
Thanatos95 |

What is the best way to get a ranged sneak attack?
My current character is a knife throwing halfling sneak attacker, and ive found striking from hiding is usualy best.
Train your stealth up so you can sneak in(being small helps my guy) and take improved initiative so you can go first. The sneaking should give you a surprise round, thats a sneak attack. Win initiative and you then have another full round to launch attacks.
The problem is sneak attack is limited to 30 ft. so that makes it harder. The PHB2 from 3.5 had a feat called crossbow sniper that, among other things, let you sneak attack with a crossbow from 60 ft. instead.
Also, there is a spell in the 3.5 spell compendium called Distract Assailant. If they fail their save, they are counted as being flat footed so anyone can sneak attack them.

kyrt-ryder |
cast grease worked fairly well in 3.5, unless they had 5 ranks in balance they lost their dex bonus, now it is probably acrobatics and anyone can pick it as crossclass skill easily. actually let me look it up...
Actually, as much as I dislike this change, nothing will save anyone.
If your balancing, your flatfooted, no matter how many ranks in acrobatics you have.
(Unless I'm wrong, which I would like to be, so prove me wrong if you can, pretty please ^^)

kyrt-ryder |
pretty much, if you are balancing you are flatfooted, though you are 'safe' as long as you stand still in an area of grease.. it specifically says so. as soon as they try to move you nail them with your crossbow + SA ^_^
Huh, that doesn't make alot of sense. Try standing on a bunch of ice or on an oil spill. Believe me, standing still on those surfaces is still balancing. You have no real chance of falling if your careful, unless you try to move, but even standing still requires a ton of concentration not to fall on your butt.

angryscrub |
be a tenth level halfling rogue with the feats stealthy and skill focus stealth, a +4 dex belt, 10 ranks in stealth, improved shadow armor, and a dex of 22 giving you a stealth modifier of +45(+4 size, +4 stealthy, +6 skill focus, +8 dex, +10 ranks, +3 class skill, +10 armor).
use stealth to snipe from 30' away and you are +25 to maintain your obscured location, and they'll have a -3 to their perception roll for distance, giving an effective +28. against anyone but an equivalent or higher level druid or rogue this should be fairly unlimited sniping.

Xum |

be a tenth level halfling rogue with the feats stealthy and skill focus stealth, a +4 dex belt, 10 ranks in stealth, improved shadow armor, and a dex of 22 giving you a stealth modifier of +45(+4 size, +4 stealthy, +6 skill focus, +8 dex, +10 ranks, +3 class skill, +10 armor).
use stealth to snipe from 30' away and you are +25 to maintain your obscured location, and they'll have a -3 to their perception roll for distance, giving an effective +28. against anyone but an equivalent or higher level druid or rogue this should be fairly unlimited sniping.
Except for the fact that you can make only ONE ranged attack in this fashion I guess it's as good as any a tactic.

kyrt-ryder |
angryscrub wrote:Except for the fact that you can make only ONE ranged attack in this fashion I guess it's as good as any a tactic.be a tenth level halfling rogue with the feats stealthy and skill focus stealth, a +4 dex belt, 10 ranks in stealth, improved shadow armor, and a dex of 22 giving you a stealth modifier of +45(+4 size, +4 stealthy, +6 skill focus, +8 dex, +10 ranks, +3 class skill, +10 armor).
use stealth to snipe from 30' away and you are +25 to maintain your obscured location, and they'll have a -3 to their perception roll for distance, giving an effective +28. against anyone but an equivalent or higher level druid or rogue this should be fairly unlimited sniping.
One per turn, but yeah, it's not going to be winning any damage per round contests. If played right it could conceivably still kill the target though.