Hunterofthedusk
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Under the Witch's Flight hex, I noticed that it gives Feather Fall and a +4 bonus to Swim checks- is the skill bonus correct, or is that a typo? Also, is the Feather Fall supposed to be self-only, like a ring of Feather Fall, or is it to behave exactly like the spell (including number of targets), an infinite number of times per day?
| The Fool |
Under the Witch's Flight hex, I noticed that it gives Feather Fall and a +4 bonus to Swim checks- is the skill bonus correct, or is that a typo? Also, is the Feather Fall supposed to be self-only, like a ring of Feather Fall, or is it to behave exactly like the spell (including number of targets), an infinite number of times per day?
If she floats...
My guess is that this is a shout-out to the old belief that a witch who possessed the power of flight had to be extremely light.
http://www.shanmonster.com/witch/traits/ducking.html
Our clever ancestors, ladies and gentlemen...
| The Fool |
lol, when you put it like that it does make a little more sense. I just didn't see why the "flight" hex gave a bonus to swim.
If you'd never heard of Witch Ducking before, then you certainly had a reason to believe that it was a typo. :)
Edit: Here is an example of how such a procedure might have taken place. http://www.youtube.com/watch?v=zrzMhU_4m-g
Some science, eh?
Hunterofthedusk
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Oh, while I'm at it, why does the Cackle hex state that it extends the duration of a Ward hex by 1 round even though the ward hex does not have a static duration, but rather a conditional one?
EDIT: well, I knew that tossing a witch into a pond was one of the ways to "identify" her as one, I wrote off that kind of logic when I saw that they had Burning Hands (when they were burned at the stake as one method of execution)