
![]() |

I would be. I currently operate a Ptolus/Pathfinder blog called the Workshop of the Clockwork Gnome . So the idea of a Pathfinder Lodge in Ptolus would definitely appeal to me.
I do plan to write an entry that gives some ideas on how to utilize the Seekers of Secrets book with the Delver's Guild in Ptolus. At this point, though, it might be a few weeks off or it might be posted before the weekend. It all depends on the order of release I settle on.
So I would be very interested in seeing what you come up with. There is so much potential there.
Are you placing Ptolus in Golarion or is it remaining in Praemal? I am pretty sure you requested my primer on conversion. Is that correct?
I would be doubly interested to see what you do with Ptolus in Golarion, if that is the path you intend to take.
I am pleased that Ptolus is getting so much attention after the release of the Pathfinder RPG. As a huge fan, I love to see the various resources being developed for the setting.

Saradoc |

I would be. I currently operate a Ptolus/Pathfinder blog called the Workshop of the Clockwork Gnome . So the idea of a Pathfinder Lodge in Ptolus would definitely appeal to me.
I do plan to write an entry that gives some ideas on how to utilize the Seekers of Secrets book with the Delver's Guild in Ptolus. At this point, though, it might be a few weeks off or it might be posted before the weekend. It all depends on the order of release I settle on.
So I would be very interested in seeing what you come up with. There is so much potential there.
Are you placing Ptolus in Golarion or is it remaining in Praemal? I am pretty sure you requested my primer on conversion. Is that correct?
I would be doubly interested to see what you do with Ptolus in Golarion, if that is the path you intend to take.
I am pleased that Ptolus is getting so much attention after the release of the Pathfinder RPG. As a huge fan, I love to see the various resources being developed for the setting.
Nice! It's great to see others who love Ptolus. I had considered transplanting or creating an incarnation of Ptolus in Golarion, but the campaign I run is for a longstanding group that is familiar with Ptolus in my old home world of Kudashar, and the second group I run for is adventuring in Golarion so...I am not so sure. It is easiest right now for me to continue running my home campaign without adding Ptolus to Golarion -- although, I am starting to like that idea...
I do not think I requested your conversion manual but would like to see it, and will check out your blog.
I will try and get some legs under the lodge development and stay in touch with you.
Happy adventuring!

![]() |

You can find the document link at the end of this thread . The thread itself is worth a read. Many of the posters came up with some amazing ideas.
I almost set Ptolus in one of my homebrews but I decided not to for various reasons. But I was sorely tempted. Just as I was sorely tempted to place it in Golarion before I changed my mind. The document is an artifact of that endeavor. Originally it was designed as a player primer for the setting.
Currently, the document is unfinished. I am considering finishing it and posting it on my blog for download. I just need to find the time to do that.
At this point I think I have decided that Ptolus is something like Moorcock's Tanelorn. An eternal city that appears in multiple worlds. So, while the Ptolus on Praemal might be closed to the multiverse other versions of the city would likely be open or have different reasons for being closed.
I have also toyed with the idea that Ptolus serves as a sort of default "lock" to many prisons all across the multiverse. So the Ptolus on Golarion is part of the prison the keeps Rovagug at the center of the world while the Ptolus on Oerth (just as an example) might imprison some servants of Tharizidun or the big T himself. Thus, its status as the Eternal City.
I appreciate you keeping me up to date on the development. Ptolus is something I feel pretty passionate about so it will be exciting to see how this goes for you. Once my group encountered Ptolus they never wanted to leave. So the city has become my default campaign setting for the time being. Therefore resources like this are extremely helpful for me.
Thanks again and I can't wait to see how this grows.

![]() |

I would be. I currently operate a Ptolus/Pathfinder blog called the Workshop of the Clockwork Gnome . So the idea of a Pathfinder Lodge in Ptolus would definitely appeal to me.
Mayfair Games put out a very fun adventure in their Role Aids product line called "Clockwork Mage." It was very entertaining to run, and maddening to play. It was old school enough that you were supposed to kill pretty much everything you encountered, but it actually was an investigative that required some...umm...investigating. All the clues were there, and the solution was half "a-ha" half groan. Ahead of its time, perhaps.
A little off topic, but the Clockwork reference made the nostalgia kick in.
Also, in the Blackmoor Setting by the late, great Dave Arneson, there is a society in which clockwork is a widely used technology. Tadkil, who posts on these boards, wrote a lot for that setting andn could probably fill you in better than I.

Elorebaen |

At this point I think I have decided that Ptolus is something like Moorcock's Tanelorn. An eternal city that appears in multiple worlds. So, while the Ptolus on Praemal might be closed to the multiverse other versions of the city would likely be open or have different reasons for being closed.
I have also toyed with the idea that Ptolus serves as a sort of default "lock" to many prisons all across the multiverse. So the Ptolus on Golarion is part of the prison the keeps Rovagug at the center of the world while the Ptolus on Oerth (just as an example) might imprison some servants of Tharizidun or the big T himself. Thus, its status as the Eternal City.
I REALLY like this idea.

![]() |

Mayfair Games put out a very fun adventure in their Role Aids product line called "Clockwork Mage." It was very entertaining to run, and maddening to play. It was old school enough that you were supposed to kill pretty much everything you encountered, but it actually was an investigative that required some...umm...investigating. All the clues were there, and the solution was half "a-ha" half groan. Ahead of its time, perhaps.A little off topic, but the Clockwork reference made the nostalgia kick in.
Also, in the Blackmoor Setting by the late, great Dave Arneson, there is a society in which clockwork is a widely used technology. Tadkil, who posts on these boards, wrote a lot for that setting andn could probably fill you in better than I.
I had never heard of the Clockwork Mage adventure, though I do generally like the Role Aids products. Great old school material. I am going to see what I can find out about it now. Thanks for pointing me in that direction.
I am a huge fan of Blackmoor. There is something just fun about that setting.
As for the clockwork, I have to say I am pretty obsessed with it. :) I have a fascination with gears, clocks, and items that go with them. Naturally, steampunk is one of my favorite genres.

![]() |

alleynbard wrote:I REALLY like this idea.At this point I think I have decided that Ptolus is something like Moorcock's Tanelorn. An eternal city that appears in multiple worlds. So, while the Ptolus on Praemal might be closed to the multiverse other versions of the city would likely be open or have different reasons for being closed.
I have also toyed with the idea that Ptolus serves as a sort of default "lock" to many prisons all across the multiverse. So the Ptolus on Golarion is part of the prison the keeps Rovagug at the center of the world while the Ptolus on Oerth (just as an example) might imprison some servants of Tharizidun or the big T himself. Thus, its status as the Eternal City.
Thanks! I haven't ironed out all the details but I am thinking about writing an article concerning this concept for my blog. Of course, I say that about a lot of things. I might have to finally commit to a schedule and buckle down. :)

Beercifer |

Elorebaen wrote:Thanks! I haven't ironed out all the details but I am thinking about writing an article concerning this concept for my blog. Of course, I say that about a lot of things. I might have to finally commit to a schedule and buckle down. :)alleynbard wrote:I REALLY like this idea.At this point I think I have decided that Ptolus is something like Moorcock's Tanelorn. An eternal city that appears in multiple worlds. So, while the Ptolus on Praemal might be closed to the multiverse other versions of the city would likely be open or have different reasons for being closed.
I have also toyed with the idea that Ptolus serves as a sort of default "lock" to many prisons all across the multiverse. So the Ptolus on Golarion is part of the prison the keeps Rovagug at the center of the world while the Ptolus on Oerth (just as an example) might imprison some servants of Tharizidun or the big T himself. Thus, its status as the Eternal City.
Just say the word Ptolus and about five of my players jump up and go When!
I love that setting. Absolutely awesome.

![]() |

I would be. I currently operate a Ptolus/Pathfinder blog called the Workshop of the Clockwork Gnome . So the idea of a Pathfinder Lodge in Ptolus would definitely appeal to me.
So you're the clockworkgnome eh? A friend of mine pointed out your campaign summary and after reading it I've been following your blog. :)

![]() |

So you're the clockworkgnome eh? A friend of mine pointed out your campaign summary and after reading it I've been following your blog. :)
Yes, I am the culprit.;) I am glad to hear you are following the blog. Please pass on my thanks to your friend for spreading the word. I hope the blog continues to entertain and perhaps provide some resources for your campaigns.
As it stands, my current update rate leaning towards once a week. Originally I wanted to update twice a week, but other priorities kind of limited that option. I am hoping to rectify that in the future.
Currently, I am compiling an upcoming schedule of entries so readers can have a clear idea what articles to expect and when to expect them. I am thinking the next entry will wrap up the hierarchy of the Conciliators. There is much more to tell about the Conciliators, but I think I am going to wait a bit before releasing anything past the hierarchy. I want to address some other subjects in the meantime.
I have some conversions in mind (Brother Fabitor is on that list), but nothing is set in stone. Is there anything in particular you would like to see covered? I definitely want to hit on subjects my readers are interested in, so suggestions are always welcome and appreciated.

![]() |

Ptolus serves as a sort of default "lock" to many prisons all across the multiverse. So the Ptolus on Golarion is part of the prison the keeps Rovagug at the center of the world while the Ptolus on Oerth (just as an example) might imprison some servants of Tharizidun or the big T himself.
Now we just need a Ptolus on FR to imprison the elminster.

![]() |

alleynbard wrote:Ptolus serves as a sort of default "lock" to many prisons all across the multiverse. So the Ptolus on Golarion is part of the prison the keeps Rovagug at the center of the world while the Ptolus on Oerth (just as an example) might imprison some servants of Tharizidun or the big T himself.Now we just need a Ptolus on FR to imprison the elminster.
Excellent. I like the way you think. :)

![]() |

Now we just need a Ptolus on FR to imprison the elminster.
*annoyed*
If you have a problem with elminster in your games, elminster isn't the problem, it's your DM.

![]() |

W E Ray wrote:Now we just need a Ptolus on FR to imprison the elminster.*annoyed*
If you have a problem with elminster in your games, elminster isn't the problem, it's your DM.
That is true. I am sorry. I was having a bit of fun at that comment. I hope I didn't offend you and I am truly sorry if I did. I hate it when I annoy someone due to my humor, especially if I don't necessarily even believe what I am saying.
I honestly don't mind Elminster at all. Actually, I am fond of the "Elminster articles" in Dragon, including the Wizards Three and the series concerning aspects/locations of the Realms (sorry, blanked on the name). The Forgotten Realms have always been a fun setting in my mind. I have never really gotten into the novels, but the setting material is usually rich with opportunities that can be adapted to just about any game. Quite a few things found their way into my various Greyhawk campaigns.

![]() |

Not that it matters but I don't play in an FR game.
And in the few occassions where I've sat in an FR game from time time to time, Elminster has never shown up -- not even a rumor -- not even in Shadowdale.
But the hanful of FR books I've read with him in it have convinced me that he needs to be disinvented and removed from the consciousness of the universe.
I will say this, though, everything I've heard of the Dragon articles in the 80's indicates that back in the day he was really cool. (If only he had died in '89 when the gods fell to Toril in the Time of Troubles...)

![]() |

I'd be interested in seeing a Ptolus Pathfinder Lodge. I've also enjoyed reading Alleynbard's work.
Thanks Cypher! I agree, the more voices we get producing material for Ptolus/Pathfinder the more the fans of Ptolus will benefit. I am excited to see what Saradoc will do with the lodge.