A unicorn horn as a weapon


Homebrew and House Rules


Ok so lets say I decided to remove the horn from a unicorn and stuck a hilt on it and used it as a piercing weapon, would it still do 1d8 damage and would it possibly have any other effects


1 person marked this as a favorite.

depends on how loose the GM is. I would allow it but I like it when PCs use unusual items to make stuff. Evil PC, Bane of some type for free with first +1. Good PC loose Good alignment for cutting off a unicorn horn.


lol yeah obviously a good character wouldn't do such a thing.I like the auto bane on +1, any other input or cool ideas on the subject is welcome.

RPG Superstar 2009 Top 16

Ability to automatically make any non-evil druid, or fey try their damnedest to kill you.


Mark Thomas wrote:
Ability to automatically make any non-evil druid, or fey try their damnedest to kill you.

Awesome I've been trying to figure out how to get this ability for ever.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If a unicorn horn is used in the creation of a magical dagger, I would consider the dagger to be a +1 holy dagger. The creator would have to spend spend an amount of gold and time as though making a normal +1 holy dagger. Said creator would still have to meet any and all item creation prerequisites.

In other words, you get to make a +1 holy dagger that looks like a unicorn horn. Balance is maintained and an awesome concept is achieved. End of story.

I would also be open to alternatives, but I would still adhere to the magical item creation guidelines. A player isn't going to get a free magical item just because he talked a dying unicorn into giving up its horn (not unless I put it there as a part of the encounter's treasure anyways).

Shadow Lodge

I might suggest rapier or short sword rather than dagger but that sounds good to me. In general a horn isn't going to compare well to a crafted weapon. I'm not entirely sure why you would say it's a holy weapon, doesn't that depend on how it was harvested?


0gre wrote:
I might suggest rapier or short sword rather than dagger but that sounds good to me. In general a horn isn't going to compare well to a crafted weapon. I'm not entirely sure why you would say it's a holy weapon, doesn't that depend on how it was harvested?

Well if it helps any the character that is going to be hunting for this is evil


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
0gre wrote:
I'm not entirely sure why you would say it's a holy weapon, doesn't that depend on how it was harvested?

Aren't unicorns paragons/symbols of good? It just seemed to follow that theme to me.


Ravingdork wrote:
0gre wrote:
I'm not entirely sure why you would say it's a holy weapon, doesn't that depend on how it was harvested?
Aren't unicorns paragons/symbols of good? It just seemed to follow that theme to me.

I would agree if it was given willingly but in most myths killing a unicorn is an evil act so taking the horn for a weapon would be evil as well. It could be said that becaus the unicorn is a good creature by nature that the horn would retain that goodness so I can see where you are comming from, but an Evil PC wielding a unicorn horn as a weapon that stinks of the evil that was done durring its creation is cool as well and in my games it is all about the cool.


MrTheThird wrote:
Ok so lets say I decided to remove the horn from a unicorn and stuck a hilt on it and used it as a piercing weapon, would it still do 1d8 damage and would it possibly have any other effects

Okay, I'm officially back on lurker status on this site, but I just had to come out for a moment and say that is an amazing idea.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Yerv Kinkash wrote:
Ravingdork wrote:
0gre wrote:
I'm not entirely sure why you would say it's a holy weapon, doesn't that depend on how it was harvested?
Aren't unicorns paragons/symbols of good? It just seemed to follow that theme to me.
I would agree if it was given willingly but in most myths killing a unicorn is an evil act so taking the horn for a weapon would be evil as well. It could be said that becaus the unicorn is a good creature by nature that the horn would retain that goodness so I can see where you are comming from, but an Evil PC wielding a unicorn horn as a weapon that stinks of the evil that was done durring its creation is cool as well and in my games it is all about the cool.

I s'pose you can make it into a wand of cure X wounds then instead. Didn't unicorns often heal goodly beings with the touch of their horns?

Abbasax wrote:
MrTheThird wrote:
Ok so lets say I decided to remove the horn from a unicorn and stuck a hilt on it and used it as a piercing weapon, would it still do 1d8 damage and would it possibly have any other effects
Okay, I'm officially back on lurker status on this site, but I just had to come out for a moment and say that is an amazing idea.

Conceptually speaking, it is a wonderful idea, though I still say the player should follow the rules for magical item creation (unless the GM wants to be creative/generous and make it a part of the encounter treasure). In any case, I think it should follow established rules (if it is to do 1d8 damage, then it should be treated as a longsword rather than a dagger)--in any case, the character is paying for it (either by creating it himself, or by having it count as a fraction of the treasure he otherwise would have obtained.


Ravingdork wrote:

Conceptually speaking, it is a wonderful idea, though I still say the player should follow the rules for magical item creation (unless the GM wants to be creative/generous and make it a part of the encounter treasure). In any case, I think it should follow established rules (if it is to do 1d8 damage, then it should be treated as a longsword rather than a dagger)--in any case, the character is paying for it (either by creating it himself, or by having it count as a fraction of the treasure he otherwise would have obtained.

Yep, I was only talking concept. I didn't bother to look at implementation because, frankly, that didn't interest me as much as the concept. I just felt like expressing some kudos for it.


I'd say at most 1d6 - you don't have the neck muscle or mass of a horse behind the horn anymore.


In many myths, the horn of a unicorn has healing powers.

We're talking about a weapon here, so while the 'healing' effect isn't so interesting, it could deal extra damage on beings of negative energy (since healing is efficiently positive energy).


I'd give it a dim door power 1/day as well...I think that would be cool.


well make sure you drink the unicorn's blood after you kill it, that way you can get the full damage dealing of said evil weapon...


The adventure 'Iriandel' by Tito Leati in Dungeon #83 (3.0 rules, I think) had a backstory involving a unicorn horn that had been used to make the head of a spear.

RPG Superstar 2012 Top 32

+1 cold iron fey bane siangham of venom, that grants the wielder a resistance or immunity to poison, and a swift dimension door 1/day. Maybe with some vampiric touch spell storing or protection from good too.

Too really amp up the power level, +5 cold iron unholy fey bane, magical beast bane, elfbane siangham of venom with immunity to poison, swift dimension door 3/day, vampiric touch 3/day, and constant magic circle against good.


The FR also had a staff made from several unicorn's horns


K, Laurefindel beat me to my idea. :)

Casting cure disease on good creatures and causing the inverse in the form of some holy plague (a la Book of Exalted Deeds) could be interesting.

RPG Superstar 2015 Top 8

Has someone been playing Nethack? :)

(In case the answer is no: in Nethack, you can wield unicorn horns. They're a two-handed weapon that does 1d12 damage. Only Cavemen, Archeologists, Priests, Tourists, and Healers can gain proficiency, with Healers being best at fighting with them. You can also use them on yourself to remove a number of negative status effects, but IIRC they do nothing to someone you attack with them)

In PFRPG, I'd allow someone to forge a unicorn horn sword or staff. I could say it fills part of the magical materials cost of the weapon, if they're enchanting it. A shed or gifted horn might fill the materials cost for a holy or merciful weapon; a horn harvested from a murdered unicorn might be great material for a fey bane or beast bane or wounding weapon.

They'd also be great material for rods and staves.

Sovereign Court

I wouldn't replicate any particular weapon with it, just use the same stats as gore, it's a light one handed piercing weapon that deals 1d8 with a x2 crit, the poor crit is made up for with the awesome that is a friggen unicorn horn and it's balanced compared to a short sword (d6, 19-20 x2 vs. d8 x2), do you need any other advantages.

Of course old tales talk about the horn being what gives them their magic, so I would say that maybe you get the spell like abilities as well. That's very classic, heck think of the movie legend. I wouldn't even require crafting rules as the spells provided aren't that great in the long run and if your characters are the kind that would hunt unicorns for that advantage well that just screams plot hook.

PRD wrote:

Spell-Like Abilities (CL 9th)

At will—detect evil (as free action), light

3/day—cure light wounds

1/day—cure moderate wounds, greater teleport (within its forest territory), neutralize poison (DC 21)

Nothing there is game breaking or particularly great unless you're going to stay in the forest you killed the unicorn in for the rest of the game, but I probably wouldn't give that one if that was the case.

Sovereign Court

Lyingbastard wrote:
I'd say at most 1d6 - you don't have the neck muscle or mass of a horse behind the horn anymore.

Which is why you don't get the +4 strength bonus. Seriously what's wrong with a one handed weapon that deals 1d8 damage with a x2 crit range?

Dark Archive

wasn't a unicorn horn as a weapon mentioned in vile darkness? its like a unholy dagger that counts as magic for overcoming DR or something


Talk to a Pit fiend he has a "LEGEND" to share about that! ;)

Liberty's Edge

First of all, MrTheThird, you're a monster for even bringing this topic up. Second of all, I don't believe a unicorn's horn should deal 1d8 damage as a one-handed weapon for the same reason Lyingbastard pointed out. Most of the damage from the horn is coming from the unicorn's size and power. Without the unicorn behind it, you're left with what is essentially a pointy, 24-inch stick. Not getting into any inherent magical qualities, I'd rule a character could craft it into either a shortspear or spear. Without any sort of modification or crafting, I'd say the horn is an improvised weapon that does 1d6 damage, x2 crit.

Name Violation wrote:
wasn't a unicorn horn as a weapon mentioned in vile darkness? its like a unholy dagger that counts as magic for overcoming DR or something

I believe the item you're referring to is a Violated Horn (quite a coincidence considering your appellation.) The Violated Horn is created when a unicorn's horn is removed from a still-living unicorn and used to violate a victim in a perverse ritual. The creator can then break the horn at a later time to activate a Word of Recall that transports them to the location of the ritual.

I'm going to go now before any of you start getting any ideas.

*bamf*

Dark Archive

Charles Evans 25 wrote:

The adventure 'Iriandel' by Tito Leati in Dungeon #83 (3.0 rules, I think) had a backstory involving a unicorn horn that had been used to make the head of a spear.

I thought of the same adventure. Actually a very good one, now I think of it :)

Must see if I can find that issue again.


A Unicorn has to willingly give it's horn for the magic to be effective, you can't just kill the Unicorn and claim it's horn as a trophy and expect it to retain its magic.

Shadow Lodge

Twin Agate Dragons wrote:
A Unicorn has to willingly give it's horn for the magic to be effective, you can't just kill the Unicorn and claim it's horn as a trophy and expect it to retain its magic.

The movie Legend disagrees with you.

Grand Lodge

MrTheThird wrote:
Ok so lets say I decided to remove the horn from a unicorn and stuck a hilt on it and used it as a piercing weapon, would it still do 1d8 damage and would it possibly have any other effects

No... part of the horn's damage is the magical nature of the beast it came from. A unicorn's horn however would have use as an alchemical ingredient.

It would have one effect though. Earning the undying enmity of every sylvan creature in the region. The local elves, dryads, and druids will just LOVE to have a "chat" with you.


Kthulhu wrote:
Twin Agate Dragons wrote:
A Unicorn has to willingly give it's horn for the magic to be effective, you can't just kill the Unicorn and claim it's horn as a trophy and expect it to retain its magic.
The movie Legend disagrees with you.

Actually with not being able to find a refrence to my earlier post in the 3.5 Monster Manual or the Pathfinder Bestiary, it may be a throwback to AD&D 2E.

Shadow Lodge

Twin Agate Dragons wrote:
Kthulhu wrote:
Twin Agate Dragons wrote:
A Unicorn has to willingly give it's horn for the magic to be effective, you can't just kill the Unicorn and claim it's horn as a trophy and expect it to retain its magic.
The movie Legend disagrees with you.
Actually with not being able to find a refrence to my earlier post in the 3.5 Monster Manual or the Pathfinder Bestiary, it may be a throwback to AD&D 2E.

I checked 2e Monster Manual, 1e Monster Manual, and Rules Compendium. Nothing about this. I don't have a copy of the OD&D rules, so can't check those for you.


LazarX wrote:
MrTheThird wrote:
Ok so lets say I decided to remove the horn from a unicorn and stuck a hilt on it and used it as a piercing weapon, would it still do 1d8 damage and would it possibly have any other effects

No... part of the horn's damage is the magical nature of the beast it came from. A unicorn's horn however would have use as an alchemical ingredient.

It would have one effect though. Earning the undying enmity of every sylvan creature in the region. The local elves, dryads, and druids will just LOVE to have a "chat" with you.

If part of the damage was of a magical nature first off I'm pretty sure it would have stated that in the text that and any magical damage on any kind of weapon is usually set as a type of bonus damage.

lastknightleft wrote:

I'd say at most 1d6 - you don't have the neck muscle or mass of a horse behind the horn anymore.

Which is why you don't get the +4 strength bonus. Seriously what's wrong with a one handed weapon that deals 1d8 damage with a x2 crit range?

What he said

Contributor

There's a unicorn horn that's found stuck in a tree that's a reasonably major plot point in ENCHANTED PILGRIMAGE by Clifford Simak.

Suffice it to say there are plenty of ways to get a unicorn horn that do not require you personally killing the unicorn.


if it wielded as is it should be 1d6 +3 to hit and dammage and only if the wielder is in direct contact with the horn he gains immunity to normal diseasees and poisons and a -3 to the save dc of maghical diseases and poisons.

if it is mounted as a weapon it should do damage as per wmn type +3 and convay the above effect to the critter damaged.

a pc of mine laid hands on one of thies in the hord of a lich once, needless to say the dm was quite suprized when i stabbed something with it.

Dark Archive

Zotpox wrote:

if it wielded as is it should be 1d6 +3 to hit and dammage and only if the wielder is in direct contact with the horn he gains immunity to normal diseasees and poisons and a -3 to the save dc of maghical diseases and poisons.

if it is mounted as a weapon it should do damage as per wmn type +3 and convay the above effect to the critter damaged.

a pc of mine laid hands on one of thies in the hord of a lich once, needless to say the dm was quite suprized when i stabbed something with it.

i wouldnt give it the +3. i know the unicorn treats it as a +3 weapon, but i'd say that goes away when its killed


my own input is... no matter how its removed the horn itself is " holy " or good aligned because of creature its taken from. A unicorns horn is " source " of there power, and its VERY likely that it retains some abilities that a unicorn had. So here are my own thoughts...

decide how big unicorn was... and made it a piercing weapon, either 1d4 dagger or 1d6 rapier like damage. Next, make it a +1 weapon good aligned, and be done thats what it has at the get go HOWEVER! here is where fun comes in...

idecided this because of whats in beastry

Magical Strike (Ex) A unicorn’s gore attack is treated as
a magic good weapon for the purposes of damage reduction.

Take that horn to an evil arcane magic user or cleric, corrupt it, and infuse it with negative energy and enchant it into a magic weapon. now using a very powerful HOLY item to make an unholy weapon probably end up like this.

Unholy dagger/rapier 1d6+x(depending on how greatly its enchanted)Bane vs Good. 1/day Unicorn Teleport Bane: when ever an enemy teleports this dagger glows purple and teleports the wielder at same time, to same destination and area as the target that teleported. Wielder appears 1d10 sqaures from the target.

essentially becomes a unicorn slaying weapon, useable against teleporting enemies(since thats a unicorns usual tactic teleport away). Now any enemy tries to teleport away wielder can teleport with them, and continue the battle. It makes weapon interesting and unique and plays on theme of the unicorn.

Sovereign Court

Lokai wrote:

my own input is... no matter how its removed the horn itself is " holy " or good aligned because of creature its taken from. A unicorns horn is " source " of there power, and its VERY likely that it retains some abilities that a unicorn had. So here are my own thoughts...

decide how big unicorn was... and made it a piercing weapon, either 1d4 dagger or 1d6 rapier like damage. Next, make it a +1 weapon good aligned, and be done thats what it has at the get go HOWEVER! here is where fun comes in...

idecided this because of whats in beastry

Magical Strike (Ex) A unicorn’s gore attack is treated as
a magic good weapon for the purposes of damage reduction.

Take that horn to an evil arcane magic user or cleric, corrupt it, and infuse it with negative energy and enchant it into a magic weapon. now using a very powerful HOLY item to make an unholy weapon probably end up like this.

Unholy dagger/rapier 1d6+x(depending on how greatly its enchanted)Bane vs Good. 1/day Unicorn Teleport Bane: when ever an enemy teleports this dagger glows purple and teleports the wielder at same time, to same destination and area as the target that teleported. Wielder appears 1d10 sqaures from the target.

essentially becomes a unicorn slaying weapon, useable against teleporting enemies(since thats a unicorns usual tactic teleport away). Now any enemy tries to teleport away wielder can teleport with them, and continue the battle. It makes weapon interesting and unique and plays on theme of the unicorn.

Why bother changing the stats, this is what I don't get, I understand we all have views on the powers, but what difference does it make running with the horns damage type, it's balanced within similar weapons so I don't see the purpose of saying, for no good reason, change it to act like this completely different weapon.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / A unicorn horn as a weapon All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules