| drbuzzard |
OK, I'll be starting up a campaign using the beta fairly soon (end of this month). I have the live rules on order so we'll migrate to those once they are available.
However I don't want to screw over any of my players if they have abilities from the Beta which are likely to vanish with the live version. Is there any place to look to find a good collection of what is changing (or at least good hints)? I know the writers want to keep much of this under wraps and all, but I also don't want ticked off players.
One saving grace is that we're unlikely to advance too far in the space between the start of the campaign and the live release.
| toyrobots |
Domains are one that I know about. We are told there is some sort of compromise that has reverted them closer to 3.5 — but they've been careful to qualify that there is some kind of change at work, just not as drastic (evidently) as the Beta.
I don't know if anyone has created an aggregate list of spoilers yet.
James Jacobs
Creative Director
|
Best way to handle this is to let the players make their characters, and then when the final rules come out, let them just rebuild their characters as they want. Let them do different races or classes or ANYthing at this point; no need to shackle them to one build if the new rules make it more attractive to go a different route.
| Fergie |
^^ That advice worked for the group I was DMing. ^^
Paladins got special treatment:
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/design/clericDruidPaladin/designFocusPaladinUpgrade1jb9d
And I think there was some changes to Barbarians at some point. Also, more feats, but I think they were higher level stuff.
My guess would be that sorcerer bloodlines and cleric domains might see some changes, but I doubt there as going to be anything that would drastically alter a low level group.
| Majuba |
Best way to handle this is to let the players make their characters, and then when the final rules come out, let them just rebuild their characters as they want. Let them do different races or classes or ANYthing at this point; no need to shackle them to one build if the new rules make it more attractive to go a different route.
I think that would work well - and I also think you'll have very few people actually making many/any big changes.
That + use the boards versions of Barbarian Rage, and the Paladin upgrade maybe, as well as the animal companion rules posted. Search for the Beta Reference Thread if you need links.
| drbuzzard |
Best way to handle this is to let the players make their characters, and then when the final rules come out, let them just rebuild their characters as they want. Let them do different races or classes or ANYthing at this point; no need to shackle them to one build if the new rules make it more attractive to go a different route.
I'll probably end up doing this, but the problem is, not all my group is terribly rules savvy nor interested in being such. Thus if they do go to the trouble of learning their set of abilities and whatnot, and it changes, they may well be miffed.
I'm not even sure how many will own the rules. It's not the most hardcore gaming group around.
James Jacobs
Creative Director
|
I'll probably end up doing this, but the problem is, not all my group is terribly rules savvy nor interested in being such. Thus if they do go to the trouble of learning their set of abilities and whatnot, and it changes, they may well be miffed.
I'm not even sure how many will own the rules. It's not the most hardcore gaming group around.
Apart from making sure they know that the rules will change, there's not much you can do apart from putting off the start of the campaign until August, alas.
But if a group isn't as interested in the rules, you might just be able to keep going with the Beta and change rules as you go and as you and your group feel comfortable, keeping what parts of the Beta you like and adopting the parts of the final rules you like on a pick and choose basis.