Dust of Illusion query


Rules Questions


I know in most of what I have played in the past dust of illusion was found in pinches (you find x number of pinches), however the Pathfinder rules are unclear on exactly how this works. It does not say it is a single use item, yet there is no explanation on exactly how you would "regather" the dust after each use. One player went as far as to suggest you just add "new" dust to the pouch, and it enchants it.
Any official ruling?


Blackerose wrote:

I know in most of what I have played in the past dust of illusion was found in pinches (you find x number of pinches), however the Pathfinder rules are unclear on exactly how this works. It does not say it is a single use item, yet there is no explanation on exactly how you would "regather" the dust after each use. One player went as far as to suggest you just add "new" dust to the pouch, and it enchants it.

Any official ruling?

Dust of Illusion is single use, though you could have a bag with multiple 'pinches', certainly, just as before.

Basically it is listed like it is to give the price for a single pinch (and not restrict the item to a specific number range of pinches).


From the description of the item:

Full `Dust of Appearance` Description:
Dust of Appearance

Aura faint conjuration; CL 5th

Slot —; Price 1,800 gp; Weight —
DESCRIPTION

This powder appears to be a very fine, very light metallic dust. A single handful of this substance flung into the air coats objects within a 10-foot radius, making them visible even if they are invisible. It likewise negates the effects of blur and displacement. In this, it works just like the faerie fire spell. The dust also reveals figments, mirror images, and projected images for what they are. A creature coated with the dust takes a –30 penalty on its Stealth checks. The dust's effect lasts for 5 minutes.

Dust of appearance is typically stored in small silk packets or hollow bone tubes.
CONSTRUCTION

Requirements Craft Wondrous Item, glitterdust; Cost 900 gp

Quote:
Dust of appearance is typically stored in small silk packets or hollow bone tubes.

I would think only 1 would be found at a time unless the GM says otherwise.

I don't think you can 'vacuum' up the dust to use again necessarily unless the player has a novel way to regather the dust. Usually 1-use items are that, 1-use.


harmor wrote:

From the description of the item:

** spoiler omitted **

Quote:
Dust of appearance is typically stored in small silk packets or hollow bone tubes.

I would think only 1 would be found at a time unless the GM says otherwise.

I don't think you can 'vacuum' up the dust to use again necessarily unless the player has a novel way to regather the dust. Usually 1-use items are that, 1-use.

I agree, and ruled it as single use items..my pain of a rules lawyer {why is there ALWAYS one of those =-)}pointed out that the entry does not actually SAY it is a single use item.


That is an INCREDIBLY pricey one use item for what it does. It's like, what, glitterdust without the blinding effect?

Dust of disguise is the same way. The price would seem to suggest it's reusable. Otherwise who would buy it?!


Lets try to estimate the cost of the item.

A charged item (w/50 charges, like a Ring of the Ram), is 1/2 the cost of an unlimited item.

Dust of Illusion:
Dust of Illusion

Aura moderate illusion; CL 6th

Slot —; Price 1,200 gp; Weight —
DESCRIPTION

This unremarkable powder resembles chalk dust or powdered graphite. Stare at it, however, and the dust changes color and form. Put dust of illusion on a creature, and that creature is affected as if by a disguise self glamer, with the individual who sprinkles the dust envisioning the illusion desired. An unwilling target is allowed a DC 11 Reflex save to avoid the dust. The glamer lasts for 2 hours.
CONSTRUCTION

Requirements Craft Wondrous Item, disguise self; Cost 600 gp

So the spell used is Disguise Self, a 1st level spell.

Therefore the cost of an unlimited item would be:

Spell level x caster level x 2,000 gp x 1.5

or (NOTE: Caster level of the item is 6 not the minimum 1 to cast the spell)
(NOTE2: The 1.5 multiplier is for a 10 min/level spell duration made unlimited):

1 x 6 x 2,000 gp x 1.5 =
6 x 2,000 gp x 1.5 =
12,000 gp x 1.5 =
18,000 gp

The above is the unlimited cost, but its charged so 1/2 that price so:

18,000 gp / 2 =
9,000 gp

BUT that's the price for 50 charges, we want just 1 so:

9,000gp / 50 =

Final Price: 180 gp

Based on the above I say the item is overpriced for a single charge item. And since it would cost 90gp to craft 1-charge I would argue that the item actually has 6 'pinches' instead of just 1.

EDIT: Oops... Disguise Self is a 1st level spell, not 2nd


It looks like it should cost 300 gp. Single use items for anyone are 50 * SL * CL, which is 50*1*6. It needs CL 6 for the 2 hour duration. That's what a potion of disguise self would cost.

However, the spell targets the caster, so there should be some markup for allowing Disguise Self on someone who can't cast Disguise Self. It looks like Paizo/WotC/whoever originally came up with the price decided that a 4x markup was appropriate.

It does seem overpriced to me. 600 gp is probably a reasonable price to charge for it.


udalrich wrote:

It looks like it should cost 300 gp. Single use items for anyone are 50 * SL * CL, which is 50*1*6. It needs CL 6 for the 2 hour duration. That's what a potion of disguise self would cost.

However, the spell targets the caster, so there should be some markup for allowing Disguise Self on someone who can't cast Disguise Self. It looks like Paizo/WotC/whoever originally came up with the price decided that a 4x markup was appropriate.

It does seem overpriced to me. 600 gp is probably a reasonable price to charge for it.

Or just buy a hat of disguise. Disguise Self at will for, what, 1800gp?

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