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Currently looking for players for a Play-by-Post Crypt of the Everflame game running under the new Pathfinder RPG Core Rules. Please follow the following link for more info: AlKir's Crypt of the Everflame - Pathfinder RPG Play-By-Post

Thorvin Firemane |

Thorvin Firemane
Class: Ranger
Sorry, a bit longer than the 100 words!
Unlike his underground brethren, Thorvin became enamored with the outdoors. As soon as he became of age, he left his home in Janderhoff to seek adventure east of the Mindspin Mountains. He wandered into the forest of Nirmathas where he spent several years as a hermit, living off the land and enjoying his own company. As time went on, he began to crave adventure and always wishing to help others in need, he traveled north to Kassen where he settled just outside in a small hut. He has found a living working as a river guide and also for the local Woodcutters guild, but still longing to eventually travel the world and seek adventure as an explorer. The leadership of Kassen recognized his skills as a woodsman and as a combatant and so he was chosen as an adventurer to represent the hamlet to his humble appreciation.
Thorvin wears traditional woodsmen garb; a brown-colored cloak stained with mud and dirt at the bottom and slightly tattered; a belt containing a variety of pouches which hold tea leaves, herbs, pipeweed, and other assorted paraphernalia. A strap runs down his torso which holds his bow across his back, and he wears weathered brown boots which have held up considerably despite their heavy use. His face is covered in a thick but well kept dirty-blonde beard. At rest, one is hard pressed to not see him carrying a pipe in his mouth, laughing jovially.

Narsel Fachey |

AlKir wrote:*bump*One last time. Still looking for a character to play an arcane caster. Spots still open to submit a concept for any character type though.
I would like to submit Narsel Fachey, an accomplished evoker.
I'm still working on the details of his description and background, but you can see a rough description in my profile. I will update and submit the full description when it's done in some hours from now.----
As a son of a succesfull travelling merchant Narsel had no opportunity to go to school anywhere, since he would often leave the place after a couple of weeks. Therefore he has been trained and educated in the basics of magic by his father who was a minor wizard. He quickly took to the art, and at the age of 7 he was able to change the color of his hair with a simple cantrip his father had taught him.
When he was 8 years old his father was visiting the small town of Kassen, as much to sell spices as to look in on his dear old friend and mentor Nathaus Stakeim. After a month in Kassen, Narsels father had to leave on an urgent trip as one of his offices had been robed.
Nathaus was impressed with Narsels skills with magic and offered to watch out for Narsel as his father took care of his bussines, and after that he could come back and pick up Narsel again.
As Narsel would probably have been a liability on this trip, and since he seemed to be so interesseted in Nathaus strange magical things Narsels father agreed.
A couple of months later Narsel and Nathaus received a letter explaining that Narsels father had been killed by highway men. Nathaus took him in and raised him as his old son. When Narsel was old enough he became the apprentice of Nathaus, just like his fahter was before him.
Narsel impressed everyone with the rate of wich he was learning. So much that when he was 10 he was selected by the city council to become a fortune seeker in honor of Ekat Kassen.

Tanner Nielsen |

I have three submissions and would be enthusiastic to play as any of them in your campaign. Please follow the links for a character sheet and picture. (The first character was created with a class from Adamant Entertainment's Pathfinder Compatible The Tome of Secrets. It is essentially a cleric that trades armor and weapon proficiencies and a lower hit die for extra spell slots and skill points.)
Nicolai Shukhov
LG Human Priest 1
Coming from a line of successful barristers, Nicolai learned early that knowledge is power. Attending the finest academies, he made great success. Scholarly life, however, did little to prepare him for the harsh nature of the physical world. An encounter with bandits in a secluded alley left him battered and pondering his limitations. Fate intervened in a kind passerby, an evangelist of Iomedae who tended his wounds and taught him faith. Nicolai learned that science gives man knowledge, which is power; but religion gives man wisdom, which is control. Now a priest of Iomedae, he brings light and judgment to the unrepentant.
Shortform: Divine crusader and knowledge vault.
Virgil Longstreet
LE Human Fighter 1
Virgil is not a nice person. People would say ambitious, focused, determined, and maybe even polite. But never nice. Part human and part something else, he experienced a childhood marked by adversity and opposition. Taking to the sword, he used his physical talent to forge his body and mind into a disciplined student of combat. Virgil firmly believes that misfortune comes only to those not strong enough to resist. Likewise, those not strong enough to grasp their own fortune do not deserve pity or assistance. Virgil now seeks perfection through mastery of the sword, mastery of himself, and mastery of the world.
Shortform: Swordsman and athlete.
Yelena Lazenkova
LN Human Fighter 1
Yelena escaped an abusive childhood though enlistment. Finding solace in the ordered regimentation and camaraderie of military service, she flourished. Her natural dexterity and lithe form earned her a placement in the marksman corps of her battalion. After discharge, Yelena found transition to civilian life uncomfortable. One violent incident with a tavern drunk later, she found herself on the run from the very forces she had served. She now makes her living as a mercenary. She prefers jobs that serve honorable purposes, but she realizes that she cannot be too picky and only turns down those that are overtly immoral.
Shortform: Long-range combat and reconnaissance.

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Put this in the play by post board:
My arcane submission:
Carrion was born to peasants and learned early in life that, no matter the task, circumstances always worked out well for him. When a fire engulfed his home at the age of 6, it was miraculous that Carrion survived; his parents and livestock weren't so lucky. To Carrion, such was their fate, their strings having been cut according to a design too intricate to imagine.
Alone and on the streets, Carrion left it to his fate that he would be cared for; he was interred into an orphanage for a short time, then a wealthy family visited and were taken with him. Carrion knew that this was the natural course of his life and never despaired, even in the darkest of times. Carrion's adopted family, the Hawthorne's, took him to Kassen soon after, to live and be educated. It is the Hawthorne's greatest wish that Carrion become the man they see, to take his destiny and embrace it, to whatever end it may be. The tale of Kassen was told repeatedly to Carrion, to inspire him, so they said. Carrion examined the stories he heard, not fully believing hearsay. He had heard of the specific individuals that could find the crypt of Kassen himself, to find the truth and understand how this ties into his destiny.
After diligently diving into his powers, many of which protected him, Carrion came away with a new understanding, perhaps he could accelerate his destiny, the Hawthorne's (Dennis and Deidra) gave him full support (the best teachers and guidance) and access to much of their library. His hard work was noticed by the village council, he was elected to be part of the destined few to enter Kassen's crypt; all is going according to the grand design, a design Carrion looks to, one day, being able to alter at his whim.

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All applications have been moved to the games application thread here: Everflame Application Thread
Check back at the link above tonight to learn who will be playing and to find a link to the actual campaign thread.