Wolfgang Baur
Kobold Press
|
Hey all!
Today we unveil the launch of the Open Design podcast, a monthly discussion about game design and game mastery. Ed Healy and Rone Barton join me co-hosting each show, and Monte Cook and Skip Williams appear in regular feature segments, covering game design and dispensing game advice respectively. And we're extremely OGL/3E friendly.
In episode one we talk with Jeff Grubb about world building and the joys of collaborative design, RPG Superstar finalist Clinton Boomer about monster design, and Brandon Hodge spills about patronage and his work on Halls of the Mountain King
Because we believe in bribery, we’re also having a prize giveaway. Listen in and find out how to win.
| Ed Healy Contributor |
When will this appear on iTunes? I like listening to the podcast on my drive to work (which can be dangerous sometimes).
Ask, and ye shall receive: ODP on iTunes
Feel free to rate us / leave us a review on iTunes as well. We love the feedback.
| taig RPG Superstar 2012 |
It's up there now. Thanks for asking.
Ask, and ye shall receive: ODP on iTunes
Feel free to rate us / leave us a review on iTunes as well. We love the feedback.
Thanks, guys! I'll definitely leave a rating after I give it a listen. I should do that for the other podcasts, too.
| Mairkurion {tm} |
Listened to the whole thing again, and it was all entertaining. What I'm settling on as my favorite part is rounding up Jeff Grubb for the interview. It seems like a lot of talent that was let go or moved on over the years is out there, waiting to be tapped, and I think that Wolfgang is playing to one of his strengths by corralling such folk. Accessing them is something I'd like to see more. I wasn't sitting around saying, "What happened to Jeff Grubb and what does he still have to say?" but WB knew I wanted to know before I did. Doesn't that make suggestions from me an unnecessary step? ;)
I hope you guys submitted this podcast to the Ennies, if it met the guidelines.
Wolfgang Baur
Kobold Press
|
Thanks, I will drag some retro Ancient Master types onto the podcast as often as I can. Names from the misty origins of D&D and all that. I do love the history of the hobby to an unhealthy degree.
HOWEVER. Episode 2 will feature some of the Current Ninjas of the gaming world.
And yeah, we shipped episode 1 too late for an ENnie nomination. By next year, though, we'll have our stuff together.
| cthulhudarren |
Thanks, I will drag some retro Ancient Master types onto the podcast as often as I can. Names from the misty origins of D&D and all that. I do love the history of the hobby to an unhealthy degree.
HOWEVER. Episode 2 will feature some of the Current Ninjas of the gaming world.
And yeah, we shipped episode 1 too late for an ENnie nomination. By next year, though, we'll have our stuff together.
I'm unapologetically a total fanboy of Erol Otus.
| The Jade |
Hey there,
I see Wolfgang put his own post up elsewhere, but for people following this thread I wanted to stay current...
One good podcast deserves another… and Episode Two of Open Design podcast, arrives all slathered in good sauce.
Pathfinder Editor-in-Chief James Jacobs joins us to talk about the editorial side and how game mastery informs game design. James’s Open Design credits include ‘Jezebal, Princess of Poison Winters’ (Kobold Quarterly 5).
We took a trip to The Far Realm with 4th Edition designer Bruce Cordell. Bruce recounts his journey from lab tech to game designer and novelist, and discusses the horror genre from the perspective of a game master and game designer.
Also Mentioned: Elendor MUSH
For some time, Wolfgang has been going back and forth with his nemesis, Phil Menard, about a number of topics - from the differences between the editions to the value of crunch vs. fluff. We invited the Chatty DM come on and continue their conversation live.
Also Mentioned: Dungeon Crawl Classics (Goodman Games)
Regular Features:
‘Ask the Kobold’ with Skip Williams (Pinning in Combat)
‘Game Theories’ with Monte Cook (Do Overs)
Wolfgang Baur
Kobold Press
|
Hard to believe, but Episode 3 of the Open Design Podcast is now up and live! The guests this time include designer John Wick, designer Dan Voyce, and Paizo authors Tim and Eileen Connors ("Siege of the Spider Eaters"), plus regulars Monte Cook and Skip Williams[/b].
It's a good time talking about creativity, chaos, and why we hate kender. Also, some discussion of historical design, collaboration, and how to get to the keystone elements of a design idea.
Lots of laughs plus advice from RPG experts, yours free!
| The Jade |
Inedible!
I didn't mean incredible. I simply find this podcast hard to swallow. Ah but I jest. In truth I'm just allergic to Cr and any other transition metals (Any period during which great hard rock groups try to stay afloat in the market by mellowing their sound to something hipper).
This last episode is my favorite thus far because I've never participated in an intervention before. Where else does one get to ambush and pounce upon an unsuspecting party without going to jail for it?
| The Jade |
Another entertaining and informative episode. It was also a bit of a study in contrasts...folks you have to pry words out of, and folks who wouldn't have shuddup no matter how much ya whupped 'm.
Thanks, Mairkurion!
I've interviewed Tim Connor before for one of the KQ episodes of Atomic Array, and coversatinally he's right up out front with the best of 'em, but he and his wife were trying not to step on each other's toes during the interview while at the same time their lil ones were really letting them have it in the background. I cut all that stuff out, but I could tell everyone was a bit frazzled.
Now Dan Voyce's supercharged loquatiousness? Man after my own heart. Glad to know I'm not alone out there.
Wolfgang Baur
Kobold Press
|
The newest and still totally free Open Design Podcast is now available to tickle your ears!
As always, our topic is game design and game mastery. This time, we talk to Ed Greenwood about world creation and to Steve Kenson about edition revisions and about working with editors. Plus we hear from regulars Monte Cook and Skip Williams.
Give it a listen and let me know what you think.
| The Jade |
It was all interesting, as usual, but I've got to say, Mr. Greenwood stole the show. I keep going back and re-listening to his interview. He's something else.
And Rone does make a pretty irresistible piñata...
I'm really glad you enjoyed that interview, Mairkurion. It's all too easy to want to ask Greenwood about his glorious past, but for our show's focus on game design and game mastery, I wanted to give GMs information they could put to their own use immediately and so concentrated our discussion on world creation.
And that's what my voice sounds like after four days into Con. Leonard Cohen, eat your heart out.
Everyone knows the dice are loaded... speaking of which...
Got an idea. How about a gamer pinata in the shape of a red wyrm, only you hit it with a simple carved wooden longsword and the pinata is full of transparent, brightly colored polyhedral die (they'd look like hard candies)?
There's a siesta I'd like to attend. :)
| Mairkurion {tm} |
Fiesta? Siesta does come easier to me these days...
Here's a question: WHY hasn't anyone made hard candy dice?
You definitely went the right direction with the interview. Inspiring stuff, encouraging stuff. (How can you not feel fantastic when you have those "Ed does that too?!" moments? Even in a recording his enthusiasm is contagious.) I was mostly an appreciative outsider to the Realms, but that together with the this made me hope for more future contributions from Greenwood in the OD and Pf neck-of-the-woods.
| The Jade |
Fiesta? Siesta does come easier to me these days...
Here's a question: WHY hasn't anyone made hard candy dice?
You definitely went the right direction with the interview. Inspiring stuff, encouraging stuff. (How can you not feel fantastic when you have those "Ed does that too?!" moments? Even in a recording his enthusiasm is contagious.) I was mostly an appreciative outsider to the Realms, but that together with the this made me hope for more future contributions from Greenwood in the OD and Pf neck-of-the-woods.
Thanks!
Man we think alike. As soon as I wrote it I found myself wanting hard candy dice. How easy would that be? No different than those huge candy diamonds on plastic bands.
Sell them in a complete set:
Lime 20 sided
Orange 10 sided
Grape 8 sided
Strawberry 6 sided
Lemon 4 sided
Roll 'em then roll 'em into your mouth.
| The Jade |
In every sense of the word: SWEET.
Who will be the first to make this natural marriage a reality for calorie deficient gamers everywhere?
They need to come in large bags, so that there are enough dice to make it to the end of a gaming session...
So you're seeing a Bag O' NiceDice type container instead of the complete set. Your size is more likely to get et where mine is more of a collector set. I'd prefer to eat them, myself. Bag it is.
Now all we need is an investor.
<chirp... chirp>
| The Jade |
Great podcast, guys! The highlight was your interview with Ed Greenwood.
Thanks, taig. Greenwood is such a wonderfully fascinating and easy guest. He was made for fireside chats.
If someone can convince him to write one Elminster novel in the style of Danielle Steele, I'd buy it.
I'd be next to you in that line.
The candy dice idea sounds intriguing too. Unfortunately, I'm not a big-time investor. Unless $5.12 counts...
We're $5.12 toward our goal! Yeah, baby! After we release this candy dice product, Hasbro (which now owns Milton Bradley) might let us do an RPG adaptation of Candyland. We'll need to stat out Gingerbread People, King Kandy, Princess Lolly, Queen Frostine, Lord Licorice and of course... Gloppy the Molasses Monster.
| Mairkurion {tm} |
Quick, Jade, head over to the Apple Checked Cherubs thread and pilfer it for ideas. There's gold in them thar hills! And hopefully, bags-ful of candy dice!
Oooo-ooo: New Idea. We also get a kid-friendly Razor Coast out of The Misadventures of Flapjack! Come with me we'll go and see a place called Candy Island!
ADVENTURE!!!
Wolfgang Baur
Kobold Press
|
Ok, Kobold World Enterprises is in on the dice idea. Only downside: candy made by kobolds.... Probably not going to pass the health inspection.
I always love hearing from Ed, but I gotta say, having new talent like Stefen Styrsky speak up is also great. He's only been a round a year or so, but already has a string of credits.
I dunno, I think it's good that people can still break into the industry.
Mike Welham
Contributor, RPG Superstar 2012
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Ok, Kobold World Enterprises is in on the dice idea. Only downside: candy made by kobolds.... Probably not going to pass the health inspection.
Plus you wouldn't want to try the -->Spring Surprise.
| Mairkurion {tm} |
Ok, Kobold World Enterprises is in on the dice idea. Only downside: candy made by kobolds.... Probably not going to pass the health inspection.
I always love hearing from Ed, but I gotta say, having new talent like Stefen Styrsky speak up is also great. He's only been a round a year or so, but already has a string of credits.
I dunno, I think it's good that people can still break into the industry.
I hear what you're saying -- I definitely want to meet the new talent, so keep throwing them at us. It's not that I'm really a Greenwood follower, but that he struck me in this podcast, and okay, made a new fan. Of course, because of my own odd gaming history, Greenwood is still pretty new to me, unlike you and everybody else in the universe.
C'mon Wolfgang, we can work this candy dice thing out! Rone will back me up on this...
| The Jade |
It's not that I'm really a Greenwood follower, but that he struck me in this podcast, and okay, made a new fan. Of course, because of my own odd gaming history, Greenwood is still pretty new to me, unlike you and everybody else in the universe.
C'mon Wolfgang, we can work this candy dice thing out! Rone will back me up on this...
I will at that. Candy is the source from whence sweet dreams stem.
I think what Mairkurion was trying to say was that my deft interviewing skills transformed Greenwood the Unbearable into a more likeable and entertaining fellow. Before I came along they all said of him, "What's that uninteresting guy's problem, man?!"
Or did they mean me?