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Fireball:
40d6 ⇒ (3, 3, 3, 2, 5, 3, 2, 5, 6, 5, 4, 4, 1, 3, 5, 5, 3, 4, 6, 3, 1, 4, 6, 2, 1, 2, 6, 3, 4, 4, 5, 6, 3, 1, 3, 1, 2, 1, 5, 6) = 141
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To do it, use
(dice)xdy + z(/dice)
Replace the () with [], and replace x, y and z to taste. :)
What?!? When did this happen?
Perception:
1d20 - 2 ⇒ (10) - 2 = 8
Okay, let's get this thread moving! :)
30d3 ⇒ (2, 1, 2, 1, 3, 1, 1, 2, 1, 2, 3, 1, 1, 3, 1, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 3, 2, 1, 2) = 50
6d20 + 9 ⇒ (17, 3, 6, 18, 10, 18) + 9 = 81
6d20 + 9 ⇒ (4, 7, 18, 6, 10, 1) + 9 = 55
6d20 + 9 ⇒ (1, 10, 20, 4, 18, 11) + 9 = 73
Yes, I just did 6d20 + 9 three times, to see how differently the rolls would turn out! ;)
3d6 ⇒ (4, 6, 6) = 16
3d6 ⇒ (4, 2, 2) = 8
3d6 ⇒ (3, 1, 4) = 8
3d6 ⇒ (6, 4, 1) = 11
3d6 ⇒ (4, 4, 1) = 9
3d6 ⇒ (2, 3, 5) = 10
3d6 six times, in order! =)
My 6 rolls:
3d6 ⇒ (3, 5, 4) = 12
3d6 ⇒ (4, 2, 3) = 9
3d6 ⇒ (5, 1, 6) = 12
3d6 ⇒ (3, 4, 3) = 10
3d6 ⇒ (4, 3, 5) = 12
3d6 ⇒ (3, 6, 5) = 14
Well, I definitely rolled up a fighter, but I'm not quite sure what you got .... other than a pretty average Joe.
Here we go...
3d6 ⇒ (3, 4, 4) = 11
3d6 ⇒ (2, 6, 1) = 9
3d6 ⇒ (4, 3, 1) = 8
3d6 ⇒ (5, 6, 1) = 12
3d6 ⇒ (2, 3, 1) = 6
3d6 ⇒ (2, 5, 5) = 12
100d10 + 2 ⇒ (10, 2, 8, 4, 4, 7, 5, 9, 6, 7, 2, 3, 6, 7, 1, 1, 3, 5, 10, 8, 4, 7, 9, 5, 5, 3, 1, 2, 7, 10, 4, 6, 3, 1, 6, 2, 1, 9, 10, 10, 3, 6, 10, 10, 9, 6, 2, 4, 9, 9, 3, 7, 9, 5, 1, 10, 10, 5, 5, 3, 7, 4, 2, 2, 4, 8, 5, 6, 10, 5, 8, 10, 9, 9, 7, 8, 3, 9, 8, 1, 1, 7, 9, 2, 1, 2, 7, 10, 5, 5, 4, 3, 3, 5, 2, 6, 4, 2, 3, 1) + 2 = 548
4d6 ⇒ (6, 1, 2, 6) = 15
4d6 ⇒ (6, 3, 3, 3) = 15
4d6 ⇒ (2, 4, 5, 5) = 16
4d6 ⇒ (2, 6, 1, 5) = 14
4d6 ⇒ (1, 6, 3, 2) = 12
4d6 ⇒ (3, 5, 6, 4) = 18
Celestial Healer wrote:
4d6 := (6, 1, 2, 6) = 15
4d6 := (6, 3, 3, 3) = 15
4d6 := (2, 4, 5, 5) = 16
4d6 := (2, 6, 1, 5) = 14
4d6 := (1, 6, 3, 2) = 12
4d6 := (3, 5, 6, 4) = 1814, 12, 14, 13, 11, 15
Boring
Celestial Healer wrote:
Celestial Healer wrote:
4d6 := (6, 1, 2, 6) = 15
4d6 := (6, 3, 3, 3) = 15
4d6 := (2, 4, 5, 5) = 16
4d6 := (2, 6, 1, 5) = 14
4d6 := (1, 6, 3, 2) = 12
4d6 := (3, 5, 6, 4) = 1814, 12, 14, 13, 11, 15
Boring
4d6 dropping the lowest? Wuss! We're doing this old school!
Carnivorous_Bean wrote:
Well, I definitely rolled up a fighter, but I'm not quite sure what you got .... other than a pretty average Joe. He's got charisma. Oh wait, that is pretty useless.
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6d6 + 6 ⇒ (4, 5, 3, 4, 1, 2) + 6 = 25
1d12 + 5 ⇒ (2) + 5 = 7 greataxe damage
sweet
now if we could just get preformatted text I might consider running a game here.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
3d6 ⇒ (4, 4, 3) = 11
3d6 ⇒ (5, 2, 5) = 12
3d6 ⇒ (3, 4, 4) = 11
3d6 ⇒ (3, 6, 2) = 11
3d6 ⇒ (1, 2, 6) = 9
3d6 ⇒ (4, 5, 5) = 14
EDIT: Looks like I'm a Sorcerer. Maybe a Bard.
I'm thinking of a number between 1 and 10. . .
1d10 + 0 ⇒ (9) + 0 = 9
Nope.
I see some folks are doing stats...
4d6 ⇒ (5, 1, 6, 2) = 14
4d6 ⇒ (5, 3, 2, 6) = 16
4d6 ⇒ (6, 6, 5, 5) = 22
4d6 ⇒ (1, 3, 3, 2) = 9
4d6 ⇒ (3, 1, 5, 6) = 15
4d6 ⇒ (5, 6, 4, 4) = 19
Edit:Hmmm....guess I'd go with a rogue:
Str 14 Dex 17 Con 16 Int 14 Wis 15 Cha 9
*drops atomic bomb*
For your protection: 100d6 ⇒ (2, 6, 2, 4, 3, 1, 2, 6, 4, 3, 6, 6, 4, 1, 5, 4, 1, 4, 3, 6, 6, 3, 1, 3, 3, 4, 3, 1, 5, 4, 2, 4, 6, 1, 4, 2, 2, 3, 3, 3, 2, 3, 6, 5, 2, 1, 4, 6, 6, 2, 5, 6, 6, 3, 4, 1, 6, 6, 5, 3, 1, 4, 4, 6, 1, 4, 4, 2, 5, 5, 2, 5, 4, 4, 4, 6, 2, 3, 3, 1, 2, 3, 4, 2, 3, 5, 4, 3, 6, 1, 2, 2, 6, 5, 2, 5, 5, 3, 2, 5) = 358
TriOmegaZero wrote:
*drops atomic bomb*
** spoiler omitted **
I did 10000 earlier in another thread and they deleted it. Should have put it in a spoiler button....
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Hence my edit. Quite frightening. XD
*drops N2 mine*
Expands AT field: 100d100 ⇒ (72, 96, 31, 98, 63, 15, 64, 87, 93, 84, 50, 58, 48, 20, 38, 87, 55, 15, 64, 77, 69, 61, 15, 40, 87, 80, 47, 60, 51, 76, 66, 51, 78, 95, 76, 47, 51, 63, 18, 70, 22, 41, 43, 78, 95, 5, 17, 34, 86, 92, 57, 94, 88, 61, 5, 59, 86, 5, 69, 20, 98, 7, 58, 100, 68, 56, 95, 14, 14, 100, 42, 22, 52, 25, 70, 95, 43, 99, 58, 66, 48, 2, 43, 37, 2, 81, 36, 2, 4, 41, 66, 54, 22, 42, 71, 10, 67, 8, 16, 73) = 5380
20d6 + 20 ⇒ (6, 1, 5, 5, 2, 5, 5, 4, 6, 4, 5, 3, 3, 1, 2, 5, 1, 4, 1, 5) + 20 = 93
20d6 + 20 ⇒ (1, 3, 1, 5, 2, 3, 5, 1, 6, 6, 1, 1, 4, 3, 6, 4, 1, 4, 1, 4) + 20 = 82
20d6 + 20 ⇒ (5, 5, 4, 6, 1, 6, 6, 1, 1, 3, 2, 5, 1, 5, 5, 6, 6, 2, 1, 4) + 20 = 95
Oh that's clever! It even remembers what your dice rolls are. So for example, if you don't like the first roll you got, you can't just refresh it, and have it give you a new dice roll. In fact, if you delete it out and type it back in again, it'll still give you the same dice roll you got initially.
So for example, in my first post, you can see I got a 93. I then deleted the text out, typed in the formula again and got 93 again.
I then tried another experiment. I copied the formula and added a second line. I got 93, and 82. I deleted out the second line, refreshed it, added it back in again, refreshed it, and it still remembered that my second roll initially was an 82. Extraordinary!
20d6 + 20 ⇒ (5, 1, 4, 3, 1, 4, 3, 2, 6, 4, 5, 5, 2, 5, 1, 3, 6, 4, 6, 3) + 20 = 93
Ah. You can still delete the post entirely, add in a completely new post, and get a fresh total. So it's not entirely fool proof.
On the other hand, if the moderators can prevent people from deleting out their own posts on the Play-By-Post boards, that would prevent players from cheating.
Wow! You can even add text above the formula and it still remembers your original total! That's pretty neat.
20d6 + 20 ⇒ (6, 2, 5, 6, 4, 3, 4, 6, 3, 6, 3, 5, 6, 3, 1, 3, 6, 6, 6, 1) + 20 = 105
Now let's try putting in a second formua, and then split the two formulas up with text.
Edit: Right on! It still remembers the total is 84! That's wicked cool! :)
20d6 + 20 ⇒ (2, 2, 3, 1, 6, 5, 2, 1, 1, 6, 3, 1, 2, 6, 2, 3, 6, 4, 2, 6) + 20 = 84
TriOmegaZero wrote:
Hence my edit. Quite frightening. XD
*drops N2 mine*
** spoiler omitted **
Not so frightening on a 24" screen. :) Now on my iPhone however...
edit: 1d20 ⇒ 16
3d6 ⇒ (6, 2, 3) = 11
3d6 ⇒ (1, 5, 3) = 9
3d6 ⇒ (4, 2, 6) = 12
3d6 ⇒ (1, 6, 5) = 12
3d6 ⇒ (5, 4, 3) = 12
3d6 ⇒ (6, 6, 4) = 16
Hmmm ... daft sorcerer?
2d6 + 8 ⇒ (5, 3) + 8 = 16
2d6 + 8 ⇒ (3, 6) + 8 = 17
2d6 + 8 ⇒ (1, 3) + 8 = 12
2d6 + 8 ⇒ (4, 4) + 8 = 16
2d6 + 8 ⇒ (3, 3) + 8 = 14
2d6 + 8 ⇒ (3, 3) + 8 = 14
3d6 ⇒ (6, 4, 5) = 15 str
3d6 ⇒ (5, 5, 6) = 16 dex
3d6 ⇒ (5, 1, 4) = 10 con
3d6 ⇒ (2, 5, 5) = 12 int
3d6 ⇒ (3, 5, 6) = 14 wis
3d6 ⇒ (2, 4, 4) = 10 cha
Not bad for a 3d6 character....
Good job getting the dice thing up Mr. Teter (or one of his underlings/minions)!!!!
3d6 ⇒ (2, 6, 1) = 9 3d6 ⇒ (3, 1, 3) = 7 3d6 ⇒ (5, 2, 4) = 11 3d6 ⇒ (4, 5, 2) = 11 3d6 ⇒ (6, 5, 1) = 12 3d6 ⇒ (3, 3, 4) = 10
WOOT! Commoner baby!
Fake Healer wrote:
Good job getting the dice thing up Mr. Teter (or one of his underlings/minions)!!!!
According to Gary, Ross Byers was the one who put this neat little app together.
TriOmegaZero wrote:
*drops atomic bomb*
** spoiler omitted **
Thank goodness for improved evasion!
1d1001 ⇒ 251
My dMillion sucks.
A dtrillion breaks the system.
1d1001 ⇒ 973
My dBillion is better.
I got it to roll a d one hundred billion though.
1d1001 ⇒ 369
1d1001 ⇒ 944
1d1 ⇒ 1
1d1 ⇒ 1
1d1001 ⇒ 750
That would seem to be as high as it goes.
2^31 - 1
Impressive! :)
(dice)xdy + z(/dice)
Replace the () with [], and replace x, y and z to taste. :)
1d1 ⇒ 1
ahh...roled a one.
1d25 ⇒ 6
1d6 - 4 ⇒ (6) - 4 = 2
1d3 - 8 ⇒ (3) - 8 = -5
Edit: Just trying to see if I could break it. ;)