
Evilturnip |

Waiting patiently for this (well maybe not all that patiently).
Keith Baker hasn't let anything slip about this so far on his blog.
He was supposed to be working on a huge Eberron article for the DDI before the 2 Eberron books come out...no new news about that either.
It has been said that there will be no advancement of the timeline, although to allow for Tieflings, Devas, Goliaths, Dragonborn, etc. as core races, they might advance it about 1 year, or maybe just retcon it all...
I only just picked up the PHB2, and skimming over the Devas, they look fairly similar to Kalashtar in theme, if not physically.
Speculation abounds about how dragonmarks will be handled. Most likely they will be like the Forgotten Realms spellscarred 'multiclassing' which would be kind of sad, since I'd really like to have multiclassed dragonmarked characters like we did in 3.5.

Matthew Koelbl |
It has been said that there will be no advancement of the timeline, although to allow for Tieflings, Devas, Goliaths, Dragonborn, etc. as core races, they might advance it about 1 year, or maybe just retcon it all...
I don't think they'll need much in the way of retconning. These races are already starting to filter into the Eberron novels - I just finished The Dragon Forge by James Wyatt (the second in his Draconic Prophecies series), in which Dragonborn, Eladrin and a Tiefling make appearances - all feeling perfectly natural and part of the setting.
Feeling more natural, in fact, than the same races in FR. This isn't to say that I have an issue with those races in FR, but simply that they seem to have found remarkably fitting niches for them in Eberron, given the presence of places like Argonesson, the Demon Wastes, the influence of Thelanis, etc.

Larry Latourneau |

Evilturnip wrote:It has been said that there will be no advancement of the timeline, although to allow for Tieflings, Devas, Goliaths, Dragonborn, etc. as core races, they might advance it about 1 year, or maybe just retcon it all...I don't think they'll need much in the way of retconning. These races are already starting to filter into the Eberron novels - I just finished The Dragon Forge by James Wyatt (the second in his Draconic Prophecies series), in which Dragonborn, Eladrin and a Tiefling make appearances - all feeling perfectly natural and part of the setting.
Feeling more natural, in fact, than the same races in FR. This isn't to say that I have an issue with those races in FR, but simply that they seem to have found remarkably fitting niches for them in Eberron, given the presence of places like Argonesson, the Demon Wastes, the influence of Thelanis, etc.
Matthew, would you be able to give a brief synopsis on how these new races fit into Eberron?
I know when 4e first came out we had a thread going on how this might occur and was wondering how they are handling it.

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Waiting patiently for this (well maybe not all that patiently).
Keith Baker hasn't let anything slip about this so far on his blog.
He was supposed to be working on a huge Eberron article for the DDI before the 2 Eberron books come out...no new news about that either.It has been said that there will be no advancement of the timeline, although to allow for Tieflings, Devas, Goliaths, Dragonborn, etc. as core races, they might advance it about 1 year, or maybe just retcon it all...
I only just picked up the PHB2, and skimming over the Devas, they look fairly similar to Kalashtar in theme, if not physically.
Speculation abounds about how dragonmarks will be handled. Most likely they will be like the Forgotten Realms spellscarred 'multiclassing' which would be kind of sad, since I'd really like to have multiclassed dragonmarked characters like we did in 3.5.
Eberron always struck me as so much more ... cosmopolitan than FR. I think the way Spellscarred is handled is very likely the way they'll handle dragonmarks - it strikes me as almost identical to the way marks are handled in 3.5. Just that you'll have to burn some feats to beef them up in a similar manner.
My personal take was the only uncomfortable fit between 4E and Eberron was the "Points of Light" concept. My own guess is that it will be implemented, but not to the extreme.

hopeless |

I actually think dragonmarks would work better as something closer to the Dhampyr bloodline feats that the spellscar stuff.
But thats just me though.
My reaction when I heard about spellcarring from FR Player's Guide was that it was the equivalent of Aberrant dragonmarks from Eberron but I agree it sounds like thats the way they might go now if only there was some news about it!

hopeless |

What about Paragon Paths for dragonmarks? Its been a while since I cracked my Eberron book, but didn't you get 3 different levels of dragonmarkedness? Three different powers in a PP, and you could keep the racial restrictions in as well.
Well it depends which way they go, if the spell scar is their choice then looking at the FR player's guide should answer that but if its going to be an entirely new class then they'll have to supply paragon paths for it.
Given how the eberron campaign setting was set out it looks more likely they used that as a prototype test of the spell scar after all its far too similar to be coincedence but the purpose of this thread was to find out what people have heard whether they're subscribers to ddi or not so its still up in the air until June if I read that earlier post right.
hopeless |

There are supposed to be some things explained that never got explained in 3.X, and some new villains. I might look into for the fluff to see if there is anything I want to add to my 3.X version.....I might convert some of the new monsters to 3.X also.
Now thats something I'd like to hear more about, its getting where the Silver Flame faith has some serious issues about being a goodly organisation with all the fanaticism and actual evil minority and the blood of vol being controlled by Vol herself who was apparently turned into a lich by her mother when she was no older than the current Mouth of the Silver Flame herself!
Still I do need to pick up a copy of that adventure both that, the dragons of eberron and one other supplement is all I don't have short of the novels which I stopped buying the august they announced 4e.

Matthew Koelbl |
Matthew, would you be able to give a brief synopsis on how these new races fit into Eberron?
Sure thing! Hidden behind spoiler tags since it include some spoilers for the novel. I don't have the book on hand, but here is what I recall seeing:
Eladrin only briefly appear. They actually show up in a very Tolkienish fashion - a wanderer, that has recently found faith in something greater than himself, and is trying to avert a disaster, stumbles out of the Demon Wastes, alone and barely alive. He manages to make it into the wilds of the Eldeen Reaches... and finds himself in the company of these very beautiful, fey creatures. He finds himself sharing his story with them freely, and they tend him and feed him and offering him renewed purpose. They are presented as very magical beings, and seem very otherworldly in his interaction - but we later see them being attacked by an evil army, showing them as still being inhabitants of Khorvaire, despite their nature.
Only one Tiefling shows up, and they don't actually use that term for him right away, and only mention it briefly when they do - he is a fiend-touched creature that has shown up in the Demon Wastes, uniting the native tribes there through fear and power. A cruel and amoral being, they never get into exactly what his origin is. However, there is a lot of focus on the Demon Wastes themselves, and how any who enter them risk becoming tainted, or that creatures born there being afflicted with the lands taint. It felt very similar to the Shadowlands of Rokugan, actually. In any case, I can definitely see them using that place as a starting point for explaining the presence of tieflings, especially if they are a rare occurence.
There is also a warlock character - they don't go into much detail about his background, but he is clearly a being that has made bargains with infernal (or similarly unpleasant) sources, rather than someone that has mastered magic through study and research.
That about covers it. The book didn't seem focused on directly explaining the presence of all these elements itself, but instead simply had them naturally there, and using them as a part of the setting much like any other bit of flavor.
I might have gotten some specifics wrong, as this is going by memory, but that should give at least a general idea of how they will be approaching these races when the campaign book hits. I very much suspect it will be a much smoother transition than with FR - a soft retcon ("here are some background elements not mentioned in prior fluff, but that nonetheless fit with it") rather than a hard one ("Worlds collide! Things change! Nothing will ever be the same! Now with Dragons!")

Matthew Koelbl |
Given how the eberron campaign setting was set out it looks more likely they used that as a prototype test of the spell scar after all its far too similar to be coincedence but the purpose of this thread was to find out what people have heard whether they're subscribers to ddi or not so its still up in the air until June if I read that earlier post right.
More likely, the news will start coming in May. Usually the month leading up to a release is filled with previews and information, so I suspect that is when you will start seeing real information.

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It's been a really long time since I saw anything on this, but I would think that the Dragonmarks would be powers, still taken by feat selection with similar requirements to the originals. I would suspect they would either be in addition to powers or they will replace a power. I would also suspect they would not be eligible powers for power swap replacements.

Dr. Pweent |

Cintra Bristol wrote:For some reason, Amazon shows it in reverse order. But the WotC site still shows it in this order. Hmmm...hopeless wrote:How long before 4e eberron is to be released?Eberron Campaign Guide - June '09
Eberron Player's Guide - July '09
Sounds like Amazon may be right. LivingDice.com reports on Scott Rouse speaking at GTS 2009. Amongst the tidbits dropped:
“Eberron Player’s Guide” comes out 6-16-09. “Eberron Campaign Guide” coues out 7-21-09.
Assuming it's not a misquote, it sounds like the order of the two has been exchanged. Sounds good to me; the material in the Campaign Guide will most likely be updates and additions to material I already have, but the Player's Guide is what all my players are chomping at the bit for. We've got two players who really need the 4e dragonmark rules, one of whom is an artificer, and a changeling who wouldn't object to some racial feats.

hopeless |

No offence why wasn't some of this released in the phb 2?
I would have thought having each phb release be tied into the new setting at least freeing it up for more important details so they get to whet the appetite of those buying them so they would want to buy it even if they previously had no interest in Eberron before this?
Did try to listen to the tome's take on the phb2 but switched it off when they started talking about deva's since why would I be interested in adding another race that doesn't even have the option of simply declaring the dragonborn being of the same sort of origin as draconians?
So have they released anything on 4e eberron other than a makeshift artificer introduction or whats his name Fleshreaver?

Zombieneighbours |

No offence why wasn't some of this released in the phb 2?
I would have thought having each phb release be tied into the new setting at least freeing it up for more important details so they get to whet the appetite of those buying them so they would want to buy it even if they previously had no interest in Eberron before this?
Did try to listen to the tome's take on the phb2 but switched it off when they started talking about deva's since why would I be interested in adding another race that doesn't even have the option of simply declaring the dragonborn being of the same sort of origin as draconians?
So have they released anything on 4e eberron other than a makeshift artificer introduction or whats his name Fleshreaver?
Well, PHB2 does have shifters, half orcs and gnomes, all of which have a place in Eberron. So in a way they sort of did...

Arcmagik |

The Shifters are Eberron. There was no "weretouched" in core-existance until the creation of Eberron so the PHB2 does have one of the Eberron races in it and considering the free release of the Warforged at the beginning of the Dragon digital run there are two Eberron races that are dealt with.
Forgotten Realms added Swordmage Class, Spellscarred Multiclass, and a bunch of paragon paths and epic destinies. I am going to assume that Eberron will follow the same design path and probably add Artificer class, Dragonmarked multiclass, as well as a bunch of Eberron specific paragon paths and epic destinies.
Race-wise we can assume two races but since the Shifter and Warforged have already been adding them we can assume that the races will be older eberron races that haven't seen an update yet. I am not really all that familiar with Eberron but I think we will see "Changlings" and another race. That is assuming they follow the same design path as FRPG. From what I understand the EPG and ECG will also be accompanied by an Eberron adventure.
EDIT: A second look after breaking open the 3.x Eberron book we can almost assume that the second race available in the Player's Guide will be the Kalashtar. It will probably be more complex then an average race much like the Genasi were.

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The kalashtar angle will be interesting because, of course, they haven't done psionics yet in 4e. While it will doubtless be another power source, none of the actual classes exist, and while the designers have played "psions" they have so far been wizards rebranded.
On changelings, I suspect they will use the 4e MM doppelganger as the basis. They might even get rid of changelings as a separate race (though I have no basis for that other than the fact that the 4e doppelganger is not the 4HD monster he was in 3e).

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On changelings, I suspect they will use the 4e MM doppelganger as the basis. They might even get rid of changelings as a separate race (though I have no basis for that other than the fact that the 4e doppelganger is not the 4HD monster he was in 3e).
Considering that the image of a doppelganger in the 4E MM looks more like a changling than a traditional D&D doppelganger, I think you may be on to something with that.

Larry Latourneau |

An EN World poster over in Denmark has already received his copy of the EPG; you can read about it here. There's some good stuff coming.
A summary of what the poster has revealed:
The book is divided into 5 chapters:
1. Life in Eberron
2. Races (Changeling, Kalashtar and Warforged)
3. Classes (Artificer, 9 PP's, 13 Dragonmarked PP's, 4 Epic Destinies)
4. Character Options - around 50 heroic feats (dragonmark, channel divinity, artificer and racial feats) but only 4 paragon and 4 epic feats. Also equipment, magic items, rituals and the like.
5. The World of Eberron
Feywild = Thelanis
Shadowfell = Dolurrh
Regional Benefits:
You get associated skills, depending on your region of origin. From those associated skills, you pick one to get a +2 bonus to, or to add to your class skill list.
Races
Dragonborn originally originate from Aragonnessen, where it is rumored that there are dragonborn city-states ruled by their dragon overlords, warring with each other over interpretations of the Draconic Prophesy. Otherwise, they are associated with Q'barra, where it is said they for a brief time had an empire which was on the brink of becoming a big player - but then crumbled for unknown reasons.
Most tieflings come from the corrupted bloodlines of Ohr Kaluun (Sarlona), from before the Inspired struck.
Kalashtar: +2 wis, +2 cha, +2 insight +2 skill of own choice, save at the beginning of their turn against daze and dominate effect, and a racial encounter power that gives you and all allies in a close burst 5 a +4 bonus to Will as an immediate interrupt.
Changelings get +2 dex or +2 int, +2 cha. +2 bluff, +2 insight, +1 will, changeling disguise at will (change self) and changeling trick (minor action, get CA until the end of your next turn)
Shifters get 3 new feats.
Warforged:3-4 feats and some PP/ED's. There is also a list of warforged components, basically magic items you can attach to the warforged.
Devas: Former allies of the couatls in the old battles against the demons and rashakas, persisting despite the couatls being long gone.
Eladrins: Have always been there, but kept to themselves, only coming out of their 7 great cities when they occasionally world-falled. But after the Day of Mourning, they found themselves severed from the Feywild and stuck on Eberron. From what I read, they are still trying to get back.
Goliath: Originate from Xen'drik, but left when the giants rose to power. They exist as always, spread out in the mountains, living as they always have, with traditions etc etc.
Genasi are extremely rare and no one knows what they are, not even themselves! They could be everything from dwarves warped by the volcanic eruptions of the fist of Onatar or creations of the Arcane Congress. They have no homeland and live on the frindge of society.
Classes
The second Artificer build is called the Tinkerer, a build that focuses on building constructs. From a quick glance, he works much like a summoner.
Paragon Paths
Alchemist Savant
Battle Engineer
Chameleon
Clockwork Engineer
Exorcist of the Silver Flame
Gatekeeper Mystagogue
Lightwalker
Self-forged
Warforged Juggernaut
Dragonmark Paragon Paths
Cannith Mastermaker
Deneith Protector
Ghallanda Sanctuary Guardian
Jorasco Jadehand
Kundarak Ghorad'din
Lyrandar Wind-rider
Medani True-seer
Orien Swiftblade
Philarlan Phantasmist
Sivis Truenamer
Tharashk Wayfinder
Thuranni Shadowkiller
Vadalis Griffonmaster
Epic Destinys
Champion of Prophecy
Dispossessed Champion
Mourning Savior
Sublime Flame
Dragonmarks
Take the appropriate feat, gain benefits. Benefits include some bonus (roll twice for perception rolls or extra shifts under certain circumstances) and the ability to cast certain rituals, no matter your class/skills or ability to otherwise cast rituals.
Mark of passage gives a +1 bonus to all shifts and teleports granted by a power. The Orien Swiftblade has quite a few teleport powers, including a daily that lets you attack, teleport to another target, attack and then teleport again to a third target and attack that.
Note that some of this is based on a very cursory glance by the poster, and the poster admits that his knowledge of 3.5 Eberron is someone limited.

Larry Latourneau |

The latest excerpt is now out: Rituals
They list 16 Rituals and detail 2 of them:
Fluid Funds: A level 2 ritual that basically acts as a money exchanger. Drop a bunch of silver, a jewel or even a piece of art into a coffer to get the equivalent gold back. (Doesn't work for magic/mundane items)
Fantastic Recuperation: A level 16 ritual that gives the party the benefit of an extended rest without having to spend the actual time. (The cost of the ritual goes up at certain levels and you are still bound by the rules of an extended rest (Once per day).
They also threw in the Mark of Warding
Benefit: Whenever one of your powers grants a bonus to a defense, increase that bonus by 1.
Whenever you mark an enemy, that enemy takes a –3 penalty to attack rolls for attacks that don’t target you instead of the normal –2 penalty.
You can master and perform rituals in the warding category and the Fluid Funds (page 118), Knock (PH 307), and Leomund’s Secret Chest (PH 307) rituals as if you had the Ritual Caster feat.
In the previews of June and Beyond they also detail some Eberron stuff.
It talks about House Cannith, details the Final Messenger Warforged component, and even gives a blurb about the Eberron Campaign Guide and the Dragon Marked houses.

Larry Latourneau |

The next excerpt is out: Champion of Prophecy Epic Destiny
I have not really spent time looking at Epic Destinies as my highest level PC is only 8th, but I will detail what this offers:
Basic tenet is that you are seeking Immortality by being an Agent of the Prophecy. This ranges from the more subtle (you hear a voice in your head guiding you at key moments) to the more obvious (you are directly mentioned in the Draconic Prophecy.
At 21st level you recieve the Prophetic Blessing, which is a +2 to one of your physical stats and a +2 to one of your mental stats.
You also receive Unstoppable Prophecy. Whenever you fail a death saving throw, you gain a +2 bonus to attack rolls until the end of the encounter.
At 24th level you get Critical Juncture, which allows you to spend a healing surge whenever you score a critical hit.
At 30th you get Prophetic Renewal. When you reach a milestone you can regain the use of an expended daily attack power instead of an action point.
The Utility power (Level 26) is a Encounter power that gives you a bonus equal to +2 per milestone that you've reached since your last extended rest. This bonus is applied to your next attack roll before the end of your next turn.
I don't know how this compares to other Epic Destinies. The only feature I find kind of underwhelming is the "Unstoppable Prophecy". I just find it so very situational. First, you have to be reduced to negative hitpoints, then you have to fail a save vs. death, then you have to be healed up enough to get back in the fight. All of this to get a +2 to hit for the encounter. What does everyone else think?

Matthew Koelbl |
I think it compares pretty favorably - nothing in it reads as really overwhelming, but it has a lot of generally useful features. It does favor pushing for multiple encounters in a day, but that should be the norm anyway. Without hitting milestones, it is somewhat weak - but with them, it starts to get some very solid bonuses, reusable dailies, and so forth. Not bad at all.
The +2 bonus on attacks after failing a death save... is, as you mention, the weakest of its features. On the other hand, I suspect characters getting dropped will still regularly happen, and sometimes a character's turn will go by before anyone can provide them with healing, and sometimes they will fail a death save. Based on experience, I'd say they might expect to trigger this ability maybe once every other session.
...which, honestly, is almost reasonable, given how potent it is. +2 on all attacks, for half an encounter, is still quite good. So while I'd say it is somewhat underwhelming, I think it will come in handy when it does come up. Not a great power, but not an entirely useless one, either.

Larry Latourneau |

The latest Dungeon adventure Heart of the Forbidden Forge is actually an Eberron-based adventure for 5 7th level characters.
Basic premise:
The Kech Shaarat goblins have numerous schemes to unite the Dhakaani clans under the Bladebearer banner. One such plan focused on beating the Wordbearer goblins to an artifact called the Ashen Crown. A group of adventurers defeated the goblins in this quest, but other missions are moving forward. One involves the capture of a destroyed creation forge and the forbidden creature within it. The Bladebearers have an unlikely ally in this goal: an eladrin artificer working for the Brelish government.
Not sure how this ties into the published adventures coming out, as they deal with the Ashen Crown as well.
Adventure contains some traps and skill challenges, as well as the following monsters (Leaving out Named monsters, as I don't want to spoil anything):
Hobgoblin Fleshcarver
Bladebearer Hobgoblin
Berserk Warforged Prototypes
Decrepit Warforged
Infiltrator Warforged Prototype
Bladebearer Strangler (Really like this one!)
Decrepit Flesh Golem
Forge Drake
Bone Worm
Tomb Mote Swarms
Forge Wisp Wraiths
Forgewraith
Bugbear Wardancers
Hobgoblin Dirge Singer

David Spencer 38 |

I have the book...ask away!
What are the mentions of Least, Lesser, Greater and Siberys marks? What are the distinctions? Are they all mechanical like 3.5, all fluff, or some mixture of the two? Are they tied to what tier you're in, are they tied to feats? Or are they just story-based now?

Larry Latourneau |

Larry Latourneau wrote:I have the book...ask away!What are the mentions of Least, Lesser, Greater and Siberys marks? What are the distinctions? Are they all mechanical like 3.5, all fluff, or some mixture of the two? Are they tied to what tier you're in, are they tied to feats? Or are they just story-based now?
There are no levels of Dragonmarks anymore, just one dragonmark per house, plus 4 aberrant dragon marks (all of the are Feats, no prerequisite)
They are a mixture of mechanical and fluff. Most offer some sort of incombat ability/bonus, often working with existing powers. They sometimes give bossts to skills and access to certain rituals (without the need of the ritual caster feat)

Larry Latourneau |

Does the gnome of Zilargos are now related to the feywild?
Thanks!
From the book under Background and History:
Gnomes originally came from the Feywild, but no one knows when or how. What is clear is that gnomes arrived in the world in numbers far greater then did the eladrin. Gnomes have spread across the world, but they have gathered in a few distinct communities, the greatest of which is Zilargo.

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It's a bit like the FR Player's Guide - crunchy but not much background on the game world. Which is what the actual Campaign Guide is for, of course. I actually quite like how they manage to keep the "secrets" of the campaign that everyone knows from reading the last campaign sourcebook (like the Inspired and their real agenda, for example).