Ember's Council of Thieves OOC Discussion Thread


Play-by-Post Discussion

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Greetings fellow Wiscrani! Feel free to use this thread to discuss any OOC matters here including rules, characters and just about anything else really...

Sovereign Court

Male Human Paladin 1

My character is in the profile.

Normal Westcrown Morning: Marcellius often can be found at Aroden's Rise in the mornings. The sight of the morning rays off of the statue of Aroden is an inspiring sight, and it gives him hope that the world can still be improved with enough vigor and effort.


Male Half-Elf Ftr 1

Character in profile!!!!

Hey Ankara, we've both worked as hired muscle in Westcrown (as well as both being Chaotic and both having the Westcrown Firebrand trait), you think it's possible we know each other? Maybe we met on a muscle job and developed a friendship from there?

As for what I'd be doing in the morning, probably passed out in my home with a bottle next to my bed, or I might be awake, nursing the hangover from the previous day.

Currently, my normal daily routine consists of waking up around noon, complaining about my head, and sitting around my home contemplating what to do next. I have little money, and I never really did feel right about beating people up for money. Besides, I've quit that since the incident with my uncle. Eventually I'll find myself wandering down to the tavern, around the time I get sick of listening to myself think, and slowly start to drown my sorrows.

Kyras is a drinker, no doubt about that, but usually doesn't get really drunk. He tends to like to get to that stage a few steps above buzzed, but just a step below actually drunk, and maintain himself at that level near constantly. Though there are still nights that he drinks himself into oblivion.


Male Half-Elf Ftr 1

Oh, oh, oh, oh, oh!

I just got the Critical Hits Deck, and I'm wondering if we'd like to use it?

P.S. As for posting frequency, I can post at least twice a week easy. I could probably handle 3 or 4 times. My access to a computer is dependent on school and work, but one of those happens every day except Saturday.


Male Dwarf Wizard 1

Is it ok to use the Militant Merchant trait for Echoes of Taldor? It is a dwarf specific trait that gives a +1 to perception checks to determine surprise, and makes perception a class skill.


M Human (Azlanti-blooded) Barbarian 2
Kyras wrote:
Hey Ankara, we've both worked as hired muscle in Westcrown (as well as both being Chaotic and both having the Westcrown Firebrand trait), you think it's possible we know each other? Maybe we met on a muscle job and developed a friendship from there?

That makes sense. Ankara will start out surly and quiet, as the only person he regarded as a friend recently disappeared, so he's just freshly gotten into the whole rabble-rouser network and is still 'finding his footing' so to speak.

One plus side to beginning to hang around with this 'bad element' is that he's making some contacts, which means he's more likely to get work as a guard or hired muscle, as opposed to the dockwork he's been doing.

His average day is spent trying to make enough coin on the docks to pay for cheap food and a space on the floor of a flophouse. He's not part of any sort of guild or established dock-gang, so he tends to get the absolute dregs of work (hauling nets full of fish to market) and is getting fairly desperate for some sort of 'big score.'

If Kyras suffers any sort of prejudice because of race, Ankara will tend to stick up for him and that's one way they could have met, as he's had just about enough of being judged because of his own intimidating eyes.

Edited character to reduce equipment (I had used max gold, so he's lost the composite shortbow and now fits into average starting gold).


Male Half-Elf Ftr 1
Ankara wrote:


If Kyras suffers any sort of prejudice because of race, Ankara will tend to stick up for him and that's one way they could have met, as he's had just about enough of being judged because of his own intimidating eyes.

Well, he is the dirt poor half-elf bastard son of an adulteress.

Half-elves don't get as much flack in Westcrown as elsewhere, but that doesn't mean they don't get flack.

Maybe on a recent job that we were both hired for, as well as some others, the others probably started giving "that bastard half-breed" a hard time. I'm assuming Ankara has a short temper? Maybe when you stuck up for me, it started a fight, and after giving those a-holes a good lickin, we got kicked off the job together?


Male Human Monk 1

so it looks like we'll be having people from all walks of life here. Malcom is a member of one of the numerous noble families in the city but is attempting to walk a path of enlightenment that allows him to follow a spirituality that does not include the devilish pacts and corrupt officials that litter the city. However, he has lived among those things for most of his life, so while he does his best to not follow them, he still understands them.


M Human (Azlanti-blooded) Barbarian 2
Kyras wrote:
Maybe on a recent job that we were both hired for, as well as some others, the others probably started giving "that bastard half-breed" a hard time. I'm assuming Ankara has a short temper? Maybe when you stuck up for me, it started a fight, and after giving those a-holes a good lickin, we got kicked off the job together?

Sounds good. Ankara definitely has a short temper, although he's less likely to be loud about it. He doesn't talk smack. He just smacks.

He's mastered the art of non-verbal communition. :)

And it could be Kyras that first introduced him to the Westcrown Firebrands, which he's at least as interested in as a route to getting a regular paycheck as anything else.

It's kinda funny, I picked big dumb fighter after reading someone saying they wanted to play a Cleric and someone else saying they wanted to play a Wizard in the recruitment thread, thinking that the initial proposed party sounded light on meatsticks (with Kyras headed into Rogue, soonish).

And now I'm in a group with a Monk, Paladin and Fighter. We've got the melee roles pretty well covered, I suppose!


Male Half-Elf Ftr 1
Ankara wrote:

It's kinda funny, I picked big dumb fighter after reading someone saying they wanted to play a Cleric and someone else saying they wanted to play a Wizard in the recruitment thread, thinking that the initial proposed party sounded light on meatsticks (with Kyras headed into Rogue, soonish).

And now I'm in a group with a Monk, Paladin and Fighter. We've got the melee roles pretty well covered, I suppose!

Don't forget the Dwarven Wizard.

We just need that Cleric now.....


Male Half-Elf Ftr 1
Kyras wrote:

Character in profile!!!!

Hey Ankara, we've both worked as hired muscle in Westcrown (as well as both being Chaotic and both having the Westcrown Firebrand trait), you think it's possible we know each other? Maybe we met on a muscle job and developed a friendship from there?

As for what I'd be doing in the morning, probably passed out in my home with a bottle next to my bed, or I might be awake, nursing the hangover from the previous day.

Currently, my normal daily routine consists of waking up around noon, complaining about my head, and sitting around my home contemplating what to do next. I have little money, and I never really did feel right about beating people up for money. Besides, I've quit that since the incident with my uncle. Eventually I'll find myself wandering down to the tavern, around the time I get sick of listening to myself think, and slowly start to drown my sorrows.

Kyras is a drinker, no doubt about that, but usually doesn't get really drunk. He tends to like to get to that stage a few steps above buzzed, but just a step below actually drunk, and maintain himself at that level near constantly. Though there are still nights that he drinks himself into oblivion.

I just realized I posted this in first and third person! Oops.


Male Half-Elf Ftr 1
Ankara wrote:

Sounds good. Ankara definitely has a short temper, although he's less likely to be loud about it. He doesn't talk smack. He just smacks.

He's mastered the art of non-verbal communition. :)

Perfect, I plan on being a master of verbal communication.

This party is starting to look interesting.

Oh Malcolm, is it Lent-haven or Len-thaven?

Dark Archive

Some dude
Kyras wrote:
Oh Malcolm, is it Lent-haven or Len-thaven?

It's spelled Lent-haven, but it's pronounced Throatwobbler Mangrove.


Male Human Monk 1
Set wrote:
Kyras wrote:
Oh Malcolm, is it Lent-haven or Len-thaven?

It's spelled Lent-haven, but it's pronounced Throatwobbler Mangrove.

Drats, the secret is out...I mean...it's Lent-haven. And though I be a monk, I am not a heavy hitter. More of a minor socialite who can back up his words.


Male Dwarf Wizard 1

Character is posted. I haven't put in background or appearance, but will get that up today. Hope you don't mind Kyras, but I copied your format. It seemed a good way to organize.

Dark Archive

Kyras wrote:

Oh, oh, oh, oh, oh!

I just got the Critical Hits Deck, and I'm wondering if we'd like to use it?

P.S. As for posting frequency, I can post at least twice a week easy. I could probably handle 3 or 4 times. My access to a computer is dependent on school and work, but one of those happens every day except Saturday.

I haven't used it before, although looking at the samples posted online my first impressions are it's interesting. It definitely helps flavour wise and I might just get a set of critical hit and critical fumble for the purposes of flavour text even if we decide not to use it.

In terms of actually using these cards in game, what does everybody else think? I haven't tried it so I can't comment how well / doesn't well it works. I'm not one against trying new things and this could improve the flavour of the game as well as give some interesting variety to critical hits and fumbles. If someone would rather not use it though then we'll stick to the standard rules.

The tricky thing will be handling drawing cards online in a PbP. If we do decide to use them the best way would perhaps be for me to draw the results of the cards on critical hits and fumbles and apply the result from it. Thoughts on critical hits and fumbles everyone? Note that I'm going to also use critical fumble decks if people are agreeing to use critical hits >:)

Patrum Blakkhammer wrote:
Is it ok to use the Militant Merchant trait for Echoes of Taldor? It is a dwarf specific trait that gives a +1 to perception checks to determine surprise, and makes perception a class skill.

Patrum, yes, that trait is ok if you wish to use it.

Kyras and Ankara - Just a question I thought I'd ask - Did the two of you want to start together at the beginning of the adventure path or remain separate? I don't mind catering for either possibility. It's just something I thought I'd put out as another option if you guys wanted to do that since the characters know each other.

A quick question on one very important thing that I did forget when I emailed everyone. It was on the back of my mind and somehow I forgot it (I knew I'd forget something). Combat takes an extremely long time to resolve via PbP.

In terms of actions in combat, is everyone ok with posting their actions in advance every round from when I post the new round and then I'll resolve it based on initiative order? That way, we don't have to wait to post and battles can be resolved quicker? If somebody's action ends up being a bit messy because for example the target is no longer alive then I'll allow actions to be redone. I believe this is how it's generally done in PbPs. Again thoughts are appreciated.

Okay and now a quick update on where we're at...

I have had a very brief opportunity to glance through characters sheets at work. I'll get to finalising them by the weekend (Sunday is the likely date at this stage due to my hectic weekend of endless events). I'll also need a bit of time to write up the beginning of the story although I have already begun this to some extent. I should be able to complete it so we can start at the planned date.

We're just waiting on JZ's cleric to be posted as well.

Apart from that I believe we're ready. Now I'm going to head off to sleep and wake up later today to work my butt off on getting the story ready and being swept by the chaotice events that are coming this weekend. Night all :)

Dark Archive

Some dude
DM Ember wrote:
In terms of actually using these cards in game, what does everybody else think? I haven't tried it so I can't comment how well / doesn't well it works.

I'd rather not have to deal with critical fumbles, and I don't own the deck anyway.

If you, as DM, want to do something fun and descriptive with critical hits, I'm fine with that. If a player wants to do something non-mechanically-cool with a critical hit (or natural 1), that should be their prerogative, as well.

DM Ember wrote:
Kyras and Ankara - Just a question I thought I'd ask - Did the two of you want to start together at the beginning of the adventure path or remain separate? I don't mind catering for either possibility. It's just something I thought I'd put out as another option if you guys wanted to do that since the characters know each other.

I'll go with whatever is preferred by Kyras. Private intro stories / lead-ins are very cool, and I wouldn't want to rob him of that opportunity. On the other hand, if he doesn't care, our lead-ins can be folded together for DM convenience.

DM Ember wrote:
In terms of actions in combat, is everyone ok with posting their actions in advance every round from when I post the new round and then I'll resolve it based on initiative order? That way, we don't have to wait to post and battles can be resolved quicker? If somebody's action ends up being a bit messy because for example the target is no longer alive then I'll allow actions to be redone. I believe this is how it's generally done in PbPs. Again thoughts are appreciated.

This works for me. I've found that player hemmorhaging tends to happen during combats that last too long, and I'm fine with posting tentative actions a round or two in advance as well, particularly if I know that I'm going to be gone for the weekend or whatever.


I am almost finished with Malcom's character sheet. Just have a few things to buy and background and appearance to put together and then he will be completed. I should be able to get to that today.


Male Half-Elf Ftr 1
Patrum Blakkhamer wrote:
Character is posted. I haven't put in background or appearance, but will get that up today. Hope you don't mind Kyras, but I copied your format. It seemed a good way to organize.

Don't mind at all Patrum.

I do not mind posting actions before the round at all.

As for having mine and Ankara's intro together or seperate, I'm rather ambiguous.

Dark Archive

Set wrote:
DM Ember wrote:
In terms of actually using these cards in game, what does everybody else think? I haven't tried it so I can't comment how well / doesn't well it works.

I'd rather not have to deal with critical fumbles, and I don't own the deck anyway.

If you, as DM, want to do something fun and descriptive with critical hits, I'm fine with that. If a player wants to do something non-mechanically-cool with a critical hit (or natural 1), that should be their prerogative, as well.

True, it could end up taking a bit longer as well if we rolled criticals and fumbles which isn't what we want because it's already lengthy enough being a PbP.

So we'll scrap the idea of critical hits and fumble decks as it'll get a bit messy.

Kyras wrote:
As for having mine and Ankara's intro together or seperate, I'm rather ambiguous.

I'll keep them separate then as both of you have written lead-ins that I can use and we're a little uncertain as to what the two are up to in the morning.

I've had a look at the character sheets posted and made some comments for each of you to have a look at. If you could check up on those points and get back to me asap that will be great.

Marcellius
Your character sheet is fine, except you haven't chosen a free outfit. Other then that Marcellius should be good to go.

Kyras
I've calculated your remaining gold and got 4 gp, 5 sp and 5 cp, whereas you have 4 gp and 6cp. If you could check the calculation once more that'll be good. I've done this twice and I got the same result so I'm not sure. I just want to confirm whether you get the same result as I do or a different one. Other than that, everything else seems fine.

Patrum
Patrum, you can select one more language as your int. modifier is +3, so you have 5 languages total (Common, Dwarven, Taldane, Chelaxian and another).

Also, I've calculated gold to be 1 gp less than what you have (i.e. I got 5 gp instead of 6 gp). I've double-checked and got 5 each time. Can you double check whether it's 5 or 6 gp?

I recall you said that your wizard is wearing a masterwork amulet (arcane bond). If you could include that item in your equipment list that'll be good. I presume that you are remaining a conjurer, with forbidden schools being necromancy and illusionist?

Also, could you please list the spells in your spellbook and your currently prepared spells? Thanks.

Ankara
Ankara, I believe you're only starting with the one language (Common) due to int. modifier.

Also, you have an additional skill point that I don't believe you've spent yet. You've spent 4 from what I can see (Intimidate, Perecption, Survival and Swim), yet you have five (4 - 1 int mod. + 1 racial + 1 favoured).

And I believe you have 1 less GP than you should have because you spent it on the travellers outfit perhaps, which you start off with for free.

Malcom
Malcom, you have one more language that you can select as your int. modifier is +1.

You can also select a second trait from the traits PDF web enhancement on the Paizo website here. If you wish to select a second trait from another source let me know and I'll check it out and get back to you on it.

If possible can you keep a record of how much gold you have on your character sheet? I know you haven't spent much although it's easier for me if you had a gold amount that I could track.

You also have a free outfit that you haven't chosen yet on the equipment list.

I believe that is all there is to do for the character sheets. Once we've got the character sheets finalised and I've finished typing up certain parts of the story I'll be ready and we should be good to go.

Cheers

Dark Archive

Some dude
DM Ember wrote:

Ankara Ankara, I believe you're only starting with the one language (Common) due to int. modifier.

Also, you have an additional skill point that I don't believe you've spent yet. You've spent 4 from what I can see (Intimidate, Perecption, Survival and Swim), yet you have five (4 - 1 int mod. + 1 racial + 1 favoured).

And I believe you have 1 less GP than you should have because you spent it on the travellers outfit perhaps, which you start off with for free.

That one skill point that's missing is for the extra language. I was in 3.5 think and forgot that I would put the point in Linguistics to get the extra language, not just 'buy' the language with a skill point.

I also didn't realize that the outfit was free. Woot. One more gp to blow on soft ale and strong women! Or, the other way around, perhaps. :)

I'll fix those items.

I'm also farting around the concepts of a Cleric of Shelyn or Asmodeus, if our Cleric has gone awol.


Male Half-Elf Ftr 1
Set wrote:
DM Ember wrote:

Ankara Ankara, I believe you're only starting with the one language (Common) due to int. modifier.

Also, you have an additional skill point that I don't believe you've spent yet. You've spent 4 from what I can see (Intimidate, Perecption, Survival and Swim), yet you have five (4 - 1 int mod. + 1 racial + 1 favoured).

And I believe you have 1 less GP than you should have because you spent it on the travellers outfit perhaps, which you start off with for free.

That one skill point that's missing is for the extra language. I was in 3.5 think and forgot that I would put the point in Linguistics to get the extra language, not just 'buy' the language with a skill point.

I also didn't realize that the outfit was free. Woot. One more gp to blow on soft ale and strong women! Or, the other way around, perhaps. :)

I'll fix those items.

I'm also farting around the concepts of a Cleric of Shelyn or Asmodeus, if our Cleric has gone awol.

Our cleric posted in the Gamer Connection thread, but didn't post here, she's yet another Westcrown Firebrand. Seems we've got one rebellious party on our hands.

Anyway, as for the missing 5 sp, I figured that was what I paid for the pint of cheap gin that's in my flask.

I'll recalculate and see if I got that copper wrong though.

Dark Archive

Some dude
Kyras wrote:
Our cleric posted in the Gamer Connection thread, but didn't post here, she's yet another Westcrown Firebrand. Seems we've got one rebellious party on our hands.

Heh, I went ahead and wrote up the two Clerics. Their backstories took the most time, and I'm still not in love with them mechanically (the Cleric of Asmodeus had to be a negative energy channeler, and wow does that ability suck hard compared to positive energy channeling...).

I love making characters. :)


Male Half-Elf Ftr 1

So I double checked, and yeah, I got my copper wrong.

Liberty's Edge

JZ here. I missed the OOC link and have been posting in the Gamer's Connection thread. Sorry about that. Here's my character.

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Sevegny wrote:

JZ here. I missed the OOC link and have been posting in the Gamer's Connection thread. Sorry about that. Here's my character.

No problem JZ, good to see you.

I've had a look at your character sheet and noticed a couple of things. If you could look over them:

I believe your AC gets reduced from 17 to 16 because of encumberance - i.e. because you're carrying a heavy load your max dexterity bonus is +1 hence the reduction by 1.

You have one bonus spell slot that you haven't filled up yet due to your high wisdom. That is you get 2+1 at level 1 for level 1 spells.

You also have two additional skill points that you haven't spent yet (or one depending on your choice). One is from the favoured class bonus whilst the other is because you are a human.

Also, you've calculated your remaining gold to be 15.2 gp, although I've calculated it to be 29.95 so there's a bit of a difference. Not sure why though and I've double checked this. If you could just check it again to confirm that'll be good.

Last thing that I noticed, you don't have a holy symbol for your cleric, which might be useful especially if you want to channel energy :)

Ok I believe other than that all characters are fine. I am writing it up and it is taking longer than expected, although I should be able to make it by the start date. Meanwhile, I will attempt to keep in contact with everyone here, so if you have any questions feel free to contact me on this thread or by email.

Thanks all

Liberty's Edge

Thanks DM Ember. I'll fix up Sevegny right away.


Male Dwarf Wizard 1
DM Ember wrote:


Patrum
Patrum, you can select one more language as your int. modifier is +3, so you have 5 languages total (Common, Dwarven, Taldane, Chelaxian and another).

Also, I've calculated gold to be 1 gp less than what you have (i.e. I got 5 gp instead of 6 gp). I've double-checked and got 5 each...

Alright, I have included my spell list marking which spells are memorized, and updated my languages and gp. I'm not sure how, but I had put additional languages on my character sheet at home, but didn;t transfer the information. I added Draconic and Orc. (Taldane is common)

Also, in regard to how my character spends his mornings. He has spent the last couple of weeks wandering the city in the morning looking for his missing business associates. He can be found at various taverns and markets, but doesn't stay long at any of them.


Male Half-Elf Ftr 1

The prevailing rulers better watch out, we've got a party with 4 rebels. Only the monk and the paladin aren't looking to join the Firebrands.

(woot woot! I've always wanted to RP an anarchist in D&D!)


Male Human Monk 1

Character sheet is completed and ready to go. Please let me know if you find any errors.

Sovereign Court

Male Human Paladin 1

I am far too devoted to the Knighthood of the Phoenix, and to ending the reign of the House of Thrune in that devotion.

Dark Archive

Hi everyone, a quick update on where we're at...

I'm almost ready to start the PbP, so we should be able to start on time as planned! Look out for a post from me within the next day or so in this thread.

Thanks everyone

Dark Archive

Hi all,

The thread for the campaign is up now and can be found here. You can now begin posting.

In terms of OOC and IC discussion, try to keep OOC stuff in this thread. I currently intend to keep the posting rate at 2 - 3 times a week as originally mentioned, which I believe is a reasonable rate for all (including myself).

A quick question to everyone - when there is an absence in posting (i.e. someone has not posted for some time), how would you like to handle it? My suggestion is for someone else in the group to create a sub character that essentially posts for the player until the player is able to make a post again. Is this ok with everyone? If anyone else has another suggestion feel free to put it up.

Thank you everybody for waiting. Let's try to make this a great campaign :)

Cheers


Male Human Ftr 2/Rog 3
DM Ember wrote:
A quick question to everyone - when there is an absence in posting (i.e. someone has not posted for some time), how would you like to handle it? My suggestion is for someone else in the group to create a sub character that essentially posts for the player until the player is able to make a post again. Is this ok with everyone? If anyone else has another suggestion feel free to put it up.

I gotta say, I've never been comfortable with another player playing any of my characters. I usually flesh their personality out in my head extremely well, and whenever someone else takes over, they invariably do something that the character would not have done.

That being said, I don't really have a better solution.

Liberty's Edge

Its one of the reasons I ask my players to fill out a tactics section for their character, so if the DM needs to play the character for a while, he or she has some idea how to do so.

Liberty's Edge

Sorry for not posting yesterday. Was kind of busy.

Liberty's Edge

I would prefer it if the DM used my character as an NPC if I'm ever AWOL. I'm just more used to that alternative.


Male Half-Elf Ftr 1
stardust wrote:
Its one of the reasons I ask my players to fill out a tactics section for their character, so if the DM needs to play the character for a while, he or she has some idea how to do so.

Good idea, but at least for me, it's not just tactics, but other actions and what is said.

Maybe I'll just find a way to fill in his personality as best as I can, so if anyone has to post for me, they can have something other then just my previous actions to judge on.

Dark Archive

ChrisRevocateur wrote:


I gotta say, I've never been comfortable with another player playing any of my characters. I usually flesh their personality out in my head extremely well, and whenever someone else takes over, they invariably do something that the character would not have done.

That being said, I don't really have a better solution.

Very true, especially when you have dedicated a lot of time into creating the character. When it is tabletop D&D the problem doesn't normally arise because all the players are there together. Unfortunately to keep PbP games going without letting them go stale it is sometimes necessary to push a character forward when the player hasn't posted for some time. The other option is to replace the player although that shouldn't be done unless it is certain that the player is unable to continue posting to keep the game moving.

Stardust wrote:


Its one of the reasons I ask my players to fill out a tactics section for their character, so if the DM needs to play the character for a while, he or she has some idea how to do so.
Sevegny wrote:


I would prefer it if the DM used my character as an NPC if I'm ever AWOL. I'm just more used to that alternative.

A tactics section for fights is a good idea and it would definitely help with understanding what a character does in combat. I don't mind roleplaying the character during fights and out of fights although I would prefer it if another player could roleplay the character in question.

That being said though the game would definitely go a lot smoother if the DM takes over as the DM could advance the story whenever required with said character. We'll go with this path.

For now, if everyone (when they have the time) could list some sort of basic tactical information for their character so I can assist with taking the character over during combat that'll be excellent. Example: Character normally stays in the back, avoiding melee combat and using their crossbow to attack enemies from a distance. When the characters aren't in combat I'll leave the roleplaying out and have them just tag along without saying anything, unless it is absolutely necessary.

In terms of when I'll take control in combat, I believe that 3 days should be more than enough time to respond to a post. If the player cannot post by then I'll take temporary control of the character until they post again, whereby I'll relinquish control to the player.

Sevegny wrote:


Sorry for not posting yesterday. Was kind of busy.

That's ok. As I said we're trying to keep the posting rate to 2-3 posts a week at the moment so it is a somewhat slower pace relative to the other PbPs. That being said though I'm aiming to post in such a way that the story will continue advance forward a fair amount so that we don't get bogged down too long in conversations and spend a month or two without moving forward!


Male Half-Elf Ftr 1

Tactics posted in character.


M Human (Azlanti-blooded) Barbarian 2

Tactics also done in Ankara's profile.


Male Dwarf Wizard 1

Added tactics in profile.

Liberty's Edge

I'm having a great time. Thank you, DM Ember :)


Male Half-Elf Ftr 1
Sevegny wrote:
I'm having a great time. Thank you, DM Ember :)

Seconded.

Dark Archive

Some dude

In case it's not terribly obvious, I've got no intention of actually having Ankara kill another PC.

He's just in no hurry to hang, because a person who claims to *not* have been one of the invited treasonous rebel alliance walked in and heard us talking about stuff-that-could-get-us-all-hanged. :)


Male Half-Elf Ftr 1
Set wrote:

In case it's not terribly obvious, I've got no intention of actually having Ankara kill another PC.

He's just in no hurry to hang, because a person who claims to *not* have been one of the invited treasonous rebel alliance walked in and heard us talking about stuff-that-could-get-us-all-hanged. :)

It's alright. I'm sure Janiven will clear it up rather quickly.

Dark Archive

Set wrote:

In case it's not terribly obvious, I've got no intention of actually having Ankara kill another PC.

He's just in no hurry to hang, because a person who claims to *not* have been one of the invited treasonous rebel alliance walked in and heard us talking about stuff-that-could-get-us-all-hanged. :)

That's ok. Conflict at times can make for interesting situations although of course it's preferable if a fight didn't initiate between party members.

Thanks for the support everyone. I know I've been a bit spotty with posting at times and I apologise for that. We should be coming to a point in the story where some action occurs soon so the real fun will begin then.

Cheers

Dark Archive

Some dude
DM Ember wrote:
Thanks for the support everyone. I know I've been a bit spotty with posting at times and I apologise for that. We should be coming to a point in the story where some action occurs soon so the real fun will begin then.

I actually prefer that we've had some staggered introductions and time to get into character, before the rollercoaster gets moving.

I've been in a few PbPs where my character didn't even have time to introduce themself. I've had little speeches all written and everything! Silly action, getting in the way of my self-indulgent pontification!

Of course, I'm playing a surly barbarian from a village of inbred rejects from a dead culture that worships a dead god, with just a trace of the Innsmouth Look about him, so flowery speeches are right out. :)

Dark Archive

Some dude

Everytime I see Sevegny's name, my mind mistranslates it as Yevgany (a Russian name).

Dark Archive

Set wrote:
DM Ember wrote:
Thanks for the support everyone. I know I've been a bit spotty with posting at times and I apologise for that. We should be coming to a point in the story where some action occurs soon so the real fun will begin then.

I actually prefer that we've had some staggered introductions and time to get into character, before the rollercoaster gets moving.

I've been in a few PbPs where my character didn't even have time to introduce themself. I've had little speeches all written and everything! Silly action, getting in the way of my self-indulgent pontification!

Of course, I'm playing a surly barbarian from a village of inbred rejects from a dead culture that worships a dead god, with just a trace of the Innsmouth Look about him, so flowery speeches are right out. :)

One of the things I love about PbPs is that it allows for greater roleplaying, which is why I wanted a slightly longer introduction. As you mentioned Set it allows you to get into the character and develop some sort of personality, making it more interesting.

I must admit though Ankara's actions are going to give the party a big fright! Janiven will most certainly be upset at you attempting to burn the tavern down once she realises what you might be planning to do, although that will definitely delay the Hellknights :)

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