Stats for a pixie, skills bonuses


Rules Questions


I am going to have a pixie rogue, what are the starting stats for a pixie. Such as bonuses to skills, feats, ability and racial.


Here is the information you seek from the Bestiary:

A fey is a creature with supernatural abilities and
connections to nature or to some other force or place. Fey are
usually human-shaped. A fey has the following features.
• d6 Hit Die.
• Base attack bonus equal to 1/2 total Hit Dice (slow
progression).
• Good Reflex and Will saves.
• Skill points equal to 6 + Int modifier (minimum 1) per
Hit Die. The following are class skills for fey: Acrobatics,
Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly,
Knowledge (geography), Knowledge (local), Knowledge
(nature), Perception, Perform, Sense Motive, Sleight of
Hand, Stealth, Swim, Use Magic Device.
Traits: A fey possesses the following traits (unless otherwise
noted in a creature’s entry).
• Low-light vision.
• Proficient with all simple weapons and any weapons
mentioned in its entry.
• Proficient with whatever type of armor (light, medium, or
heavy) it is described as wearing, as well as all lighter types.
Fey not indicated as wearing armor are not proficient with
armor. Fey are proficient with shields if they are proficient
with any form of armor.
• Fey breathe, eat, and sleep.

Here is more you need to be aware of if you plan on playing a monster PC:

If you are including a single monster character in a
group of standard characters, make sure the group is of
a level that is at least as high as the monster’s CR. Treat
the monster’s CR as class levels when determining the
monster PC’s overall levels. For example, in a group of
6th-level characters, a minotaur (CR 4) would possess 2
levels of a core class, such as barbarian.
Note that in a mixed group, the value of racial Hit
Dice and abilities diminish as a character gains levels.
It is recommended that for every 3 levels gained by the
group, the monster character should gain an extra level,
received halfway between the 2nd and 3rd levels. Repeat
this process a number of times equal to half the monster’s
CR, rounded down. Using the minotaur example, when
the group is at a point between 6th and 7th level, the
minotaur gains a level, and then again at 7th, making
him a minotaur barbarian 4. This process repeats at
10th level, making him a minotaur barbarian 8 when
the group reaches 10th level. From that point onward, he
gains levels normally.

Hope this helps.


In addition to the above (which is all excellent information) you will likely need to extract the stat modifiers from the Pixie bestiary entry.

-4 Str, +10 Dex, +2 Con, +6 Int, +4 Wis, +6 Cha

In addition to the rather powerful SLAs and (Su) ability, you (or your DM) might want to reconsider this only being a level 4 creature.

Liberty's Edge

I usually houserule a +1 to the CR before applying the rules from the bestiary. A PC with X levels has a CR of X-1, so why should a CR of X be a level X character? A CR 1 should be equal to a level 2 PC (which has a CR of 1), for example.


Mauril, where did you get that information from? I could not find that in the PRPG Bestiary, Pathfinder PRD, nor the Pathfinder SRD.

EDIT: I believe I am the GM he will be dealing with and I have been telling him in emails that a Pixie in a Second Darkness campaign would likely not be a good idea.


silverhair2008 wrote:

Mauril, where did you get that information from? I could not find that in the PRPG Bestiary, Pathfinder PRD, nor the Pathfinder SRD.

EDIT: I believe I am the GM he will be dealing with and I have been telling him in emails that a Pixie in a Second Darkness campaign would likely not be a good idea.

Pixies are located on page 228 of the Bestiary.


I found the Pixie entry in the bestiary but there is no information on adjustments as a PC that I could see in the entry. That is why I asked where he got that info.


silverhair2008 wrote:
I found the Pixie entry in the bestiary but there is no information on adjustments as a PC that I could see in the entry. That is why I asked where he got that info.
Quote:
JAMES JACOBS -- "As a general rule, monsters are built assuming scores of 10, 10, 10, 11, 11, 11, arranged however."

In the Pixie's case, the 11's seem to be STR, DEX, & WIS.

Note: I do not know exactly where in the forums I got the quote, but it was not altered in any way. I think.


generally to get a creatures racial adjustments for ability scores you take the score as listed and subtract 10 if the score is even or subtract 11 if the score is odd... thus, for example, a monster listed as having a 7 strength would have a 7-11= -4 racial adjustment to strength, while if it has a 20 dexterity listed it has a 20-10= +10 racial adjustment to dexterity.


That is what I was wondering. About how the adjustments were arrived at. Thanks.


For PCs, the spryte from Monte Cook's Arcana Evolved makes a very good pixie-like race. An actual (monster) pixie is more trouble than it's worth, IMHO.

RPG Superstar 2008 Top 16

silverhair2008 wrote:
That is what I was wondering. About how the adjustments were arrived at. Thanks.

I don't have access to books right now but I think he is using the rules from the 3.5 DMG about creating monsters as PC's. It shows how to take the stats from the Monster Manual and calculate what the adjustments to each stat are. Then you can have your player roll their character with dice or point buy and apply those adjustments the same as any of the base races would apply theirs. I haven't looked to see if the Pathfinder Rules have adopted this or not.

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