| Majuba |
KaeYoss wrote:What do you mean +4 to start? it looks to me like he started with +2 and every level he got to choose a new favored enemy he put his bonus +2 into giant. I don't think he started with +4Sure, the +4 to start adds a bit of flexibility, but the steady progression (+2 to +4/+2 to +6/+4/+2 and so on) was more in line with others of its kind. And boosts the ranger a bit more.
He means what I said, that when you pick up a new favored enemy, you can double stack it to +4 (not at first level). For instance the ranger in my Runelords game just took
| anthony Valente |
KaeYoss wrote:Still can't quite figure out the formula behind power attack and its cousins.Could it be -1 for every 3 levels?
Yes, that would actually work out.
After thinking more about it, I bet that's the formula.
Also, Valero's CMB of +17 isn't starting to look so bad in relation to the other PC's CMDs. I've a feeling Valero's CMD is so high so he can take on big melee brutes up close without worrying so much about being grabbed.
I think many players will choose "human" as a favored enemy. Could be wrong though.
Barbulia the Butcher
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(Crossposted from another thread)
I have to say that what Jason has done with Ranger is amazing; I feel the Beta version (and looks like he got to "keep his stuff" in PF RPG) is the best incarnation of the class so far. I *LOVE* the Hunter's Bond, Quarry and Favorite Terrain! One of my long-time dreams back in the day was to play a dwarven ranger, but that didn't feel like a good fit in 3E; if I ever get to play PF RPG (instead of just running it), I'm going to play a dwarven ranger as my first PC, because now it *does* feel like an exciting, playable concept to me.
Another funny thing is that even though they added flavorful abilities to the class, it doesn't feel any less "martial" to me; for example, I could create an old bear or deer hunter NPC who doesn't use any spells or magic items and yet would actually *be* a very effective *hunter* (a non-adventuring professional, that is).
EXCELLENT job, guys! :)
Rangers look a little over powered in beta to me.
For example a Ranger with TWF and Improved TWF gets three attacks. Is this 6 attacks with a Ranger of say level 10?
Maybe I am confused on how BAB multiple attacks and Two Weapon Fighting works togeter. . .could someone point me in the right direction?
Gene 95
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Rangers look a little over powered in beta to me.For example a Ranger with TWF and Improved TWF gets three attacks. Is this 6 attacks with a Ranger of say level 10?
Maybe I am confused on how BAB multiple attacks and Two Weapon Fighting works togeter. . .could someone point me in the right direction?
He'd get four attacks, two with his main hand and two with his off hand. At 11th level he'd get a third attack with his main hand weapon but still only have two attacks with his off-hand weapon (until he picked up the greater two-weapon fighting feat).
BAB grants additional attacks with the main hand at +6, +11, and +16, to get additional attacks with off-hand weapons (beyond the first that everyone gets) you have to invest in the two-weapon fighting feat chain (though even with all of those you still only would get three attacks with your off hand as compared to four attacks with your main).
That said, a high level (16+) ranger could be making up to seven attacks per round if he's two-weapon fighting (four attacks with his main hand weapon and three with his off hand weapon). He could be making eight attacks if he's got a weapon of speed or someone has cast haste on him.
While at first it may seem overpowering, you have to keep in mind that the majority of his attacks won't be hitting as often as his first two or three (which will likely be hitting almost every time). Not to mention that 'brute' type monsters (giants, dragons, big stuff like that) at that CR have a boatload of hit points (a hill giant dire wereboar, for example, has 185 hit points and it's only CR 11) and devastating attacks of their own.
| Nr-G |
Barbulia the Butcher wrote:
Rangers look a little over powered in beta to me.For example a Ranger with TWF and Improved TWF gets three attacks. Is this 6 attacks with a Ranger of say level 10?
Maybe I am confused on how BAB multiple attacks and Two Weapon Fighting works togeter. . .could someone point me in the right direction?
He'd get four attacks, two with his main hand and two with his off hand. At 11th level he'd get a third attack with his main hand weapon but still only have two attacks with his off-hand weapon (until he picked up the greater two-weapon fighting feat).
BAB grants additional attacks with the main hand at +6, +11, and +16, to get additional attacks with off-hand weapons (beyond the first that everyone gets) you have to invest in the two-weapon fighting feat chain (though even with all of those you still only would get three attacks with your off hand as compared to four attacks with your main).
That said, a high level (16+) ranger could be making up to seven attacks per round if he's two-weapon fighting (four attacks with his main hand weapon and three with his off hand weapon). He could be making eight attacks if he's got a weapon of speed or someone has cast haste on him.
While at first it may seem overpowering, you have to keep in mind that the majority of his attacks won't be hitting as often as his first two or three (which will likely be hitting almost every time). Not to mention that 'brute' type monsters (giants, dragons, big stuff like that) at that CR have a boatload of hit points (a hill giant dire wereboar, for example, has 185 hit points and it's only CR 11) and devastating attacks of their own.
Thank you for the insight!
=D
| Zark |
[...]That said, a high level (16+) ranger could be making up to seven attacks per round if he's two-weapon fighting (four attacks with his main hand weapon and three with his off hand weapon). He could be making eight attacks if he's got a weapon of speed or someone has cast haste on him.
While at first it may seem overpowering, you have to keep in mind that the majority of his attacks won't be hitting as often as his first two or three (which will likely be hitting almost every time). [...]
True. The Rangers is not over powered. He only shine when he meets his favored enemy, and that can be a problem - you picked the wrong favored enemy.
A fighter will have as many attacks if he invests in the same feat chain and he'll be doing it in a fullplate adding greater weapon focus, greater weapon specialization, armor training, weapon training, etc. Then add all the new wonderful fighter feats. And a lvl 16 fighter will have his bonus to attack and damage regadless of the enemy. The weapon focus chain, weapon specialization chain and weapon training will give him +5 to attack and + 7 to damage every time (if his uses the same weapon in both hands) regadless of the enemy.And a lvl 15 monk with the TWF feta chain will get even more attacks (8 without haste). But we'll have to wait for the monk :-)
| Zark |
KaeYoss wrote:Still can't quite figure out the formula behind power attack and its cousins.Could it be -1 for every 3 levels?
I'm probably wrong. -1 for every 3 levels sounds odd.
lvl 1 to 5 it's -1/+2lvl 6 to 8 it's -2/+4
lvl 9 to 11 it's -3/+6
lvl 12 to 14 it's -4/-8
This would make lvl 4 and 5 boring. Or it's -1 and -1 per 4 BAB.
lvl 1 to 3 = -1/+2
lvl 4 to 7 = -2/+4
lvl 8 - 11 = -3/+6
lvl 12 - 15 = - 4/+8
| udalrich |
What do you mean +4 to start? it looks to me like he started with +2 and every level he got to choose a new favored enemy he put his bonus +2 into giant. I don't think he started with +4
+4 refers to the ability to start a new favored enemy at +4. If your in a wilderness campain (Favored Enemy Animals +4, Fae +2) and suddenly, an undead plague covers the world, the next time you take a favored enemy, you can go straight to Favored Enemy Undead +4.
| Xaaon of Korvosa |
Xaaon of Xen'Drik wrote:Unless Rangers have picked up Medium Armor proficiency, it would take two feats to accomplish this.Majuba wrote:Right, Ranger in my game is actually worried about losing Mithril Breastplate.Only now, the ranger in your game can burn a feat slot and be able to wear Mithral Full plate...(or take a level of Paladin or Fighter or any PrC that grants Heavy armor prof.
Rangers gain Medium Armor Proficiency in the final game, per Jason...
Zark wrote:Still no medium armor and no sight of the search skill :-(
but:
"He now casts spells with a caster level equal to his ranger level –3 (instead of half his ranger level)"
Jason I could kiss you all. Thank you, thank you, thank you :-)!!!!
Now Barkskin and Resist Energy is finally usefull, really usefull.
"the hunter's bond class feature, which allows him to grant any allies within 30 feet half of his favored enemy bonus against one foe as a standard action."
In the beta it was a move action. Perhaps this is more balanced but it made me a bit disappointed. But caster level equal to his ranger level –3 made my day :-) so me HAPPY!
Funny enough... I did not put him in Medium armor, due to his high Dex... but I could have. And it looks like the Hunter's Bond thing is a mistake. It is still a move action. It also appears that there was another mix up in the Favored Enemy bit. He should have +6/+2/+2. These will be corrected.
Jason Bulmahn
Evil Lead Designer
Paizo Publishing