| FarmerBob |
Well, it's on every self-respecting GM's "players annoy me" random encounter table.
Beyond that, they won't just drop it in there, and I don't think they want to officially kill the thing - and anything less might not be satisfactory.
I don't expect to see one, since the APs don't tend to go to a high enough level. But, if they do, I hope they jazz it up a bit. Maybe an advanced, fiendish, vampire tarrasque? :-)
SirUrza
|
Yes. Some day, the tarrasque will appear in an AP.
I want a full length AP about the tarrasque, not just some random encounter.
If I were designing it I'd go something like..
Vol 1. Standard adventure fare, kidnapped children, ritual sacrifice, and maybe some more goblins... with the bombshell at the end, the villian was trying and succeeded in awaking the tarrasque.
Vol 2. Find three legendary artifacts (staff, sword, and shield) to defeat the tarrasque. (I'm thinking the items can be adjusted based on the character classes in the group, but that's what I'd go with, I'd probably make the weapons "level up" as the heroes level up.)
Vol 3. Get the artifacts back from the villain, preferably the villain from volume 1 who was your foe in volume 2 in getting them.
Vol 4. Save a town/village from marauding orcs who've left their mountainous home because of the tarrasque (this would be a xp boosting adventure and heavy on combat.) Ends in a cliffhanger, see volume 5.
Vol 5. You've been arrested and thrown in the dungeon for awaking the tarrasque. Escape, get your gear back, get the artifacts back, and reveal the villain as the real awakener, proving your innocence and discovering he was behind your arrest! (Another xp boosting adventure.)
Vol 6. Defeat the villain. Defeat the tarrasque.
Dang it... that sounds like fun and probably never get it now like that. Oh well, something for me to consider next time I DM.
| Luthia |
Hopefully the appearance of the tarrasque won't (ideally) involving killing it. That'll be a fairly mean challenge even for the very final encounter in an AP. I would like to see something related to either preventing it's re-awakening or banishing/putting it back into a deep(er) slumber.
Of course... as Kae-Yoss mentioned it's somewhere on the list of the now-those players-really-messed-up-too-bad-and-deserve-to-die-so-badly (or they're just plainly a nuisance) random encounter list.
Alas THE one and only tarrasque of Golarion kind of can't go and both wake up and die within the span of 1 AP (unless it is the highly interesting case of an AP running on higher levels and longer time). That's too short an appearance for a creature of such a magnificence. Seeing as, actually it would hardly be there in the first books of a standard AP, making both it's presence and it's devastation seem "neglectable" compared to what you should expect.
Looking forward to seeing it though (compelled to wonder how they'll fit it in and how soon).
SirUrza
|
Hopefully the appearance of the tarrasque won't (ideally) involving killing it. That'll be a fairly mean challenge even for the very final encounter in an AP. I would like to see something related to either preventing it's re-awakening or banishing/putting it back into a deep(er) slumber.
An entire AP about preventing it from awakening falls flat at the end. What if the PCs fail to prevent it? The tarrasque rampages around and Paizo leaves DM and the PCs (who are presumably alive still) with no way of stopping it.
I like the idea of it being awake and the PCs in a mad rush to stop it. Hence why I said "defeat" in my breakdown. Defeat doesn't mean kill. The very nature of the artifact items in my questline could be items used to "defeat" the tarrasque the last time it woke. :)
| Luthia |
Luthia wrote:Hopefully the appearance of the tarrasque won't (ideally) involving killing it. That'll be a fairly mean challenge even for the very final encounter in an AP. I would like to see something related to either preventing it's re-awakening or banishing/putting it back into a deep(er) slumber.An entire AP about preventing it from awakening falls flat at the end. What if the PCs fail to prevent it? The tarrasque rampages around and Paizo leaves DM and the PCs (who are presumably alive still) with no way of stopping it.
I like the idea of it being awake and the PCs in a mad rush to stop it. Hence why I said "defeat" in my breakdown. Defeat doesn't mean kill. The very nature of the artifact items in my questline could be items used to "defeat" the tarrasque the last time it woke. :)
Then we do want much of the same tarrasque-goodness... even though I'll be scared for my players getting *over*ambitious for every single level up to 17 or such... (which will make it one nerve-wracking time)
SirUrza
|
Then we do want much of the same tarrasque-goodness... even though I'll be scared for my players getting *over*ambitious for every single level up to 17 or such... (which will make it one nerve-wracking time)
That's why volume 4 and 5 are labeled Xp heavy again in my break down. Fight lots of orcs, get lots of xp. Fight your way out of a dungeon, get lots of xp. The latter half of my breakdown is less about stopping the tarrasque and more about preparing the PCs for the encounter. :)
Cpt_kirstov
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That's why volume 4 and 5 are labeled Xp heavy again in my break down. Fight lots of orcs, get lots of xp. Fight your way out of a dungeon, get lots of xp. The latter half of my breakdown is less about stopping the tarrasque and more about preparing the PCs for the encounter. :)
the only thing that I like but don't like about that outline is that it looks way too much like a combination of RoRL and CotCT.
SirUrza
|
the only thing that I like but don't like about that outline is that it looks way too much like a combination of RoRL and CotCT. ** spoiler omitted **
Lol. I'm sure every adventure path someone comes up to could be tired to the first two. You need the artifact(s) there to account for the missing epic levels you'd need to fight a tarrasque. :)