David Fryer
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Tarowin
Human Male Fighter 4/Evoker 8
NG Medium Humanoid (Human)
Init: +7, Senses: Perception +5
AC: 21, Touch: 15, Flat footed: 19
(+7 Armor, +2 Dex, +1 natural, +1 deflection)
hp: 84 (4d10 plus 8d6+24)
Fort +7, Ref +5, Will +8
Melee: +1 shocking cold iron greatsword +10 (2d6+2/19-20)
Ranged: Masterwork +1 compound longbow +11 (1d8+1/x3)
Special Attacks: Force Missile (7/day)
Spells Prepared: 4th: Fire Shield, Ice Storm (x2), Stoneskin
3rd: Daylight, Dispel Magic, Fireball (x2), Rage
2nd: Acid Arrow, Darkness, Glitterdust, Scorching Ray (x2)
1st: Alarm, Burning Hands (x2) Disguise Self, Mage Armor (x2)
0: Acid Splash, Light, Ray of Frost, Touch of Fatigue
Str: 12, Dex 16, Con 12, Int 19, Wis 12, Cha 12
Base Atk: +8, CMB: +13, CMD: 26
Feats: Arcane Armor Mastery, Arcane Armor Training, Arcane Strike, Combat Casting, Defensive Combat Training, Improved Initative, Magical Aptitude, Maximize Spell, Toughness, Widen Spell
Skills: Craft (Weaponsmith) +18, Knowledge (Arcana) +14, Knowledge (Dungeneering) +18, Knowledge (History) +14, Intimidate +8, Perception +5, Spellcraft +17, Survival +8
SQ: Arcane Bond (Ring), Armor Training, Bravery +1, Cantrips, Elemental Wall
Spellbook: Spells prepared plus 0 except divination and necromancy, 1st-Charm Person, Shocking Grasp, 2nd-Summon Swarm, Web, 4th-Black Tenticles
Languages: Common, Draconic, Dwarven, Elven, Ignan
Combat Gear: 3 Potion of Cure Moderate Wounds, 2 Potion of Cat's Grace, Ring of Protection +1, Amulet of Natural Armor +1; Other Gear: +1 mitheral chainmail, +1 shocking cold iron greatsword, masterwork +1 compound longbow with 20 arrows, other gear.
| Kolokotroni |
May I ask why you chose to go 8 levels of evoker instead of branching off into eldritch knight?
If you go fighter 1, evoker 5 and eldritch knight 6 you'll have the same BAB (+8) The same number of bonus feats (3 combat and 1 from wizard). And a caster level 3 levels higher. The only thing you give up really is armor training 1 and elemental wall. For 3 caster levels? Thats a good trade in my book.
| Ragadolf |
(I know you already know this David, but you did ask for thoughts!) ;)
If you trade in one of your feats (No suggestions as to which one, there are no bad choices in there) for Practiced Caster, that would raise your actual Caster Level up by 4.
You would still select spells as an Evoker 8, but would cast them at Evoker 12.
I don't know what you were going for exactly, but I'm a big fan of the Practiced Caster feat for Multi class PC's!
David Fryer
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I spent several hours agonizing over using Practiced Caster or not, and ultimately decided that While I would love to use it with this character, I was going to build him using only core feats. If I ever end up playing him in a RL game, I will drop one of the metamagic feats for it, I can assure you af that.
| Kolokotroni |
I am curious, lets say you were playing this guy up from level 1 to 12. How would you proceed? IE 1-Fighter, 2-wizard, 3-fighter etc. Which levels would you take which feats? I think my bigest problem with multiclassing to get the fighter mage is lower levels so I'd like to know how you would handle it.
David Fryer
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Level 1-Fighter, with Toughness, Improved Initative and Defensive Combat Training.
Level 2-4: Wizard taking Arcane strike at level 3
Levels 5-6: Fighter taking Arcane Armor Training and Combat Casting at 5th level
Level 7-11: Wizard taking Magical Aptitude at 7, and Maximize Spell at 9th, and Widen Spell at 11.
Level 12 12: Fighter, taking Arcane Armor Mastery as my bonus feat.
| Urizen |
Not bad.
I understand the intent behind why you're making this as an example of what can be done with a multi-class fighter/evoker. But Matthew pointed it out: it severely lacks in caster level. I know when I multiclass, I could afford a -1 or a -2 in the caster level if I could make it up for using a 3.5 feat (Practised Spellcaster). But since I believe the exercise is for Pathfinder-only, that feat isn't available. But if I were to play a blaster, I wouldn't be a front-line Ftr-MU and instead take the drop in BAB because I can afford doing so with touch attacks at range versus melee attacks.
Also, some of us may not be participating in campaigns where we're handed those nice magical trinkets. Most of the campaigns I participate in are very anti-monty haul. Not necessarily implying that this character may have come from one as you're statting him from scratch, but the magical items are wholly dependent on the whims of the DM running that campaign whereas the PC has more control on building their character's abilities, skills, feats, spells, etc.
But don't take this away from your build; it is something I'll definitely keep in mind when I'm making options for my own player characters down the line.
Fake Healer
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This is a joke right? A +10 to hit at 12th level? He ain't gonna hit crap at 12th level with that! I have 7th level dudes with a higher 'to hit' modifier. You made a caster that can pretend to fight once in a while and will get clobbered when the monster hits him because his hps are horribly low for someone intended to be an arcane fighter.
All that was proven to me with this is that there is a desperate need for a 'mystic warrior' base class.
David Fryer
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This is a joke right? A +10 to hit at 12th level? He ain't gonna hit crap at 12th level with that! I have 7th level dudes with a higher 'to hit' modifier.
Your be Wizard at this point has a BAB of +6 at this point, a rogue has a BAB of +9 at this level, in fact there are only four of the eleven base classes that have a significantly higher BAB than Tarowin does at this particular level and two have lower BAB. Looking through the bestiary a level equivilant challenge for a 12th level party has an AC betwen 22 and 28. By comparison, the AC range for CR 1 creatures run from 13 to 17, which means that he has the same chance of hitting a CR 12 creature as a 1st level fighter has of hitting a CR 1 creature.
Mothman
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I specifically chose too stay away from Eldritch Knight because I wanted to show what could be done using just the base classes. If I have thetime and energy later, I may rework him to take advantage of the Eldritch Knight's abilities.
I think you’re selling this character concept short by demonstrating a fighter/wizard multiclass when fighter/wizard/eldritch knight will likely give you a more effective character. I understand your stated aim, but I think that realistically most players going for this type of build (if using core rules only) would take the PrC. I don’t think it really undermines your stated aim – after all, without an arcane warrior base class you are needing to multiclass anyway, and Eldritch Knight is a class in the core rule book rather than some obscure or unbalanced PrC.
I don’t think all the people clamouring for an arcane warrior base class agree what they want from it, but I think most would agree that anything under ¾ BAB progression and caster level of, say, character level –3 is not going to do it for them. By demonstrating a character that doesn’t achieve this, it kind of adds fuel to their fire.
I think it’s a nice build, and I appreciate what you’re trying to do. I would certainly go for this type of character, but I would take Eldritch Knight or some other PrC as soon as I could.
Be nice to see how a F/W/EK stacks up against a bard of same level (bard being a decent arcane warrior base class in the core rules).
(Having said all that, I don’t have the time or inclination to crunch the numbers myself, so maybe I’m talking out of my butt).
EDIT: A F2/W5/EK5 Would have a BAB same as bard, more hit points on average and a caster level of 9.
| A Man In Black RPG Superstar 2010 Top 32 |
So, let's do some same game tests. Let's pick a bunch of random CR 12 challenges, including some non-core stuff since GMs buy monster books all the time. I'll avoid obvious auto-wins or auto-loses due to badly designed monsters, as well.
Keep in mind, well-balanced characters win about half the time and lose about half the time.
First off, a purple worm bursts out of the ground right in front of Tarowin! Since he doesn't have anything that would alert him to a burrowing foe or any sort of long-duration flight, the worm is right in melee with him.
Tarowin takes a 5' step back and tosses a Glitterdust, at DC 16, then moves in a random direction. The worm has a 64% chance to act on its turn (two 40%-chance will saves).
If it does, it charges, and cannot possibly miss with its +23 power attacking bite against Tarowin's AC of 21. So Tarowin loses half his hit points to the bite, and is most certainly grappled because 32 CMB kind of shames a CMD of 26.
So now Tarowin is grappled and has no hope to escape and has no hope to get off a spell (DC 42+spell level concentration check, with a +12 on the roll), so he...stabs the worm with an arrow before being bitten in half, I suppose.
Purple worm is a likely loss.
Later, Tarowin's party is attacking a lich's tower, and the party holds off the minions while Tarowin makes a break for it to go after the lich. Both of them get three rounds to prepare.
Tarowin puts Stoneskin up on himself. The lich puts up his Globe of Invulnerability, his Fire Shield (cold version), and his Shield.
Tarowin is completely incapable of harming the lich unless he manages to dispel the Globe of Invulnerability. So he wastes a spell discovering it's there, then tries to dispel it. If he fails on his dispel check (35% chance to succeed), then he's completely screwed. If he succeeds, he needs to survive Circle of Death, followed by a 66 damage fireball (30% chance to save) followed by quickened Magic Missile with enough damage to drop him.
The lich is a definite loss.
Tarowin is separated from the party in the City of Brass as they try to infiltrate the villain's estate. It seems, however, that he's landed himself in an enviable position; he's right in the middle of what appears to be the villain's harem, full of beautiful women grateful to their handsome rescuer. Of course, three of them are succubi.
He has no applicable skills to see through their disguises (perception +5 versus DC 49) and no long-duration magic that could help. After accepting (genuine!) grateful kisses from several of the girls, the first succubus kisses him, giving him an negative level and a Suggestion he only has a 25% chance to save against. If he fails, he's screwed, since he's in for a spiral of draining kisses while the other two layer charms and suggestions.
If he succeeds, the succubi give up the disguises and fly into the air, repeating charm monsters until he relents. He can't break out fireballs or ice storms without killing the perfectly innocent harem girls, and scorching ray and fire shield do bupkis to the succubi. He takes ages to kill them with a bow, can't reach them with his sword, can't fly, can't escape, and can't even ding them with spells until the women run out.
The succubus harem is a definite loss.
Suddenly, for no reason at all, Tarowin was surrounded by a dozen grizzly bears! 12 bears, surrounding him at about 60' out, in light forest.
Tarowin puts his back to a tree and casts Stoneskin on himself, since he has no escapes. This puts him at essentially 164 HP because the bears can't beat it. However, he is surrounded by four bears at a time and constantly grappled, so he's taking about 25 damage a round (one hit from each non-grappling bear).
If I were really mean, I'd point out that he can barely spellcast (DC 29+spell level concentration checks, +12 on the roll) and can't use his greatsword or his bow. Let's say he's mindful enough to have a backup blade wicked enough to call a shortsword. He arcane strikes with it and does about 11 damage per turn to the bears. That's not enough to overcome a tide of bearflesh.
The swarm of bears is a likely loss.
----
I could probably do more, but I'm getting tired. I do want to point out that half of the problem is that he has a wicked awful spellbook and some really poor gear with no backup weapon.
I just don't see what this guy does to CR 12 foes.
MisterSlanky
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I could probably do more, but I'm getting tired. I do want to point out that half of the problem is that he has a wicked awful spellbook and some really poor gear with no backup weapon.
I just don't see what this guy does to CR 12 foes.
To be fair, in every example you proposed I could see the same thing (pretty much) happening to an equally equipped 12th level bard, barbarian, cleric, monk, druid...hell you get the idea.
| A Man In Black RPG Superstar 2010 Top 32 |
To be fair, in every example you proposed I could see the same thing (pretty much) happening to an equally equipped 12th level bard, barbarian, cleric, monk, druid...hell you get the idea.
The bard fascinates or save-or-dies the purple worm. Seriously, they have a +4 will mod. Likely win. He summons a pair of bruisers to storm the lich's room and puts up an invisibility sphere, and opens with a dispel magic to strip the lich's buffs. If he gets the see invisibility or the lich doesn't cast it, that's a split fight. Could go either way. The bard/succubus fight is hard but I notice their invisibility counter is really weak. Could go either way. The bard completely owns the bears with Fascinate. Definite win.
The barbarian power attacks with a shortsword, stabbing the purple worm in the stomach. Can she do 200 damage before taking 120-ish damage from digestion? I'd need to have a character sheet to tell you for sure. She completely wrecks the lich unless he dimension doors away or she fails her Circle of Death save. Likely win. She's pretty much screwed against the succubi unless she makes an unlikely save against the first kiss, but then she's got the fight in the bag if she's got some sort of flight (which she should). Likely loss. She kills a bear and a half a turn. Likely/definite win.
Do you want me to do the other classes? I can, but I'm, like, super lazy.
MisterSlanky
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MisterSlanky wrote:To be fair, in every example you proposed I could see the same thing (pretty much) happening to an equally equipped 12th level bard, barbarian, cleric, monk, druid...hell you get the idea.The bard fascinates or save-or-dies the purple worm. Seriously, they have a +4 will mod. Likely win. He summons a pair of bruisers to storm the lich's room and puts up an invisibility sphere, and opens with a dispel magic to strip the lich's buffs. If he gets the see invisibility or the lich doesn't cast it, that's a split fight. Could go either way. The bard/succubus fight is hard but I notice their invisibility counter is really weak. Could go either way. The bard completely owns the bears with Fascinate. Definite win.
Do you want me to do the other classes? I can, but I'm, like, super lazy.
You have completely ignored the jist of what was being said. I said an "equally equipped" class. You yourself said the spell list and equipment list of the fighter/mage was terrible. If you're talking a bard who knows equally bad spells (no invisibility, no invisibility sphere, no dispel magic but instead having such combat gems as legend lore) you're going to suffer a similar defeat. For example, let's go back to your original Purple Worm fight. Pretty much any class is going to be completely surprised when the big 'ol worm (they can't sense) pops out in front of them and takes a surprise round bite and probably succeeds in a grapple. I realize some classes might have a chance a resisting, but a lot are just going to stand there and get eaten in two rounds equally as well as the fighter/mage. Also at my table (and I think many tables) fascinate doesn't work if the creature involved is in combat, and even if it would work, the bard can do nothing but maintain the fascination which hardly equates to an automatic win.
That's the point being made. I can take any poorly equipped example of any class and watch them get eaten alive in a 1:1 fight with most CR12 creatures (since the CRs are designed to be run against a 4 person group). Let's come up with a more reasonable comparison, such as how a four person group with three identical players AND a fighter/mage vs. other options would fare. I realize this thought experiment is far more difficult, but it's also far more reasonable.
Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
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MisterSlanky wrote:To be fair, in every example you proposed I could see the same thing (pretty much) happening to an equally equipped 12th level bard, barbarian, cleric, monk, druid...hell you get the idea.The bard fascinates or save-or-dies the purple worm. Seriously, they have a +4 will mod. Likely win. He summons a pair of bruisers to storm the lich's room and puts up an invisibility sphere, and opens with a dispel magic to strip the lich's buffs. If he gets the see invisibility or the lich doesn't cast it, that's a split fight. Could go either way. The bard/succubus fight is hard but I notice their invisibility counter is really weak. Could go either way. The bard completely owns the bears with Fascinate. Definite win.
Purple worm's already in combat, so much for facinate, on the surprise round, the purple worm eats him.
bard facinates 5 bears, the other 7 eat him (their five friends join in when the screaming starts)
His summoned monster wink out when they hit the lich's globe of invulnerability, meanwhile the lich hits him with acid arrow to hamper casting, and starts with circle of death.
I do not think you're seeing the same fights I am
| A Man In Black RPG Superstar 2010 Top 32 |
That's the point being made. I can take any poorly equipped example of any class and watch them get eaten alive...
Um. Okay. My point was that this character flunks SGTs, and properly made characters don't. I even pointed out that half the problem is the spell list and equipment.
Let's come up with a more reasonable comparison, such as how a four person group with three identical players AND a fighter/mage vs. other options would fare.
They'd do just fine, because they'd carry Tarowin like a sack of potatoes. That's not useful testing because there are so many uncontrollable variables. SGTs are useful because they're narrow and they totally work. Properly made characters generally split their SGTs against level-appropriate challenges. Now, there are exceptions (rogues are really bad at SGTs in PF but do fine in groups, pet classes are a bit better in SGTs, melee falls off at high levels even worse than usual if you don't assume they can get long-duration buffs) but they don't really enter into this particular case.
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Now, peripheral nitpick stuff:
For example, let's go back to your original Purple Worm fight. Pretty much any class is going to be completely surprised when the big 'ol worm (they can't sense) pops out in front of them and takes a surprise round bite and probably succeeds in a grapple.
Bursting out of the ground is the surprise round action. You cannot move and attack in a surprise round unless you can see your foe to charge, and if you're underground and don't have blindsight you can't see them. In practice, I gave the initiative to the PC, as getting completely bushwhacked by a purple worm is autolose for pretty much everyone.
If you aren't in the worm's mouth while you're still flatfooted, it's pretty basic to not die to the worm.
Also at my table (and I think many tables) fascinate doesn't work if the creature involved is in combat, and even if it would work, the bard can do nothing but maintain the fascination which hardly equates to an automatic win.
I forgot about fascinate's target cap. (I don't much play bards.) He's not short on other tools: Invisibility, Fear, Slow, illusions, summons, Freedom of Movement; he has trouble not casting a spell that gets him out of that.
It's a simple "Can you handle a lot of dudes" test. It's playing to a bard's strengths so I'm not at all surprised they do well at it. It's kind of baffling to have a wizard who doesn't do well at it, though.
Purple worm's already in combat, so much for facinate, on the surprise round, the purple worm eats him.
He fascinates OR SAVE-OR-DIES the worm, seriously, I even said this. If you rule fascinate as completely useless, then he casts Fear or Charm Monster or Suggestion or Rainbow Pattern and wins the fight just as handily.
His summoned monster wink out when they hit the lich's globe of invulnerability, meanwhile the lich hits him with acid arrow to hamper casting, and starts with circle of death.
Dispel Magic is not an attack and a bard is a spontaneous caster, so the globe of invulnerability is immaterial. It all comes down to whether the bard gets the see invisibility before the lich wrecks him. If the bard gets the see invis, the bard just keeps tossing out tricks from an invisible position. If the bard gets the globe, then the summons wink back into existence and give the lich problems. Otherwise, the lich spots the bard and CODs him, and that's probably a win for the lich. That's a split overall.
And seriously, acid arrow? That's a DC 15-ish +spell level check, with the bard rolling +16 or so at this point. The lich is smarter than to do that.
But seriously, guys, you're arguing that some of these other SGTs might be different in one or two cases. That's nice and all, but this character completely failed every SGT I could be arsed to do. That's not good.
David Fryer
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The problem with SGTs isthat they were designed by optimizers, for optimizers. Seriously putting one 12th level character against a CR 12 creature is not a fair test becasue a CR 12 creature is supposed to challance four level 12 characters. I would put more stock in the results of at table play over SGTs any day, simply because the whole point of PFRPG is to play a game, not to engage in game theory.
| A Man In Black RPG Superstar 2010 Top 32 |
The problem with SGTs isthat they were designed by optimizers, for optimizers. Seriously putting one 12th level character against a CR 12 creature is not a fair test becasue a CR 12 creature is supposed to challance four level 12 characters. I would put more stock in the results of at table play over SGTs any day, simply because the whole point of PFRPG is to play a game, not to engage in game theory.
You're right! SGTs were designed by optimizers to measure optimization. I'm sure your character is a very nice person and you've had a lot of fun playing him, but you went and claimed that this character was an example of how a multiclass fighter/wizard can work here. Your character works less well than an extremely lazily-made bard, drafted in about two minutes by someone half asleep and who hasn't made a bard since 3.0. That's a bad sign.
David Fryer
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Let's look at what I did. I sat down with this character last night, and played. First off I had fun playing this character, and since this is a game that is the optimal result. More importantly, I had my DM through several scenarios at me. Sure we didn't use things like swarms of bears, can bears even have the swarm subtype, but in actual game play conditions he defeated an adult copper dragon, a storm giant, a ice demon, and a hezrou. He only just missed killing an adult blue dragon. He got whomped on by a dread wraith, a rakshasa, a roper, and a retriever. That is how the results turned out in actual game play, which in the end is all that counts. And for the record, whether you agree that he is optimal or not, he is a fighter/wizard, so I don't see how you think it's not an example of how such can be made.
| A Man In Black RPG Superstar 2010 Top 32 |
Let's look at what I did. I sat down with this character last night, and played. First off I had fun playing this character, and since this is a game that is the optimal result. More importantly, I had my DM through several scenarios at me. Sure we didn't use things like swarms of bears, can bears even have the swarm subtype, but in actual game play conditions he defeated an adult copper dragon, a storm giant, a ice demon, and a hezrou. He only just missed killing an adult blue dragon. He got whomped on by a dread wraith, a rakshasa, a roper, and a retriever. That is how the results turned out in actual game play, which in the end is all that counts. And for the record, whether you agree that he is optimal or not, he is a fighter/wizard, so I don't see how you think it's not an example of how such can be made.
Are you not familiar with the definition of the word swarm? Really? I only used the word "swarm" in the very last sentence, so even if it were an entirely new word to you that you could only puzzle out from its game definition and context, I did say that I was talking about a dozen bears.
Anyway. I'm glad you had fun playing your character. Explanations for why your character was able to contribute include but are not limited to: favorable conditions not disclosed here, the GM pulling his punches, luck, the rest of the party carrying you, advantages not disclosed on this character sheet.
You know. Uncontrollable variables.
In particular, as written, your character cannot harm an ice devil without Glitterdust, a critical hit, or for this beyond-supergenius flying spellcaster to politely stand on the ground for you to hit him in the face. So I'm terribly curious what it was that your character did to contribute. Aided other? Cast Rage on a melee party member?
Also, keep in mind that you did say, "Tell me what you think" right there in the title, and then crossposted in three threads claiming that it can be done with base classes. If you didn't want to hear criticism, have a care about asking for it.
| A Man In Black RPG Superstar 2010 Top 32 |
Also, I totally missed this.
Your be Wizard at this point has a BAB of +6 at this point, a rogue has a BAB of +9 at this level, in fact there are only four of the eleven base classes that have a significantly higher BAB than Tarowin does at this particular level and two have lower BAB. Looking through the bestiary a level equivilant challenge for a 12th level party has an AC betwen 22 and 28. By comparison, the AC range for CR 1 creatures run from 13 to 17, which means that he has the same chance of hitting a CR 12 creature as a 1st level fighter has of hitting a CR 1 creature.
You're confusing BAB and to-hit. A first-level fighter generally has something like a +3 to +5 to hit, from strength and a possible Weapon Focus.
For a decent benchmark at your level, a naked halfling warrior (you know, the NPC class) with a broken club has a +14 to hit. +10 to hit is doing exceptionally poorly.
David Fryer
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You're confusing BAB and to-hit. A first-level fighter generally has something like a +3 to +5 to hit, from strength and a possible Weapon Focus.
Nope I'm not. A 1st level fighter having +3 to hit is the same as my character having +10 to hit. Both are getting a +2 bonus to their attack rolls.
MisterSlanky
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David,
One of my concerns centers around making him an evoker. Without direct access some kind of power like the old spellswords received (where they cast through a weapon on hits), I'd think his magical talents would be better served as a conjurer or transmuter (with a slightly different, less blast-oriented spell selection). Have you considered going this route?
| A Man In Black RPG Superstar 2010 Top 32 |
Nope I'm not. A 1st level fighter having +3 to hit is the same as my character having +10 to hit. Both are getting a +2 bonus to their attack rolls.
*sigh* Okay, let me break it down. The baseline for AC is approximately 15+CR. Since the average roll is 11 (10.5 but whatever), you're going to want your +(level+4) to hit or you are not in any practical sense a melee character. Now, this can be with a buff you almost never enter melee without, that's fine, but if you're not swinging about +15 or +16 at level 12 then you aren't a melee character. This is not optimization in the CO board sense, or even in the "Help me make my character good guys" sense. Optimization involves actually being able to do well in melee. At this point, I am talking about "You must be this tall to even play." Look at ACs at this level: they range from 25 to 29, save for the lich with 23 and two Shield casts prepped.
This character is about five points under that, with no apparent way to get his head above water. At best, long-duration buffs give him +4, and that's assuming you have another arcane spellcaster to spot him Heroism and GMW and a bard. Then, he's swinging for 3d6+4 damage, which isn't at all level-appropriate. Even the spellcaster creatures have 100 HP at this level.
Ranged isn't much better. Ideal buffs make his to-hit level-appropriate but he doesn't have Precise Shot and he doesn't have multiple shot feats and he does d8+3. That's not enough to matter.
So, now, I picked on the spell list, but it's better than running into melee to do 15 damage. (The iterative attack isn't hitting.) So this character is best off standing in the back and throwing fireballs or whatever.
In what sense is this a blademage?