Mages disjuction wow


Pathfinder First Edition General Discussion


At last this spell has been reworded because before it was pure ridiculous.

Now its been tempered in a positive way that makes sense.

I like this for many reasons what are your thoughts?

Silver Crusade

Pathfinder Adventure Path Subscriber

All I can say is that I will always fondly remember the disjunction trap in Sins of the Saviors ... :)


Good job now the party spellcaster can target a powerful enemy and strip him of his buffs and magical equipment without destroying the magical items.


Frostflame wrote:
Good job now the party spellcaster can target a powerful enemy and strip him of his buffs and magical equipment without destroying the magical items.

To be honest if the dm used it the damage to a high level party in equipment alone made the spell as it was previously written broken.


Boggle wrote:
To be honest if the dm used it the damage to a high level party in equipment alone made the spell as it was previously written broken.

Which is why such a spell was always feared. It was the rust monster of the magical kingdom.

In a way, I kind of miss the old version.

Perhaps, if the new version could be used to destroy a single item targeted.


Pathos wrote:
Boggle wrote:
To be honest if the dm used it the damage to a high level party in equipment alone made the spell as it was previously written broken.

Which is why such a spell was always feared. It was the rust monster of the magical kingdom.

In a way, I kind of miss the old version.

Perhaps, if the new version could be used to destroy a single item targeted.

You can target a single item

under the new spell if you target a single item the save is will -5

It is much fairer now however of coarse as a dm you could use which ever version you prefer.


One question though with the new disjunction...

Is a dispel check made for each magical effect?
Or, are the all dispelled automatically?


Pathos wrote:

One question though with the new disjunction...

Is a dispel check made for each magical effect?
Or, are the all dispelled automatically?

hi thanks for question

you get a check for each so its still has many uses as a spell and a character may not instantly know what has been knocked out of action.

You see they are unable to function for several minuets now.

Hope that helps


I think...

What I'm refering to is not the items themselves, as the spell description states they each get saves.

I'm talking about ongoing spell effects (i.e. buffs etc).


Pathos wrote:

I think...

What I'm refering to is not the items themselves, as the spell description states they each get saves.

I'm talking about ongoing spell effects (i.e. buffs etc).

It effects those as well

i guess for a high level group thats a lot of rolls that might be a big issue thinking about it

however it should be a powerful spell and i like the randomness now


After our 3.5 19th level party busted into the BBEG's lair, the first thing he did was blast away all my sorcerer's buffs and about 2/3 of his items.

OWWWW!

He lost his fly spell and went splat, and was pretty useless after that. What sucked later was the DM's struggle (and my own) to get him re-equipped to a level-appropriate threat. It was a huge nerf!

After I got wasted like that, I wanted revenge. I wanted to take the spell to kill the next BBEG, but the other players said "No! We'll destroy valuable loot!"

The new spell has the desired effects, and it's something a player could take without worrying too much about ruining some really nice rewards. Me likee.


Well. The old version was pure murder. Sure, it was okay for a 9th level spell to do what it did, but the revision it underwent was obviously due to the potential for anger it caused. After all it only took one trap or one single-appearance NPC with a scroll to destroy everything the PCs had worked for. And PCs usually would not use the spell because it would destroy their treasure.


Estrosiath wrote:
Well. The old version was pure murder. Sure, it was okay for a 9th level spell to do what it did, but the revision it underwent was obviously due to the potential for anger it caused. After all it only took one trap or one single-appearance NPC with a scroll to destroy everything the PCs had worked for. And PCs usually would not use the spell because it would destroy their treasure.

you are completely correct we had a gentleman's agreement in our group that nobody would use it exactly for the reasons you mention.

Also a spell like this is more damaging to the players than the npcs so it only left one choice for us.

So as you can tell love the rewording of this now.

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