Sleeping.


Pathfinder First Edition General Discussion

Liberty's Edge

Where are the rules for sleeping on the pathfinder core rulebook? Was wondering how sleep affects half elves in the normal sense. I understand there immune to magical sleep but does that mean they do not need to sleep as long as other races?

So my question is where on the core rule book can I find the information about sleeping and how long is considered adeqate rest for each race?


I looked and couldn't find it, but for what it's worth here's what I would do.

Elves = 4 hours of uninterrupted meditation
Everyone else = 6 hours of sleep total (I say "total" because of lookout rotations)

I wouldn't give the Half-Elf anything special as far as sleeping goes.

Liberty's Edge

Damn. So as I thought, wish there was something written in stone.

JOSH! Help!


Best I can find is the conditions Exhausted and Fatigued (p. 566). I can imagine a house-rule that 18 hours straight awake makes a person Fatigued, and that 24 hours makes a person Exhausted.

So, at the end of a normal day, a person should get at least 8 hours of sleep. If they don't get that, then they're Fatigued for the day until they rest again.


The book does state that wizards require 8 hours of sleep, or restful calm if sleep is not needed for some reason, in order to get fresh spells. I am guessing that restful calm instead of sleep is for elven wizards in settings where elves do not sleep.

There is the rule on hp recovery from sleep:

"Natural Healing: With a full night’s rest (8 hours of
sleep or more), you recover 1 hit point per character level.
Any significant interruption during your rest prevents
you from healing that night."

There is this line from the Nightmare spell:

"Creatures who don’t sleep (such as elves, but not half-elves) or
dream are immune to this spell."

This makes it sound like half-elves sleep normally like humans do.


Enevhar Aldarion wrote:
The book does state that wizards require 8 hours of sleep

Damn Wizards always weaseling their way out of the guard rotation!

Liberty's Edge

Well it's good to know that half elves still need to sleep. That was the main point of my question. Thanks.


actually there is a thread somewhere that officially states there is an implication that elves sleep... and even if not it is still an 8 hour thing not 4...


Pale wrote:
Enevhar Aldarion wrote:
The book does state that wizards require 8 hours of sleep
Damn Wizards always weaseling their way out of the guard rotation!

Ring of Sustenance FTW.


Pathfinder Rulebook Subscriber

I noticed the same thing several days ago. I wish there was one entry where the rest requirements and benefits were detailed. I gathered some of these details here but have not included regaining spells yet.

Paizo Employee Creative Director

Rules for sleeping aren't collected into one spot. Since sleeping affects different characters differently, those rules are basically included as parts of other systems when necessary (such as for preparing spells or natural healing).

In any event (and it might be in the description of the fatigued or exhausted conditions), the standard is that creatures need 8 hours of sleep or they become fatigued (or exhausted if they're already fatigued).

The notion that elves don't sleep at all seems to be more of a Forgotten Realms thing, inspired by the fact that elves are immune to magical sleep. We've toned that bit of flavor down quite a bit in Pathfinder. There are still a few mentions of elves not sleeping in the rules, but they're more like evolutionary writing fragments; whether or not elves actually sleep or if they meditate or whatever is something we leave up to each individual GM.


James Jacobs wrote:
In any event (and it might be in the description of the fatigued or exhausted conditions), the standard is that creatures need 8 hours of sleep or they become fatigued (or exhausted if they're already fatigued).

As far as I can reckon, though, there's no rules for staying up X number of hours before becoming fatigued or exhausted.

James Jacobs wrote:
The notion that elves don't sleep at all seems to be more of a Forgotten Realms thing, inspired by the fact that elves are immune to magical sleep. We've toned that bit of flavor down quite a bit in Pathfinder. There are still a few mentions of elves not sleeping in the rules, but they're more like evolutionary writing fragments; whether or not elves actually sleep or if they meditate or whatever is something we leave up to each individual GM.

I seem to remember in the Lord of the Rings that elves don't sleep -- they sort of just wait. Of course, Tolkien isn't the end all be all of fantasy literature, and I applaud your efforts to leave minor stylistic choices to the hands of individual DMs.

Paizo Employee Creative Director

Boxy310 wrote:
As far as I can reckon, though, there's no rules for staying up X number of hours before becoming fatigued or exhausted.

That might be. In any case... X in that case is 16. But it could be 15, 20, 24, or whatever. The official rule is you need 8 hours of rest per night, but even if it IS missing... common sense from the real world should support any house rule that if you don't get a good nights rest, you'll be fatigued the next day.


James Jacobs wrote:
Boxy310 wrote:
As far as I can reckon, though, there's no rules for staying up X number of hours before becoming fatigued or exhausted.
That might be. In any case... X in that case is 16. But it could be 15, 20, 24, or whatever. The official rule is you need 8 hours of rest per night, but even if it IS missing... common sense from the real world should support any house rule that if you don't get a good nights rest, you'll be fatigued the next day.

DC 10 Con check with a -2 penalty for each hour you are short on a full 8 hours rest. Failure dictates that your are fatigued.

The same for staying up over 16 hours, requiring a DC 10 Con check each hour you remain awake. Each hour beyond the first suffers a -2 penalty to the Con check. If this check is failed, you are fatigued and checks continue for each half hour you remain awake (acquiring penalties as above) with a seocnd failure indicating hat you fall asleep.


Pathos wrote:
James Jacobs wrote:
Boxy310 wrote:
As far as I can reckon, though, there's no rules for staying up X number of hours before becoming fatigued or exhausted.
That might be. In any case... X in that case is 16. But it could be 15, 20, 24, or whatever. The official rule is you need 8 hours of rest per night, but even if it IS missing... common sense from the real world should support any house rule that if you don't get a good nights rest, you'll be fatigued the next day.

DC 10 Con check with a -2 penalty for each hour you are short on a full 8 hours rest. Failure dictates that your are fatigued (Natural 20 is alway success and a natural 1 is always a failure).

The same for staying up over 16 hours, requiring a DC 10 Con check each hour you remain awake. Each hour beyond the first suffers a -2 penalty to the Con check. If this check is failed, you are fatigued and checks continue for each half hour you remain awake (acquiring penalties as above) with a seocnd failure indicating hat you fall asleep.


Pathfinder Rulebook Subscriber
Pathos wrote:

DC 10 Con check with a -2 penalty for each hour you are short on a full 8 hours rest. Failure dictates that your are fatigued.

The same for staying up over 16 hours, requiring a DC 10 Con check each hour you remain awake. Each hour beyond the first suffers a -2 penalty to the Con check. If this check is failed, you are fatigued and checks continue for each half hour you remain awake (acquiring penalties as above) with a seocnd failure indicating hat you fall asleep.

You might want to indicate if that is a house rule you have come up with, or your understanding of the rules as written. If the latter, a citation would be helpful :)


jreyst wrote:
Pathos wrote:

DC 10 Con check with a -2 penalty for each hour you are short on a full 8 hours rest. Failure dictates that your are fatigued.

The same for staying up over 16 hours, requiring a DC 10 Con check each hour you remain awake. Each hour beyond the first suffers a -2 penalty to the Con check. If this check is failed, you are fatigued and checks continue for each half hour you remain awake (acquiring penalties as above) with a seocnd failure indicating hat you fall asleep.

You might want to indicate if that is a house rule you have come up with, or your understanding of the rules as written. If the latter, a citation would be helpful :)

Oops... Houserule... it just kind of spilled out there, reading the thread. :oP


This has also gotten me thinking also about what condition does a character wake up in if their camp comes under attack.

Liberty's Edge

Pathos wrote:
This has also gotten me thinking also about what condition does a character wake up in if their camp comes under attack.

Adrenalin = no default penalty.

Now, if he gets waken up and doesn't go back to sleep, he's digging himself a hole.


Good point.

Now... what if the indiviual is waking up from a drunken stupor or had fallen to the effects of a sleep poison, where you could quite likely still have some of the concoction in your system?

(Edited for lack of spelling capabilities - no guarantee on current spelling)


For those that play PFS or don't but want to know the official ruling on this by Joshua, I asked about sleep and elves over in the PFS forum and he replied that elves must sleep just like humans.

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