Pouncing wildshaped druid with Rhino Hide


General Discussion (Prerelease)

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Would a druid in wildshape gain +2d6 damage on all attacks during a pounce. Since he only loses the armor bonus of the hide armor and the bonus damage on a charge doesn't need extra activation, it would seem that a druid in tiger, lion or megaraptor/ deinonychus form should be able to deal lots of damage on a charge.


...Your post is incomprehensible to me...
Where is this +2d6 bonus Charge damage coming from?
Sure, you lose Armor Bonus when Polymorphed, but why is that relevant to damage?

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Quandary wrote:

...Your post seems incoherent to me.

Where is this +2d6 you're talking about coming from?

But I think it's safe to assume that Pounce, however you get it, enables you to do "lots of damage" on Charge attacks.

The 2d6 are from the rhino hide mentioned in the title. I somehow forgot to mention it in the post itself. Its a magic armor that grants 2d6 points of bonus damage on a charge. It's on page 45 of the beta web enhancement.

Beta Web Enhancement wrote:


Rhino hide
Aura moderate transmutation; CL 9th
Slot armor; Price 5,165 gp; Weight 25 lb.
Description
This +2 hide armor is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it has a -1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge.
Construction
Requirements Craft Magic Arms and Armor, bull's strength; Cost 2,665 gp


Sounds right to me. However remember that pounce specifically states that it only works on the first round of combat.


Ugh. Post eaten.
OK, first:
If it DID work, My take is that it would apply the bonus damage ONCE to "the charge attack" AS A WHOLE, not per attack action.
i.e. that "charge attack" is naturalistically referring to the entire "maneuver", not an individual "attack action".
If a Pounce Creature also had Powerful Charge, I'd say it would work identically (per Charge).

second: since MM2, Pounce works on ALL charges (SRD is updated to reflect this).

to the original question:
the Beta maddeningly only refers to ongoing "bonuses" being allowed, i.e. is unclear on ongoing EFFECTS.

If you interpret it's use of "bonus" to also mean "effects", then the restriction on "armor bonuses" (not capitalized)
also bar armor special effects, i.e. the Rhino Hide Charge bonus damage wouldn't work.

It's possible to strictly interpret "bonuses" as referring only to actual "modifiers", thus allowing non-modifier effects like you're asking about. If you consider the Rhine Charge effect an 'activated' effect, it's barred, but in a way it's like an unlimited Contingency effect (if you have no choice over whether to apply the bonus dmg, I'd say it's not activated). Going with that, all the Armor Resistances and even Fortification ALSO seem to be Contingencies (effectively), so would also continue to function under Wildshape (under this interpretation) ...Which IMHO seems highly contrary to their "fluff" descriptions.

That interpretation is also wierd because it's reconstituting an "armor bonus" category that is distinct from "Armor Bonus" which includes on-going bonuses/modifiers from armor (like Slick or Shadow, as well as Armor Bonus), but NOT Fortification and Resistance. Intrepreting the ban on "armor bonuses" strictly to "Armor Bonus" wouldn't make sense, because Armor Bonus is never plural (it doesn't stack).

...Given the Beta rules, I'd disallow it...
But hopefully the Final's wording is clearer, which could well allow the ability...?
I don't think this ability is so unbalanced (per Charge not per attack), but I'm not sure if the various Resistances much less Fortification are really flavor-appropriate.
We'll see, when the Final's out, though...

EDIT: You could also interpret "armor bonuses" to refer to Armor Bonus and Armor Bonus-equivalent effects, e.g. Fortification or Slickness. For the Armor in question (Rhino-Hide), it is a +2 Enhancement Armor with special unique effect, not a +3 Enhancement equivalent Armor. This seems a reasonable outcome to me.

RPG Superstar 2010 Top 32

Technically, yup.

But I wouldn't allow it because I don't think it was balanced on that premise (same with Mighty Charge or similar feats). I would say that only your first attack counts as the "charge attack" for such purposes (just as only the first arrow of a Manyshot salvo counts for SA or critical hits).

Sovereign Court

Under the BETA rules this is allowed.

Remember: wildshape/polymorph is no longer you turning into a new creature type... it's you with a big rubber foam costume with a few plusses to some ability scores... so you retain ALL ongoing magical effects EXCEPT armor bonuses to AC.

My gut feel is that the final version will be the same. In general the final version is slightly stronger than BETA so I don't see them scaling back on the druid, as it's finally close to be on par with the other classes.

Shadow Lodge

Purple Dragon Knight wrote:

so you retain ALL ongoing magical effects EXCEPT armor bonuses to AC.

Unless you are a druid wearing wild armor, which can be rhino hide as well.


IMO the armor is underpriced. It's +2 WITH the equivalent of TWO Feats tacked on, if you're a medium creature. (Powerful Charge & Greater Powerful Charge) Even more so if you're a small creature.

It is what it is I guess. I still personally prefer Druid/Wizard with Enlarge Person & Mage Armor, but thats a companion build, not a wildshape one.

Dark Archive

Daniel Moyer wrote:
IMO the armor is underpriced. It's +2 WITH the equivalent of TWO Feats tacked on, if you're a medium creature. (Powerful Charge & Greater Powerful Charge) Even more so if you're a small creature.

I guess it's somehow balanced by being a hide armor. Even with the AC of medium and heavy armor increased by one in the final, the hide armor is still inferior to light armor such as the chain shirt or the hide shirt.

Quote:
It is what it is I guess. I still personally prefer Druid/Wizard with Enlarge Person & Mage Armor, but thats a companion build, not a wildshape one.

The druid gets his mage armor from the sorceror (who in return gets bark skin from the druid). And enlarge person is rather useless for a druid since its size bonus doesn't stack with wild shape and animal growth, while higher level, confers much better bonuses to the animal companion than enlarge person.

Sovereign Court

Dragonborn3 wrote:
Purple Dragon Knight wrote:

so you retain ALL ongoing magical effects EXCEPT armor bonuses to AC.

Unless you are a druid wearing wild armor, which can be rhino hide as well.

Yes... a fact my 9th level druid has fully exploited (he even went farther and took a level of fighter for the Dragon Plate armor access... and martial weapons... :P)


Pathfinder Rulebook Subscriber
Purple Dragon Knight wrote:
Dragonborn3 wrote:
Purple Dragon Knight wrote:

so you retain ALL ongoing magical effects EXCEPT armor bonuses to AC.

Unless you are a druid wearing wild armor, which can be rhino hide as well.
Yes... a fact my 9th level druid has fully exploited (he even went farther and took a level of fighter for the Dragon Plate armor access... and martial weapons... :P)

I would rather just use a feat for heavey armor. That way I can still cast my spells and use my wild shape (and get my poison immunites) at the right level.

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