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I just wanted to clarify a little about how a 'critical' roll on a bomb would work. Since I can't find anything to the contrary in the section on bombs or on Splash Weapons on pg 202 of the core book, I would assume they have the 'standard' setup of 20 / x2.
The questions that come to mind are;
1) This passage:
The damage of an
alchemist’s bomb increases by 1d6 points at every oddnumbered
alchemist level (this bonus damage is not
multiplied on a critical hit or by using feats such as Vital
Strike).
I would think this means that a successful crit would do 2d6+(2x whatever the Alchemist's intelligence modifier is) + the extra d6s from levels (which aren't multiplied).
2) This passage:
Bombs are considered a weapon and can be
selected using feats such as Point Blank Shot and Weapon
Focus.
A player wants to pick up Improved Critical (Bomb). I assume this would be the same as above, except the threat range would be improved to 19-20.
Also on an unrelated errata-ie note, Point Blank Shot isn't something you select a weapon for, so I don't know if that's simply an error or means bombs function appropriately with PBS, Precise Shot, Rapid Shot, and their ilk.
Thanks in advance for any insight into whether I'm interpreting this correctly.