Consortium Agent

Malcom Lenthaven's page

16 posts. Alias of dathom.


Full Name

Malcom Lenthaven

Race

Human

Classes/Levels

Monk 1

Gender

Male

Size

5'11"

Age

23

Alignment

LN

Location

Westcrown

Languages

Common, Infernal, Halfling

Occupation

Noble

Strength 12
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 16
Charisma 11

About Malcom Lenthaven

Height: 5'10"
Weight: 180 lbs
Eyes: Brown
Hair: Black
Skin: light tan
XP: 0 of 1300

Durability:
Hit Points: 9
Initiative: +2
Armor Check Penalty: -0
Speed: 30 feet
Armor Class: 16 (10 + 3 Monk + 2 Dex +1 Dodge)
Touch: 16
Flat-footed: 13

Saves:
Fortitude: +3 (2 +1 Con)
Reflex: +4 (2 +2 Dex)
Will: +5 (2 +3 Wis)

Situational Bonuses:

Combat:
Base Attack Bonus: +0
Melee Attack Bonus: +1 (0 BAB+ 1 Str)
Range Attack Bonus: +2 (0 BAB+ 2 Dex)
Combat Maneuver Bonus: +1 (0 BAB+ 1 Str) CM DC: 16 (10+ 0 Base + 1 Str + 2 Dex + 3 Monk)
Un Armed: +2 Melee (1D6+1; 20/X2; B)
Flurry: +1/+1 Melee (1d6+1; 20/x2; B)
Dagger: +2 Melee/ Ranged (1d4+1; 19-20/x2; P; 10 ft)
Cane: +1 Melee (1D6+1; 20/X2; B)

Feats:

Spoiler:
Weapon finesse Apply Dex instead of Strength to attack rolls with light weapons and certain one handed ones.
Alertness: +2 to Perception and Sense Motive checks
Dodge: +1 Dodge Bonus to AC
xxx:

Traits:

Spoiler:
Diabolist Raised: +1 to Bluff, Diplomacy, Intimidate and Sense Motive versus Westcrown nobility and +1 versus mind affecting abilities of devils.
Ease of Faith:+1 to diplomacy and Diplomacy is considered a class skill

Other Special Abilities and Special Qualities:
Spoiler:

(Human) Favored Class (Monk)
Flurry of Blows:A monk may make a flurry of blows with special monk weapons and unarmed strikes interchangably.
AC Bonus: When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
Stunning Fist (Ex)Fort DC 14: At 1st level, the monk gains Stunning Fist as a bonus feat. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. At 4th level, he can choose to make the target fatigued. At 8th level, he can make the target sickened for 1 minute. At 12th level, he can make the target staggered for 1d6+1 rounds. At 16th level, he can permanently blind or deafen the target. At 20th level, he can paralyze the target for 1d6+1 rounds. The monk must choose which condition will apply before the attack roll is made. These effects do not stack with themselves (a creature sickened by Stunning Fist cannot become nauseated if hit by Stunning Fist again), but additional hits do increase the duration.
Monk Bonus Feats Dodge
Monk Proficiencies - Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling.
Unarmed Strike A monk gains Improved Unarmed Strike at 1st level as a bonus feat. The Monk can attack with any appendage, so no negatives for offhand attacking.

Skills: Skillpoints gained/level (7) 4+2(int)+1(human)

Spoiler:
*Acrobatics: +6 (1 ranks; +3 trained; +2 Dex; -0 armor)
Appraise: +1 (0 ranks; +0 trained; +2 Int)
Bluff: +1 (1 ranks; +0 trained; +0 Cha)
*Climb: +1 (0 ranks; +0 trained; +1 Str; -0 armor)
*Craft (any): +1 (0 ranks; +0 trained; +2 Int)
*Diplomacy: +5 (1 ranks; +3 trained; +0 Cha; +1 Trait)
Disguise: +0 (0 ranks; +0 trained; +0 Cha)
*Escape Artist: +6 (1 ranks; +3 trained; +2 Dex; -0 armor)
Fly: N/A (0 ranks; +0 trained; +2 Dex; -0 armor)
Heal: +3 (0 ranks; +0 trained; +3 Wis)
*Intimidate: +0 (0 ranks; +0 trained; +0 Cha)
*Know (history): +6 (1 ranks; +3 trained; +2 Int)
*Know (religion): +6 (1 ranks; +3 trained; +2 Int)
*Perform (): +0 (0 ranks; +0 trained; +0 Cha)
*Perception: +9 (1 ranks; +3 trained; +3 Wis; +2 Feat)
*Profession (): +3 (0 ranks; +0 trained; +3 Wis)
*Ride: +2 (0 ranks; +0 trained; +2 Dex; -0 armor)
*Sense Motive: +9 (1 ranks; +3 trained; +3 Wis; +2 feat)
*Stealth: +2 (0 ranks; +0 trained; +2 Dex; -0 armor)
Survival: +3 (0 ranks; +0 trained; +3 Wis)
*Swim: +1 (0 ranks; +0 trained; +1 Str; -0 armor)

Carrying Capacity:
Light Load: 0 lbs - 43 lbs
Medium Load: 44 lbs - 86 lbs
Heavy Load: 87 lbs - 130 lbs
Lift Over Head: 130 lbs
Lift Off Ground: 260 lbs
Push or Drag: 650 lbs

Possessions (18.5 lbs):

Spoiler:

Backpack 2 lbs 2 gp(11 lbs):
Trail Rations(4): 4 lbs; 2 gp
Silk Rope: 5 lbs; 10 gp

Sheathed or Worn (7.5 lbs):
Traveler's Outfit: 5 lbs
Cane: 1 lb
Dagger: 1 lbs; 2 gp
Belt pouch: .5 lbs; 1 gp

Pouch with Coins (1 lbs):
CP:
SP:
GP: 20
PP:

Character Description

Spoiler:

Appearance: Dressed in well cared for clothing and polished boots, any can see that Malcom is a man of noble bearings. However, his light footed and graceful stride hints at skills that not many nobles possess. His dark hair is pulled back in a tail meant to keep hair out of his eyes and his fair skin just adds to the regal bearing that this native Westcrowni possesses. In his right hand is a cane which looks to be there more for show than as any sort of walking aid.
Story/Background: Born to a noble merchant family, Malcom was given to the care of a wise travelling monk who taught the lad to defend himself. As the years past under the tutelage of the wise monk, Malcom realized how decadent and corrupt Westcrown was and though he has not yet done anything to combat it, he now realizes that a society that invests so much into the dubious dealings with devil’s doesn’t realize how dangerous of a world they are creating. With no support though, Malcom lives his life as a proper noble should though he himself does not personally acknowledge the devil worship that his brethren seem to so dearly follow.
Personality: Though he is wise beyond his years, it is difficult to forget the ways of a previous life. As such, he can at times be overly critical of others and balances his wisdom with an at times, overly judgmental and high class way of thinking.

Hit Points Summary and Favored Class Bonus:

Spoiler:

Character Level 1: 1d8+Con, 8+1 = 9, 9 HP total +1 Skill point
Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total
Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total
Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total
Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total
Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total
Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total
Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total
Character Level xxx: 1dxxx+xxx, xxx+xxx = xxx, xxx HP total