Lord Thasmudyan
|
i am still re-reading thru the module so it will probably be tomorrow before I start the ic thread, also we are still waiting for three more character to finish up hopefully they will post their characters in the next day or so. Even if they don't we will get started tomorrow evening. Just to give you guys the heads up most of my posting is usually going to be after 5:00pm cst on weekdays (as I work til then) I will sometimes slip in a post in the morning before going to work and pretty much all throughout saturday and sunday.
Lord Thasmudyan
|
as to how we are all tied together, i honestly have no idea. Kara is a solitary person, so i assume she would be part of the party because of the like minded individuals, who are off to fight the good fight.
k well then i'll just have to think up way to bring the party together.....bar fights work j/k ;p
| Kara Shalondel |
i do have access to some random plot hooks that might work, i can post them and see how they work out, and if people want to chose one, it might make it easier.
on the flip side, you, the DM, may be able to pick one that you like.
i just need to know if this is literally a big scary castle module, or is the name misleading in any way.
Lord Thasmudyan
|
i do have access to some random plot hooks that might work, i can post them and see how they work out, and if people want to chose one, it might make it easier.
on the flip side, you, the DM, may be able to pick one that you like.
i just need to know if this is literally a big scary castle module, or is the name misleading in any way.
No the name is not misleading the module is big bad and evil and full evil dm monsters to crush little puny adventure's into jam :p
On a serious note, for a good point of reference think Tomb of Horrors as this is the follow up to an old adventure called Mordenkainen's Fantastic Adventure from 1st Ed.; the original module starred Mordenkainen and Bigby and there ilk. So lets just leave it at its a 3rd ed module with 1st ed deadliness :)As to the getting you all together I know where I am putting the castle I am just trying to come up with a good base of operations/where you will be starting from. I half debated just dropping you at the beginning of the module with no intro but that wouldn't be fun and wouldn't give a real sense of purpose now would it. Don't worry about an adventure hook I have that covered. I am more concerned on how to get you all in one place at one time to get you heading towards the castle
| Kjell Frostbeard |
As for how the party met, Kjell is a do-gooder, so it's quite likely he ran into at least a few of the party members on various quests and so on. He's also fond of his mead, so there's always the tavern angle.
In an aside, I'm going to include stat blocks for common summoned monsters in Kjell's profile to make using them a bit easier.
Lord Thasmudyan
|
thought I would post the break down of the group
Dunleary Spelltricker; Male Halfling ArcTr 3/Rog 4/Sorc 5
Kjell Frostbeard; Male Human (Ulfen) Summoner 12
Kara Shalondel; Female Half-elf Ranger 12
Jon Commoner; Male Half-Orc Cavalier 12 (and little horse too ;p)
"Whirlpool" McCoon; male gnome oracle of the waves 12
and Jz is finishing up a fighter
Once jz post his character we will get start as I said before the post should go up tomorrow evening got any question between no and then I will answer them in the morning before I go to work and when I get home. I will try to get the IC thread up by 8pm cst my time tomorrow.
Lord Thasmudyan
|
As for how the party met, Kjell is a do-gooder, so it's quite likely he ran into at least a few of the party members on various quests and so on. He's also fond of his mead, so there's always the tavern angle.
In an aside, I'm going to include stat blocks for common summoned monsters in Kjell's profile to make using them a bit easier.
Cool beans; i had actually already read your background and it makes perfect sense why your guy will want to go to Maure Castle as it was a hive of demon-worshipping nobles from Cheliax (which is my replacement for Suel from Greyhawk) and it seems your dude is not to fond of Cheliaxians
| Kara Shalondel |
As to the getting you all together I know where I am putting the castle I am just trying to come up with a good base of operations/where you will be starting from. I half debated just dropping you at the beginning of the module with no intro but that wouldn't be fun and wouldn't give a real sense of purpose now would it. Don't worry about an adventure hook I have that covered. I am more concerned on how to get you all in one place at one time to get you heading towards the castle
well if it's a castle jam packed full o' evil, Kara has a bad habit of acting before thinking, and is probably wanting to go in there and destroy all the evil doers by herself, so any help along the way would probably help her achive her goal.
of killing all the baddies.
thats pretty much her mindset.
Lord Thasmudyan
|
Lord Thasmudyan wrote:As to the getting you all together I know where I am putting the castle I am just trying to come up with a good base of operations/where you will be starting from. I half debated just dropping you at the beginning of the module with no intro but that wouldn't be fun and wouldn't give a real sense of purpose now would it. Don't worry about an adventure hook I have that covered. I am more concerned on how to get you all in one place at one time to get you heading towards the castlewell if it's a castle jam packed full o' evil, Kara has a bad habit of acting before thinking, and is probably wanting to go in there and destroy all the evil doers by herself, so any help along the way would probably help her achive her goal.
of killing all the baddies.
thats pretty much her mindset.
Like I said I have some good ideas I was wondering more if you wanted to know each other before venturing to the Castle or not. Cause I can make it work either way
| Elrohir Ringëril |
sorry!i've been busy at work and home, once i get the character up and running i can usually find the time to post 4/5 times a week
I will sort out the character a soon as i can
I am going to use a charcater from a previous game which died after two or three posts (after i had put in several hours to create it!)
can i use spells from the spell compendium and the book of exalted deeds?
i think i would prefer it if we knew each other
(raven34)
Lord Thasmudyan
|
sorry!i've been busy at work and home, once i get the character up and running i can usually find the time to post 4/5 times a week
I will sort out the character a soon as i can
I am going to use a charcater from a previous game which died after two or three posts (after i had put in several hours to create it!)
can i use spells from the spell compendium and the book of exalted deeds?
i think i would prefer it if we knew each other
I am okay with the reusing of the character but I need you to reroll your hp in thread. Once everything is ready post on the ooc thread that your ready. As to the spells from spell compendium and exalted, they are a mixed bag of overly powerful or just strange spells. For the time being use the PFRPG only, if there is a particular spell in either of those books that you want let me know the name and I will review on a case-by case basis if I don't feel its unbalancing then I will let you use that specific spell.
| Kjell Frostbeard |
McGoon's motivation for adventuring is to try to find a way to cure the sights, sounds and smells of the sea that incessantly follow him around. After 80 years of looking to break the curse, he's just about at the breaking point...
Man, that provides opportunity for all kinds of teasing, Kjell being a Viking analogue and all...
Jon's easy: he's a do-gooder, but he knows he's not the brightest bulb, so he would naturally ally with smarter people who share similar interests.
I imagine he and Kjell will get along famously.
| Raven34 |
"I am okay with the reusing of the character but I need you to reroll your hp in thread. Once everything is ready post on the ooc thread that your ready. As to the spells from spell compendium and exalted, they are a mixed bag of overly powerful or just strange spells. For the time being use the PFRPG only, if there is a particular spell in either of those books that you want let me know the name and I will review on a case-by case basis if I don't feel its unbalancing then I will let you use that specific spell.
no worries about spells
and i will re do hp and downgrade magic items etc
Lord Thasmudyan
|
Lord Thasmudyan
|
im ready!
Umm yeah so in further re-reading of permanency I remember why I have disallowed this spell in pretty much every edition I have played in. For one using the starting money to say I have cast this spell and this spell y spell on myself not going to fly. If you were to do that in game that is totally different. Now as to the spell itself. In my game I am going to veto that spell. unbalancing as it were. As to contingency have no problem with you knowing the spell, have a problem with the I teleport to my home when dropped to 10 hp deal and that you have it precast again not okay as this should be done in game. And a careful reading of contingency states the spell can't be higher the 1/3 your caster level, which is 4. So with that in mind you need to rework the character, I need a clear sheet that shows your actual stats, i can barely make since of the stats you posted. Please look over some of the other players sheets and either use there formating or do it similar as well make sure you note how much each item cost you and again until the character is fixed I need you to hold off posting
Thanx
Thas
| Kjell Frostbeard |
Kjell's standard operating procedures, for the record (there aren't many):
I think that's everything. He does have barkskin active; he'd probably have cast it as we approached the ruins of the castle. Time remaining is entirely up to you; again, it has a 4 hour duration.
Lord Thasmudyan
|
Kjell's standard operating procedures, for the record (there aren't many):
I think that's everything. He does have barkskin active; he'd probably have cast it as we approached the ruins of the castle. Time remaining is entirely up to you; again, it has a 4 hour duration.
Thanks for the heads up I prefer if it is mention in thread but at least giving me the head whether in the ooc thread or IC thread is fine. Thanx, my big thing is going to be figuring out how long in the play by post game 4 hours of in-game time be. I figure it out though
| Zurai |
Kjell Frostbeard wrote:Thanks for the heads up I prefer if it is mention in thread but at least giving me the head whether in the ooc thread or IC thread is fine. Thanx, my big thing is going to be figuring out how long in the play by post game 4 hours of in-game time be. I figure it out thoughKjell's standard operating procedures, for the record (there aren't many):
I think that's everything. He does have barkskin active; he'd probably have cast it as we approached the ruins of the castle. Time remaining is entirely up to you; again, it has a 4 hour duration.
OK, I can just be explicit about all that stuff; I figured stating it every time would get irritating. As for the spell duration, how about we just assume he cast at the same time everybody else did, ie as we're moving down this hallway.
Lord Thasmudyan
|
Hi, JZ here. I am so sorry for the delay in getting my character done. Actually, I still have a lot to do, primarily inventory, which I will be getting to tonight.
Whats there is good, just do your inventory and then let me know so I can introduce you into the game
| Elrohir Ringëril |
Umm yeah so in further re-reading of permanency I remember why I have disallowed this spell in pretty much every edition I have played in. For one using the starting money to say I have cast this spell and this spell y spell on myself not going to fly. If you were to do that in game that is totally different. Now as to the spell itself. In my game I am going to veto that spell. unbalancing as it were. As to contingency have no problem with you knowing the spell, have a problem with the I teleport to my home when dropped to 10 hp deal and that you have it precast again not okay as this should be done in game. And a careful reading of contingency states the spell can't be higher the 1/3 your caster level, which is 4. So with that in mind you need to rework the character, I need a clear sheet that shows your actual stats, i can barely make since of the stats you posted. Please look over some of the other players sheets and either use there formating or do it similar as well make sure you note how much each item cost you and again until the character is fixed I need you to hold off posting
Thanx
Thas
Hi Thas! sorry to have made your life difficult, a lesson learnt for me is to not modify old charcters, im better off starting a charcter from scratch, its less confusing! and i make less mistakes
I think its best if will pull out of this game , thanks for you time and effort.Rav
| JZ |
Here's my initial equipment wishlist. Please let me know if these are overpowered:
Vorpal Sword, +1 50,000 gp
ring of force shield (heavy shield +2, AC +4) 8,500 gp
+4 Chain Shirt (AC +8, Max Dex +4, check penalty -1, 30/20, 25 lbs) 16,000 gp
horn of blasting 20,000 gp
boots of levitation 7,500 gp
Lord Thasmudyan
|
Here's my initial equipment wishlist. Please let me know if these are overpowered:
Vorpal Sword, +1 50,000 gp
ring of force shield (heavy shield +2, AC +4) 8,500 gp
+4 Chain Shirt (AC +8, Max Dex +4, check penalty -1, 30/20, 25 lbs) 16,000 gp
horn of blasting 20,000 gp
boots of levitation 7,500 gp
Looks fine to me go ahead and finish the stats so we can get you started in the ic thread and you still have a bit of money left to boot