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David Fryer wrote:I am looking to build a character who is a dedicated undead hunter. Right now I am leaning towards taking two or three levels in Ranger and then moving into Cleric. Does anyone know of a better build? He is going to be a 9th level character.Arguably paladin 9.
I thought about it, but he is definately not LG. CG maybe, more along the lines of CN though. He is definately in it for revenge. You see his lover was killed and then raised by the servents of a vampire noble who wished her as his consort.

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Ughbash wrote:I thought about it, but he is definately not LG. CG maybe, more along the lines of CN though. He is definately in it for revenge. You see his lover was killed and then raised by the servents of a vampire noble who wished her as his consort.David Fryer wrote:I am looking to build a character who is a dedicated undead hunter. Right now I am leaning towards taking two or three levels in Ranger and then moving into Cleric. Does anyone know of a better build? He is going to be a 9th level character.Arguably paladin 9.
If that's the case, I'd go Ranger for a few levels, then straight Cleric the rest of the way. Probably Ranger 3/Cleric 6.
Definitely take the Sun domain, and possibly the Repose domain.

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In all seriousness though, if you're going for a PC who is a dedicated undead hunter remember that it isn't just about classes and cleric domains - although those are important. You have to have the correct tools for the job.
Someone mentioned slashing/piercing weapons and blunt weapons. You should also consider ghost touch weapons.
More stuff:
- Holy water
- scrolls/wands with restoration spells. Sure you can have a priest with that stuff memorized, but a wand saves spell slots.
- stuff for fighting vamps (i.e. wooden stake).
- protection/cure magic for diseases.

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Human Cleric
Repose/Sun
20 buy
STR:13 (3)
DEX:12 (2)
CON:14 (5)
INT:10 (0)
WIS:15 (3)
CHA:15 (7)
1: Improved Channeling
H: Great Fortitude
3: Iron Will
5: Turn Undead
7: Extra Channeling
9: Combat Casting
Raising CHA and WIS on 4 and 8
Will give you saves of Fort:10, Ref:4, Will:11
Probably not optimized completely, just a quick throw together
Channel DC of 18 at 5d6+9 damage
A nice selection of domain spells to bring fiery justice to the undead

Otsego |

The more I think aout it, the more I'm wondering if cleric is the way to go with this guy. Since undead are no longer immune to sneak attack damage, I'm thinking rogue might be a better way to go flavorwise. Besides, our group already has a cleric and I do't want to step on toes.
I bet there's room for two clerics. What type does the other play? Having a dedicated healer/group buffer and a battle type cleric in one group would be cool.
And it may be completely plausible for your character to seek out another like minded undead killer, like the other cleric, to adventure with.
Two clerics in one party, ouchy for the undead.

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David Fryer wrote:The more I think aout it, the more I'm wondering if cleric is the way to go with this guy. Since undead are no longer immune to sneak attack damage, I'm thinking rogue might be a better way to go flavorwise. Besides, our group already has a cleric and I do't want to step on toes.I bet there's room for two clerics. What type does the other play? Having a dedicated healer/group buffer and a battle type cleric in one group would be cool.
And it may be completely plausible for your character to seek out another like minded undead killer, like the other cleric, to adventure with.
Two clerics in one party, ouchy for the undead.
Our other cleric is a battle cleric who worships Pharaisma. Besides, I think I like him better as a sneaky stabby, shooty guy. The more I think the character over, the more I see him jumping in with an axe hacking the undead to the ground, rather than channeling energy.

Ughbash |
May what to go straight ranger.
I would avoid adding cleric to it. Positive energy channelign is VERY weak against undead in core. Example at 12th level you do a 6d6 burst (average 21) that they can save against to make the average 10.
If you take a feat to turn them you do not damage but MAY make them run. In your case vampires and vampire spawns wouild get a fresh save every round as intelligent undead (this is instead of doing very weak damage to them).
If you add Sun domain, you get to add your level to the damage so at 12th level you are dogin 6d6+12 (33 average) or 16 of they make the save.
If you look at the spell Disrupting weapon it is ONLY good against stuff that is easy to kill. It has no effect on any mob who has more HD then your caster level. So if you use it on a CR8 zombie with 16 hd your 12th level cleric can't effect it.
Now if you want an interesting and perhaps effective concept that invovles magic rather then just ranger. A budding ranger who when his wife was stolen from him turned to the dark arts (wizard necromancer) to avenge his wife and bring her soul to rest.

Frogboy |
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The more I think aout it, the more I'm wondering if cleric is the way to go with this guy. Since undead are no longer immune to sneak attack damage, I'm thinking rogue might be a better way to go flavorwise. Besides, our group already has a cleric and I do't want to step on toes.
I get the idea that you are looking more at a true hunter type of character as opposed to an undead destroyer. If you wanted the undead destroyer though...
I would avoid adding cleric to it. Positive energy channelign is VERY weak against undead in core. Example at 12th level you do a 6d6 burst (average 21) that they can save against to make the average 10.
Another Example (15 point buy)...
187 'um Killa
Human Cleric 12 (of Serenrae)
Str: 08
Dex: 12
Con: 12
Int: 08
Wis: 18 * Start 14 + Headband of MP (WIS +4)
Cha: 25 * Start 16 + Racial Bonus + Level Boosts + Headband of MP (CHA +4)
Attack: Worthless
AC: 28 (+3 Fullplate [+12], +3 Heavy Steel Shield [+5], Dex [+1])
AC: 32 with Shield of Faith (12 minutes)
FOR: 13
REF: 08
WIL: 15
Spells: Used on self and allies mostly (weak DCs)
Traits: Sacred Conduit? (channel DC +1)
Feats: Selective Channeling, Improved Channel, Alignment Channel (Evil), Extra Channel, Armor Proficiency (Heavy), Craft Wondrous Item, Plus one more (see below)
Items of Note:
[Mask, Bracelet or Amulet] of Positive Energy Channeling (8,250gp to make because of uncustomary body slot)
Headband of Mental Prowess [WIS, CHA] +4 (20,000gp to make)
Cloak of Resistance +3 (4,500gp to make)
Channel: 12 times/day
Against Undead: 8d6+12 (Sun Domain), Average 40hp
Healing or against Evil Outsiders: 8d6, Average 28
DC: Will 26 (10 + 7 CHA + 6 Level + 2 Improved Channel + 1 Trait)
If the DM allows you to take Ability Focus (Channel) which is within the rules AFAIK, you could boost the DC up to 28. Not many will save either.
Remember that this is the 15 point buy version which I assume is the low end of the scale. His AC might be a little high. Not sure if you'd have the money for all of that gear but making the essentials yourself might save you enough gold to accomplish that and possibly more.
So, you are up in fray buffing, healing and protecting your allies and when Undead or Evil Outsiders show up, you're a killing machine (and kind of a sitting duck for AoE). This could easily be tweeked, though. Breast plate (save a feat) and a Belt of Dex +4 (8,000gp) would get you close to the same AC and with a better Reflex save. Might be tough finding all of the time necessary to craft all this stuff. If you roll stats, you can probably do with the much cheaper Headband of CHA and get there.
Still, a channeler can be quite effective. I know. I'm playing one. He's negative energy which is useful on more enemies but this build is even way more powerful against undead with the Sun domain than I am against the living. Widdling your enemies down while the heavy hitters pick them off is quite effective, though.