| Turin the Mad |
Are there any rules or any guidelines for playing a character with an animal as a base race? I have an idea of playing as a wolf and wanted some opinions.
You would apply the awaken spell to a wolf for the start. The complete lack of manipulative appendages (and thus, loss of armor and weapon proficiencies) is quite difficult for the wolf, so it is likely that the 'trade off' is worth while as a "0 ECL" arrangement.
Another option is to examine the worg.
| detritus |
northbrb wrote:Are there any rules or any guidelines for playing a character with an animal as a base race? I have an idea of playing as a wolf and wanted some opinions.You would apply the awaken spell to a wolf for the start. The complete lack of manipulative appendages (and thus, loss of armor and weapon proficiencies) is quite difficult for the wolf, so it is likely that the 'trade off' is worth while as a "0 ECL" arrangement.
Another option is to examine the worg.
Animal monk, or wizard with eschew materials may be in order.
| northbrb |
Turin the Mad wrote:Animal monk, or wizard with eschew materials may be in order.northbrb wrote:Are there any rules or any guidelines for playing a character with an animal as a base race? I have an idea of playing as a wolf and wanted some opinions.You would apply the awaken spell to a wolf for the start. The complete lack of manipulative appendages (and thus, loss of armor and weapon proficiencies) is quite difficult for the wolf, so it is likely that the 'trade off' is worth while as a "0 ECL" arrangement.
Another option is to examine the worg.
I was actually thinking of a rouge
| Turin the Mad |
detritus wrote:I was actually thinking of a rogueTurin the Mad wrote:Animal monk, or wizard with eschew materials may be in order.northbrb wrote:Are there any rules or any guidelines for playing a character with an animal as a base race? I have an idea of playing as a wolf and wanted some opinions.You would apply the awaken spell to a wolf for the start. The complete lack of manipulative appendages (and thus, loss of armor and weapon proficiencies) is quite difficult for the wolf, so it is likely that the 'trade off' is worth while as a "0 ECL" arrangement.
Another option is to examine the worg.
A ranger or barbarian would also work VERY well.
| Mauril |
Well, if you play a normal animal (that is one that has not been awakened) you are stuck with INT 1 or 2, which means that you cannot take normal feats (only those in the bestiary or listed in monster stat blocks) and cannot advance by class levels. Also, you likely can't speak and will have a hard time interacting with a non-ranger/druid.
If you were to get awakened, those restrictions go away, as you would have INT 3d6. However, you might still have problems with opening doors, using certain items and being accepted in towns. Those are "consult your GM" issues though.
| detritus |
Well, if you play a normal animal (that is one that has not been awakened) you are stuck with INT 1 or 2, which means that you cannot take normal feats (only those in the bestiary or listed in monster stat blocks) and cannot advance by class levels. Also, you likely can't speak and will have a hard time interacting with a non-ranger/druid.
If you were to get awakened, those restrictions go away, as you would have INT 3d6. However, you might still have problems with opening doors, using certain items and being accepted in towns. Those are "consult your GM" issues though.
A mage hand magic item or a invisible servant magic item will get rid of some of the problems. You could work alot of classes in, and equipment can be tailored to fit a wolf.
| Spacelard |
Are there any rules or any guidelines for playing a character with an animal as a base race? I have an idea of playing as a wolf and wanted some opinions.
I regularly have another player take the role of a PCs familiar/animal companion.
No rules as such but just treat them as any other "race".| Remco Sommeling |
detritus wrote:I was actually thinking of a rougeTurin the Mad wrote:Animal monk, or wizard with eschew materials may be in order.northbrb wrote:Are there any rules or any guidelines for playing a character with an animal as a base race? I have an idea of playing as a wolf and wanted some opinions.You would apply the awaken spell to a wolf for the start. The complete lack of manipulative appendages (and thus, loss of armor and weapon proficiencies) is quite difficult for the wolf, so it is likely that the 'trade off' is worth while as a "0 ECL" arrangement.
Another option is to examine the worg.
/smacks
write ROGUE a thousand times !
| northbrb |
personally not really tempted to play something with no intelligence to speak off.
couldnt you make it a druid that just believes itself to be a wolf, I am sure you can figure out the details with your dm, allowing wolf shape to be permanent doesnt seem to be a big deal.
the idea is that the wolf is made smarter with an item so he can speak.
p.s. sorry about the rogue spelling i normally play barbarians so me no spell good
| Remco Sommeling |
the awaken spell gives you the ability to speak and grants you intelligence equal to a human.. roughly.
personally I do not see a problem if it fits the dm's campaign..
I'd be inclined to urge my player to come up with something a bit more.. solid, I think that is the word.
if you really want to though, I'd treat you as 2nd level, ability modifiers :
+ 2 strength, + 4 dexterity, + 4 constitution, + 0 intelligence, + 2 wisdom, - 4 charisma.
the intelligence assumes an awaken spell or similar effect, if that isnt the case I'd not recommend it as playable, but int would be 2.
medium animal, 2d8 hd, + 2 natural armor, speed 50'
lowlight vision, scent (gives + 4 survival tracking by scent)
base saves + 3 fortitude. + 3 reflex, + 0 will
class skills : perception, stealth and survival
the wolf also has the trip special ability, meaning it can make a trip maneuver as a free action on a hit.
| Aaron Bitman |
Have you considered this?
(I've never seen the product myself, so I'm not endorsing it.)
| northbrb |
An item of Alter Self would do the trick, though it'd be polymorph, not illusion.
It's a little pricey, though -- 21,600 gp.
(Or you could do it as a much cheaper per-day for 3 minutes alter self; 2160 gp x charges per day)
Thank you for the response
just to make sure, there is no way to do it as an illusion?
Shar Tahl
|
I just got the PDF of Noble Wild book. I like it a lot. It gives you a whole new adventure angle. I have started to make a Noble Monkey Paladin/Man-Ape. Best part he is TINY!! yay! They added Deeds that give creatures smaller than small to occupy a five foot square and threaten adjacent ones(Larger than Life, top deed in the chain is called Leaping terror, 5 foot square and 10 foot reach). It will be lots of fun!
| OneThatWas |
While all of this discussion is all well and good (and more than adequate and correct), it is simply a way to use the rules to provide a solution for something that *can* be dealt with by shortcutting around the rules. What if a DM wanted to set up a campaign setting or adventure where the vast population is animal (Ala Narnia)?
The DM could just as easily have you roll stats like normal and apply adjustments as he sees fit, as with any other race. Granted, it doesn't do anything better than what the Awaken rules do, it just gets around saying "you have to follow the rules--apply the Awakened creature rules" issue.
Of course, me saying so really doesn't contribute much to the conversation other than to say that your DM should be able to figure out how to do this, even if there weren't rules already in place for it. The question is will you DM allow a wolf with human intelligence in the group?
| Bwang |
There was a 'Legendary Animal' template once upon a time that let one of our players run for several sessions as lion (Polymorph). He only ran until the spell got nixed by a Beholder, but really got into the act. As with any odd character, play up the unique aspects. And remember that L'l Timmy was Lassie's sidekick...