Question about traits


Legacy of Fire


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I have a question regarding the selection of traits.

In the Pathfinder Character Traits Web Enhancements it says

Pathfinder Character Traits Web Enhancements wrote:


When selecting traits, you may not select more than one from the same list of traits.

There are now two interpretation of "lists":

1) each type of trait is one list: basic, campaign, race, regional, religion.
2) each category is its own list: basic/combat, basic/faith, basic/magic, basic/social, campaign, race, regional, religion.

In the Legacy of Fire Player's Guide the types are called categories, and the categories are called subcategories, and it says

Legacy of Fire Player's Guide wrote:


A character can only have one trait from each particular trait category or subcategory.

My question now is this. In an Adventure Path, can a character who is allowed more than one non-campaign trait due to his Additional Traits feat take more than one basic trait, provided they come from different (sub)categories? Or can he take only one basic trait und must choose the remaining ones from other types of traits?

Liberty's Edge

combat, faith, magic and social count as different categories

add regional and race

and I suppose it depends on the GM

if its reasonable I allow same category... as I have been allowed a cleric with birthmark and sacred hand to emphatice her divine chosing (even if she haven't really needed to use sacred hand that much :P)


Montalve wrote:
combat, faith, magic and social count as different categories

I don't think that is true.

Pathfinder Character Traits Web Enchancement wrote:

One of your traits must be a campaign trait chosen from the list given in that Adventure Path’s Player’s Guide—this trait ties your character into the campaign’s storyline and gives you a built-in reason to begin the f irst adventure. Your other trait can be chosen from one of the other types of traits: basic traits, religion traits, race traits, or region traits.

...

Basic Traits
These traits are broken down into four categories. Combat traits focus on martial and physical aspects of your character’s background. Faith traits focus on his religious and philosophical leanings. Magic traits focus on any magical events or training he may have had in his past. And Social traits is both a catch-all category and one that indicates what social class or upbringing your PC had.

So yes, basic traits come in different categories but they are still on the same list when it comes to choosing traits.

Zaister wrote:


My question now is this. In an Adventure Path, can a character who is allowed more than one non-campaign trait due to his Additional Traits feat take more than one basic trait, provided they come from different (sub)categories? Or can he take only one basic trait und must choose the remaining ones from other types of traits?

As far as I can see this is not supported by the rules, but I like that idea.

Edit: I just saw the "A character can only have one trait from each particular trait category or subcategory." from the LoF players guide. This sounds like it might be possible, at least in this particular adventure path.

Liberty's Edge

changed

traits PDF wrote:

For

Pathfinder Adventure Paths, there are two categories of traits to choose from. One of your traits must be a campaign trait chosen from the list given in that Adventure Path’s Player’s Guide—this trait ties your character into the campaign’s storyline and gives you a built-in reason to begin the first adventure. Your other trait can be chosen from one of the other types of traits: basic traits, region traits, race traits, or religion traits.

basically to link the character with the Adventure Path... but this is GM call if a player could explain how a trait links him to the adventure i let that work


Montalve wrote:


considering that in the PDF you only have those 4 and already you only got 2 traits... and should not chose them from the same category... I would say it sounds logic

That is because this document clearly states that you need the additional trait categories from the appropriate player's guide.

Montalve wrote:


but you are free to take it whichever way you prefer

In a discussion I prefer to make my points based on the rules-as-written, even if I do not agree with them. If my GM wants to change something I've no problem with that.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Tholas,
Two points:
1) In the original document (Second Darkness Player's Guide) it refers to lists. Now, each of the basic trait subcategories is clearly a separate list, as the numbering is restarted each time.

2) It says you start with two traits, one campaign trait and one basic. However, there are no traits that are not Campaign Traits or Basic Traits. Given the rules for the Additional Traits (you cannot take traits in lists you've already taken), this would make the Additional Traits feat functionally useless as you could not take any trait.

Taking these two together, I conclude that the basic traits refers to all traits that are not campaign traits and each subset is a separate category for the purpose of ttaking traits.

Liberty's Edge

Tholas wrote:
Montalve wrote:


considering that in the PDF you only have those 4 and already you only got 2 traits... and should not chose them from the same category... I would say it sounds logic

That is because this document clearly states that you need the additional trait categories from the appropriate player's guide.

Montalve wrote:


but you are free to take it whichever way you prefer
In a discussion I prefer to make my points based on the rules-as-written, even if I do not agree with them. If my GM wants to change something I've no problem with that.

you msut have missed I edited my full answer giving you what the actual Traits PDF says... so AP vs Others... that are your choices... in my case as GM I would allow max 1 from the AP, if they don't want one of the AP then they can take any 2 they want

Paul Watson wrote:
Taking these two together, I conclude that the basic traits refers to all traits that are not campaign traits and each subset is a separate category for the purpose of ttaking traits.

I agree


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Paul Watson wrote:

Tholas,

Two points:
1) In the original document (Second Darkness Player's Guide) it refers to lists. Now, each of the basic trait subcategories is clearly a separate list, as the numbering is restarted each time.

2) It says you start with two traits, one campaign trait and one basic. However, there are no traits that are not Campaign Traits or Basic Traits. Given the rules for the Additional Traits (you cannot take traits in lists you've already taken), this would make the Additional Traits feat functionally useless as you could not take any trait.

Taking these two together, I conclude that the basic traits refers to all traits that are not campaign traits and each subset is a separate category for the purpose of ttaking traits.

Not quite true, there are also race, religion, and regional traits. Those are their own categories, neither basic nor campaign.

Paizo Employee Creative Director

There are, basically, 8 categories of traits. You can't have more than one trait from a category.

The 8 categories are the four basic traits (Combat, Faith, Magic, Social), regional traits, race traits, religion traits, and campaign traits.

For Adventure Paths, it's STRONGLY recommended that one of your character's 2 traits be a Campaign Trait, since those traits tie you into the AP you're about to play and are tailored to be good for that specific campaign. Your other trait can come from any of the seven other categories.

If you pick up the Additional Traits feat, you can pick 2 more traits, but those have to be from unique categories as well. This means that anyone can take Additional Traits a maximum of 3 times (or 4 times, if your game doesn't give out 2 free traits at the start), and can only have a maximum of 8 traits.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Thank you, James, that was exactly the kind of answer I was looking for.

Edit: I think the Additional Traits feat doesn't say it can be taken more than once.

The Exchange

Do remember folks that under traits it says that "A character can only have one trait from each particular trait category or subcategory."
So we have our categories: Basic, Campaign, Race, Region and Religion. And then we have subcategories: Basic/Combat, Basic/Religion, Basic/Social, Basic/Magic as well as Race/Region and Race/Religion (Elves of Golarion) and IIRC there's a couple more (I'm doing this without the books/files in front of me).
Now then, the way I understand it is this: if I take, for example, a Basic/Religion trait I then cannot take a trait from the other three subcategories in the Basic category, I have to pick from one of the other four categories. And, if the category has them, from a different subcategory as well - say I'm playing an elf and I've picked from the Basic/Religion category/subcategory, I then could not select a trait from the Race/Religion subcategory.
Does this make sense?
[Now, of course, getting 'official' clarification from Paizo would be much better (-:]

Paizo Employee Creative Director

Gilamunsta wrote:

Do remember folks that under traits it says that "A character can only have one trait from each particular trait category or subcategory."

So we have our categories: Basic, Campaign, Race, Region and Religion. And then we have subcategories: Basic/Combat, Basic/Religion, Basic/Social, Basic/Magic as well as Race/Region and Race/Religion (Elves of Golarion) and IIRC there's a couple more (I'm doing this without the books/files in front of me).
Now then, the way I understand it is this: if I take, for example, a Basic/Religion trait I then cannot take a trait from the other three subcategories in the Basic category, I have to pick from one of the other four categories. And, if the category has them, from a different subcategory as well - say I'm playing an elf and I've picked from the Basic/Religion category/subcategory, I then could not select a trait from the Race/Religion subcategory.
Does this make sense?
[Now, of course, getting 'official' clarification from Paizo would be much better (-:]

The "Basic" traits is simply a way to set aside those four categories and close them off; we won't be expanding those four categories, but for the others we will be.

So you can pick your two traits from the following categories, but can't pick TWO from one of the following categories:

Combat
Religion
Social
Magic
Regional
Race
Religion
Campaign

Honestly, the reason for this limitation isn't really a mechanical one. It's there purely to force players to spread out their traits; a fighter can't just take combat feats, for example. He has to find a second trait from some other category. This is our sneaky way of tricking players into diversifying their character backgrounds a bit, I guess...

The Exchange

James Jacobs wrote:

The "Basic" traits is simply a way to set aside those four categories and close them off; we won't be expanding those four categories, but for the others we will be.

So you can pick your two traits from the following categories, but can't pick TWO from one of the following categories:

Combat
Religion
Social
Magic
Regional
Race
Religion
Campaign

Honestly, the reason for this limitation isn't really a mechanical one. It's there purely to force players to spread out their traits; a fighter can't just take combat feats, for example. He has to find a second trait from some other category. This is our sneaky way of tricking players into diversifying their character backgrounds a bit, I guess...

So the Combat/Religion/Social/Magic headers from the Basic trait list are considered categories, not subcategories? Asking because you have listed Religion twice (The need for full clarification comes from being German, lol).

Paizo Employee Creative Director

Gilamunsta wrote:
James Jacobs wrote:

The "Basic" traits is simply a way to set aside those four categories and close them off; we won't be expanding those four categories, but for the others we will be.

So you can pick your two traits from the following categories, but can't pick TWO from one of the following categories:

Combat
Religion
Social
Magic
Regional
Race
Religion
Campaign

Honestly, the reason for this limitation isn't really a mechanical one. It's there purely to force players to spread out their traits; a fighter can't just take combat feats, for example. He has to find a second trait from some other category. This is our sneaky way of tricking players into diversifying their character backgrounds a bit, I guess...

So the Combat/Religion/Social/Magic headers from the Basic trait list are considered categories, not subcategories? Asking because you have listed Religion twice (The need for full clarification comes from being German, lol).

crap

The first "religion" in my list should be "faith" feats. Faith feats are generic and not tied to specific deities, but religion traits are.

Thus:

Combat
Faith
Social
Magic
Regional
Race
Religion
Campaign

Liberty's Edge

James Jacobs wrote:


The first "religion" in my list should be "faith" feats. Faith feats are generic and not tied to specific deities, but religion traits are.

ohh haven't noticed that... thanks :)

that is interesting indeed

now... we just need some traits for Iomedae :D

The Exchange

James Jacobs wrote:


The first "religion" in my list should be "faith" feats. Faith feats are generic and not tied to specific deities, but religion traits are.

I should have caught that myself (I need to quit doing this from work w/o my files, lol)

Thank you very much James - it all makes a LOT more sense now =)


Montalve wrote:


now... we just need some traits for Iomedae :D

I have one:

Tentacle Lover (Iomedae) Your duties as a priestess of the Inheritor have brought you into frequent contact with tentacled Things From Beyond Space And Time, and you've grown to enjoy their company. You are immune to fear effects based on appearance (i.e. "shocking true form" stuff) and gain a +2 bonus to grapple (/CMB) checks made to initiate or maintain a grapple. On the other hand, you gain a -2 penalty to grapple (/CMB) and escape artist made to escape a grapple.


KaeYoss wrote:
Montalve wrote:


now... we just need some traits for Iomedae :D

I have one:

Tentacle Lover (Iomedae) Your duties as a priestess of the Inheritor have brought you into frequent contact with tentacled Things From Beyond Space And Time, and you've grown to enjoy their company. You are immune to fear effects based on appearance (i.e. "shocking true form" stuff) and gain a +2 bonus to grapple (/CMB) checks made to initiate or maintain a grapple. On the other hand, you gain a -2 penalty to grapple (/CMB) and escape artist made to escape a grapple.

Gentacles.

We has them.

Liberty's Edge

KaeYoss wrote:

I have one:

Tentacle Lover (Iomedae) Your duties as a priestess of the Inheritor have brought you into frequent contact with tentacled Things From Beyond Space And Time, and you've grown to enjoy their company. You are immune to fear effects based on appearance (i.e. "shocking true form" stuff) and gain a +2 bonus to grapple (/CMB) checks made to initiate or maintain a grapple. On the other hand, you gain a -2 penalty to grapple (/CMB) and escape artist made to escape a grapple.

Bonuses are interesting... what worries me is shouldn't traits be taken in character creation?

and one need to enjoy the company?

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