| Zynete RPG Superstar 2009 Top 8 |
I would like to see the restriction for multi-classing monks and paladins dissapear. Both classes have a note near the end of them noting that if you ever take another class you can never level in this class again. I believe that this is unnessary.
Generally multiclassing between base classes hasn't been seen as some power up. If someone did just level in two base classes they would often be weaker than a single classed character. So I don't see this restriction as some barrier to limit multi-classing abuse because there is very little to abuse.
This hurts anyone who wants to mix abilities. There are many characters that could not be able to created if this restriction remained. Looking at Prestige classes, nearly any presitige class that says monk or paladin adds text to the bottom saying they can continue leveling in paladin or monk even if they took levels in this prestige class. Sometimes if the prestige classes were meant to combine two base classes abilities, it also removes the restriction from the other base class. Then, there are the multi-classing feats. These gave you bonuses for multi-classing two base classes, but the special thing was with the feats that used paladin or monk as one of the classes. Everyone of them removed the multi-classing restriction from that pair of classes.
We don't have people making characters that pay attention to this multi-classing restriction. Instead, they take one of the many feats or prestige classes that remove this penalty. Looking at the power of these prestige classes and feats, I would even say that they didn't even consider the removing the penalty had any cost at all. They were just as strong as other feats that didn't have to remove the penalty.
In my view the penalty is meaningless in the end. It's major effect is getting the "ignore the multiclassing restriction" text added to so many feats and prestige classes. It is a waste of space. This no longer limits paladins and monks, because it is so easy to remove the limit. It should be removed since it is pointless when facing anyone who really wants to multi-class.
Eyebite
RPG Superstar 2011 Top 32
|
For the monk, I agree. Mixing martial arts with weapons training, thievery, or spell use doesn't seem game breaking to me.
However, I've always liked the restriction flavor-wise for the paladin. I just think that for such a heavy restriction, the paladin should get something for it in return. So, maybe the paladin needs some additional ability to compensate for the multiclassing restriction.
But, IMHO, you either walk the path of light completely, or you don't. There's no half-assing paladinhood in my book.
| Zynete RPG Superstar 2009 Top 8 |
But, IMHO, you either walk the path of light completely, or you don't. There's no half-assing paladinhood in my book.
Even if you are multiclassing into cleric? Or you are a paladin of Erastil multiclassing into ranger to better protect those in the wilderness?
I think it is a flavorful, and I like that flavor until I have a paladin I want to multiclass. It just to seem in the way of several things I would assume would be best for those around the paladin and such.
Eyebite
RPG Superstar 2011 Top 32
|
Even then, I would still apply the restriction.
This makes that little line of text for certain PrCs very special.
No one can just become a paladin. You are called to be one because you are special (think Joan of Arc). Not everyone answers the call, but a select few do - and they become something great for people to look up to.
Paladins lead a very specific, highly regimented life full of self-sacrifice. I just feel that the way of the paladin is so demanding, there is little to no room for deviation.
You are either fully a warrior and crusader of your god, or you aren't. It's a position of privilege IMO, not a path that you can return to whenever you want.
But, minds will differ.