Attacking more than once


Rules Questions


I constantly get confused. If I have 300 secondary weapons (natural) do i attack with one or all of them. How can I as a fighter attack more than once? I know how to attack with a ranged weapon( multi shot feat) but how about a melea?


ujjjjjjjjjj wrote:
I constantly get confused. If I have 300 secondary weapons (natural) do i attack with one or all of them. How can I as a fighter attack more than once? I know how to attack with a ranged weapon( multi shot feat) but how about a melea?

Ok so, first of all, you attack with all your secondary natural weapons when you take the full attack action (in addition to any primary attacks). Secondary weapons are at a -5 penalty (or -2 with multiattack)

Now if you are attacking with manufactured weapons, like a sword, the number of attacks you get is based on your Base Attack bonus. When you get to BAB 6, you get a second attack at -5 to your BAB (hence the notaton +6/+1). At 11 you get another one (+11/+6/+1). You only ever get additional attacks when taking a full attack action.

Two weapon fighting feats also get you more attacks if you carry 2 weapons (one in each hand), again only when taking a full attack action (unless you have a feat that says otherwise).


In addition, if you have a natural attack that isn't obviated by wielding a weapon, you can take those in addition to your full run of iterative weapon attacks. So, say you have a bite attack, 2 claws, are wielding a greatsword and have a BAB of +6. The claws are being used to wield the weapon, so you get two attacks with the sword (from BAB) plus your bite attack on a full attack. The attack bonuses (respectively) +6/+1/+1. If you were just wielding a longsword (and no shield) you would get two attacks with the sword, one claw and one bite. Their respective attack bonuses would be +6/+1/+1/+1.


Cool Great Answer. If only somebody would tell me if I still get a saving throw after spell resistance...And when do I get a boost to my ability scores and how much...


ujjjjjjjjjj wrote:
Cool Great Answer. If only somebody would tell me if I still get a saving throw after spell resistance...And when do I get a boost to my ability scores and how much...

Ok 1 yes, you roll spell resistance first (if you have it and spell restistance applies to the spell). If the roll to get through spell resistance succeeds then the spell behaves normally. If it fails the spell does not affect whatever had the spell resistance. (it could potentially affect something else if it has multiple targets or is an area affect).

I assume your talking about the permanent increase you get as you level up. This is at every 4 level, 4, 8, 12, 16, 20. You can add +1 to any one ability score each time. This counts a permanent increase.


+1? Thats very very low. where does it say? (I do not own 3.5e books except for hero of horror (dread necromancer) and libris mortis)


ujjjjjjjjjj wrote:
+1? Thats very very low. where does it say? (I do not own 3.5e books except for hero of horror (dread necromancer) and libris mortis)

The pathfinder core rules are unfortunately pretty poorly worded here. It is in the chart under the advancing your character section. Link in the PRD bellow.

http://paizo.com/pathfinderRPG/prd/classes.html

Where it says Ability score increase you may add +1 to any single ability score.

And as for it being low, DnD generally doesnt advance your standard ability scores a whole lot. Mind you there are magic items and specific class abilities that can increase certain ability scores, but in general they stay pretty close to what they were originally.

This isnt like some RPG styled video games where you pump lots of points into your base ability scores at every level.


I understand why its low but if I have a dump stat Ill never recover it, and why even bother writing 30+ modifiers if I in 20 lv only increase like 5 times? Plus Somewhere it says that having a higher dex modifier gives me Extra attacks....Huh

Silver Crusade

Pathfinder Adventure Path Subscriber

There are other ways of increasing abilities, primarily via headbands/belts.

Start with 20 in a stat, add +6 for an item, +5 for level increases and you are at 31, and that's without any temporary buffs.


ujjjjjjjjjj wrote:

In addition, if you have a natural attack that isn't obviated by wielding a weapon, you can take those in addition to your full run of iterative weapon attacks. So, say you have a bite attack, 2 claws, are wielding a greatsword and have a BAB of +6. The claws are being used to wield the weapon, so you get two attacks with the sword (from BAB) plus your bite attack on a full attack. The attack bonuses (respectively) +6/+1/+1. If you were just wielding a longsword (and no shield) you would get two attacks with the sword, one claw and one bite. Their respective attack bonuses would be +6/+1/+1/+1.

I am happy that you are wrong with attack sequence.

They are +6 (bite)/+6/+1 or +6 (bite)/+6 (claw)/+6/+1 since in Bestiary it is cleared that bite and claw attacks are always considered primary attacks that don't get the -5 penalty as secondary attacks.


ujjjjjjjjjj wrote:
I understand why its low but if I have a dump stat Ill never recover it, and why even bother writing 30+ modifiers if I in 20 lv only increase like 5 times? Plus Somewhere it says that having a higher dex modifier gives me Extra attacks....Huh

First of all, many monsters have much higher ability scores. A Great Wyrm Red dragon for instance has alot more strenght then a human likely ever would.

That said you can still get rather high ability scores as a PC. For instance, a character with an 18 starting strength and a +2 racial mod starts with a 20. If he goes into the dragon desciple prestige class, he will get 2 more +2's, along with +1 at levels 4,8,12,16,and 20 that is 29. Add in a +6 item thats 35. Thow in a +1 Manual/Tome and you have a 36 strength. There are many other such ways to increase ability scores, especially if you use 3.5 material.

And you are right, if you dump a stat, you are likely to have a low stat there for your entire career, that is part of the balance. If my caster starts with a 7 strength, I will be paying for it with not being able to carry more then a small backpack all the way through level 20. So their is a choice to be made, and its not a simple matter of several stats because you can pick them up again as you level.

As to the other part of your comment, having a higher dex will never give you more attacks. You will attack better if you have ranged attacks (or melee with weapon finesse) but you will never attack additional times because of your dex.


Hargor wrote:
ujjjjjjjjjj wrote:

In addition, if you have a natural attack that isn't obviated by wielding a weapon, you can take those in addition to your full run of iterative weapon attacks. So, say you have a bite attack, 2 claws, are wielding a greatsword and have a BAB of +6. The claws are being used to wield the weapon, so you get two attacks with the sword (from BAB) plus your bite attack on a full attack. The attack bonuses (respectively) +6/+1/+1. If you were just wielding a longsword (and no shield) you would get two attacks with the sword, one claw and one bite. Their respective attack bonuses would be +6/+1/+1/+1.

I am happy that you are wrong with attack sequence.

They are +6 (bite)/+6/+1 or +6 (bite)/+6 (claw)/+6/+1 since in Bestiary it is cleared that bite and claw attacks are always considered primary attacks that don't get the -5 penalty as secondary attacks.

From the PRD

"You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. In addition, all of your attacks made with melee weapons and unarmed strikes are made as if you were two-weapon fighting. Your natural attacks are treated as light, off-hand weapons for determining the penalty to your other attacks. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties."

You are incorrect if you use a manufactured weapon in conjunction with natural attacks they are automatically secondary attacks, and come at the -5 penalty, your manufactured weapons allso take penalties for two weapon fighting.


Koloktroni; Im fine with +2 , you said 1 the first time. Second Question. How do things like dragons get +100 to hp? How come mr pit fiends lv 20 defence is 38 yet my fighters is only 28 with highest possible armour? What is the max number of attacks i can get if I get all the rapidshot feats?
But what about dump stats? So although piazo discoreges it ill still end up wearing a belt of physical prowess?

Sovereign Court

The guys at Paizo don't discourage you from wearing stat-boost items. What they did say was that these items were deemed by players to be so necessary that they would pass up other "cool" items because of conflicting item slot locations. They changed this so that all physical stat boosters now take up a belt slot and all mental stat boosters take up a headband slot. That leaves neck, boots, gloves etc as open slots for other items.

That dragon you mention gets +100 hp because it has a lot of hit dice and a high con. I don't know what kind of fighter you are talking about with a "highest possible armor" of only 28, but it can be a LOT higher rather quickly. Also not sure what you are worried about with regards to "dump stats". They are only "dump stats" if they don't matter to your character. Why would you care if your dumpstat stays dumped?? If that stat were important, why use it as a dump stat??


Okay ill elaborate on the armour: Full plate grants me +9 and +1 on dex. Im a fighter so eventualy It goes up to +14 total. I have a TOWER shield (which is awkward) and grants me +4 (18 total). then a +5 enchantment bonus (23) That I do not know wether or not stacks with its masterwork quality (24). Pit fiends have 38, thats 14 more yet im stacked up with everything but only end up with 24.
What I meant with the +100 for dragons is that they only have 20 hit dice and not con scores that spans into hundreds, where does this number come from

Sovereign Court

ujjjjjjjjjj wrote:

Okay ill elaborate on the armour: Full plate grants me +9 and +1 on dex. Im a fighter so eventualy It goes up to +14 total. I have a TOWER shield (which is awkward) and grants me +4 (18 total). then a +5 enchantment bonus (23) That I do not know wether or not stacks with its masterwork quality (24). Pit fiends have 38, thats 14 more yet im stacked up with everything but only end up with 24.

What I meant with the +100 for dragons is that they only have 20 hit dice and not con scores that spans into hundreds, where does this number come from

I don't think you're caclulating your armor class correctly. You have a base AC of 10, plus modifiers from dex, armor and shields.

There are lots of other ways to add AC, defelction bonuses (ring of protection), dodge feat, natural armor bonuses (amulet of natural armor). Also, you have have a +5 magic bonus to both your shield and your armor.

With your example if you were to get a ring of protection +5 and a amulet of nat armor +5, with +5 to your armor and shield, you would have an AC of 40. Easily done by level 20.

Sovereign Court

Masterwork shields don't add to their AC bonus either.

20HD with a Con of 20 = +100hp.


ujjjjjjjjjj wrote:

Okay ill elaborate on the armour: Full plate grants me +9 and +1 on dex. Im a fighter so eventualy It goes up to +14 total. I have a TOWER shield (which is awkward) and grants me +4 (18 total). then a +5 enchantment bonus (23) That I do not know wether or not stacks with its masterwork quality (24). Pit fiends have 38, thats 14 more yet im stacked up with everything but only end up with 24.

What I meant with the +100 for dragons is that they only have 20 hit dice and not con scores that spans into hundreds, where does this number come from

Fighter: Armor training 4, and armor mastery, that means

+5 mithral fullplate grants a +14 armor bonus with a max dex of +7
+5 Heavy Shield grants +7 bonus to armor
Dodge Feat grants +1 dodge bonus
Sheild focus/greater shield focus feats grant an addition +2 bonus to the shield
+5 ring of protection +5 deflection bonus
+5 amulet of natural armor +5 natural armor bonus.
Dusty Rose Ioune Stone +1 insight bonus to AC.

Total: 52 AC, (not to mention DR5/- because of armor mastery).

I wouldnt bother shaking a stick at that, you'll miss ;)


Kolokotroni wrote:


Total: 52 AC, (not to mention DR5/- because of armor mastery).

I wouldnt bother shaking a stick at that, you'll miss ;)

Accept for rolling a nat 20. ;)

To Ujjjjjjjjj. I suggest looking at http://www.d20pfsrd.com/. Its basically the Player's Book + Bestiary for Paizo minus all the art and stuff. If you can't get your hands on a rulebook, this has all the rules you'll ever need. I'm fairly sure a majority of people on these boards use it for quick referencing and the like.


Pathfinder PF Special Edition Subscriber
SimpleGeek wrote:
Kolokotroni wrote:


Total: 52 AC, (not to mention DR5/- because of armor mastery).

I wouldnt bother shaking a stick at that, you'll miss ;)

Accept for rolling a nat 20. ;)

To Ujjjjjjjjj. I suggest looking at http://www.d20pfsrd.com/. Its basically the Player's Book + Bestiary for Paizo minus all the art and stuff. If you can't get your hands on a rulebook, this has all the rules you'll ever need. I'm fairly sure a majority of people on these boards use it for quick referencing and the like.

While not quite as elaborate there is also the PRD which is Paizo's own version of that.

http://paizo.com/pathfinderRPG/prd/

Also the PDF versions of both the Pathfinder Core books are only $9.99.


Yessss! Is there a propper encounter table: like 100xp for lv 1 encounter?


Yes. It's in the book (check your local gaming store), or purchase it from Paizo.com. A PDF is also available for only $9.99, which is a great deal, btw.


ujjjjjjjjjj wrote:
Koloktroni; Im fine with +2 , you said 1 the first time. Second Question. How do things like dragons get +100 to hp?

The HD/HP connotation lists number (and type of hit dice) and total bonus HP from Con (or Cha in the case of undead) and maybe Toughness.

10d10+20 means 10 ten sided hit dice plus 20 extra HP (probably from Con 14 or 15). For monsters, the dice are usually assumed to be average (5.5 in the case of a d10), but player characters will usually get the first one full and roll the rest (though dozens of different methods are possible).

ujjjjjjjjjj wrote:


How come mr pit fiends lv 20 defence is 38 yet my fighters is only 28 with highest possible armour?

Note that "defence" is called Armour Class in Pathfinder.

Anyway, monsters' high AC often derives from high natural armour. A pit fiend, for example, gets +20 natural alone.

And AC 28 is very low for a level 20 fighter. There's a lot more to AC than armour. Look at Kolokotroni post further up for what probably is close to the maximum possible AC a fighter using core rules can have.

And with stuff like Mobility and/or fighting defensively, you could go higher still.

ujjjjjjjjjj wrote:


What is the max number of attacks i can get if I get all the rapidshot feats?

There is only one Rapid Shot feat.

Playing an archer, you'll probably go up to 6: 4 for your BAB (+20/+15/+10/+5), one extra attack at your highest bonus (and -2 to all attacks) for Rapid Shot, and another extra attack for haste (from boots of speed or a friendly spellcaster casting haste).

You can get more with the two-weapon route, as you'll get 4 for BAB, 3 with the Two-Weapon Fighting Feats, and the one from Haste. And Two-Weapon Rend is a bit like an extra attack.

Wanna go completely b$%$!+% with attacks? Take a Monk 20 using Flurry of Blows, Haste, Ki Power and Medusa's Wrath on an elegible victim:

Flurry of Blows is 7 attacks (like a two-weapon fighter), haste gives you an extra attack, so does Ki Power, and Medusa's Wrath gives you two extra attacks against foes suffering from any of a number of conditions including stunned (which you can do with stunning fist) or staggered (which you can do with the prerequisite feats for Medusa's wrath). All in all, that's 11 attacks. Oh, plus an attack of opportunity if you trip the sucker with Greater Trip (and another when he gets back up)

ujjjjjjjjjj wrote:


But what about dump stats? So although piazo discoreges it ill still end up wearing a belt of physical prowess?

Unlike many other games, the ability scores don't increase by that much after character creation - character advancement comes mostly from level-dependant stuff.

There are those bonuses every 4 levels, if you want to blow them on a dump stat, and there's magic (getting enhancement bonuses, and maybe even inherent bonuses if you have the coin).

But most of the time, a dump stat will remain a dump stat.

ujjjjjjjjjj wrote:
Yessss! Is there a propper encounter table: like 100xp for lv 1 encounter?

Here you'll find that, too

Unlike the 3e/3.5e SRD, the Pathfinder RPG Reference Document has more or less everything in it, including character creation and advancement.

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