Ruan Mirukova

Kyras's page

67 posts. Alias of ChrisRevocateur.


Full Name

Kyras Maharis

Race

Half-Elf

Classes/Levels

Ftr 1

Gender

Male

Size

Medium; 5'6", 130 lbs.

Age

27

Special Abilities

Low-Light Vision, Elf Immunities, Elf Blood, Adaptability, Multitalented, Bonus Feat, Bully, Westcrown Firebrand

Alignment

Chaotic Good

Deity

Cayden Cailean

Location

Westcrown, Cheliax

Languages

Elven, Gnoll, Infernal, Taldane

Occupation

Formerly muscle for hire, currently "unemployed"

Strength 16
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 10
Charisma 12

About Kyras

Combat Stats:

HP: 7/11

Speed: 30 ft.

Init: +3; +2 Dex, +1 Trait

AC: 15; +3 Armor, +2 Dex (Touch 12, Flat-Footed 13)
(Studded Leather; +3 Armor, +5 Max Dex, -1 Check Penalty, 20 lbs.)

Fort +3; +2 Base, +1 Con
Ref +2; +0 Base, +2 Dex
Will +0; +0 Base, +0 Wis
Modifiers: +2 Racial vs. Enchantment

BAB +1

CMB +4; +1 BAB, +3 Str
CMD: 16; +1 BAB, +3 Str, +2 Dex

Falchion; +4 (+1 BAB, +3 Str), 2d4+4 slashing, 18-20/x2 (two-handed, 8 lbs.)

Light Crossbow; +3 (+1 BAB, +2 Dex), 80 ft/x10, 1d8 piercing, 19-20/x2 (ranged, 4 lbs.)

Kukri; +4 (+1 BAB, +3 Str), 1d4+3 slashing, 18-20/x2 (light, 2 lbs.)

Skills and Feats:

Acrobatics +2; +2 Dex, +1 Rank, -1 Armor Check Penalty
Bluff +5; +1 Cha, +1 Rank, +3 Skill Focus
Intimidate +6; +1 Cha, +1 Rank, +3 Class Skill, +1 Trait
Perception +3; +0 Wis, +1 Rank, +2 Racial
Stealth +2; +2 Dex, +1 Rank, -1 Armor Check Penalty

Skill Focus (Bluff)**
Quick Draw
Combat Expertise*

*Fighter Bonus Feat
** Racial Bonus Feat

Racial Abilities:

+2 Str
Low-Light Vision
Adaptability (Bluff)
Elf Blood
Elven Immunities: Immune to magic sleep, +2 racial against enchantment
Keen Senses: +2 racial on Perception
Multitalented (Fighter and Rogue)

Class Abilities:

1 Bonus Combat Feat

Traits:

Bully: +1 trait on Intimidate
Westcrown Firebrand: +1 trait to Init, +1 Att during surprise rounds

Favored Classes and Favored Class Bonuses:

Favored Classes: Fighter and Rogue

Level 1 (Ftr): +1 Skill Point

XP: 400
Next Level:-

Equipment and Money:

Falchion (8 lbs.)
Light Crossbow (4 lbs.)
10 Bolts (1 lb.)
Kukri (2 lbs.)
Studded Leather Armor (20 lbs.)
Traveler's Outfit (5 lbs.)
Backpack (2 lbs.)
Belt Pouch (1/2 lb.)
Sack (1/2 lb.)
Waterskin (4 lbs.)
Flask w/ gin (2 lbs.)
Bedroll (5 lbs.)
Crowbar (5 lbs.)
Flint & Steel (-)
Grappling Hook (4 lbs.)
50' Silk Rope (5 lbs.)
Hooded Lantern (2 lbs.)
2 pints of oil (2 lbs.)
2 day trail rations (2 lbs.)
Whetstone (1 lb.)

Total Weight Carried: 76 lbs.
Character+Equip: 206 lbs.

CP: 5
GP: 4

Light Load: 76 lbs.
Medium Load: 153 lbs.
Heavy Load: 230 lbs.

Lift Over Head: 230 lbs.
Lift Off Ground: 460 lbs.
Drag or Push: 1,150 lbs.

Appearance:

At 5'6", this scrawny looking half-elf is short. Constantly disheveled and tired looking, you think you smell gin on his breath. His dark brown hair is constantly a mess. His voice, though not deep, is still rather gruff for a man his age and size. His intense violet eyes keep constantly aware of their surroundings, while his body tends to remain dead still.

History:

Kyras was born in Westcrown, Cheliax to Jasmine Maharis, an adulterer that had fled her homeland when she had become pregnant from an illicit affair with an elf. His mother would not tell him where she came from, and had made his uncle Colin, the only member of her family that came with her, promise not to tell him either, because she wanted to hide from the shame, and hide Kyras from those that would despise him for his bastard heritage. For the same reason, she never revealed the name of his elven father either.

Jasmine was a deeply depressed woman, regretting her decision to sleep with an elf, lovesick for the husband that would never have her again, and homesick for the land she fled. She loved Kyras, and tried to do her best for him, but her depression reflected in her childrearing, and Kyras never got close to his mother. But his uncle, Kyras' fondest memories were with his uncle Colin, who had been a member of the town guard back in his homeland. His uncle taught him how to fight when one of the neighborhood bullies had beat him up, and was always there to help Kyras in other ways. Kyras continued to learn the art of fighting from his uncle while learning another art on the streets.

The art of social power. The children of Westcrown reflect their environment remarkably well, and Kyras learned how to threaten, bluff, lie, and talk with the best of them, learning how to talk both deceitfully and straight, as well as apply the occassional amount of physical force to get what he wanted, freedom. See, Kyras never sought power for power's sake, Kyras wanted freedom. He was a refugee, he was a bastard, and he lived in the poorest section of Westcrown, and he chaffed under the oppression heaped on people of his station. Kyras saw power as a means to an end, and never really liked the things he had to do to get it here in this devilish city. But he saw no other way, and learned to play the game.

As the years went by Kyras became more and more embittered with the state of his life, despising the despicable things he did and said in the name of being able to enjoy some semblance of liberty. He started to drink at an early age so that he no longer had to think about the horrible things he felt he had to do. His drinking habit got worse and worse, until about two years ago, when it finally became a nearly daily habit.

Two months ago Kyras' uncle Colin had finally decided to step in and ask Kyras what was wrong, why was he going down this path? Kyras confided in his uncle, telling him how he hated the fact that he had to fight against everyone else for the ability to be free in any capacity, how he hated that he had to use people and walk on them, lie to them, threaten them, just to get what he wanted. He told his uncle he wanted to be free, and he wanted everyone to be free, that this whole situation, everything that Cheliax is, is WRONG, that people shouldn't live like this. But what could he do, he was just one little half-elf, one measly, ineffectual being in a sea of thousands that would eat him up in a second if he dared to trust them.

Colin beamed at him, confusing Kyras at first as he spoke so fast that Kyras could barely understand. There were other people like him, people that believed in freedom, and fought for it. He told Kyras not to lose hope. He left, telling Kyras he would be back later that day to introduce Kyras to some people he probably wanted to meet, he called them "Freedom Fighters."

Kyras' uncle Colin never came back that day, never came back at all. Kyras tried to talk to his mother about his uncle's dissappearance, but she just shushed him and said never to speak aloud of such things. But Kyras can't stop thinking about it. There are freedom fighters here in Cheliax? here in Westcrown?! He had to find them, and join them, he couldn't sit back and let things stay this way any more, and besides, they might know what happened to his uncle. Now if only he could kick this drinking habit......

A few weeks after his uncle Colin disappeared, a woman named Janiven knocked on his family's door, telling Kyras that his uncle had been working with her and her people as the "Freedom Fighters" that Colin had told him about. She said she Colin had been undercover, and suddenly disappeared just a few days ago. She invited him to attend a meeting, which he gladly accepted, both to join in with these freedom fighters, and to hopefully find out what happened to his uncle. Colin had told her that in the event of his disappearance or death, she was to try to bring Kyras into the fold (Kyras doesn't know this last sentence).

Tactics:

In combat Kyras is cruel. He likes to gang up with another melee character to flank opponents, and due to them knowing each other, right now he favors ganging up with Ankara.

Unless he's already in a flanking position, Kyras likes to move around his enemy, and draw them back, trying to get them either into a flanking position, or into a situation where if they were to come after him, they would be opening themselves up for an attack of opportunity from one or more of his allies, taunting them to come after him (which means even if they don't go after him, he'd be able to move into a flanking position next round anyway).

If Kyras is confident that he is capable of taking the big man in a combat encounter, then he attempts to do so, and once he defeats him, uses that to try and demoralize the rest of his opponents. If he's not confident that he would be able to take the opponent himself, he tries to get one of his allies (again, at this time, he would prefer Ankara) to attack the biggest combatant with him.

Kyras is constantly trying to gain an advantage in melee by either Intimidating or Feinting his opponents (Feint will be more common once he gets the Improved Feint feat). Kyras usually tries to intimidate not with sharp wit or threats, but by undermining his opponents confidence in his ability to win, either with facts of numbers ("We've already downed half your force, you don't stand a chance!") or by pointing out their flaws and his strengths ("You really think you can hit me?" after they've missed twice in a row or "You're bleeding f*cker, go home before you die instead!")

Outside of combat, Kyras tends to stand back and let others do the talking, but once he sees an interaction start to go sour, he steps up, trying to get as close as he can to the person being interacted with, and tries to talk his way out of the situation either with Intimidation or Bluff, whichever seems to fit the situation better, and on a rare occassion, Diplomacy. He gets so close because the moment he *feels* that violence is gonna be unavoidable, he will Quick Draw his Falchion and try to sneak attack the biggest opponent, using the situation for a perfect Intimidate action.