Ooze feats in Dungeon Denizens Revisited


Conversions

Sovereign Court

Hey, i posted this in the companion forum and got nothing, has anyone made an Ooze AnCo for a ranger that takes the Ooze companion feats, I was hoping someone had already done this, but if not I'll do the leg work myself.


lastknightleft wrote:
Hey, i posted this in the companion forum and got nothing, has anyone made an Ooze AnCo for a ranger that takes the Ooze companion feats, I was hoping someone had already done this, but if not I'll do the leg work myself.

No, but I did completely redo the Ooze Companion feat for 3.5 edition. The rules for animal companions just didn't mesh well with an ooze.

Ooze Companion:

Ooze Companion
Your understanding of oozes has grown to the point where you can bond with one as a companion.
Prerequisites: Ooze Whisperer, animal companion, wild empathy
Benefit: Add the following creatures to your list of potential animal companions at the indicated druid levels. 7th— gelatinous cube, gray ooze; 10th— ochre jelly; 13th— black pudding. If you have a gelatinous cube or ochre jelly companion and it uses its split ability, only one of the resulting creatures is considered your animal companion. You have no special influence over the other, but it is initially indifferent towards you.
Because of its mindless nature, an ooze companion starts with 0 tricks (only bonus tricks granted by your animal companion ability apply) and can only learn the following bonus tricks: attack, come, defend, and stay. You can use the Handle Animal skill on your ooze companion (but not other oozes) to handle it as if it were an animal, but may not push it or teach it tricks.
Ooze companions acquire different benefits than those of a typical animal companion. The creature gains a bonus to its Constitution score rather than its Dexterity, though its Strength score still increases. Instead of gaining evasion and improved evasion, the ooze acquires fast healing 2 and fast healing 4, respectively. Devotion grants an ooze companion resistance 5 against either cold, electricity, or fire damage. You make the choice of which energy type is resisted, but cannot change it thereafter for that particular ooze (you can, however, make a different choice for later companions). The ooze gains the Toughness feat instead of Multiattack. Lastly, while you may share spells with the ooze as with any other animal companion, the creature is immune to all mind-affecting effects (even beneficial ones).

Sovereign Court

Thanks for that, I actually agree with all the changes you made in your entry, it just isn't of use to me since we are playing pathfinder.


lastknightleft wrote:
Thanks for that, I actually agree with all the changes you made in your entry, it just isn't of use to me since we are playing pathfinder.

No worries, it's useless to me too for the same reason.

The Exchange RPG Superstar 2010 Top 16

I, on the other hand, am still playing D&D (with the same level of good-rule theft from Pathfinder as we took from Arcana Unearthed). I suspect that, somewhere around April or May, my players may be muttering curses at you.

It's very nicely put together.

The Exchange Owner - D20 Hobbies

Generic Villain wrote:
No worries, it's useless to me too for the same reason.

Yea, they removed it from an allowed feat in PFS for Pathfinder.

Sovereign Court

James Risner wrote:
Generic Villain wrote:
No worries, it's useless to me too for the same reason.
Yea, they removed it from an allowed feat in PFS for Pathfinder.

Eh I haven't found a society game yet, and can't afford to keep up, (I can barely afford my subcriptions lol) so society rules don't really effect me either. But I'm not surprised. Hopefully this'll all be taken care of in the APG, but I'd like something to present in games until such a time.

Sovereign Court

Okay so since no one seems to have done the leg work I went ahead and built me an ooze for use as an AnCo, I tried to create a creature generic enough to resemble any ooze which was hard since they have a lot of different tactics, but one that works well.

So here we go.

Ooze
Starting Statistics: Size: Medium Speed: 10ft AC:+1 Natural Armor Attack Slam (d6) Ability Scores: Str 16, Dex 1, Con 20, Int -, Wis 1, Cha 1. Special Attacks: Acid (Ex): Each slam attack deals an additional 1d6 acid damage. Special Qualities Ooze traits, Blindsense 60ft
7th Level Advancement: Size: Large Ability Scores: Str +2, Con +4 Special Attacks: Paralysis (Ex):Whenever a creature is hit by ooze's slam attack or succesful grapple check the target must make a Fortitude save DC=10+ 1/2 racial hit die + Con modifier or be paralyzed for 1d6 rounds
Acid: Gains: Armor or clothing worn by a creature grappled by Ooze takes the same amount of damage unless the wearer makes a reflex save equal to 10+ 1/2 racial hit die + Con modifier. Metal and wooden weapons that strike Ooze take 1d6 acid damage unless the wielder makes the above reflex save. The Ooze's touch deal 10+ 1/2 racial hit die + con mod points of acid damage per round to wooden or metal objects, but the ooze must remain in contact with the material for 1 full round in order to deal this damage.

Please feel free to tell me what you think, I am looking for critiques and suggestions if you feel it isn't up to par.

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