Do you need help with character builds ?


Pathfinder First Edition General Discussion


I would like to offer my humble ability to help people better design there characters. Or if they have a general question around a build i would love to give mine and i dare say others will cheap in there view points.

All questions welcome.


Boggle wrote:

I would like to offer my humble ability to help people better design there characters. Or if they have a general question around a build i would love to give mine and i dare say others will cheap in there view points.

All questions welcome.

Hello Boggle, I am new to the Pathfinder rules, my group is switching from 3.5. We are 9th level. We are keeping the same setting of Forgotten Realms.

We can either continue on with our current class, mine being an Elven Cleric of Corellon Larethian.

I am also intested in perhaps a sorcerer. I've wondered if a multi-classed Clr/Sor would look like or even work.

Your advice would be welcome.

Thank-you, Javari


Javari wrote:
Boggle wrote:

I would like to offer my humble ability to help people better design there characters. Or if they have a general question around a build i would love to give mine and i dare say others will cheap in there view points.

All questions welcome.

Hello Boggle, I am new to the Pathfinder rules, my group is switching from 3.5. We are 9th level. We are keeping the same setting of Forgotten Realms.

We can either continue on with our current class, mine being an Elven Cleric of Corellon Larethian.

I am also intested in perhaps a sorcerer. I've wondered if a multi-classed Clr/Sor would look like or even work.

Your advice would be welcome.

Thank-you, Javari

Multi-classed clr/sor will work. There's even a prestige class mystic theurge that will progress both your cleric and sorcerer magic. One thing you have to understand if you're going this route is your class features for cleric and sorcerer will be lower as well as your caster levels and level of spells you can cast. That being said if you focus on spells that buff allies, don't have saves, and aren't dependent on caster level you can have a pretty fun character. Your channel energy is going to be weak, but it's better than not having channel energy.

If you want a theurge at level 9 it'll look like this
3 cleric/4 sorcerer/2 mystic theurge
You'll cast like a level 5 cleric and a level 6 sorcerer
If you want to fireball stuff please do not go this route. You will be 3 levels behind a straight sorcerer minimum. However, your haste/bull strength/etc do just as much as a level 9 sorcerer's at level 6, they just don't last as long. If you don't mind being a support character you can fill a lot of roles being a arcane/divine theurge character.


Multi-classed clr/sor will work. There's even a prestige class mystic theurge that will progress both your cleric and sorcerer magic. One thing you have to understand if you're going this route is your class features for cleric and sorcerer will be lower as well as your caster levels and level of spells you can cast. That being said if you focus on spells that buff allies, don't have saves, and aren't dependent on caster level you can have a pretty fun character. Your channel energy is going to be weak, but it's better than not having channel energy.

If you want a theurge at level 9 it'll look like this
3 cleric/4 sorcerer/2 mystic theurge
You'll cast like a level 5 cleric and a level 6 sorcerer
If you want to fireball stuff please do not go this route. You will be 3 levels behind a straight sorcerer minimum. However, your haste/bull strength/etc do just as much as a level 9 sorcerer's at level 6, they just don't last as long. If you don't mind being a support character you can fill a lot of roles being a arcane/divine theurge character.

___

There is also a question of what feats are allowed. If books from previous incrnations (such as complete divine) are allowed; then the feats precticed spellcaster can be applied to either or both class to bring the caster level up to snuff. If the low level of the channel is a problem; you can take meta magic feats. the feat divine matamagic will let you use a channel inplace of a higher spell slot. Youl have plenty of channels (since charisma decides your sorceror spells and your channels).

The book of exalteds; the book of vile darkness; players guide to fauren and faerun's champions of valo and champion's of ruin have exalted and vile spells which cerics can spontaniously cast just like cure and inflict; allowing both of your base classes to be spontaniou scasters if you wish.


One of the things that you need to get clarified is the following.

Which sorcerer spells or features are youy looking for?

Remeber that there are some cleric domains that offer arcane spells.

its all about figuring out what you need specificaly from that class.

Figure what spells/features you are looking for and we can help you build something

Mario Rocket
My life as a lion.


Absent wrote:

Multi-classed clr/sor will work. There's even a prestige class mystic theurge that will progress both your cleric and sorcerer magic. One thing you have to understand if you're going this route is your class features for cleric and sorcerer will be lower as well as your caster levels and level of spells you can cast. That being said if you focus on spells that buff allies, don't have saves, and aren't dependent on caster level you can have a pretty fun character. Your channel energy is going to be weak, but it's better than not having channel energy.

If you want a theurge at level 9 it'll look like this
3 cleric/4 sorcerer/2 mystic theurge
You'll cast like a level 5 cleric and a level 6 sorcerer
If you want to fireball stuff please do not go this route. You will be 3 levels behind a straight sorcerer minimum. However, your haste/bull strength/etc do just as much as a level 9 sorcerer's at level 6, they just don't last as long. If you don't mind being a support character you can fill a lot of roles being a arcane/divine theurge character.

Thank-you Absent, this gives me some direction. More often I find myself in the thick of combat, we have only 2 fighters, a rogue, a mage, a druid and my cleric. So I usually summon creatures to aid us, then move in with my long sword. Or I move from ally to ally being combat medic. I was thinking of the multi-class to help out with the arcane side of casting.

___

There is also a question of what feats are allowed. If books from previous incrnations (such as complete divine) are allowed; then the feats precticed spellcaster can be applied to either or both class to bring the caster level up to snuff. If the low level of the channel is a problem; you can take meta magic feats. the feat divine matamagic will let you use a channel inplace of a higher spell slot. Youl have plenty of channels (since charisma decides your sorceror spells and your channels).

The book of exalteds; the book of vile darkness; players guide to fauren and faerun's champions of valo and champion's of ruin have exalted and vile spells which cerics can spontaniously cast just like cure and inflict; allowing both of your base classes to be spontaniou scasters if you wish.

Hello and thank-you for your in-put. Our DM is quite flexable, he said that when we convert over to Pathfinder, to use every resouce we can find in either books or here on the web. As long as I can show where I got any feat, he'd allow it.


I just wanted to thank Grasshopper, Absent and Mario Rocket for thier help. I was trying to thank each person, but it seems I keep adding what has already been typed. I am new to this type of forum. I'm an old stlye pen & paper type of guy.

Cheer's, Javari


Mario_Rocket wrote:


One of the things that you need to get clarified is the following.

Which sorcerer spells or features are youy looking for?

Remeber that there are some cleric domains that offer arcane spells.

its all about figuring out what you need specificaly from that class.

Figure what spells/features you are looking for and we can help you build something

Mario Rocket
My life as a lion.

Which domains offer arcane spells?

I am not really sure about which spells or features, I just liked the idea of instant casting that the Sorcerer does. The mage, in my opinion is tied down by study/rest. Must have 8hrs uninterupted rest/study time. (Try doing that in the Underdark, We do use rope trick, but it does have it's limits.) The sorcerer has spells, some are weaker than a mage yes, but the trade off seems worth while.

Our games master doesn't really limit me. I try to stay within the domains of my God, Corellon Larethain. They are Chaos, Good, Protection, and War. As a Holy Warrior, my character does not create undead, I will raise dead, and even speak with dead, and of course turn them. I always give last rites to the fallen, even the enemy. It's a charater trait, a 'copeing mechanism', it helps my character carry on by bring closure.


Javari wrote:


Which domains offer arcane spells?

I am not really sure about which spells or features, I just liked the idea of instant casting that the Sorcerer does. The mage, in my opinion is tied down by study/rest. Must have 8hrs uninterupted rest/study time. (Try doing that in the Underdark, We do use rope trick, but it does have it's limits.) The sorcerer has spells, some are weaker than a mage yes, but the trade off seems worth while.

Our games master doesn't really limit me. I try to stay within the domains of my God, Corellon Larethain. They are Chaos, Good, Protection, and War. As a Holy Warrior, my character does not create undead, I will raise dead, and even speak with dead, and of course turn them. I always give last rites to the fallen, even the enemy. It's a charater trait, a 'copeing mechanism', it helps my character carry on by bring closure.

Actually if you multiclass wizard you get faster spell advancement, HUGE for a theurge who is already minimum 3 levels behind a straight caster. If you don't like having all your spell slots tied down, prep a few spells and leave empty slots open. Wizards can take 15 minutes to prep spells later in the day. If you have 4 level 2 slots you can do for instance, one web, one glitterdust, one see invisability and leave that lost slot open. This is really useful for spells like knock that you only cast once in a while, but you don't want to have to wait 8 hours to open a door. 15 minutes of study and boom you have a knock spell.

Your big benefit with a sorcerer theurge is that your charisma helps your arcane and your channel energy. If channel energy isn't that big a deal to you you may want to consider wiz/cleric.

You mentioned you move around the battlefield a lot. Expeditious retreat may be right up your alley until you get haste.


Javari wrote:


Thank-you Absent, this gives me some direction. More often I find myself in the thick of combat, we have only 2 fighters, a rogue, a mage, a druid and my cleric. So I usually summon creatures to aid us, then move in with my long sword. Or I move from ally to ally being combat medic. I was thinking of the multi-class to help out with the arcane side of casting.

It seems you have more then enough front liners in your party. With 2 primary (in the form of 2 fighters) and a rogue for backup, and likely the druid will provide a pair of secondary combatants with wild shape and an animal companion, I find it hard to believe you need more front line support. Now if your prefered style is a combat oriented cleric, that is different, but none the less, multiclassing casters is almost always a poor desicion.

Even when allowing every option in existance you are still stuck with spells 2 levels lower then the mage(is this a wizards? sorceror?) and the druid. The higher level spells make a huge difference. I have seen it tried many times, it looks so inviting, but the player always feels overshadowed by full casters. It hurts even more in Pathfinder then it did in 3.5 because of the caster level hit (things like remove disease and remove curse require a caster level check) meaning you will have more trouble filling the divine caster needs of the party.


Kolokotroni wrote:
Javari wrote:


Thank-you Absent, this gives me some direction. More often I find myself in the thick of combat, we have only 2 fighters, a rogue, a mage, a druid and my cleric. So I usually summon creatures to aid us, then move in with my long sword. Or I move from ally to ally being combat medic. I was thinking of the multi-class to help out with the arcane side of casting.

It seems you have more then enough front liners in your party. With 2 primary (in the form of 2 fighters) and a rogue for backup, and likely the druid will provide a pair of secondary combatants with wild shape and an animal companion, I find it hard to believe you need more front line support. Now if your prefered style is a combat oriented cleric, that is different, but none the less, multiclassing casters is almost always a poor desicion.

Even when allowing every option in existance you are still stuck with spells 2 levels lower then the mage(is this a wizards? sorceror?) and the druid. The higher level spells make a huge difference. I have seen it tried many times, it looks so inviting, but the player always feels overshadowed by full casters. It hurts even more in Pathfinder then it did in 3.5 because of the caster level hit (things like remove disease and remove curse require a caster level check) meaning you will have more trouble filling the divine caster needs of the party.

Caster level can get bumped up to full with feats/traits. It's the losing out on higher level spells that hurts I think. You're casting haste when other wizards are getting cloudkill. You're casting magic vestments when other clerics get righteous might.

Sovereign Court

I've got a character going sorcerer/favored soul, when the playtest for the APG comes out all favored soul levels will be switched with Oracle levels. It's nice because he's still a single class caster and has full versatility with no memorization, then when he theurges (and he won't feel behind at all because he's the only caster.


Grasshopper, if I am going to be a multi-class Clr-Sor. Which Feats/Traits do you speak of? Where can I find them?

I do want to thank every-on for thier opinions, options and help.

Javari


lastknightleft wrote:
I've got a character going sorcerer/favored soul, when the playtest for the APG comes out all favored soul levels will be switched with Oracle levels. It's nice because he's still a single class caster and has full versatility with no memorization, then when he theurges (and he won't feel behind at all because he's the only caster.

I am guessing that Favoured Soul is a cleric type class or path? Which book can I find Favoured Soul in?

Thanks Javari.


Javari wrote:
If I am going to be a multi-class Clr-Sor. Which Feats/Traits do you speak of? Where can I find them?

Feat: Practiced Spellcaster(ing?) mentioned previously by Absent, can be found in either the 'Complete Divine' or the 'Complete Arcane' book. It will compensate for 3 levels of multiclassing and can be taken once for each of your classes. (Ex: Sorcerer 3/Cleric 3... Practiced Spellcaster x2 makes your spells cast as though they were Sorcerer 6/Cleric 6.) I think the Mystic Theurge Prestige Class (PF CORE) does this automatically.

Javari wrote:


I am guessing that Favoured Soul is a cleric type class or path? Which book can I find Favoured Soul in?

Favored Soul casts his spells spontaeneously like a Sorcerer, but casts from the Divine/Cleric spell list. The class is found in the 'Complete Divine' book. Currently they do not have channel energy or bloodlines(like a sorcerer), something you might want to talk to your DM about to Pathfinderize it.

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