| thomax |
Do the same types of bonuses/penalties that affect a melee attacks to hit, also affect CMB?
E.g.:
- Does a fighter attempting a disarm receive:
a) a higher ground bonus to CMB?
b) -2 to CMB when sickened? - Does an 8th level monk attempting 4 trips in his full round flurry apply:
a) -2 penalty on all attempts because of TWF
b) -5 on his third and fourth trip attempt
c) +1 if he is hasted
d) +1 from his allied cleric who has prayer running?
Any help insight on this would be greatly appreciated :-)
| The Grandfather |
When you attempt to perform a combat maneuver,
make an attack roll and add your CMB in place of your
normal attack bonus. Add any bonuses you currently have
on attack rolls due to spells, feats, and other effects. These
bonuses must be applicable to the weapon or attack used to
perform the maneuver.
Generally speaking, yes. But the GM has the last say.
| The Grandfather |
Does an 8th level monk attempting 4 trips in his full round flurry apply:
a) -2 penalty on all attempts because of TWF
No. TWF is already included in FOB.
b) -5 on his third and fourth trip attempt
Yes, since the CMB is based uppon the BAB and the -5 is actually a reduced BAB, not a penalty.
c) +1 if he is hasted
Yes
d) +1 from his allied cleric who has prayer running?
If the monk was in the AoE when the prayer was cast and he was allied to the cleric at the time of casting, yes.
Morgen
|
Ok, thanks for the answers!
Sounds like the spell True Strike should maybe be given special treatment in this case, since it almost guarantees that a disarm will succeed?
Well considering that true strike is usually used with other spells that do much more then knock a weapon out of hand, this shouldn't be that much of a problem. Plus it'd take 2 whole turns to set that combo up, and the sorcerer would need to probably be in melee, etc.
As a DM I'd much rather have a weapon knocked out of hand then a super accurate disintegrate cast on my baddie.
| DM_Blake |
Ok, thanks for the answers!
Sounds like the spell True Strike should maybe be given special treatment in this case, since it almost guarantees that a disarm will succeed?
Don't forget that True Strike can only be cast on the person casting it, so if you want to use True Strike, you better be a spellcaster who knows that spell.
| DM_Blake |
True Strike specifies ONE ATTACK ROLL .. CMD is a differing mechanic. as such you would get the bonus for the touch attack nothing more.
So no more 3.5 shenanagans of 1st level wizards with ranseurs disarming ogres.
I don't see the problem.
You're right, True Strike mentions that it applies to your next attack roll.
When you attempt to perform a combat maneuver,
make an attack roll and add your CMB in place of your
normal attack bonus.
So your combat maneuver uses an attack roll, and True Strike modifies your next attack roll, so I don't see why this "shenanigan" is impossible.
Looks to me like it works just fine.
| insaneogeddon |
insaneogeddon wrote:True Strike specifies ONE ATTACK ROLL .. CMD is a differing mechanic. as such you would get the bonus for the touch attack nothing more.
So no more 3.5 shenanagans of 1st level wizards with ranseurs disarming ogres.
I don't see the problem.
You're right, True Strike mentions that it applies to your next attack roll.
Pathfinder Core Rulebook, Combat Maneuvers, Page 199 wrote:When you attempt to perform a combat maneuver,
make an attack roll and add your CMB in place of your
normal attack bonus.So your combat maneuver uses an attack roll, and True Strike modifies your next attack roll, so I don't see why this "shenanigan" is impossible.
Looks to me like it works just fine.
Your right looks that way. I really imagined something there is no proof for here. There aren't even touch attacks getting in the way. This is a major oversite I did not expect to see. Greater bull rush and true stike for nuktiple attacjs from the party, trip with a whip large creatures etc...
Oh hell.
| Abraham spalding |
True Strike:
"You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target."
It doesn't grant you a bonus to attack, it grants you a bonus on a single attack within the end of the next round. Not quite the same as a "+1 bonus to hit" as you get from bless or haste.
However this also appears in other places too, Touch of Good for clerics and the destiny bloodline ability for examples.
James Risner
Owner - D20 Hobbies
|
1) Does a fighter attempting a disarm receive:
a) a higher ground bonus to CMB?
b) -2 to CMB when sickened?2) Does an 8th level monk attempting 4 trips in his full round flurry apply:
a) -2 penalty on all attempts because of TWF
b) -5 on his third and fourth trip attempt
c) +1 if he is hasted
d) +1 from his allied cleric who has prayer running?
1a) Yes
1b) Yes2a) Yes and No (he uses his Flurry Bonus which should include the penalty iirc)
2b) Huh? What do you mean 3rd and 4th? He uses his Flurry bonus, which does decrease on iterative attacks.
2c) Yes
2d) Yes
Sounds like the spell True Strike should maybe be given special treatment in this case, since it almost guarantees that a disarm will succeed?
Well here is where I give you a No. True Strike grants the bonus to a single "Attack" where all the above are general bonuses to attacks. That is a distinction that the DM could use to say True Strike is too specialized to work as other spells. But it is up to the DM?
| The Grandfather |
True Strike specifies ONE ATTACK ROLL .. CMD is a differing mechanic. as such you would get the bonus for the touch attack nothing more.
So no more 3.5 shenanagans of 1st level wizards with ranseurs disarming ogres.
I beg to differ.
Performing a Combat Maneuver
...
When you attempt to perform a combat maneuver,
make an attack roll and add your CMB in place of your
normal attack bonus. Add any bonuses you currently have
on attack rolls due to spells, feats, and other effects.
Combat maneuvers (including Grapple) use attack rolls.
True Strike does indeed apply to grapple checks!
maouse
|
So making a magic item (mantle) that allows the use of True Strike at will would be perhaps the most dangerous weapon in the world? (or True Strike continuous) Would be a pretty good use of 40000 gp. And lets say you restrict it to people who have Weapon Focus (Unarmed), and also a Good Alignment. Now we have a monk who only has to pay 40,000 - 40%, (to be fair) or 24,000 gp for one. Or make one for 12,000.