SSSSSShhhh my DM might be reading this! Rogue / Fighter help?


Pathfinder First Edition General Discussion


Im playing a rouge/fighter in Pathfinder only level six, our DM is quite evil, lol. Ideas for a sneaky, combat rouge?

Thanks in advance!

Silver Crusade

Pathfinder Adventure Path Subscriber

Hide your rouge in your purse, you DM will never suspect a thing. Then make sleight of hand checks when you feel the need to make your character feel prettier.


After all those cleric threads which have been cluttering the place up recently, this one's a breath of fresh air (even if rogue may have been spelt 'rouge').
Welcome to the boards, MonkeyNinja.

Are you looking at ranged or melee options for combat?

Edit: And how are ability scores generated? Do you know now what they are (if to be rolled)?


Hi, backstab mostly, then backoff for ranged.
Tumbling combat, light weapons
thanks


he's been converted from 3.5, so some stuffs changed, Im new'ish to D&D. I have looked into skill tricks from 'The complete scoundrel, I like acrobatic backstab and im aiming for whirlwind feats chain. light weapons, in and out fighting, surport.


Well I'm not familiar with the Complete Scoundrel, so I can't help much with skill trcks, but I can point out that in PFRPG several of the former 3.5 skill classes have been rolled together, so in theory, you may likely have extra skill ranks to spend, depending on what your DM says that is.
Balance, Jump, and Tumble all got rolled up into acrobatics, I think, Search and Spot are now Perception, and Hide and Move Silently are now Stealth.
Oh, and Forgery is now part of Linguistics.


In other changes, Hit Dice for a rogue is now d8, and the feat progression changed slightly, but at 6th level that won't have had any impact on total number of feats yet.


If you check the Pathfinder RPG page of the store you should in fact find a free conversion guide which will point out some of the changes to the system (so long as you can read a pdf file). In other news, rogues now pick from a selection of talents at every even numbered rogue level.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Combat Reflexes then Improved Feint + lots of points in Bluff. You can feint as a move action then sneak attack in their face. Allows you to sneak attack A LOT in all kinds of circumstances.

If you're using traits, there's a trait that (Defensive something) allows you to reduce Combat Expertise penalty by 1, so it's basically a free +1 to Ac until you hit BAB +4.


Get bitten by a lycanthrope - lots of fun to be had going down that road :)
I have a wererat rogue...

Use magical device - good for when you dont have clerics/mages in the party.

Dark Archive

monkeyninja wrote:

Im playing a rouge/fighter in Pathfinder only level six, our DM is quite evil, lol. Ideas for a sneaky, combat rouge?

Thanks in advance!

Well...

First, do you have a personality in mind for this character? I know I'd build a combat-dancing-swashbuckler (jedi) different than a in-the-thick-of-things-tank (wookie). I'd build both different than a finger-twitch-gunfighter (Han Solo). All of them have their place in combat.

Second, what are the character creation rules your DM has you using?

Third, what books are allowed to you?

Fourth, do you have any prestige classes that seem to describe the character you are trying to build? Can you compare and contrast what you are wanting with a couple of them?

Scarab Sages

Invest in Balls of Twine, Hammer and Nails, Glue, Tanglefoot Bags, and small wax paper packets of red paint (fake blood)

In Combat get off a good sneak attack, and then make a Bluff roll to pop a paint packet when you get hit, and limp away behind something. What the victim shouldn't see is the tripwire attached to a tanglefoot bag you set up when he chases you. Either he's prone or tangled up, and in either case a much better target because you stealthed as part of your move action behind the something you limped behind.

If you are low on resources and have extraneous party members, consider replacing the tripwire with a monk and/or barbarian.

Carry things like paint and bags of flour to flash in someone's face or to highlight invisible people. Also remember that four dust is explosive, so a few thrown bags of flour can make an enemy spellcaster very surprised and injured.

Use Slight of Hand before combat to add Caltops and Vials of Strong acid to enemy spell component pouches, or steal them altogether.

Dark Archive

DivineAspect wrote:

Invest in Balls of Twine, Hammer and Nails, Glue, Tanglefoot Bags, and small wax paper packets of red paint (fake blood)

In Combat get off a good sneak attack, and then make a Bluff roll to pop a paint packet when you get hit, and limp away behind something. What the victim shouldn't see is the tripwire attached to a tanglefoot bag you set up when he chases you. Either he's prone or tangled up, and in either case a much better target because you stealthed as part of your move action behind the something you limped behind.

If you are low on resources and have extraneous party members, consider replacing the tripwire with a monk and/or barbarian.

Carry things like paint and bags of flour to flash in someone's face or to highlight invisible people. Also remember that four dust is explosive, so a few thrown bags of flour can make an enemy spellcaster very surprised and injured.

Use Slight of Hand before combat to add Caltops and Vials of Strong acid to enemy spell component pouches, or steal them altogether.

You sire remind me of how a party of level 20 wizards was defeated by a party of level 5 characters.

The Rogue stole their component pouches. The fighter and paladin stepped up to lay down some hurt, and suddenly, those level 20 characters that teach the laws of physics to sit down and shut up, weren't so tough.


Gav?

This is Dan if so mate...YOUVE BEEN FOUND OUT..


All characters have been converted to Pathfinder and Ive been quite generous really....EVIL? ME? EVIL?

I give the players a challenge, but its always fair ;)

Basically I rebuilt them level by level and in terms of skills ive took new value of ranks as per class choice and stats, gone through skills and matched where possible up to equal or max ranks (as to what they have before) and then gave back skill points spare (due to max ranks being lower etc) - see im that nice.

Obviously you now got the rogue talents etc. Make sure your happy with your new choices, it was the first night in the new system so I wont be overly worried if you want to talk about slight changes to make you happy in the long term ;)

All 3.5 books are fine mate, if theres something in V3 that you like, its easy enough to balance them so dont worry.

Dan.


Forgotten Realms is always a harsh mistress, but the rewards mate, the rewards match the risk :)

Drac.


Lol, I knew you would see this lol.
thats funny!
No cool buddy, you have been very good to us lol, just though I'd give people some extra reason to offer help, lol.
Some interesting tips though!
I like the flour and bags of blood trick.
Can I still use the acrobatic backstab skill trick?
An your ace DM lol, grovel, grovel lol.
see you monday buddy.


monkeyninja wrote:

Lol, I knew you would see this lol.

thats funny!
No cool buddy, you have been very good to us lol, just though I'd give people some extra reason to offer help, lol.
Some interesting tips though!
I like the flour and bags of blood trick.
Can I still use the acrobatic backstab skill trick?
An your ace DM lol, grovel, grovel lol.
see you monday buddy.

lol will do, I am sure between us we have all the books you need with the tricks in so we can have a look monday. Im definitely not against using anything from 3.5 books mate in any way so nothing is off the table.


A lot of what you get in Pathfinder depends on what you want.

Im also running a Fighter/Rogue, who is about 5th Level. But my character started out as a Half Elf front-line Fighter, and acquired a Rogue level as a result of having had to sneak around a lot during a particular adventure.

Now I have the highest Stealth check in the party; its a +14 unarmored, or a +9 even when wearing my masterwork Field Plate. I have an armored Climb check of +4, and a +12 Perception check. The climb check isnt stellar, but its sufficient for going up and down embankments and other outdoor terrain, which is mostly what I wind up doing.

Basically, my character is now a kind of "Commando". I take point, I sneak quietly into unknown territory, listening for other people or Humanoids, while being -very- difficult to detect, myself. If I run into trouble, Ive got the attack and defense capability to get myself back to where my friends can back me up. I only have a 16 Strength, but I also have a 16 Dexterity. This makes me not as hard a hitter as I could be had I maximized my Str, but my Armor Class is outrageous, and I am extremely versatile. (My stats are Str 16, Dex 16, Con 18, Int 15, Wis 16, Cha 15)

Im guessing that this is -totally- unlike what you were shooting for. But I mention it simply as a demonstration that, in Pathfinder, many things are possible, even within the context of a particular Class combination. It all depends on what you want to do! :)


Wanna rock it as a rogue/fighter?

One Method (Remember rogue talents can be used for feats.

Go rogue1/fighter1, rogue2/fighter2 etc.

You'll get as many feats as a straight fighter. Wpn and Armour Training x2, Sneak Attk 5d6 (+2d6 more with assasin's stance TOB)
Play as half elf and use both classes as Favored for HP

eg. Take most of these feats not neccessarily in this order:
Skill Fcs (Bluff)- Half-elf
Vexing Flanker,
Combat Ref,
Power Attack
Cleave
TWF,
Wpn Fcs: Shortsword
Double Slice
Deft Oppurtunist
Combat Exp
Improved Feint
Wpn Spl: Shortsword
Improved Crit,
Improved TWF
Martial Study: Shadow Jaunt
Gtr Wpn Fcs: Shortsword
Martial Stance: Assassin's Stance
Oppurtunist Talent
Rolibar's Gambit

There's room for 1 or 2 more.
Basically you'll be stealthy as (put all ranks in perception and stealth, bluff)
With +17 BAB, av 6 skill pts per lvl, 7d6 sneak.
Just spam Improved Feint when solo and flank when partnered up.
And either Flank with Full attack if able or move and cleave if mobile.
Shadow Jaunt is cool for stalking.

Cheers.


Ardenup wrote:

Wanna rock it as a rogue/fighter?

One Method (Remember rogue talents can be used for feats.

Go rogue1/fighter1, rogue2/fighter2 etc.

You'll get as many feats as a straight fighter. Wpn and Armour Training x2, Sneak Attk 5d6 (+2d6 more with assasin's stance TOB)
Play as half elf and use both classes as Favored for HP

eg. Take most of these feats not neccessarily in this order:
Skill Fcs (Bluff)- Half-elf
Vexing Flanker,
Combat Ref,
Power Attack
Cleave
TWF,
Wpn Fcs: Shortsword
Double Slice
Deft Oppurtunist
Combat Exp
Improved Feint
Wpn Spl: Shortsword
Improved Crit,
Improved TWF
Martial Study: Shadow Jaunt
Gtr Wpn Fcs: Shortsword
Martial Stance: Assassin's Stance
Oppurtunist Talent
Rolibar's Gambit

There's room for 1 or 2 more.
Basically you'll be stealthy as (put all ranks in perception and stealth, bluff)
With +17 BAB, av 6 skill pts per lvl, 7d6 sneak.
Just spam Improved Feint when solo and flank when partnered up.
And either Flank with Full attack if able or move and cleave if mobile.
Shadow Jaunt is cool for stalking.

Cheers.

Considering a rogue can only use one talent for a feat (the book states you can only take each feat once), how do you get as many feats a single classes fighter?


well if I recall correctly it might be possible to take a combat feat, weapon finesse and combat reflexes as different talents, but it might have changed since beta... still, basically it is true, you can take each talent only once


The way we interpreted it was to mean you can only take a 'talent' (as in those abilites listed as talents) once or you could use a 'rogue talent' slot to gained gain a feat.

eg
2nd level take a talent or a feat
4th level take a different talent or a different feat.
etc.

effectively 'talents' could be looked at as a rogue only feat list. You can choose them or regular feats.

Not sure if many were not looking at it this way but our group is happy that was probably RAI.

So, you could very easily make a martial rogue who simply took all talents as feats if a player wanted.

We have a char currently doing this as mentioned above.
Main trick is to spam sneak attack with either improved feint or flanking.

We're playing at 20. Not causing any dramas at all. Basically the PC is kinda like Enterei- brooding dark stealthy killer type. He's not outdamaging the party (the other melee'rs are a Warblade13/Crus1/SS1/MON5 and a Crusader 20 and a PF Paladin 20)
but is a damn good scout and can hold his own until the party catches up. Play difference is mainly that all the other melee'rs generally make only a single attack and damage roll were this guy makes heaps of both.

Cheers.


Just checked. Saw that taking combat feats is the 'combat trick' talent.
Ah well, I'm DM'ing and it's not unbalancing so I'll allow it.

*Sigh.....*

RPG Superstar 2012 Top 32

Ardenup wrote:

Just checked. Saw that taking combat feats is the 'combat trick' talent.

Ah well, I'm DM'ing and it's not unbalancing so I'll allow it.

*Sigh.....*

At least in the Beta, there was a Weapon Focus talent, a Weapon Finesse talent, and a Combat Feat talent....that's 3 bonus fighter-type feats right there! And there is an Advanced Talent that let's you pick ANY feat at 10th level or beyond, so for the first 10 levels or so, you ALMOST get as many bonus feats as a fighter....and some of those other talents are pretty nifty (and feat-worthy) too!


We rebuilt the Fighter/Rogue in our group to comply with the RAW.
You can still get 3 good feats for builds from rog10

10 levels of Fighter gets 7 feats

10 levels of rogue gets 5 talents (two used for Wpn training (wpn fcs)and combat trick (Improved two wpn fighting) and maybe say- Trapspotter, Fast Stealth and the advanced talent any feat.

So assume Half Elf -Feat Skill Fcs: Bluff decent STR and good dex, Int 13 or more.
Take both classes as favored for HP.

Rog1 lvl1 feat- Vexing Flanker
Ftr1 Combat Exp
Ftr2 Power Attack, 3rd level- Improved Feint
Rog2 Wpn Fcs Shortsword
Ftr3 5th - Two Wpn Fighting
Rog3
Ftr4 Wpn Specialisation, 7th- Power Attack
Rog4 Improved Two Wpn Fighting
Ftr5 9th- Cleave
Rog5
Ftr6 Critical Focus Shortsword 11- Martial Study: Shadow Jaunt (TOB)
Rog6 Trapspotter
Ftr7 13- Gtr Two Weapon Fighting
Rog7
Ftr8 Double slice, 15- Two Wpn Rend
Rog8 Fast Stealth
Ftr9 17- Martial Stance: Assasins Stance
Rog9
Ftr10 Blinding Critical 19- Gtr Wpn Fcs
Rog10 Advanced Talents- any qualifing feat (probably Improved Crit) or Take the oppurtunist talent.

Note if you use Flaws (we do) then said char could take Deft Oppurtunist or Improved Buckler Defence (depending if you want +4 to AOO or better defence, you could choose one then retrain later) with Combat Reflexes at level 1 and Rolibars Gambit at 15, With 2 wpn rend at level 20)

Plays the same as before.
(Fast) Stealthy as char, spam Improved Feint 7d6 Sneak attack when one on one or Full attack SA on a flanked foe. If he HAS to move can at least hit TWO adj foes at highest BAB.
BAB 17 Wpn and Armor Training 2 and can wear Breastplate with real high dex

Cheers.
(Hope this has at least given you some ideas.)

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / SSSSSShhhh my DM might be reading this! Rogue / Fighter help? All Messageboards

Want to post a reply? Sign in.