The Skirmish Rings of Vudra


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In Casmaron, in far off Vudra,
Near bright-lit Obari's shores,
Rajah Kasoong Kar sat sated,
Victor of one hundred wars.

His worshippers were many.
His enemies were but few.
Of the contenders for his throne,
All but one he slew.

To that one, his brother Thasir Kar,
The Rajah bequeathed a vassal state
But in Thasir's corrupted heart
Gratitude soon turned to hate.

In the heart of the conqueror's city
Thasir Kar much gold did pour
To distract the triumphant sibling
While Thasir prepared for war.

Knowing his brother's appetites
And hunger for gold and gore,
Thasir built a mighty skirmish ring
Where the gambling crowds would roar.

Still now, in these rings do battle
Beasts summoned from other planes.
Two arcanists enter, summon allies,
And skirmish until only one remains.

Days long past, when that one
Was the wicked sibling Thasir Kar,
He taught the trusting Rajah
How dangerous eidolons are.

The Exchange

Femme Fatale Keleshite Bard 1

*clap clap clap clap clap*


Fatima of the Desert wrote:
*clap clap clap clap clap*

The crowd begins to get excited as the first summoner enters the challenge ring.

Havelock, do you want to describe yourself. This will be a role-play light game but while you're waiting for me to get the arena designed ...


Male Human Summoner 2

Havelock steps out into the arena, feeling the roar of the crowd. He is a small man, wearing a tunic that seems about a size too big, and he has a few days worth of stubble. Still, he has a certain air of nobility around him, as though he knew that he was better than everyone else here.

After a moment he begins a chant in an unholy tongue, and a shadowy form begins to take shape. Soon, a large red and black snake appears coiled next to him.


The arena.

Grid is 5'. One player starts anywhere in red and summons his eidolon to his side. The other player starts anywhere in blue and summons her eidolon to her side. The lip of each ring prevents a charge. Questions?

Liberty's Edge

Tarren the Dungeon Master wrote:

The arena.

Grid is 5'. One player starts anywhere in red and summons his eidolon to his side. The other player starts anywhere in blue and summons her eidolon to her side. The lip of each ring prevents a charge. Questions?

Crud, the grid is blocked on my computer.


Male Human Summoner 2

I'll start in O5, with Pythia in N6.


Lyle, Member of the SkyCallers wrote:
Tarren the Dungeon Master wrote:

The arena.

Grid is 5'. One player starts anywhere in red and summons his eidolon to his side. The other player starts anywhere in blue and summons her eidolon to her side. The lip of each ring prevents a charge. Questions?

Crud, the grid is blocked on my computer.

Photobucket is blocked? If you get to a computer that is not blocked, print it out. You could always get it emailed to you by one of us or an unblocked computer.

Liberty's Edge

Tarren:
dragonborn3@yahoo.com


Lyle, Member of the SkyCallers wrote:
** spoiler omitted **

Written down. You can delete it now.

Liberty's Edge

Tarren the Dungeon Master wrote:
Lyle, Member of the SkyCallers wrote:
** spoiler omitted **
Written down. You can delete it now.

Too late. Doesn't really matter though, it's on a few other threads.

A halfling in well-made but simple clothes walks out into the arena. Bowing to his opponent, his Eidolon slides out of his shirt's collar. Slithering around him, it settles in the air in front of him, it's silver sacles glinting in the sunlight.

Lyle is in E15, while Silver is in G13


Please clearly identify where you end up each round. You may want to print the map (that's what I'm going to do).

The roar of the crowd builds as bets are hastily exchanged. Custom has it that new bets can be placed throughout the competition but you may find it hard to find someone to take your bet.

A gong as loud as a clap of thunder signals the start of the competition.

Roll for initiative for both you and your Eidolon. No pre-buffing of Eidolons. (In future contests, you'll have to summon them during round 1. Your opponent may choose to try to deny you a chance to summon by attacking right away).

Liberty's Edge

Shouldn't the Eidolon go on the Summoner's turn, like a druid's animal companion or a wizard's familiar?

Lyle's Intiative:1d20 + 4 ⇒ (14) + 4 = 18
Silver's:1d20 + 4 ⇒ (11) + 4 = 15


Male Human Summoner 2

Havelock: 1d20 + 1 ⇒ (9) + 1 = 10

Pythia: 1d20 + 3 ⇒ (20) + 3 = 23

"Pythia, wait. I have something for you

Pythia delays until after my turn comes up.

Liberty's Edge

Had to change SilverWing to Silver, since I have to be a 5th level Summoner for the Flight Evolution. *sigh*

"Let's go Silver."

Lyle moves to I(15) and uses his Summon Monster 1 ability, while Silver moves to K(13)

Eidolons can speak!


Lyle 'SkyCaller' Highhill wrote:

Shouldn't the Eidolon go on the Summoner's turn, like a druid's animal companion or a wizard's familiar?

Lyle's Intiative:1d20+4
Silver's:1d20+4

As one of the feats available to animal companions is improved initiative, I'm not sure how that works. Is that in PFRPG?


Initiative Order
Lyle (18)
Silver (15)
Havelock (10)
Pythia (delayed)

Round 1
Lyle (18) -- Acted
Silver (15) -- Moved
Havelock (10)
Pythia (delayed)


Male Human Summoner 2

Havelock places his hand on Pythia and invokes a spell before stepping away.

Casting Mage Armor on Pythia (AC 19) before moving to K7.

Liberty's Edge

Tarren the Dungeon Master wrote:
As one of the feats available to animal companions is improved initiative, I'm not sure how that works. Is that in PFRPG?

Oops. Sorry, house rule from the other games I play. Rule however you like on the matter.


Serpentine Eidolon 2

Pythia then advances towards the other eidolon.

Moving to K10


Round 2
Lyle (18) -- [starts in I15]
Lyle's summoned monster (18) -- [starts in ???]
Silver (15) -- [starts in K15]
Havelock (10) -- [starts in K7]
Pythia (delayed) -- [starts in K10]


Lyle 'SkyCaller' Highhill wrote:
Tarren the Dungeon Master wrote:
As one of the feats available to animal companions is improved initiative, I'm not sure how that works. Is that in PFRPG?
Oops. Sorry, house rule from the other games I play. Rule however you like on the matter.

It would probably speed things up in normal games, but for player vs. player it means that whoever goes first, really goes first. That's how it is working out here, however.

Liberty's Edge

Lyle finishes his summoning and a celestial eagle appears next to Pythia(k9), and attacks.

2 Talons
Attack:1d20 + 3 ⇒ (15) + 3 = 18
Damage:1d4 ⇒ 2
Damage:1d4 ⇒ 1

Bite
Attack:1d20 + 3 ⇒ (2) + 3 = 5
Damage:1d4 ⇒ 2

Meanwhile, Lyle movesto K13 and fires a small glob of acid at Pythia.

Acid Splash
Ranged Touch Attack:1d20 + 5 ⇒ (8) + 5 = 13
Damage:1d3 ⇒ 3


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Gliding over the arena's floor, Silver moves closer to Havelock.

Moves to L13


Male Human Summoner 2

If I'm thinking right, all but the Acid Splash miss Pythia's AC. (Touch 13)

Stepping back, Havelock begins to summon another creature. "Pythia! Get the halfling!"

5ft step to J6, and 6 uses of Summon Monster I left today. Summoning a Fiendish Riding Dog with the following stats as close to Silver when I summon it, between it and me if possible.

Fiendish Riding Dog:
Init +2; Senses low-light vision, scent, Darkvision; Perception +8
Defense
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Resist 5 Cold, Fire, SR 6
Fort +7, Ref +5, Will +1
Offense
Speed 40 ft.
Melee bite +5 (1d6+5 plus trip)
Statistics
Str 19, Dex 15, Con 19, Int 3, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1
(+5 scent tracking); Racial Modifiers +4 Acrobatics when
jumping, +4 Survival when tracking by scent


Serpentine Eidolon 2

Pythia follows her master's commands and ignores the eagle in favor of the halfling that injured her. She slithers slightly closer to him, then lunges at him with surprising range.

Five foot step to K11 and using the reach on my bite to attack Lyle. 1d20 + 5 ⇒ (17) + 5 = 221d8 + 1 ⇒ (1) + 1 = 2
Thanks to Trip, I also attempt to trip him as a free action. 1d20 + 3 ⇒ (17) + 3 = 20


Bumping the arena.

The celestial eagle cannot penetrate Pythia's magical protection but Lyle's glob of acid burns at Pythia's scales.
Pythia slithers over to Lyle and bites him and whips his feet out from under him.

Round 3
Lyle (18) -- [starts in K13] -- down 2 hp and tripped
Lyle's summoned monster (18) -- [starts in K9]
Silver (15) -- [starts in L13]
Havelock (10) -- [starts in J6]
Fiendish Riding Dog (10) -- [starts in L12?]
Pythia (delayed) -- [starts in K11] -- down 3 hp

Liberty's Edge

Lyle, cursing slightly, tries to roll away and stand up. He begins to cast a spell on Pythia.

5ft 'step' to k13. I think it provokes an attack from Pythia. Casting Daze Monster DC:14 Will Save

"Silver, attack the snake! Lightfeather, get the mage!"

The eagle(Lightfeather), flies to attack Havelock furiously.

Charge attack on Havelock.

2 Talons
Attack:1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage:1d4 ⇒ 3
Damage:1d4 ⇒ 1

If the eagle can only use 1 talon on a charge, ignore the second damage roll.


Serpentine Eidolon 2

Not entirely sure you can do that. Still, you're probably doing something that provokes an AoO somehow, so here it is.

1d20 + 5 ⇒ (12) + 5 = 171d8 + 1 ⇒ (4) + 1 = 5 I'm assuming you can't knock someone prone with the AoO from someone getting back up from prone.

Will save: 1d20 + 3 ⇒ (4) + 3 = 7


Male Human Summoner 2

Not sure if a missed attack requires me to make a concentration check to keep casting the SLA. Rolling anyway. 1d20 + 5 ⇒ (9) + 5 = 14 Assuming that works...

After a large black dog appears and attempts to bite at the hawk attacking him, Havelock steps back, draws his knife and sends a bolt of acid at the hawk.

5-foot step back to J5 (assuming the hawk isn't adjacent from there), drawing my knife and casting Acid Splash. 1d20 + 1 ⇒ (14) + 1 = 151d3 ⇒ 3

The Fiendish Riding Dog attacks the hawk, assuming it's within it's range. 1d20 + 5 ⇒ (15) + 5 = 201d6 + 5 ⇒ (5) + 5 = 10 Trip attempt if that hit: 1d20 + 3 ⇒ (17) + 3 = 20

Also, the tail slap is at -5 because it already has a primary attack, but you still hit.


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Silver, hearing Lyle call out, slides over to Pythia and attacks with everything he's got.

5ft step to L12 and full attack.

Bite
Attack:1d20 + 7 ⇒ (13) + 7 = 20
Damage:1d4 - 1 ⇒ (3) - 1 = 2

Tail Slap
Attack:1d20 + 7 ⇒ (20) + 7 = 27*
Damage:1d6 - 1 ⇒ (2) - 1 = 1

Confirmation Roll
Attack:1d20 + 7 ⇒ (16) + 7 = 23
Damage:1d6 - 1 ⇒ (3) - 1 = 2

*Not sure if secondary attacks are at a minus to hit or not, since the eagle's isn't.


Lyle 'SkyCaller' Highhill wrote:

Lyle, cursing slightly, tries to roll away and stand up. He begins to cast a spell on Pythia.

5ft 'step' to k13. I think it provokes an attack from Pythia. Casting Daze Monster DC:14 Will Save

Moving through a threatened square while prone without provoking an AoO is a full round action and requires an acrobatics check of opponent's CMD + 5.

I don't see anything that talks about movement speed while prone but I'd say 5' is a move action that provokes an AoO.

Also, weren't you already in K13?

Liberty's Edge

Okay, my mistake. Will cast Daze Monster next turn, and I move to K14.


Havelock Ebonwood wrote:

Not sure if a missed attack requires me to make a concentration check to keep casting the SLA. Rolling anyway. 1d20+5 Assuming that works...

Since the eagle was threatening you when it came to be your turn, you needed to make a concentration check to avoid provoking an AoO at DC15 + double spell level (PFRPG 207). I'm afraid you lose the spell.


So, I think Pythia has a turn as she is not dazed yet.

Spoiler:

Lyle rolls out of Pythia's range and stands up.
Lightfeather flies toward Havelock but, in her excitement, closes her talons too soon. Still, the eagle's attack does distract Havelock enough to make him lose the spell.
Silver attacks Pythia with a successful bite and a tail slap.

Round 2
ACTED Lyle (18) -- [starts in K14] -- down 2 hp
ACTED Lyle's EAGLE (18) -- [starts in J7]
ACTED Silver (15) -- [starts in L12]
ACTED Havelock (10) -- [starts in J6]
???? Fiendish Riding Dog (10) -- [Spell lost?]
???? Pythia (delayed) -- [starts in K11] -- down 8 hp


Serpentine Eidolon 2

Yep, no fiendish riding dog around to help me not die. Just need to make sure the halfling dies first.

Pythia once again ignores the thing attacking her and moves slightly closer to the halfling before striking.

5-foot step to K12, then another attack. 1d20 + 5 ⇒ (17) + 5 = 221d8 + 1 ⇒ (4) + 1 = 5

Trip attempt: 1d20 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Okay, last ditch effort here. Daze Monster Dc:14 on Pythia.

DC to cast defensively:17
Concentration Check:1d20 + 4 ⇒ (15) + 4 = 19

Lyle works quickly, hoping his spell will stop the other Summoner's Eidolon long enough for him to when.


Serpentine Eidolon 2

Will save: 1d20 + 3 ⇒ (13) + 3 = 16


Hit Points: 5 / 5 Fort +0 Reflex +2 Will +4 Initiative +2 AC: 13 Touch: 12 Flat-Footed: 11

Silver moves to strike at the rival snake again, lashing out to defend Lyle.

5ft. to K11 and full attack.

Bite
Attack:1d20 + 7 ⇒ (2) + 7 = 9
Damage:1d4 - 1 ⇒ (3) - 1 = 2

Tail Slap
Attack:1d20 + 2 ⇒ (3) + 2 = 5
Damage:1d6 - 1 ⇒ (6) - 1 = 5

Liberty's Edge

Lightfeather attacks Havelock again, as Lyle worries about Pythia.

2 talons +3 (1d4), bite +3 (1d4)

2 Talons
Attack:1d20 + 3 ⇒ (2) + 3 = 5
Damage:1d4 ⇒ 2
Damage:1d4 ⇒ 2

Bite
Attack:1d20 + 3 ⇒ (3) + 3 = 6
Damage:1d4 ⇒ 1


Sorry for my silence. My computer has had a virus for the last two days. Finally got rid of it. Will do the play-by-play tomorrow.


Finishing Round 2: Pythia slithers forward and strikes at Lyle, clamping his fangs down hard on his forearm.

At start of Round 3
Lyle (18) -- [starts in K14] -- down 7 hp
Lyle's EAGLE (18) -- [starts in J7]
Silver (15) -- [starts in L12]
Havelock (10) -- [starts in J6]
Pythia (delayed) -- [starts in K12] -- down 8 hp

Beginning of Round 3:

Despite having been bitten, Lyle manages to cast his spell. Pythia shrugs off the effects.

Lyle slithers behind Pythia setting up a flanking position but misses on both of her attacks.

The presence of two serpentine creatures seems to be throwing off the eagle despite its celestial nature.

Currently in Round 3
ACTED Lyle (18) -- [starts in K14] -- down 7 hp
ACTED Lyle's EAGLE (18) -- [starts in J7]
ACTED Silver (15) -- [starts in K11]
Havelock (10) -- [starts in J6]
Pythia (delayed) -- [starts in K12] -- down 8 hp

Does this look right?


Male Human Summoner 2

Havelock steps back again and attempts to hit it with another orb of acid. "Pythia! Get the halfling already!"

5-foot step back to J4, and casting Acid Splash. 1d20 + 1 ⇒ (16) + 1 = 171d3 ⇒ 1


Serpentine Eidolon 2

Pythia moves up to the halfling and attacks him viciously.

5-foot step to K13, then a full attack. Bite, Tail Slap: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 1 ⇒ (5) + 1 = 61d20 ⇒ 201d6 ⇒ 6

Yay! Confirming critical with the tail slap: 1d20 ⇒ 151d6 ⇒ 6

6 more damage to Lyle total.


Unless I've missed something, that tail slap finishes off Lyle. Is that right, Lyle?

Liberty's Edge

Tarren the Dungeon Master wrote:
Unless I've missed something, that tail slap finishes off Lyle. Is that right, Lyle?

Sadly, yes. Good match Havelock, we should adventure sometime.


Lyle 'SkyCaller' Highhill wrote:
Tarren the Dungeon Master wrote:
Unless I've missed something, that tail slap finishes off Lyle. Is that right, Lyle?
Sadly, yes. Good match Havelock, we should adventure sometime.

Thanks for playing, dragonborn3. Good luck in RPG Superstar.


M Human Alchemist 8

A middle aged man steps in to the arena. At first look you wouldn't pick him as a magician. He is wearing a dirty old leather west over his naked torso. His face is covered with several tattoos, giving him a fierce look.


Male Human Summoner 2

Just checking, am I fighting him or is someone else going to? Also, how much time would take place between the fights if I am fighting him?

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