Artificer


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My group will be moving to Pathfinder soon specifically because I am taking over the group as the majority GM. Now I have been converting classes over to pathfinder rules and so far so good. Now the problem that I am having has to deal with the Tome of Secrets for a couple of reasons.

First I really thing that the TOS Artificer's ability to create infused items a little overpowered because as far as I know to that ability there is no cost except for time. Ya sure the stuff can break especially in the hands of a non artificer but still an artificer could be armed to the gills.

Second, the total lack of craft homunculus really bugs me because I really like that ability.

I am leaning to just using my Eberron artificer with just a change to the BAB, saves, and class skills.


ItoSaithWebb wrote:

My group will be moving to Pathfinder soon specifically because I am taking over the group as the majority GM. Now I have been converting classes over to pathfinder rules and so far so good. Now the problem that I am having has to deal with the Tome of Secrets for a couple of reasons.

First I really thing that the TOS Artificer's ability to create infused items a little overpowered because as far as I know to that ability there is no cost except for time. Ya sure the stuff can break especially in the hands of a non artificer but still an artificer could be armed to the gills.

Second, the total lack of craft homunculus really bugs me because I really like that ability.

I am leaning to just using my Eberron artificer with just a change to the BAB, saves, and class skills.

well crafting homunculi is a part of the craft construct feat, which one can pick up as early as level 5 (if you are a wizard, and spend your 5th level bonus feat on craft arms and armor). I haven't seen much about the ToS artificer, so I don't know if that's how they covered it, but if they get craft arms and armor, then its only one feat away.


Anburaid wrote:
ItoSaithWebb wrote:

My group will be moving to Pathfinder soon specifically because I am taking over the group as the majority GM. Now I have been converting classes over to pathfinder rules and so far so good. Now the problem that I am having has to deal with the Tome of Secrets for a couple of reasons.

First I really thing that the TOS Artificer's ability to create infused items a little overpowered because as far as I know to that ability there is no cost except for time. Ya sure the stuff can break especially in the hands of a non artificer but still an artificer could be armed to the gills.

Second, the total lack of craft homunculus really bugs me because I really like that ability.

I am leaning to just using my Eberron artificer with just a change to the BAB, saves, and class skills.

well crafting homunculi is a part of the craft construct feat, which one can pick up as early as level 5 (if you are a wizard, and spend your 5th level bonus feat on craft arms and armor). I haven't seen much about the ToS artificer, so I don't know if that's how they covered it, but if they get craft arms and armor, then its only one feat away.

You see that is the thing is that the craft construct feat does not exist in PF so it does not even mentioned in the TOS artificer. Sure I can always take it from 3.5 but still I wish it was covered besides the craft homunculus ability was a little different than craft construct plus it was free for artificers.


Craft construct was included in the Bestiary and can be taken by anyone able to meet the pre-requisites.

PRD Link


Caedwyr wrote:

Craft construct was included in the Bestiary and can be taken by anyone able to meet the pre-requisites.

PRD Link

Ahh cool thanks didn't know that.


Glad to have been of some help.


Caedwyr wrote:
Glad to have been of some help.

It was.

Well I decided that I am not going to use the ToS Artificer just because it is in my opinion way to powerful. The way they changed the infusion ability to weird science is simply just plain crazy. With enough time an artificer could be armed to the teeth.

However I am going to borrow the BAB, Class skills, Salvage and Saving Throws. The rest of the abilities will be from the Eberron Campaign Setting while ditching retain essence.

I am also contemplating just removing all bonus feats and just put in every item creation feat there is to fill up the blank spots.

However, there is one problem I am the one who plays the artificer in the group but I am also the one who is taking over as DM. This is also why I am moving the group to PF but I want to be fair and objective about this class's redesign for my game.


I am just starting an eberron campaign and after much looking i found the best artificer conversion was the ardwright on these forums the class mechanics has a full overhaul and it is a very faithful pathfinder character. Iill post the link below:

http://docs.google.com/View?id=dck7bhk_7fps6csfp

This isnt my conversion but it is VERY good


Eldin wrote:

I am just starting an eberron campaign and after much looking i found the best artificer conversion was the ardwright on these forums the class mechanics has a full overhaul and it is a very faithful pathfinder character. Iill post the link below:

http://docs.google.com/View?id=dck7bhk_7fps6csfp

This isnt my conversion but it is VERY good

Thanks for the link but I took a look at this and it just doesn't feel right to me. Probably just personal taste.


Eldin wrote:

I am just starting an eberron campaign and after much looking i found the best artificer conversion was the ardwright on these forums the class mechanics has a full overhaul and it is a very faithful pathfinder character. Iill post the link below:

http://docs.google.com/View?id=dck7bhk_7fps6csfp

This isnt my conversion but it is VERY good

link'ed

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