Extra Channel Feat


Rules Questions


I recently received my copy of the Pathfinder RPG and have been reading through it. First I would like to say that I thoroughly enjoy it and am glad that I don't have to file away all my 3.x materials like I have with my AD&D stuff. Anyways, on to my question.

In the feats section, all the "Extra XX" feats allow for multiple purchases, save for the "Extra Channel" feat. Was this intended, or was the "may be purchased multiple times" accidentally left out? I have read the errata, it doesn't mention it, and I have looked throughout the board trying to find it.

Shadow Lodge

That is interesting. It is likely intentional, as I can see a character taking it over and over and just being rediculous. However, I can see maybe a houserule or something that may limit it to being taken 1/5levels or something.


Beckett wrote:
That is interesting. It is likely intentional, as I can see a character taking it over and over and just being rediculous. However, I can see maybe a houserule or something that may limit it to being taken 1/5levels or something.

I really fail to see how it could be rediculous to take that feat multiple times. The cleric (or Paly) is giving up combat effectiveness to do so.

Really, 9 times out of 10 I'd rather contribute more to taking the enemy out before he gets another turn than popping off party healing mid-fight.

Dark Archive

kyrt-ryder wrote:
Beckett wrote:
That is interesting. It is likely intentional, as I can see a character taking it over and over and just being rediculous. However, I can see maybe a houserule or something that may limit it to being taken 1/5levels or something.

I really fail to see how it could be rediculous to take that feat multiple times. The cleric (or Paly) is giving up combat effectiveness to do so.

Really, 9 times out of 10 I'd rather contribute more to taking the enemy out before he gets another turn than popping off party healing mid-fight.

Divine Metamagic.


Dissinger wrote:
kyrt-ryder wrote:
Beckett wrote:
That is interesting. It is likely intentional, as I can see a character taking it over and over and just being rediculous. However, I can see maybe a houserule or something that may limit it to being taken 1/5levels or something.

I really fail to see how it could be rediculous to take that feat multiple times. The cleric (or Paly) is giving up combat effectiveness to do so.

Really, 9 times out of 10 I'd rather contribute more to taking the enemy out before he gets another turn than popping off party healing mid-fight.

Divine Metamagic.

Extra turning in 3.5 was 4 extra turns per feat, this actually reduces the potential problem.

Dark Archive

kyrt-ryder wrote:
Dissinger wrote:
kyrt-ryder wrote:
Beckett wrote:
That is interesting. It is likely intentional, as I can see a character taking it over and over and just being rediculous. However, I can see maybe a houserule or something that may limit it to being taken 1/5levels or something.

I really fail to see how it could be rediculous to take that feat multiple times. The cleric (or Paly) is giving up combat effectiveness to do so.

Really, 9 times out of 10 I'd rather contribute more to taking the enemy out before he gets another turn than popping off party healing mid-fight.

Divine Metamagic.
Extra turning in 3.5 was 4 extra turns per feat, this actually reduces the potential problem.

Nightsticks, phylactery of the saint(?), various other things as well...

Heck even a belt of charisma.


Dissinger wrote:
kyrt-ryder wrote:
Dissinger wrote:
kyrt-ryder wrote:
Beckett wrote:
That is interesting. It is likely intentional, as I can see a character taking it over and over and just being rediculous. However, I can see maybe a houserule or something that may limit it to being taken 1/5levels or something.

I really fail to see how it could be rediculous to take that feat multiple times. The cleric (or Paly) is giving up combat effectiveness to do so.

Really, 9 times out of 10 I'd rather contribute more to taking the enemy out before he gets another turn than popping off party healing mid-fight.

Divine Metamagic.
Extra turning in 3.5 was 4 extra turns per feat, this actually reduces the potential problem.

Nightsticks, phylactery of the saint(?), various other things as well...

Heck even a belt of charisma.

Belt of charisma isn't cheesy by anybody's deffinition lol. As for Nightsticks, most GM's won't let them count for Divine Metamagic anyway, and the ones that do only let one count for it.

I'm not familiar with that phylactery item, is it the one from the Magic Item compendium that can give you up to 3 free turns if you fulfill certain prerequisites?

Dark Archive

kyrt-ryder wrote:
Dissinger wrote:
kyrt-ryder wrote:
Dissinger wrote:
kyrt-ryder wrote:
Beckett wrote:
That is interesting. It is likely intentional, as I can see a character taking it over and over and just being rediculous. However, I can see maybe a houserule or something that may limit it to being taken 1/5levels or something.

I really fail to see how it could be rediculous to take that feat multiple times. The cleric (or Paly) is giving up combat effectiveness to do so.

Really, 9 times out of 10 I'd rather contribute more to taking the enemy out before he gets another turn than popping off party healing mid-fight.

Divine Metamagic.
Extra turning in 3.5 was 4 extra turns per feat, this actually reduces the potential problem.

Nightsticks, phylactery of the saint(?), various other things as well...

Heck even a belt of charisma.

Belt of charisma isn't cheesy by anybody's deffinition lol. As for Nightsticks, most GM's won't let them count for Divine Metamagic anyway, and the ones that do only let one count for it.

I'm not familiar with that phylactery item, is it the one from the Magic Item compendium that can give you up to 3 free turns if you fulfill certain prerequisites?

Thats the one.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Phylactery of Positive Channeling. p526 PFRPG

Adds an additional 2d6 of healing (or undead damage) per use of channeling.


I personally think the ommision was accidental. I never got an official response back on that one so I don't know for sure although, I totally forget which thread I asked it in so maybe I did. It's very well possible that the new special text included for the Paladin unintentionally overwrote the standard "you can take this feat multiple times...". Couldn't tell you for sure. I don't see it really being a problem taking it multiple times but maybe there's something that I'm not thinking of.


Dissinger wrote:
Divine Metamagic.

That problem is with Divine Metamagic (actually, with Nightsticks), not with having extra uses of channel. I would bet everything I own that Divine Metamagic isn't the reason that Extra Channel doesn't have the "can take this feat multiple times" text.

Shadow Lodge

What I mean is a near infinite amount of party healing or less a problem Evil Clerics just negative bombing everything with 20 or 30 channels a day.


Beckett wrote:
What I mean is a near infinite amount of party healing

What, you mean like a couple wands of cure light wounds? Those have been standard issue for so many editions that they've got half a dozen nicknames around here.

Shadow Lodge

Sort of, but channel energy would be worse. It doesn't cost money, heals the whole party at once, and later heals for more.

Think about if your character just had Leadership with a minion Cleric that just took Extra Channeling and healed everyone to full after every encounter. Now what if two or all the characters did this. As a DM, you'd have to really up the encounters to really challenge them, which means they get even more xp and gold for choosing to do this. Sure, the DM could just say no, but that's a pretty cheap cop out. Better just to have the rules say no.


Ah yes, and then you could just have the cohort clerics take leadership! It's turtles all the way down!

You're forgetting that cohorts are NPCs. The DM builds and controls them. Most DMs I've met that allow Leadership also allow the players to at least build the cohorts, but that's house rules, not RAW.

Also, two wands of cure light wounds will last you a long time. I'd much, much, MUCH rather spend a measly 1,500 gold (especially since you can usually justify them as party expenses and spread the monetary cost over the entire party) than 1/10 my feats.


Beckett wrote:
What I mean is a near infinite amount of party healing or less a problem Evil Clerics just negative bombing everything with 20 or 30 channels a day.

It comes at great expense to your character. If you focus all on channeling then you are giving up being very effective anywhere else. If you want to be a heal battery or atomic bomb, I doubt it's overpowering. I'm currently playing the atomic bomb and don't foresee it getting out of hand. You're channel can be completely negated if you don't spend a lot of your other feats to include more types of enemies. By the time you got up to 20 or 30 channels in a day, it probably wouldn't make a difference considering what other spell casters are going to have by then. Of course, I could be wrong.


Meriam Knotbreaker wrote:
In the feats section, all the "Extra XX" feats allow for multiple purchases, save for the "Extra Channel" feat. Was this intended, or was the "may be purchased multiple times" accidentally left out? I have read the errata, it doesn't mention it, and I have looked throughout the board trying to find it.

I totally agree

I recently just sent this arguement off to my GM, yet to hear a response:

I was comparing stuff on rage/perform/etc. that have the option of the Extra ___ Feat, and all of them except channel get an extra number of uses per level plus the primary stat mod (aka Rage= 4+Con+2/level {starting 2nd level}, Lay on Hands= 1/2 Pally level + Cha). Channel Energy only starts at 3+Cha for clerics and 1+Cha for Oracles, and doesn't go up in uses with level. I know, you're going to argue that since it goes up in dice as you level it's balanced, but a 2nd level barbarian worth their weight will have at least a 14 Con, giving them 8 rounds of rage per day, whereas your average cleric will have a 14 Cha, giving them only 5 channels, and unless they're Cha goes up, that's their max without taking feats. A paladin, who would also likely have a 14 Cha, would then start out with only 3 Lay on hands, but gains an additional one every 2 levels. At 4th level, they can also channel energy, using 2 lay on hands (at this level, that's only 2 channels for them). However, they get Extra Lay on Hands, and it can be taken multiple times. Also, the Extra Rage and Perform feats grant 6 extra rounds, whereas Extra Channel only grants 2 extra uses. All in all I think it's unbalanced, and not in favor of clerics/oracles. If the characters mentioned above were all 6th level, and focusing on their rounds/uses of abilities, the Barbarian could have extra rage 3 times, granting him 30 rounds of rage, the Pally taking Extra Lay on Hands twice could have 9 uses of lay on hands (5 channels if they take Lay on Hands once and Extra channel) and the cleric could have 7 channels, assuming none of their scores had changed. Granted, the cleric can boost their healing more with spells than the pally can, but still....unbalanced. After pointing this stuff out to Tony, he agrees it should be repeatable, because while the channel can be used for more things, each thing you use it for is exclusive ie: healing OR harming undead OR turning OR smite (and the last two also require extra feats). Food for thought.

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