Druidic Immortality?


Pathfinder First Edition General Discussion


So a friend of mine brought up an interesting point:

Can a pair of 7th level druids live forever through use of the reincarnation spell?

Since the spell creates a new young body, the two druids can reincarnate eachother over and over again through the ages. I suppose the only point of contention is that one would have to kill the other, and then vice versa. Kinda creepy actually...

Another kind of interesting note: is that a player who makes an old character effectively negates his age penalties to physical stats when being reincarnated, but would logically retain his age bonuses to mental stats.


Pathfinder Rulebook Subscriber
Crowheart wrote:

So a friend of mine brought up an interesting point:

Can a pair of 7th level druids live forever through use of the reincarnation spell?

Since the spell creates a new young body, the two druids can reincarnate eachother over and over again through the ages. I suppose the only point of contention is that one would have to kill the other, and then vice versa. Kinda creepy actually...

Another kind of interesting note: is that a player who makes an old character effectively negates his age penalties to physical stats when being reincarnated, but would logically retain his age bonuses to mental stats.

It says it can bring someone back to life if they die from old age. So no druid killing druid for your immortality. This rarely comes up in campains I would think. The 2 negetive levels makes this spell less than great and your old character you made would have to be level 3 or he would lose 2 points of con anyway.


I'm sure that it would not be hard to, over an entire lifetime, find someone capable of casting Greater Restoration.

While creepy, it seems plausible. Especially if the two druids are of wildly differing ages, and thus not likely to coincidentally die of old age around about the same time as each other.


Pathfinder Rulebook Subscriber
Jabor wrote:

I'm sure that it would not be hard to, over an entire lifetime, find someone capable of casting Greater Restoration.

While creepy, it seems plausible. Especially if the two druids are of wildly differing ages, and thus not likely to coincidentally die of old age around about the same time as each other.

It is prolly how any druid got to level 20 in 2e. With them needing 5mil xp to get there :P

Contributor

I actually like it. It lets the high druid look like some random young peasant boy, rather than always some hoary old guy with a crazy beard.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Kevin Andrew Murphy wrote:
I actually like it. It lets the high druid look like some random young peasant boy, rather than always some hoary old guy with a crazy beard.

Never! All Druids must look exactly like Alan Moore. Even the female ones! (Sorry, Lini.)

Silver Crusade

Pathfinder Adventure Path Subscriber

I smell adventure hook...


This does sound like A1 adventure hook material. And damned interesting besides .... just for campaign background. The possibility of groups of druids several thousand years old living in a remote forest somewhere? The weirdness and adventure possibilities are endless .... ;)

Scarab Sages

Crowheart wrote:

So a friend of mine brought up an interesting point:

Can a pair of 7th level druids live forever through use of the reincarnation spell?

Since the spell creates a new young body, the two druids can reincarnate eachother over and over again through the ages. I suppose the only point of contention is that one would have to kill the other, and then vice versa. Kinda creepy actually...

Another kind of interesting note: is that a player who makes an old character effectively negates his age penalties to physical stats when being reincarnated, but would logically retain his age bonuses to mental stats.

I've actually played that character, he was a Druid of Desna, and wanted to explore every life path possible. and I thought taking advantage of the young adult body would be an interesting path.

I was planning on taking Craft Wonderous Item, to make a custom item which was a one shot reincarnate, with a built in one shot legend lore to give me the memories (in addition to my own) as if I'd grown up a member of that race.

Instead the DM let me make a short custom Prestige class based on the idea. Complete racial ability swapping and memories when reincarnated, roll twice on the reincarnate table, learned to shapeshift naturally between incarnations, eventually gained racial hybridization powers (all the benfits and drawbacks of multiple races ), and a fifth level capstone that you would auto reincarnate after rubbing the oils for reincarnation into your skin. If I had gotten reincarnated as an Elf was planning on filling out the remaining levels with the brightness seeker prestige class from Elves of Golarion.

Though now any Master Craftsman could make the item, in the hands of heroes it's cheaper then raise dead, and in the hands of the villain it's the perfect disguise and escape.

Scarab Sages

Humorously now a Half Orc, Half Elf, or Human who put their ability bonus in Int, Cha, or Wis, and reincarnates as one of those races gains bonuses to their physical ability scores.

Go go, power stacking.

And you wouldn't need to find someone who can cast greater restoration, you just need a few weeks rest and restoration multiple times.

Shadow Lodge

So the legends that the ancient protecter of the forest having died long ago are false...

I agree with an above post, I smell adventure hook.

If you want to be really mean as a DM/Player, take Surrogate Spellcasting from Savage Species. That way, even if you are brought back as an animal, you can still cast your spells. And remember that the new Paizo rules(unless they changed them going from beta to Final) say you don't lose levels when you are brought back to life. Instead, you gain 'negative levels'. If these 'negative levels' ever equal you character level, you die and can't be brought back. I believe there is a way to remove them though, so it shouldn't be too hard for a high-level druid to get rid of them.

Shadow Lodge

Another thought, if a druid is reincarnated and chose to have an animal companion, does the share spells ability reincarnate the animal companion as well?

Scarab Sages

Dragonborn3 wrote:
Another thought, if a druid is reincarnated and chose to have an animal companion, does the share spells ability reincarnate the animal companion as well?

Nah, the Share spells is OR not AND now.

Though nothing stops you from reincarnating your Animal Companion.


Dragorine wrote:
The 2 negetive levels makes this spell less than great

You can get rid of those.

Scarab Sages

Dragonborn3 wrote:
If you want to be really mean as a DM/Player, take Surrogate Spellcasting from Savage Species. That way, even if you are brought back as an animal, you can still cast your spells. And remember that the new Paizo rules(unless they changed them going from beta to Final) say you don't lose levels when you are brought back to life. Instead, you gain 'negative levels'. If these 'negative levels' ever equal you character level, you die and can't be brought back. I believe there is a way to remove them though, so it shouldn't be too hard for a high-level druid to get rid of them.

only a 1% chance of coming back as an animal now, and the Feat Natural Spell should take care of that spellcasting problem.


Dragonborn3 wrote:
So the legends that the ancient protecter of the forest having died long ago are false...

He did die. It just didn't take.

And yes, there are ways to get rid of permanent negative levels.


DivineAspect wrote:
Though now any Master Craftsman could make the item, in the hands of heroes it's cheaper then raise dead, and in the hands of the villain it's the perfect disguise and escape.

As long as it isn't just a spell-in-can type item that just casts Reincarnate with 1 use. If it's just a simple spell-activation item that casts Reincarnate then the Master Craftsman can't make it.

The item would likely have 3 spell prerequisites, Greater Restoration, Reincarnate, and Legendary Lore. Then do the write up into a flavorful effect that doesn't actually involve the item casting a spell (like one would from a scroll or wand).

Shadow Lodge

DivineAspect wrote:
Dragonborn3 wrote:
If you want to be really mean as a DM/Player, take Surrogate Spellcasting from Savage Species. That way, even if you are brought back as an animal, you can still cast your spells. And remember that the new Paizo rules(unless they changed them going from beta to Final) say you don't lose levels when you are brought back to life. Instead, you gain 'negative levels'. If these 'negative levels' ever equal you character level, you die and can't be brought back. I believe there is a way to remove them though, so it shouldn't be too hard for a high-level druid to get rid of them.
only a 1% chance of coming back as an animal now, and the Feat Natural Spell should take care of that spellcasting problem.

Natural Spell allows you to cast spells while wildshaping. Which can be dispelled if I remember corectly. Surrogate Spellcasting is for when you aren't and have no mouth with which to speak the words or no fingers with which to weave the signs.

Scarab Sages

Dorje Sylas wrote:

As long as it isn't just a spell-in-can type item that just casts Reincarnate with 1 use. If it's just a simple spell-activation item that casts Reincarnate then the Master Craftsman can't make it.

The item would likely have 3 spell prerequisites, Greater Restoration, Reincarnate, and Legendary Lore. Then do the write up into a flavorful effect that doesn't actually involve the item casting a spell (like one would from a scroll or wand).

Right, I'd use Death Ward over Greater Restoration though with the idea that it protects the soul from the negative effects of journeying back to the material plane. And legend Lore is only necessary if you're trying to get the complete racial bonus package, including language.

Or a GM could have something like the well of sacred rebirth, which I had an artificer create, which is a permanent but immobile version of that.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

The creepy thing about reincarnation is that it's a new body. I had a player keep a collection of his own skulls from previous bodies. I kept waiting for him to want to create some creepy magic item using them.

Scarab Sages

Dragonborn3 wrote:
Natural Spell allows you to cast spells while wildshaping. Which can be dispelled if I remember corectly. Surrogate Spellcasting is for when you aren't and have no mouth with which to speak the words or no fingers with which to weave the signs.

I was reading the description of Natural spell, and just assumed GM rationality, my bad. You could still use wild shape as an animal, and hense natural spell.And again, It's still only if your DM thinks it's appropriate to bring you back as an animal on that 1% chance.

Either you are the kind of player who would hate it if your DM did that to you, or the kind who would take it as a challenge.

...Now there's a thought, Baleful Reincarnate.

Scarab Sages

JoelF847 wrote:
The creepy thing about reincarnation is that it's a new body. I had a player keep a collection of his own skulls from previous bodies. I kept waiting for him to want to create some creepy magic item using them.

I skinned myself to keep my tattoos, and turned it into a bag.

Shadow Lodge

DivineAspect wrote:
Dragonborn3 wrote:
Natural Spell allows you to cast spells while wildshaping. Which can be dispelled if I remember corectly. Surrogate Spellcasting is for when you aren't and have no mouth with which to speak the words or no fingers with which to weave the signs.

I was reading the description of Natural spell, and just assumed GM rationality, my bad. You could still use wild shape as an animal, and hense natural spell.And again, It's still only if your DM thinks it's appropriate to bring you back as an animal on that 1% chance.

Either you are the kind of player who would hate it if your DM did that to you, or the kind who would take it as a challenge.

...Now there's a thought, Baleful Reincarnate.

Challenge. I was trying to get my DM to let me play an awakened owl(a cohort for my main RL Character) and ended up with a mouse-like fey. That they won't let me control.

But yeah, challenge.

Scarab Sages

Dragonborn3 wrote:


Challenge. I was trying to get my DM to let me play an awakened owl(a cohort for my main RL Character) and ended up with a mouse-like fey. That they won't let me control.

But yeah, challenge.

sounds like the problem is your DM

Shadow Lodge

DivineAspect wrote:
Dragonborn3 wrote:


Challenge. I was trying to get my DM to let me play an awakened owl(a cohort for my main RL Character) and ended up with a mouse-like fey. That they won't let me control.

But yeah, challenge.

sounds like the problem is your DM

Actually, I think it's the Leadership feat. Cohort=Npc or something like that.


DivineAspect wrote:

Humorously now a Half Orc, Half Elf, or Human who put their ability bonus in Int, Cha, or Wis, and reincarnates as one of those races gains bonuses to their physical ability scores.

Go go, power stacking.

And you wouldn't need to find someone who can cast greater restoration, you just need a few weeks rest and restoration multiple times.

Eek, I can foresee having to tell a whoooole lot of power gamers in my future that "No, you cannot create a character that starts out reincarnated as a bugbear."

Contributor

DivineAspect wrote:
Dragonborn3 wrote:
Natural Spell allows you to cast spells while wildshaping. Which can be dispelled if I remember corectly. Surrogate Spellcasting is for when you aren't and have no mouth with which to speak the words or no fingers with which to weave the signs.

I was reading the description of Natural spell, and just assumed GM rationality, my bad. You could still use wild shape as an animal, and hense natural spell.And again, It's still only if your DM thinks it's appropriate to bring you back as an animal on that 1% chance.

Either you are the kind of player who would hate it if your DM did that to you, or the kind who would take it as a challenge.

...Now there's a thought, Baleful Reincarnate.

I think "Karmic Reincarnate" with an eastern flavor would be even more fun, where the evil people come back as slugs and toads, while the good ones come back as unicorns and such.

Okay, maybe a giant slug or giant toad, to keep power levels, but still, karma.

Scarab Sages

Brodiggan Gale wrote:
Eek, I can foresee having to tell a whoooole lot of power gamers in my future that "No, you cannot create a character that starts out reincarnated as a bugbear."

Or you could just tell them it happened and they were killed as a wandering monster, they should make a new character.

Or say Reincarnated? Sure, here's your two permanent negative levels, and there's your gp debt for the reincarnation, now lets roll and see what you get.

Scarab Sages

Kevin Andrew Murphy wrote:

I think "Karmic Reincarnate" with an eastern flavor would be even more fun, where the evil people come back as slugs and toads, while the good ones come back as unicorns and such.

Okay, maybe a giant slug or giant toad, to keep power levels, but still, karma.

Oh, I like that, but theres always the problem with really evil people coming back as spectacularly evil creatures, like Dragons (I'm supposing that outsiders are outside of the reach of the spell). Though I think it'd be a better Artifact then Spell.

Heck you could have a whole subplot based on someone trying to reverse engineer the artifact into the spell.


Pathfinder Rulebook Subscriber
KaeYoss wrote:
Dragorine wrote:
The 2 negetive levels makes this spell less than great

You can get rid of those.

Yeah I know but if you are 2 level 7 druids living in seclution trying to be immortal then you wouldn't have access to restoration.

Scarab Sages

Dragorine wrote:


Yeah I know but if you are 2 level 7 druids living in seclution trying to be immortal then you wouldn't have access to restoration.

Forge Ring, permanent Death Ward, to negate the penalties.

Craft Wonderous Item, lets say a magical bier that sleeping upon removed negative levels, would make a great centerpiece to a henge.

With Item creation Feats you have access to EVERYTHING, admittedly with a +5 DC.

The Exchange

DivineAspect wrote:
Dragorine wrote:


Yeah I know but if you are 2 level 7 druids living in seclution trying to be immortal then you wouldn't have access to restoration.

Forge Ring, permanent Death Ward, to negate the penalties.

Craft Wonderous Item, lets say a magical bier that sleeping upon removed negative levels, would make a great centerpiece to a henge.

With Item creation Feats you have access to EVERYTHING, admittedly with a +5 DC.

Or how about with 50+ years of new life the druids can thwart a few dozen of the invasive forest creatures or incursions from outside sources to gain a few levels. I mean it makes sense for a pair of forest protectors to be, I dunno, protecting the forest.

Scarab Sages

Fake Healer wrote:


Or how about with 50+ years of new life the druids can thwart a few dozen of the invasive forest creatures or incursions from outside sources to gain a few levels. I mean it makes sense for a pair of forest protectors to be, I dunno, protecting the forest.

Oh Sure, take the logical, coherant, setting appropriate way out.

Shadow Lodge

+2

Shadow Lodge

DivineAspect wrote:
Dragonborn3 wrote:
Another thought, if a druid is reincarnated and chose to have an animal companion, does the share spells ability reincarnate the animal companion as well?
Nah, the Share spells is OR not AND now.

They killed it... :(

Scarab Sages

Dragonborn3 wrote:
They killed it... :(

Killed the whole system and then used Reincarnation on it, it's almost the same but with a few ability bonuses.

The Exchange

DivineAspect wrote:
Fake Healer wrote:


Or how about with 50+ years of new life the druids can thwart a few dozen of the invasive forest creatures or incursions from outside sources to gain a few levels. I mean it makes sense for a pair of forest protectors to be, I dunno, protecting the forest.

Oh Sure, take the logical, coherant, setting appropriate way out.

Sorry. I should've understood the prereqs for the thread better. LOL!

RPG Superstar 2009 Top 16, 2012 Top 32

Crowheart wrote:
Since the spell creates a new young body, the two druids can reincarnate eachother over and over again through the ages. I suppose the only point of contention is that one would have to kill the other, and then vice versa.

You don't need two druids. A druid/wizard/mystic theurge can use contingency to reincarnate himself.

I once designed a campaign story arc involving a cabal of evil, multiply-reincarnated druid/wizard/mystic theurges, but I never got a chance to run it.

RPG Superstar 2009 Top 16, 2012 Top 32

JoelF847 wrote:
The creepy thing about reincarnation is that it's a new body. I had a player keep a collection of his own skulls from previous bodies. I kept waiting for him to want to create some creepy magic item using them.

That's awesome. He totally needs to turn his old bodies into a flesh golem.

Scarab Sages

Fake Healer wrote:
DivineAspect wrote:
Fake Healer wrote:


Or how about with 50+ years of new life the druids can thwart a few dozen of the invasive forest creatures or incursions from outside sources to gain a few levels. I mean it makes sense for a pair of forest protectors to be, I dunno, protecting the forest.

Oh Sure, take the logical, coherant, setting appropriate way out.

Sorry. I should've understood the prereqs for the thread better. LOL!

Though I realize now 50+ years of additional life depends on a good roll on the chart, could end up a goblin. The mayflies of the supernatural.

Grand Lodge

Ultimtely however this probably would fall under misuse of the reincarnation spell. As I recall there are certain outsiders that have a vested interest as regards to those who seek to play too much hob with the cycle of life and death.

And if you need a last resort there's always the Black Lantern Corps :)


JoelF847 wrote:
The creepy thing about reincarnation is that it's a new body. I had a player keep a collection of his own skulls from previous bodies. I kept waiting for him to want to create some creepy magic item using them.

That sounds like an absolutely awesome prerequisite for crafting some sort of druidic artifact found in a future epic-level handbook.

Requires Caster Level XX, where XX is "really high," must have at least twelve skulls saved from previous lives where the caster's death was not directly caused by the caster or by an individual carrying out the wishes of the caster (so, no having your buddy bear kill you twelves times). And a bunch of other stuff here.

Scarab Sages

LazarX wrote:

Ultimtely however this probably would fall under misuse of the reincarnation spell. As I recall there are certain outsiders that have a vested interest as regards to those who seek to play too much hob with the cycle of life and death.

And if you need a last resort there's always the Black Lantern Corps :)

Oh bah, It's just speeding up the natural cycle of reincarnation, it's not like you aren't dying.


LazarX wrote:
Ultimtely however this probably would fall under misuse of the reincarnation spell. As I recall there are certain outsiders that have a vested interest as regards to those who seek to play too much hob with the cycle of life and death.

This. Maruts tend to be none-too-fond of mortals who try to cheat death. And if the first few maruts don't get the job done, well, that's why they advance from 15 to 45 HD...


Zurai wrote:
LazarX wrote:
Ultimtely however this probably would fall under misuse of the reincarnation spell. As I recall there are certain outsiders that have a vested interest as regards to those who seek to play too much hob with the cycle of life and death.
This. Maruts tend to be none-too-fond of mortals who try to cheat death. And if the first few maruts don't get the job done, well, that's why they advance from 15 to 45 HD...

I thought that it was so I could continue to suck the sweet sweet exp out of their metallic hides well into the epic range (is confused).

(Joking in case anyone is confused)

Shadow Lodge

JoelF847 wrote:
The creepy thing about reincarnation is that it's a new body. I had a player keep a collection of his own skulls from previous bodies. I kept waiting for him to want to create some creepy magic item using them.

True Res all of them . . .

Shadow Lodge

Beckett wrote:
JoelF847 wrote:
The creepy thing about reincarnation is that it's a new body. I had a player keep a collection of his own skulls from previous bodies. I kept waiting for him to want to create some creepy magic item using them.
True Res all of them . . .

o.0

Grand Lodge

JoelF847 wrote:
The creepy thing about reincarnation is that it's a new body. I had a player keep a collection of his own skulls from previous bodies. I kept waiting for him to want to create some creepy magic item using them.

THAT is just... creepy... another good piece for an adventure...

"So, umm, why all the skulls?"

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