Rapid shot and manyshot


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Silver Crusade

Another thing to watch out for: they made Rapid Shot worse.

In 3.5 Rapid Shot allowed you to take an extra attack, so long as:-

* you were taking the full attack action

* the extra attack granted by the feat was a ranged attack

If both were true, you could take the extra (ranged) attack but all your attacks were at -2.

The big difference in PF is that all your attacks have to be ranged attacks. In 3.5 I could get my full melee attack, then 5-foot step away and Quick Draw a thrown weapon and take my extra attack with that. Not in PF. : (


Malachi Silverclaw wrote:

Another thing to watch out for: they made Rapid Shot worse.

In 3.5 Rapid Shot allowed you to take an extra attack, so long as:-

* you were taking the full attack action

* the extra attack granted by the feat was a ranged attack

If both were true, you could take the extra (ranged) attack but all your attacks were at -2.

The big difference in PF is that all your attacks have to be ranged attacks. In 3.5 I could get my full melee attack, then 5-foot step away and Quick Draw a thrown weapon and take my extra attack with that. Not in PF. : (

Actually, you can do that maneuver in PF: you just use Two-Weapon Fighting instead of Rapid Shot. The penalty is exactly the same, too.


Kalador101 wrote:

Hello Gauss,

I think you are misunderstanding.

No, I don't think I am misunderstanding. Your premise was that Rapid Shot and Manyshot cannot be combined. Whether that premise only applies to yourself as a player or how you would choose to rule as a GM is not relevant to the discussion. In any case, you asked if it was cheating to combine them and I provided the answer to that question.

The rules allow Rapid Shot and Manyshot to be combined because they are both part of a Full-Attack action but are not a specific action themselves. If they were a specific action then they could not be combined.

This is a basic premise for many elements of the game. For example, if you want you can substitute a trip attack in place of a regular attack while performing a Full-attack action.
However, you cannot substitute a Grapple in place of an attack because Grappling requires a standard action.

You mentioned you were playing 3.5 before, that may be why this is tripping you up. In 3.5 Manyshot was it's own action (standard) and not part of a full-attack action. It could not be combined with Rapid Shot (which was a Full-attack action).

Finally, they changed the wording between the 3.5 version of Rapid Shot and the PF version of Rapid Shot. The 3.5 version said that you must use a full attack action to use the feat. That might lead one to believe it is it's own full attack action option rather than part of a full attack.

The Pathfinder version states you get an extra attack when making a full attack. The emphasis has changed to you are making a full attack and the feat provides an extra benefit when you do so.

Silver Crusade

Gwen Smith wrote:
Malachi Silverclaw wrote:

Another thing to watch out for: they made Rapid Shot worse.

In 3.5 Rapid Shot allowed you to take an extra attack, so long as:-

* you were taking the full attack action

* the extra attack granted by the feat was a ranged attack

If both were true, you could take the extra (ranged) attack but all your attacks were at -2.

The big difference in PF is that all your attacks have to be ranged attacks. In 3.5 I could get my full melee attack, then 5-foot step away and Quick Draw a thrown weapon and take my extra attack with that. Not in PF. : (

Actually, you can do that maneuver in PF: you just use Two-Weapon Fighting instead of Rapid Shot. The penalty is exactly the same, too.

If all I had was TWF then I'd choose to take another melee attack.

In 3.5 I could have my extra (melee) attack(s) from TWF AND an extra ranged attack from Rapid Shot, all at a combined attack penalty of -4. : )


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Please, forgive a newbie for getting lost in this older thread. It appears as though we are allowed to stack these two feats, manyshot and rapid shot. Is this correct?

If this is the case, at +6 BAB, you could manyshot at +4 (-2 due to rapid shot) then, rapid shot at +4 (again -2 for rapid shot) and finally, the last normal shot at +1.

I'm just a newbie that wants to get things right. Thanks for your patience with me.


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Starfinder Charter Superscriber
HazMatt696 wrote:

Please, forgive a newbie for getting lost in this older thread. It appears as though we are allowed to stack these two feats, manyshot and rapid shot. Is this correct?

If this is the case, at +6 BAB, you could manyshot at +4 (-2 due to rapid shot) then, rapid shot at +4 (again -2 for rapid shot) and finally, the last normal shot at +1.

I'm just a newbie that wants to get things right. Thanks for your patience with me.

Almost, but the last attack is at -1, since it still takes the rapid shot penalty.


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The plus 1 would also suffer the penalties. So -1.

Plus modifiers of course.

So it would be something like +4(x2)/+4/-1.


HazMatt696 wrote:

Please, forgive a newbie for getting lost in this older thread. It appears as though we are allowed to stack these two feats, manyshot and rapid shot. Is this correct?

If this is the case, at +6 BAB, you could manyshot at +4 (-2 due to rapid shot) then, rapid shot at +4 (again -2 for rapid shot) and finally, the last normal shot at +1.

I'm just a newbie that wants to get things right. Thanks for your patience with me.

Just to make sure, since you say you are a newbie. Are you also adding your dex modifier or a masterwork/magic weapon? It can get tough to track all of the modifiers. Otherwise, Cavall has the pure BAB attack sequence, just add your dex and any other modifiers to that.

Note, you can also add in deadly aim to increase damage at the cost of lower accuracy.


Awesome. 4 arrows in 3 shots at +6 BAB. And the +1 also suffers from the -2 rapid shot penalty to become a -1. I left out other factors like Dex bonus just to keep things as simple as possible. I am definitely going to make some type of archer now. Possibly an Inquisitor.

Thank you all for the information.

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