Lyn's High Seas Adventure


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Male Human Fighter 3

Hearing Adrick call for help, Quentin moves quickly over to him, paddling skillfully through the stormy water. He works to help keep the man afloat, helping him get to the boat again and hold on. "No worries friend, just keep a tight grip and we'll be alright."

Swim check 1d20+7=26


male hobgoblin Fighter 1/Evoker 2

*gets a good grip with his right hand and gets back into the water*


Male Human Fighter 3

Everything ok, Lyn? Haven't heard from you since wedsday, just wanted to make sure things are alright.


Female awww, but that would be telling unknown
Quentin Silverhome wrote:
Everything ok, Lyn? Haven't heard from you since wedsday, just wanted to make sure things are alright.

Sorry about that. I was on vacation. I only had a couple of hours a day on the computer. I had a hard time following events in the game without the ability to take notes. I'll get an update up for you guys later today.


Male Alzanti Sorceror 3

excuses, excuses... :)


Male Human Cleric 3

Holding on for all hes worth, Adrick tries his best to pull himself inStr to pull self in (1d20=5) Just as he feels hes making head way a wave crashed against Adrick and pushes him a bit farther out and he would have struggled to keep his grip had he not been tied to it


Male Human Cleric 3

only posting this to keep it from getting archived... has happend to a few of my games


male hobgoblin Fighter 1/Evoker 2

*poke*


Okay, after a review, I'm seeing Fish, Sanura, Finn, Nimm, and Garan still in the boat. Adrick, Kauul, Quentin, and Arioch are in the water. I'm still reviewing to see who is sickened/nauseated. And so far only one person has made the Profession sailor check to keep the boat from tipping and they didn't roll high enough on their own, so if nobody else assists that, the boat is tipping.

Also sorry about the long absence. Didn't mean to disappear on you guys.


Female Aventi Druid 3

Sanura is staying in the water at the moment, helping the others if need be since she can swim well. And glad to see that you are back. ^_^


Okay then, Sanura is in the water, leaving only Fish, Finn, Nimm, and Garan in the boat. I did find one other preofession sailor roll that I had missed, but that still leaves you guys short what you need to keep the boat upright.

Also, Arioch and Kauul are the only ones not sickened. Sanura, Fish, Garan, Quentin, and Adrick are all sickened. Finn and Nimm are nauseated.

As soon as I get the profession sailor rolls I'll move on to the next round of the storm which will be a little calmer.


Male Alzanti Sorceror 3

Sailor aid: #325 1d20 + (+6) = 24

Yelling over the wind, "Those of you in the boat, lie down as much as possible!"


Profession Sailor: 1d20+7=18


Male Human Fighter 3
Nimm Qa'dim wrote:
Profession Sailor: 1d20+7=18

I think with Nimm making the check, there are enough of us helping him now that we've got the DC. Would have really had it if Arioch had made that roll, but he listed it as aiding another.


Quentin Silverhome wrote:
Nimm Qa'dim wrote:
Profession Sailor: 1d20+7=18
I think with Nimm making the check, there are enough of us helping him now that we've got the DC. Would have really had it if Arioch had made that roll, but he listed it as aiding another.

Yep. You were only short one +2 before Nimm's roll, so hurrah your boat does not get flipped upside down :)


After what seems like an eternity the force of the storm finally starts to fade. The height of the waves begins to lessen with the force of the winds.

DC 12 Ref to stay in the boat.
DC 20 Str check to get back in the boat.
DC 18 Prof Sailor to keep the boat upright.
DC 12 Fort save for sickened/nauseated. If you make the save this time you can reduce your sickened/nauseated condition by one.


male hobgoblin Fighter 1/Evoker 2

ugh, looks like Kauul's still in the water, trying to flip the boat, and still sick..... Strength check: 1d20+2=9, Profession (sailor) check: 1d20=8, Fortitude save: 1d20+4=10

*grunt*
"Help please."


Male Human Fighter 3

Quentin works to steady the boat from outside, he's still managing to paddle like a fish in the water, clearly at home in it.Swim Check (1d20+7=20)

So he moves around the outside to help hold onto Kauul and make sure he doesn't slip under. Now that he's spent a bit of time in the water, he manages to fight back the feeling of nausea from the rocking boat, keeping himself in check. Fort Save (1d20+3=21)

I managed to aid on the Sailor check, but I'd recommend we all just help one of the ones who has the skill and isn't sickened. That -2 on everything just sucks a lot. I'm glad I managed to shake it off now, so I'll be able to help more with the next set of rolls.

Sailor Check (1d20+4=10)


Male Human Cleric 3

Fort Save (1d20+3=22) Adrick thinks to himself well at least my stomache has settled down for the moment at least.
The cleric still seems to be struggling in the water as he tries to climb into the boat (1d20=17)


Female Aventi Druid 3

Sanura stays in the water for the time being, helping the others if they need it. After a bit of time, her stomach settles.

Fort: 1d20+5=22

In the boat, Fish is able to stay inside.
Reflex 1d20+7=26-2 is 24

His stomach does not settle though.
Fort: 1d20+7=16


Sanura Agashti wrote:


In the boat, Fish is able to stay inside.
Reflex 1d20+7=26-2 is 24

His stomach does not settle though.
Fort: 1d20+7=16

Huh? Fish goes from nauseated to sickened with that roll. It was only a DC 12 to improve a category.


Female Aventi Druid 3

Oh, sorry, was thinking it was DC 20. >_<


Male Alzanti Sorceror 3


Aiding others around the outside edge of the boat:
Profession Sailor: #337 1d20 + (+6) = 20


Rolls (Reflex, Sailor, Fort): 1d20+6=20, 1d20+7=10, 1d20+4=9

Well, I'm still in the boat, at least and aiding on the sailor checks...


Male Human Warlock 1

With the +10 from Spider Climb I can't fail the Reflex save. Fortitude: He is critically hardy.

Fin clutches to the sides of the boat like a crazed man, but he is looking a bit less sick.


At last the storm begins to break up and you can see the first rays of light beginning to peek through the clouds. It looks to be about midmorning. The waves are still a little choppy, but not too bad, and it's no longer a terribly difficult thing to keep the dinghy upright. You are able to pull all those who were in the water back into the boat. You shiver in the cool air and try to get your bearings.

I'm gonna need some Survival checks for this one.


male hobgoblin Fighter 1/Evoker 2

Survival check: 1d20+4=20


Male Alzanti Sorceror 3

Survival Check: #367 1d20 + (+1) = 20


Male Human Warlock 1

Survival: 10


For those of you who rolled a 20, you know that you were blown off course during the storm. You're not sure yet where the nearest land is, but you are no longer within easy rowing distance of Chance harbor.


male hobgoblin Fighter 1/Evoker 2

*looks at Arioch* "Crap." *takes up the oars and begins rowing in a northerly direction*

Survival check to know which direction is north: 1d20+4=17


Kauul wrote:

*looks at Arioch* "Crap." *takes up the oars and begins rowing in a northerly direction*

Survival check to know which direction is north: 1d20+4=17

You know which way north is. The other way from the direction you've been heading. If you had to guess (and you do) you would say that you have been blown south and west, towards Vaelyn.


Male Human Fighter 3

Knowledge:Geography, Survival (1d20+5=20, 1d20+5=17) Trying to use my knowledge of geography compared to where I suspect(with survival) that we were blown to. Is there someplace that is likely closer to us now then where we were originally headed?

With the storm over, Quentin paddles around, helping everyone else back into the boat before hoisting up himself. He raises tall and peers around, curious if there might be any land off in the distance, and trying to use the sun to judge just where they should be headed.


Quentin Silverhome wrote:

Knowledge:Geography, Survival (1d20+5=20, 1d20+5=17) Trying to use my knowledge of geography compared to where I suspect(with survival) that we were blown to. Is there someplace that is likely closer to us now then where we were originally headed?

With the storm over, Quentin paddles around, helping everyone else back into the boat before hoisting up himself. He raises tall and peers around, curious if there might be any land off in the distance, and trying to use the sun to judge just where they should be headed.

You know that outside of Chance harbor and the waterways near Mertan's Cove, the coastline of Sorryn consists of sheer cliffs. The water near the cliffs is rocky and can be treacherous for those who don't know their way. You would guess that the coast of Vaelyn is closer, but you also know that Vaelynese waters are infested with pirates and kuo-toa and that even if it's a longer trip you're better off rowing east rather than continuing west.


Male Human Fighter 3

Quentin frowns, looking around at the others. "I don't think we have too many options here, friends. To the North, we will hit some cliffs with no good place to moor. The west would be our quickest route, but those are dangerous waters and we aren't in good condition to try and fight off an foes. Our vessel would be overtaken by pirates quickly. We may want to stick with our original plan and try to get east. The storm set us back some, but we should still be able to make it. Lets get back to chance!"

He points to the east, ready to take his turn at the oars when Khuul starts to wear out.


Quentin Silverhome wrote:

Quentin frowns, looking around at the others. "I don't think we have too many options here, friends. To the North, we will hit some cliffs with no good place to moor. The west would be our quickest route, but those are dangerous waters and we aren't in good condition to try and fight off an foes. Our vessel would be overtaken by pirates quickly. We may want to stick with our original plan and try to get east. The storm set us back some, but we should still be able to make it. Lets get back to chance!"

He points to the east, ready to take his turn at the oars when Khuul starts to wear out.

"Unless of course, piracy is our goal. Let's face it: this lot made lousy sailors, but they'd make one helluva pirate crew! We could join up and see how fate treats us?"


Male Human Fighter 3

Quentin considers Nimm's statements for a moment. "I can't say that I'm right with taking the lot of anyone who doesn't well deserve it. Robbing a cruel aristocrat or poking a hole in a mercenary supply line is one thing, but deterring merchants from taking the harvest of the local peasants so they go without, just because we have made the shore more unsafe? That I would voice against."

He looks at the boat they are in and shrugs a bit. "In any case, we are simply a floating target at the moment. I can't imagine any vessel being too ready to submit to us in this, and certainly any pirates we meet are far more likely to scuttle us then to welcome us in their crew."


Male Human Warlock 1

Fin lifts his head up. "Pirates, huh? Pirates are good. They buy a lot. Gullible, too."

He then returns to laying there staring into the sky.


male hobgoblin Fighter 1/Evoker 2

*turns the boat so it's heading east and continues rolling*

Con check 1: 1d20+2=19; Con check 2: 1d20+2=6once again, Kauul only rows for 5 hours

"Arioch, fish?"


Female Aventi Druid 3

Sanura sits quietly as she listens to the group, wondering what they will decide to do. At the mention of pirates, she gasps slightly, "You think we should give try piracy?"


Nimm will take a turn at the oars, but only gets 4 hours before he tires.

Con check:
1d20+1=5


Male Alzanti Sorceror 3
Kauul wrote:

*turns the boat so it's heading east and continues rolling*

Con check 1: 1d20+2=19; Con check 2: 1d20+2=6once again, Kauul only rows for 5 hours

"Arioch, fish?"

"Aye, Kauul" Dives over the side with the fishing net to scoop up some fish for the group.


Male Dwarf Fighter 3

"So, lessee, we're goin east, which is a BLEEPing long voyage on a row boat, instead of intentionally getting scuttled by pirates? I mean, it's not like we don't already know their intentions, so why not ambush em and take their ship?"

So who's next on the rowing order?


Female Aventi Druid 3

She frowns once more, looking to the dwarf, "You think we could handle a whole crew of pirates?"


Male Human Fighter 3

"There are more then just frogs to the west, friends. We could be set upon by Kuo-toa, and we would gain nothing in a fight with them and could certainly loose much."

Eager to get away from this place, Quentin takes his turn at rowing and manages to keep up the pace for seven hours before he is finally too exhausted to continue. Con (1d20+2=11)
Con check 2 (1d20+2=12)
Con Check 3 (1d20+2=15)
Con check 4 (1d20+2=8)


Male Alzanti Sorceror 3

*Swims beneath the boat, catching as much fish as possible, and bringing it back for the rest of the crew*
swim check : 22


Quick question. Are you guys sleeping at all while the rowing is going on? Obviously not sleeping when it's your turn at the oars, I got that. :) But at any other point. Just want to know if it's time to break out the rules on fatigue...:)


Male Human Cleric 3

it has recently come to my attention that the person that i have left in charge of my dnd games (my younger brother) has been cheating on his/ my rolls... as of right now not sure how many games he has done this to but i have already taken actions to keep it from happening again... i have changed all my passwords and banned him from using my accounts... sorry for any problems this may have cuased
Nasserath/Adrick


Adrick Balasar wrote:

it has recently come to my attention that the person that i have left in charge of my dnd games (my younger brother) has been cheating on his/ my rolls... as of right now not sure how many games he has done this to but i have already taken actions to keep it from happening again... i have changed all my passwords and banned him from using my accounts... sorry for any problems this may have cuased

Nasserath/Adrick

No worries. I'm glad you caught it and took measures to stop it from happening again. I don't think it really caused any problems here that I know of.


male hobgoblin Fighter 1/Evoker 2

sorry, forgot to mention the resting.

*rest and get what sleep is possible after Arioch returns with food for everyone*

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