Fighter Armor Training + Fleet


Rules Questions


Sadly a friend of mine lost his level 1 paladin while rescuing somebody in Council of Thieves.

He now wants to play a fighter, and since we just started Pathfinder I've noticed the fighter is a good at hitting things. And that's just what he wants. No other rules, just clubbering.

Now, I'm helping him a little, by putting together a fighter which is also a little centered on harassing casters and the like.

I want him to have alot of movement when he has all the feats he "needs" to be an effective caster harassing fighter.

I've read that at level 7, you have Armor Training which allows you to move your normal full speed (30) when wearing heavy armor. Great.

I thought I can then add Fleet a couple of times to give him a nice advantage in range (3x Fleet, maybe even more).

Quote:
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

Unfortunately with the feat fleet (try saying that five times in a row ;)) it says:

Quote:
While you are wearing light or no armor, your base speed increases by 5 feet. You lose the benefits of this feat if you carry a medium or heavy load.

Is there any way the fighter can make use of this feat while in heavy armor ... or is the feat completely useless.

Ofcourse he could use a Mithral Breastplate ... but in the end the fighter just wants that Full Plate :)

If at all not possible ... is the 3 AC going to be a huge loss ?

Cheers for any answers :)

Here's the fighter btw ... maybe someone has some pointers there aswell.

Stats:
20 point stat buy.
+2 from human

Str 16 + 2 (10) - Str is his main stat ofc.
Dex 14 (5) - +2 reflex, AC and initiative
Con 12 (2) - +1HP is always nice, and +1 fort. save
Int 10 (0) - you already don't have enough skill points ... so -1 is a huge loss imho.
Wis 14 (5) - +2 perception and +2 will saves. Imho very important vs casters.
Cha 8 (+2) - meh ... only dumpstat. But a -1 won't hurt you seriously.

Feats:
1 - Feat(Step Up) - Haunt enemies to provoke AoO
1 - Feat(Dodge) - extra AC and needed for mobility
1 - Feat(Mobility) - you want to get PAST the fighters to reacht the caster. +4AC is nice :)

2 - Feat(Iron Will) - can never have enough saves vs casters as a fighter.

3 - Feat(Lightning Reflexes) - jumping away from those blasts to take half samve is nice.

4 - Feat(Improved Overrun) - You REALLY want to get past the fighters to reach the caster.

5 - Feat (Power Attack) - Wielding a Falchion for extra crit. extra damage is always nice.

6 - Feat(Greater Overrun) - You REALLY, REALLY want to get past the fighters to reach the caster.

7 - Feat(Disruptive) - Harass the caster while next to him.

8 - Feat(Rapid Reload) - Not really sure if you need this ... you can shoot twice with a light crossbow now ... might change it to fleet.

9 - Feat(Fleet (+5 movement)) - More movement :)

10 - Feat(Disruptive) - Harass the caster even more.

11 - Feat(Fleet (+5 movement)) - More movement :)

12 - Feat(Fleet (+5 movement)) - More movement :)

-TDL


The feat says light or no armor. So no it would not work with heavy. Now you can allow it, but as written no it does not work that way


seekerofshadowlight wrote:
The feat says light or no armor. So no it would not work with heavy

While I was typing it out .. I figured as much .. but there was still hoping there would be another way to use it.

Ok, Mithral Breastplate it is then.

Guessing DEX and the Dodge bonus are more important anyway .. since the casters mostly have Touch Attack spells ..

Oh well. I'll just repost the fighter in the General Discussion. This answer is clear enough :)

-TDL


You should also consider taking 3 levels of shadowdancer for the shadowjump and darkvision.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Jonne Karila wrote:
You should also consider taking 3 levels of shadowdancer for the shadowjump and darkvision.

Do you see him more as a tap dancer, or ballet? Or more of a freeform jazz interpretation sorta guy?

Scarab Sages

Qualidar wrote:
Jonne Karila wrote:
You should also consider taking 3 levels of shadowdancer for the shadowjump and darkvision.
Do you see him more as a tap dancer, or ballet? Or more of a freeform jazz interpretation sorta guy?

Eh-Hem

Back to the topic at hand: allowing Fleet to work in heavy armor is not going to break your game.


Multiclassing is an option?
Barbarian 2 Gives +10' movement. It's also limited to medium armor though.
And access to the No Escape and Superstitious Rage Powers. They're good against casters.


Well, my GM is also new to PF .. and wants to stick to the RAW.

Which is fine by me, we're trying to learn a new game and not gain the same pitfalls we had at another GM in 1st edition.

Misconception houseruled.
Misconception misread.
Misconception misread and re-houseruled.
etc :P

Besides this, I'm not a real big fan of multiclassing other then gaining the abilities. ROLLPLAY wise this is the easiest way to gain something.

But I want to have a ROLEPLAY thought of why I would want to multiclass.

And I'm pretty sure my GM does too :)

Thanks for the replies though.

-TDL


Quote:
Eh-Hem

This one deserves a post of its own ... that was GOOD :D

Thanks for a good laugh ... off to bed now.

-TDL


TDLofCC wrote:


But I want to have a ROLEPLAY thought of why I would want to multiclass.

And I'm pretty sure my GM does too :)

Thanks for the replies though.

-TDL

Concerning the barbarian levels in this character, maybe spellcasters REALLY piss you off. ;)


nidho wrote:
TDLofCC wrote:


But I want to have a ROLEPLAY thought of why I would want to multiclass.

And I'm pretty sure my GM does too :)

Thanks for the replies though.

-TDL

Concerning the barbarian levels in this character, maybe spellcasters REALLY piss you off. ;)

Well .. that would actually count for roleplaying right ?

Thanks .. that DOES give me a nice idea to look into.

-TDL

Liberty's Edge

PFSRD wrote:
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

Given the above wording, and my opinion on how the rules work, I'd probably allow a fighter that has this ability to use fleet when wearing heavier armors.

This hinges off the assumption that you consider your "normal speed" to be "the speed you move when you aren't encumbered."
Seeing as how the extra movement speed isn't usually that useful (it costs a feat for one extra square) I don't find it to be that big of a deal.


The feat is what limits, not the fighter. The wording in the feat only allows no armor or light armor.

Liberty's Edge

seekerofshadowlight wrote:
The feat is what limits, not the fighter. The wording in the feat only allows no armor or light armor.

Yes, but my reading of the fighter ability is that they can move in medium (and eventually heavy) armor as though wearing light (their "normal speed"), similar to the way Mithril is treated as lighter. Again, heavily up to interpretation.

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