The Road From Highmoon [4E FR]


Play-by-Post

451 to 500 of 704 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Switch my attack to D3 then, should be all the same information.


I just lost a very large post, I will have an update along shortly after I recuperate lol.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

My tip, when you've spent a long time working on a post, is to "copy" the text right before you hit submit. That way if it's lost, you can open a new post, hit "paste" and you're good to go. Sorry about the lost post - that sucks.


Aglaeca focuses himself and begins casting a spell, the dark servant standing on the pews closest to him tries to use his distraction to his advantage but falls short of striking the Tiefling. Moments later a blast shoots from out of the pews and hits another robed servant square in the chest.

OOC Info Box:

Spoiler:

The OA on aglaeca did not hit, D3 takes 14 damage from the blast.

Suddenly throughout the room the rest of the robed humans separate from each other and do their best to surround the adventurers.

Enemy Movement

Spoiler:

D1: F1 to H2
D2: D3 to C3, pushed to E3 from Bairwins attack
D3: D4 to F6, avoiding OA
D4: N/A
Bairwin: N/A

The first dark servant pulls out a shadowy blade and manages to jab Karn who doesn't feel anything at first but can feel something brewing from within.

The next human moves behind Sturdy and tries his best to stab him with his own shadow blade but is unable to find the Goliath in the darkness.
This is why he wasn't a marksman in his career.

Across the room, two dark servants are cornering the tiefling. While one of them is still reeling from his previous wounds and is unable to hit anything, the other manages to stick Aglaeca with his short sword.

"I will make my last gestures of devotion to Shar worthy!"
Bairwin calls out and releases a darkness from his quarterstaff which utterly passes over Sturdy and finds its home with the dark servant standing immediately behind. He instantly reaches for his eyes as he is thrown backwards and blinded.

OOC Info Box:

Spoiler:

-Karn takes 3 damage which is sucked up by his 5 temp hp, but he does take an ongoing 5 Necrotic (SE)
-Aglaeca takes 7 Damage
-D2 takes 4 and is blinded to end bairwins next turn.

[Round 2]-[Map]
Quinn is up 13
Sturdy 13
Verjack 13
----------
[Round 3]
----------
Karn 22 +1 AC/ 5 THP/Ongoing 5 Necrotic/+2 Atk rolls(To end Aldric's turn)
Reaper 1 21 Bloodied
Aldric 19 +1 AC/Immobilized(SE)
Aglaeca 19 +2 AC
Dark Servant 1 15
Dark Servant 2 15 (Blinded)
Dark Servant 3 15
Dark Servant 4 15
Bairwin Bloodied (Ongoing 5) 15


Human Inquisitor 6

Quinn fires another arrow at the cultist as he continues to hum a tune.

Jinx Shot on R1: 1d20+6=21, 1d10+4=14


The arrow sticks right into the hood of the robe, dropping the reaper to his knees before he falls dead on the floor.

[Round 2]-[Map]
Sturdy is up 13
Verjack 13
----------
[Round 3]
----------
Karn 22 +1 AC/ 5 THP/Ongoing 5 Necrotic/+2 Atk rolls(To end Aldric's turn)
Aldric 19 +1 AC/Immobilized(SE)
Aglaeca 19 +2 AC
Dark Servant 1 15
Dark Servant 2 15 (Blinded)
Dark Servant 3 15
Dark Servant 4 15
Bairwin Bloodied (Ongoing 5) 15
Quinn 13


Male Goliath Warden 7

Mark D2 and Bairwin, Earth Spikes Encounter Power, 1d20+10=24 vs Bairwin AC for 1d10+6=16 damage and until the EOMNT, the target's space and each square adjacent to it are filled with spikes. Any enemy that enters this spike-filled area or starts its turn there takes 5 damage.


As spikes tear from the ground "Sturdy" manages to climb up onto one as it lifts him a little bit off the ground, unharmed. The cult leader in front of him however did not have them same luck, it is in fact a rather gruesome scene as his body lay impaled.

[Round 2]-[Map]
Verjack is up 13
----------
[Round 3]
----------
Karn 22 +1 AC/ 5 THP/Ongoing 5 Necrotic/+2 Atk rolls(To end Aldric's turn)
Aldric 19 +1 AC/Immobilized(SE)
Aglaeca 19 +2 AC
Dark Servant 1 15
Dark Servant 2 15 (Blinded)(S-Mark)
Dark Servant 3 15
Dark Servant 4 15
Bairwin Bloodied (Ongoing 5) 15
Quinn 13
Sturdy 13


Male Human Invoker 2

Verjack's eyes flare as the wall continues to shine. With a wave of his staff, a burst of light covers the tiefling and his enemies.

Minor: sustain Wall of Light
Stand: Grasping Shards vs. Fort D3 & D4 1d20+7=21, 1d20+7=26; Dam: 6 radiant dam & slowed until end of my next turn


Light sears into the cultist humans, it is clear that one of them is not handling his wounds well.

[Round 3]-[Map]
Karn 22 is up +1 AC/ 5 THP/Ongoing 5 Necrotic/+2 Atk rolls(To end Aldric's turn)
Aldric 19 +1 AC/Immobilized(SE)
Aglaeca 19 +2 AC
Dark Servant 1 15
Dark Servant 2 15 (Blinded)(S-Mark)
Dark Servant 3 15 (Bloodied)(Slowed)
Dark Servant 4 15 (Slowed)
Quinn 13
Sturdy 13
Verjack-13


Male Human Anti-Paladin (Lord of Darkness) / 1

Karn dexterously moves around the dark blade wielding priest, even as the young rogue feels dark energies grip his soul, to place the dark priest between himself and Aldric. Then, in a dazzling display of handwork, Karn lashes out at the priest with his shortsword.

Flank Attack:1d20+10=21 Sly Flourish damage:1d6+5=6 sneak damage:2d6=7

Move action to move to G1 to get into a flanking position, then Sly Flourish. to hit rool should be a +12 due to flanking so total of 23


Even as the rogue slips around the robed human, he is able to knick him with his short sword.

OA

Spoiler:
OA Vs AC (1d20+7=22, 1d6+1=3)

As a note, you did not take any Necrotic damage from your ongoing bc of the temp hp, but you can save against it to get rid of it since you'll no longer get your temp hp.

Moments later the cultist receives a painful retaliation from Karn's blade.

[Round 3]-[Map]
===============
Aldric is up 19 +1 AC/Immobilized(SE)
Aglaeca 19 +2 AC
Dark Servant 1 15
Dark Servant 2 15 (Blinded)(S-Mark)
Dark Servant 3 15 (Bloodied)(Slowed)
Dark Servant 4 15 (Slowed)
Quinn 13
Sturdy 13
Verjack-13
===============
[Round 4]
===============
Karn 22 +1 AC/ 5 THP/Ongoing 5 Necrotic/+2 Atk rolls(To end Aldric's turn)


Male Human Cleric 2

Aldric swings his mace at the nearest cultist while taking a defensive position, but swings wide of his target.

Priest's Shield on cultist labelled D1: 1d20+7=11 vs AC. (I forgot to add the +2 for flanking when I entered the roll into Insivisible Castle, but I kept the roll and added the 2 on to it.)

Rolled 18 on save to end the Immobilized condition.

How badly hurt is Aglaeca? If he wants a heal, I will use Healing Word as a minor action so that he can spend a healing surge with an additional 1 +4 damage (healing surge +5).


The swing of the cleric's holy weapon falls short of hitting the cultist and his gaze still shifts back and forth between the adventurer's on each side of him.

[Round 3]-[Map]
===============
Aglaeca is up 19 +2 AC
Dark Servant 1 15
Dark Servant 2 15 (Blinded)(S-Mark)
Dark Servant 3 15 (Bloodied)(Slowed)
Dark Servant 4 15 (Slowed)
Quinn 13
Sturdy 13
Verjack-13
===============
[Round 4]
===============
Karn 22 +1 AC/ 5 THP/Ongoing 5 Necrotic
Aldric 19 +1 AC/ 5 THP


Aglaeca will move away from the wall, slowly, and begin lashing out with his mace.

Move:Shift to e5
Standard: Mace Attack, for a whooping 10 vs Ac.
Minor: Warlock's Curse the foe nearest me who is not cursed.


In the aisle a dark servant hops down off the pew in front of Aldric and swings at him with his short sword, but the sword slips off of Aldric and does him no harm.

The second dark servant fumbles around the Aisle without his sight.

Further in the room arguments can be heard, "You go after 'im" "No you go after him!" "I've got a bad feeling in my stomach, something's just not right about that tieflin'" After their bickering they notice that the Tiefling is moving away and with relief they stand their ground and swing their swords to try to harm him.

OOC Info Box

Spoiler:

Vs. Aldric AC (1d20+7=16, 1d6+1=4)

Vs Aglaeca AC (1d20+7=25, 1d6+1=7, 1d20+7=22, 1d6+1=2)

D1 shifts closer to Aldric, H3
Aglaeca takes 9 Damage
Purple= Aglaeca's Mark, Green= Sturdy's Mark, if you want different colors tell me haha. Purple feels warlocky to me and green seems wardeny.

[Round 3]-[Map]
===============
Quinn is up 13
Sturdy 13
Verjack-13
===============
[Round 4]
===============
Karn 22 +1 AC/ 5 THP/Ongoing 5 Necrotic
Aldric 19 +1 AC/ 5 THP
Aglaeca 19 +2 AC (Bloodied)
Dark Servant 1 15
Dark Servant 2 15 (Blinded)(S-Mark)
Dark Servant 3 15 (Bloodied)(Slowed)(A-Mark)
Dark Servant 4 15 (Slowed)


Human Inquisitor 6

"You have more to do yet, tiefling.", says Quinn as he fires an arrow at the injured cultist.

Majestic Word on Aglaeca, then Jinx Shot. 1d20+6=11, 1d10+4=11


The arrow flies towards the cultist and sticks into the back of the pew.

[Round 3]-[Map]
===============
Sturdy is up 13
Verjack 13
===============
[Round 4]
===============
Karn 22 +1 AC/ 5 THP/Ongoing 5 Necrotic (SE)
Aldric 19 +1 AC/ 5 THP
Aglaeca 19 +2 AC (Bloodied)/(Spend a healing surge +4)
Dark Servant 1 15
Dark Servant 2 15 (Blinded)(S-Mark)
Dark Servant 3 15 (Bloodied)(Slowed)(A-Mark)
Dark Servant 4 15 (Slowed)
Quinn 13

The healing you guys have is awesome, I'm gonna have to beef up my encounters a little more to give you a challenge hah.


Male Goliath Warden 7

Move to E3, Thorn Strike, 1d20+10=16 vs D2 AC, 1d10+6=14 damage and pull D2 to E2 and mark D2. Dm Nixon, you'll have to remind me what being in the wall of light does for me.


Human Inquisitor 6
'Sturdy' Shodden Mahoen wrote:
Move to E3, Thorn Strike, 1d20+10=16 vs D2 AC, 1d10+6=14 damage and pull D2 to E2 and mark D2. Dm Nixon, you'll have to remind me what being in the wall of light does for me.

+1 to AC when you're in it, and 5 temporary HP if you start your turn in it.


Male Human Invoker 2

Verjack brandishes his staff and two bolts of lightning strike the cultists.
Minor: sustain wall
Stand: Divine Bolts v. D3 & D4 Att: 1d20+7=20, 1d20+7=23; Dam: 1d6+6=9 lightning.


This once peaceful, albeit evil cult shrine is now covered in vines that are tearing from the ground, light that is searing through the cultists and the tide of this battle stands heavily in favor of the adventurers as these attacks successfully hit one after another.

OOC Info Box "OIB"

Spoiler:

Please note that your attacks did all hit, however D3 is still the only one who is still bloodied though the others are approaching that point.

[Round 4]-[Map]
===============
Karn 22 +1 AC/ 5 THP/Ongoing 5 Necrotic (SE)
Aldric 19 +1 AC/ 5 THP
Aglaeca 19 +2 AC (Bloodied)/(Spend a healing surge +4)
Dark Servant 1 15
Dark Servant 2 15 (Blinded)(S-Mark)
Dark Servant 3 15 (Bloodied)(Slowed)(A-Mark)
Dark Servant 4 15 (Slowed)
Quinn 13
Sturdy is up 13
Verjack 13


Male Human Anti-Paladin (Lord of Darkness) / 1

Moving to once more flank the dark cultist, Karn lashes out with his blade while unsuccessfully trying to fight off the necromatic energy which was eating at him.

Save to end ongoing damage. Moving to G3 and Sly Flourishing with sneak damage.

Save=1 Sly Flourish 1d20+10=17 1d6+5=6 Sneak Damage 2d6=6


What course of movement did you want to take? I'm seeing possible OA's from either D1 or D2, though D2 will receive some hurt in turn. Or! if you move just to G2 you'll get no OA against you but won't have a temp hp shield against your ongoing.


The room is hit with a flurry of activity as Karn runs along the pew launching himself into an attack on one of the cultists. As he does so another robed figure reaches over and cuts a small wound into the rogue. Sturdy is quick to retaliate.

OA vs. Karn AC (1d20+7=19, 1d6+1=5)

1d20+9=23, 1d10+5=10 Sturdy's OA on D2

[Round 4]-[Map]
===============
Aldric is up 19 +1 AC/ 5 THP
Aglaeca 19 +2 AC (Bloodied)/(Spend a healing surge +4)
Dark Servant 1 15 (Bloodied)
Dark Servant 2 15 (Bloodied)(S-Mark)
Dark Servant 3 15 (Bloodied)(Slowed)(A-Mark)
Dark Servant 4 15 (Slowed)
Quinn 13
Sturdy 13
Verjack 13
===============
[Round 5]
===============
Karn 22 +1 AC/ 5 THP/Ongoing 5 Necrotic (SE)


Male Human Cleric 2

Aldric swings his mace at the bloodied cultist in front of him.

Priest's Shield on cultist D1: 1d20+7=17, 1d8+2=9 damage if that hits. If that is a successful hit, Quinn and I both get a +1 power bonus to AC until the end of my next turn, however that does not stack with the +1 I already have from the wall of light.


Aldric's mace catches the cultist' jaw and he spits blood into the air, it is nearly enough to bring him down but his devotion is strong.

[Round 4]-[Map]
===============
Aglaeca is up 19 +2 AC (Bloodied)/(Spend a healing surge +4)
Dark Servant 1 15 (Bloodied)
Dark Servant 2 15 (Bloodied)(S-Mark)
Dark Servant 3 15 (Bloodied)(Slowed)(A-Mark)
Dark Servant 4 15 (Slowed)
Quinn 13 +1 AC
Sturdy 13
Verjack 13
===============
[Round 5]
===============
Karn 22 +1 AC/ 5 THP/Ongoing 5 Necrotic (SE)
Aldric 19 +1 AC/5 THP


Aglaeca shifts to e4 before turning around with a smile and blasting his former flankers.

Move: shift to e4
Standard: Eldritch Blast at D3 26 for 10 damage.
Minor Curse D4 and gain +1 to ac until begining of my next turn.

also I took the surge, and am now not bloodied


The blast hits the cultist square in his chest and his body falls limp over the pew as it has finally taken as much as it can handle.

The cultist nearby moves to extract revenge on Aglaeca but misses him with his sword.

The other two left in the room however are able to cut their targets nicely.

Ooc Info

Spoiler:
Vs. Aglaeca AC (1d20+7=14, 1d6+1=6)

Vs. Aldric (1d20+7=25, 1d6+1=7)

Vs. Sturdy (1d20+7=22, 1d6+1=3)

With your temp hp, should hit aldric for two, and sturdy for none

[Round 4]-[Map]
===============
Quinn is up 13 +1 AC
Sturdy 13
Verjack 13
===============
[Round 5]
===============
Karn 22 +1 AC/ 5 THP/Ongoing 5 Necrotic (SE)
Aldric 19 +1 AC/5 THP
Aglaeca 19 +1 AC
Dark Servant 1 15 (Bloodied)
Dark Servant 2 15 (Bloodied)(S-Mark)
Dark Servant 4 15 (Slowed) (A-Mark)


Human Inquisitor 6

Quinn fires another arrow at the cultists.

Jinx Shot against D4: 1d20+7=14, 1d10+4=9 Note: Just remembered the +(1/2 Level) bit of attack rolls. Carry on.


Male Goliath Warden 7

Mark D2, Earth Shield Strike, 1d20+10=16 vs D2 AC, 1d10+6=7 damage to D2 and +1 to my AC until EOMNT


The arrow from Quinn flies through the air and just barely misses the cultist he was aiming for.

Sturdy however, makes his attack with ease and the cultist before him looks very close to falling.

As a side note, sturdy thanks for posting ahead of time. With this board going on and off constantly it was nice to have a turn in advance so this doesn't hold us up too much.
[Round 4]-[url=http://img.photobucket.com/albums/v498/NixonDove/4E/Cultmap4-2.jpg][Map][/url
===============
Verjack is up 13
===============
[Round 5]
===============
Karn 22 +1 AC/ 5 THP/Ongoing 5 Necrotic (SE)
Aldric 19 +1 AC/5 THP
Aglaeca 19 +1 AC
Dark Servant 1 15 (Bloodied)
Dark Servant 2 15 (Bloodied)(S-Mark)
Dark Servant 4 15 (Slowed) (A-Mark)
Quinn 13 +1 AC
Sturdy 13 +1 AC til EONT
Verjack 13


Male Human Invoker 2

Verjack taps his staff and the wall continues to shine. Turning his attention to the darkfriends, a blast of light shoots from his staff.

minor: sustain wall of light.
Stand: Avenging light v. D1 1d20+7=20, 1d10+6=13 radiant damage


Light sears into the cultist and drops him to floor, "Shar will avenge their deaths!" The other cultists cry out.

[Round 5]-[Map]
===============
Karn 22 +1 AC/ 5 THP/Ongoing 5 Necrotic (SE)
Aldric 19 +1 AC/5 THP
Aglaeca 19 +1 AC
Dark Servant 2 15 (Bloodied)(S-Mark)
Dark Servant 4 15 (Slowed) (A-Mark)
Quinn 13 +1 AC
Sturdy 13 +1 AC til EONT
Verjack 13


Sorry about the lack of posting, had sort of a family emergency.It seems karn did not post yet either, I will have an update along shortly


Male Goliath Warden 7

The boards were still down most of the day today too


Karn hurls a dagger at his enemy and it comes no where close, it's the possible outcome of his finally overcoming the necrotic evil from within.

1d20+8=9, 1d4+5=6

Save (1d20=12)

[Round 5]-[Map]
===============
Aldric 19 +1 AC/5 THP
Aglaeca 19 +1 AC
Dark Servant 2 15 (Bloodied)(S-Mark)
Dark Servant 4 15 (Slowed) (A-Mark)
Quinn 13 +1 AC
Sturdy 13 +1 AC til EONT
Verjack 13
===============
[Round 6]
===============
Karn 22 +1 AC/ 5 THP


Male Human Cleric 2

Aldric raises his holy symbol and sends a bolt of radiant energy at one of the cultists.

Move to H5. Lance of Faith on cultist D4. 1d20+6=18 (vs Reflex), 10 radiant damage. Aglaeca receives a +2 power bonus on his next attack roll against D4.

Hope everything is okay, DM Nixon.


Male Tiefling Warlock 2

Aglaeca shifts to D3. Decidedly avoiding the light.

Shoots eldritch pain at D4

12 +2 from aldric = 14 vs reflex

8 damage if it hits.

I also curse d2, +1 to ac until the begining of my next turn.


The bolt of radiant light sears the cultist and he begins to look very wounded. However, The efforts of the tiefling don't seem to have any effect on the cultist.

Wounded as they look the cultists seem bent on fighting on for their cause as they swarm Sturdy, Only one of them successfully hurts the goliath

OOC Info Box

Spoiler:

Vs Sturdy (1d20+7=17, 1d6+1=2, 1d20+7=25, 1d6+1=3)

D4 shifts to E4

Sturdy takes 3 damage

[Round 5]-[Map]
===============
Quinn 13 +1 AC
Sturdy 13 +1 AC til EONT
Verjack 13
===============
[Round 6]
===============
Karn 22 +1 AC/ 5 THP
Aldric 19 +1 AC/5 THP
Aglaeca 19 +1 AC
Dark Servant 2 15 (Bloodied)(S-Mark)(Cursed Aglaeca)
Dark Servant 4 15 (Slowed)(Bloodied)(A-Mark)

Sorry about the delays, it seems like every time I get on here the site is down


Human Inquisitor 6

Quinn fires another arrow at the cultist. "He's going to leave his right arm exposed! Take that opportunity!"

Using Prophesied Strike on D2 (Next attack against target rolls twice, takes better result.) 1d20+6=25, 1d10+4=14


Quinn's prophecy is in fact true, as the cultist falls dead to the ground his arm is left exposed out of his robes.

[Round 5]-[Map]
===============
Sturdy 13 +1 AC til EONT
Verjack 13
===============
[Round 6]
===============
Karn 22 +1 AC/ 5 THP
Aldric 19 +1 AC/5 THP
Aglaeca 19 +1 AC
Dark Servant 2 15 (Bloodied)(S-Mark)(Cursed Aglaeca)
Dark Servant 4 15 (Slowed)(Bloodied)(A-Mark)
Quinn 13 +1 AC


Male Goliath Warden 7

Shift two spaces to E5 as a move action. Mark D4. Earth Shield Strike, 1d20+10=25 vs D4, 1d10+6=11 damage +1 power bonus to AC until EOMNT.


'Sturdy' Shodden Mahoen wrote:
Shift two spaces to E5 as a move action. Mark D4. Earth Shield Strike, 1d20+10=25 vs D4, 1d10+6=11 damage +1 power bonus to AC until EOMNT.

Are you spending an action point to make your attack after the two moves?


Sturdy's attack hits hard and has the cultist reeling on his feet.

[Round 5]-[Map]
===============
Verjack 13
===============
[Round 6]
===============
Karn 22 +1 AC/ 5 THP
Aldric 19 +1 AC/5 THP
Aglaeca 19 +1 AC
Dark Servant 4 15 (Slowed)(Bloodied)(S-Mark)
Quinn 13 +1 AC
Sturdy 13 +1 AC til EONT


Male Human Invoker 2

Verjack steps into the light. Embracing the glow, Verjack fires a beam of light at the last cultist; HOWEVER, it misses terribly.

Minor: sustain wall
Move: to H3
Stand: 1d20+7=8, 1d10+6=10 Ahhhhh!!! Fumble!!!


The searing light does indeed come no where near the cultist and he sneers "You can kill all of us, but you'll never destroy our cause."
[Round 6]-[Map]
===============
Karn 22 +1 AC/ 5 THP
Aldric 19 +1 AC/5 THP
Aglaeca 19 +1 AC
Dark Servant 4 15 (Slowed)(Bloodied)(S-Mark)
Quinn 13 +1 AC
Sturdy 13 +1 AC til EONT
Verjack 13


Male Goliath Warden 7

Sturdy is still in the form of the Relentless Panther, Daily Power, which allows him to shift 2 squares as a move action until the end of the encounter.


Oh that's right, sorry totally forgot.


Karn hops over the pew, behind the last cultist and sticks his dagger into his back. The man immediately slumps to the floor, dead.

1d20+8=17, 1d4+5=7, 2d6=7

Out of initiative, 320 xp Each

MAP

The adventurers stand in a now empty temple of Shar, the only activity is the eerie purple light that continues to flicker.

451 to 500 of 704 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Road From Highmoon [4E FR] All Messageboards

Want to post a reply? Sign in.