Bring back Cavalier Oaths!


Advanced Player's Guide Playtest: Final Playtest

Scarab Sages

I'm a bit astonished that the entire concept of cavalier oaths got removed (rather than revised). I thought that was one of the key components of the class. Drawing on real playtest feedback, I've played my cavalier through 4 PFS scenarios, and have been setting up a couple cavalier NPCs as guards for a wizard in my home game -- the oaths have always been a central part of play and planning to me.

I thought the mechanics of oaths were off, to be sure -- the requirement to do something proactively and then get a bonus didn't play out well, something many other posters noted. However, I thought the answer to that was simply to flip it around -- have an oath start working when you swear it, and stop whenever you break the standards of the oath (and then require time to pass before you can swear another oath).

Looking at things, the teamwork feats option adds more crunch back into the class, but I think that doesn't balance out the loss of flavor and crunch from removal of oaths. I guess I'm curious why this was abandoned entirely.

Here are the threads I think accurately discuss the topic:

Playtest in PFS (this was my character and my experiences)

Discussion of a new oath mechanic, observations on why the past mechanic didn't work well

Advocating more Oaths for the class

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