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Well, that's a ranger, sorceror & barbarian. If you DMPC Losk for healing purposes, we ought to get along all right. Still want to do it, Nevynxxx?
Absolutely!
If anyone fancies running two characters though, so I don't have to confuse myself with the difference between what I know, and what Losk knows, I'll be happy enough.
I'll catch everything up tonight and we can go from there.

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A quick Recap....
The group is investigating the decrepit monastery, in most of the rooms the roof has collapsed, and the dirty little Pugwampis were everywhere, although none are in sight now.
The fighting is coming to an end, only two baboons remain (ignore the one in the little room to the left of the map, I forgot to delete it!).

Joana |

New initiative order:
Nano
Parvenah
Baboons
Jaken
Nuveril
LoskNana and Parvenah are up next
Just to get us caught up. I forgot where we were in intiative. Parvenah has made her attack; Nano is up. But he said he was without internet for another week or so, so Nevynxxx can decide to act for him after what he deems a decent interval.

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Thanks heaps for stepping in, Nevyn. I'm glad to know the time spent so far on characters and so forth won't be wasted.
Cheers
Not a problem, just don't let me see you starting another pbp on here before you take back control of this one! :)
Just to get us caught up. I forgot where we were in intiative. Parvenah has made her attack; Nano is up. But he said he was without internet for another week or so, so Nevynxxx can decide to act for him after what he deems a decent interval.
Indeed, thanks for the init list! I'll post nano's action in a few hours.

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With a few incanted words, Nano fires a green tinged ray at one of the baboons, managing to weave it between these fighting to leave a stain of acid on it's fur.
The baboon sqeels a human sounding shrill of pain, and falls to the ground. Dead.
One baboon left peoples...

Nuveril |

With a confident smirk on her face, Nuveril swings twice at the remaining baboon; her self-satisfied expression turns to outrage as the nimble creature easily evades her weapons.
IC's down. Rolled with my newest d20: 9 & 11. It's trying to kill me.

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Just a busy few days at work, and using laptop as a TV at night, :)
Losk takes a step forward, and brings his axe down on the final baboon. It cuts into the beast's back, causing it to screech in pain, and turn and flee.
I'm assuming end of combat here, it can run pretty fast, assuming it survives the AOOs.
I don't remember getting XP for the Pugwampis yet, so I'm giving it now. That'll be 150XP each for the Pugwampis, and again for the Baboons...

Nuveril |

Losk takes a step forward, and brings his axe down on the final baboon. It cuts into the beast's back, causing it to screech in pain, and turn and flee.
"No, you don't, craven beast," Nuveril snarls, as she quickly steps forward and slashes its flesh with her scimitar.
Attack of Opportunity(1d20+3=20) Damage (1d4+1=4)
I'm assuming end of combat here, it can run pretty fast, assuming it survives the AOOs.
I don't remember getting XP for the Pugwampis yet, so I'm giving it now. That'll be 150XP each for the Pugwampis, and again for the Baboons...
So, total of 300 XP?

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Nevynxxx wrote:Losk takes a step forward, and brings his axe down on the final baboon. It cuts into the beast's back, causing it to screech in pain, and turn and flee.[b]"No, you don't, craven beast," Nuveril snarls, as she quickly steps forward and slashes its flesh with her scimitar.
Attack of Opportunity(1d20+3=20) Damage (1d4+1=4)
So, total of 300 XP?
Indeed.
As Nuveril takes the beast down, Losk lowers his axe gently to the floor. "By Saranrae, that took some time. Did everyone else notice the air seemed clearer once that little dog beast went down?" Looking at Nuveril, and hoping she will calm sometime soon, he says "Ya certainly fight well little one, but the beast was runnin' did it need a sword in it's back?"

Nuveril |

As Nuveril takes the beast down, Losk lowers his axe gently to the floor. "By Saranrae, that took some time. Did everyone else notice the air seemed clearer once that little dog beast went down?" Looking at Nuveril, and hoping she will calm sometime soon, he says "Ya certainly fight well little one, but the beast was runnin' did it need a sword in it's back?"
The halfling lowers her weapons and tosses her head. "If it didn't want to die, it should not have engaged us," she responds. "And if it didn't want to die like a coward with a wound in its back, it should not have attempted to flee and rob us of a battle fairly entered."

Parvenah Az'Hadria |

Parvenah looks down toward the barbaric halfling, "I think you attribute too much will in the creatures, Nuveril. They fight only to protect their lair and when the threat shows too much, they flee. It is the way of these beasts. Still better to finish it off than leave a wounded animal stalking the halls. The pain and infection to a wounded animal can drive it insane with fevers and that is harder to interpret than a healthy one."
She wipes her blade off and sheaths it to look at the bite wound she received. "You are right, Losk. There was a pall that was lifted when those deviant little beasts were killed. If we see any more, we should continue to make the world a better place and dispatch them rapidly."
She picks her bow up and inspects it for damage.

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"Ack, thas right there. If you'll exchuse me, I'll thank ma lady over there" He nods at the statue, "If ya need any healing, we have plenty of potions now, and I have my own skill. Check ye'selves out."

Nuveril |

"Ack, thas right there. If you'll exchuse me, I'll thank ma lady over there" He nods at the statue, "If ya need any healing, we have plenty of potions now, and I have my own skill. Check ye'selves out."
Nuveril shakes her head as she watches the dwarf approach the statue. "Well, that was simple enough," she proclaims cavalierly. "Do we send for Lady Almah now that we've killed the 'scary monkeys?'"
Do I hear any more baboons from the southeast room? Perception (sound) (1d20+7=8) Probably not. :P

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ooc]Do I hear any more baboons from the southeast room? Perception (sound) (1d20+7=8) Probably not. :P[/ooc]
No, you just hear the breeze from outside through the long shattered window at the end of the room you are in.

Nuveril |

Parvenah considers the layout of the building "Let us continue to investigate this southern corridor. As it was from here the baboons charged, and probably the dominant ones at that, if there are others we might be able to route them from this temple."
Nuveril shrugs in acquiescence. "If you think there's anything in here worth soiling my blade, I'll be happy to find it." She hefts her weapons and looks expectantly at the others.

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Along the Southern corridor, there are two doors to the East that you have not investigated, and a door to the west (this is ignoring the room one of the baboons ran into.....
At it's furthest southern extent, the corridor also extends to the east...
Pick a door, any door, Losk will be with you by the time you move off....

Parvenah Az'Hadria |

"When you sell your blade, you lose some of the ability to decide what has the worth to soil it," Parvenah tosses toward the halfling, "Your employer dictates what is worthy. For now, the baboons and these wreched rat-dogmen are worthy enough... And based on how the pugwampis gall the flow of the natural, their extermination is worthy indeed."
Well, first, let's drag the baboon bodies into the room with the Pugwampi corpses and give the room a brief search. If there is any foodstuffs available, it might help with a wild empathy check to win over an animal later.
After that, head down the hall with Parvenah on the west side on point, arrow nocked and in half draw. We will deal with each room in order as we get to it. Start on the west if they are directly across from each other. (Do the rooms have doors and are they closed?)

Montgomery Hall |

The first room in the order mentioned is the North-West, which the baboon wandered into. This appears to have been a mess hall, long ago. Three long wooden tables and the dozens of chairs that once lined the walls are in shambles; mostly rotted away with the passage of years. Light shines through several large holes in the roof, illuminating a closed door to the south.
The dead baboon's body is lying in front of this door.

Nuveril |

The first room in the order mentioned is the North-West, which the baboon wandered into. This appears to have been a mess hall, long ago. Three long wooden tables and the dozens of chairs that once lined the walls are in shambles; mostly rotted away with the passage of years. Light shines through several large holes in the roof, illuminating a closed door to the south.
The dead baboon's body is lying in front of this door.
"Ugh," Nuveril grunts, as she rolls the body out of the way like a hairy, lumpy sack with heavy, flopping appendages. "We're going to have to get this carrion out of here before nightfall, or it will attract scavengers. Not that it wouldn't be fun to hide one in Lady Almah's bedroll."

Losk Hammertin |

"Ugh," Nuveril grunts, as she rolls the body out of the way like a hairy, lumpy sack with heavy, flopping appendages. "We're going to have to get this carrion out of here before nightfall, or it will attract scavengers. Not that it wouldn't be fun to hide one in Lady Almah's bedroll."
"Ach, there' donne seem to be much in here? Shall we try though 't door?"
Losk says as he hefts his axe, waiting for one of the others to open the door.

Montgomery Hall |

Nano looks at the others obviously hanging back, and shrugs. She charges small shoulder first at the door, and crashes through in a cloud of dust. Hitting the floor, she bounces back up, a wide grin on her face.
The room Nano stands in is apparently an old dormitory, ten bunk beds in various stages of disrepair fill the chamber. The roof is mostly intact, and an open arch in the eastern wall leads back into the corridor you left a few minutes ago. To the south, another open arch leads to what is apparently a closet.sturdy wooden door leads to another room
The dust cloud that nano kicked off slowly clears, and has apparently come from some form of mould that was covering the door...

Nuveril |

Nano looks at the others obviously hanging back, and shrugs. She charges small shoulder first at the door, and crashes through in a cloud of dust. Hitting the floor, she bounces back up, a wide grin on her face.
The room Nano stands in is apparently an old dormitory, ten bunk beds in various stages of disrepair fill the chamber. The roof is mostly intact, and an open arch in the eastern wall leads back into the corridor you left a few minutes ago. To the south, another open arch leads to what is apparently a closet.sturdy wooden door leads to another room
The dust cloud that nano kicked off slowly clears, and has apparently come from some form of mould that was covering the door...
Knowledge (nature) (1d20+5=11) to see if we should be concerned about the mold. Probably takes a Knowledge (dungeoneering) but nature's all I got.

Montgomery Hall |

Ok, between the description, and the map I have been getting really confused. I think there is a door missing off the map, and that part of the description for this room talks about a part of it that is through siad door, and hence you can't actually see! Anyway, a map is linked below. This is definitive! Up is north, you just came through the door in the north wall...
Knowledge (nature) (1d20+5=11) to see if we should be concerned about the mold. Probably takes a Knowledge (dungeoneering) but nature's all I got.
Kn:Nature is fine, Nuveril doesn't notice anything unusaual about the mold. (Anyone else who fancies a look can aid another, or rather, I'll take the highest score and count the rest as Aid Another attempts :) )

Losk Hammertin |

Losk watches on with a wry grin, "Well, ya have style, I'll give'ee that" he says, and then has a coughing fit from the mold...
As he walks into the room Losk glances at the mold remaining on the door, and then takes to sifting through the bunks...(No relevant knowledges for Losk....)

Nuveril |

Nuveril sighs deeply. "Not even monkeys," she grumbles. "Come on, maybe there's something to fight behind the next door." She strides between the beds to the southern wall and flings open the door.
... you know, unless it's locked or something, in which case she just looks really silly. :)

Montgomery Hall |

My bonus for Knowledge: Dungeoneering and Nature are the same, ao we'll take a go
Parvenah wrinkles her nose as she steps into the room as well. She glances over the mouldering bedding with distain.
Knowledge: Nature -- 1d20+5= 9+5=14
Looking at the mold, Paravenah notoices that it doesn't appear naturel, it certainly looks like normal mould, but the patterns it's making seem a little less than random...
Oh, and could I have a spot check from everyone please?

Nuveril |

Losk Hammertin |

Nuveril |

Nuveril |

With a sound somewhere between a defiant snarl and a jubilant laugh, Nuveril lets the javelin fall from her fingers and draws her scimitar. The curved blade flashes, as she simultanously jabs forward with the spike of her madu.
Scimitar and madu (1d20+1=18, 1d20+1=13) Damage for scimitar and madu (1d4+1=2, 1d3=1)

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Scimitar and madu (1d20+1=18, 1d20+1=13) Damage for scimitar and madu (1d4+1=2, 1d3=1)
Ouch, invisible castle isn't liking you!
Losk steps the final 5ft to the spider, and brings his axe down, but misses a spider leg, and just makes a tremendous clang on the stone floor.
Could someone act for Nano?

Joana |

Quickly backpedalling toward the door, Nano releases an acidic gout from his arcane fingers, aimed squarely at the monstrous spider. Sadly, just as he releases his magical attack, he steps on a rock which rolls under his feet, and his acid shoots wildly off toward the ceiling.
Ranged touch attack (1d20+1=3) He has a +5 to attack but doesn't have Precise Shot so I assume a ranged touch attack into melee still takes the -4. At least it wasn't a 1 this time.

Montgomery Hall |

Parvenah truns as Losk storms past, and pulling her bow quickly draws and fires at the huge spider. Her aim is less than true though and the arrow goes wide.
The spider meanwhile snaps again at Nuveril, this time it's bite taking effect (5 points of damage and a DC 12 Fort save to avoid taking 2 points fo Str damage).
Ding Ding, round 2