Eberron must-have books


3.5/d20/OGL


I recently picked up the Eberron campaign book since it was really cheap and am now thinking about running a campaign using the setting. What are peoples must have books for the setting? I am thinking of an adventure that is really about exploration and the use of air ships which I love. Here's what I have so far:

Campaign Setting book
Explores Guide
Races of Eberron
Players guide to eberron
Magic of Eberron
DM Screen

The Exchange

The Players' Guide and Explorer's Handbook are both good. I like Races too. But it's quite subjective. Secrets of Sarlona is also good, but it is almost like another setting.

EDIT: Ah, sorry - didn't realise those were the ones you have. Actually, you pretty much have a good core of books there. I would get the Stormreach book over Secrets of Xendrik, which I didn't like much. Five Nations is variable, but good in parts. Faiths of Eberron is also quite interesting.


"Explorer's Guide" and "Player's Guide" are definitely among my favorites. I also really liked "Forge of War" as it gave some definition and background to the Last War and gave me some ideas for background stories and plot ideas. I really liked "Secrets of Sarlona" as I like psionics and their integration into the setting was a nice change of pace.


As a precision, Races of Eberron is not actually an Eberron book only.
The book even has the regular "Races of" look (brown, gold, gems).
It presents the iconic races of Eberron, like the Changeling, Kalashtar, Shifter and Warforged, in such a way that they can be adapted to any other world.
For those who like these races, especially the Shifter (like me), this book gives a bunch of additional shifter traits and feats.

One of the things i regret about Eberron is that it didn't have the time to get a specific Monster Manual.

Scarab Sages

Secrets of Xen'drik is a must. There are thousands of Ideas there...

I like Secrets of Sarlona for the new Martial Arts weapons.

Dragons of Eberron is good for ideas also for high level games, and it explores Argonesson.

Liberty's Edge

Xaaon of Xen'Drik wrote:
Secrets of Xen'drik is a must. There are thousands of Ideas there...

Another vote for this amazing DM resource.

-DM Jeff


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Xaaon of Xen'Drik wrote:

Secrets of Xen'drik is a must. There are thousands of Ideas there...

I liked this book, but it felt more like a DM's toolbox to me. I was a little disappointed in the amount of actual setting material here. It was like one of those "100 Adventure Ideas" charts that are in a lot of WotC products, but it took up an entire book.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Faiths of Eberron is a must if you have any gung ho clerics in your game.

Careful about the silver flame part. It's been, questioned, by some die hard fans.


I wish I could give you hard advice. I've been picking up all the Eberron books for cheap over the last two months. I'm still missing about five books (though that will be different by the end of next month), but of the ones I own: Players Guide as others have mentioned gives you a basic background of everything in the setting. The Explorers Handbook is great for adventures. Depending on where you want to play (and Eberron, that could be everywhere) picking up Secrets of Sarlona, Secrets of X'endrik, Dragons of Eberron and Five Nations couldn't hurt -though, I'd limit it to picking up the books you need for the campaign, unless you're an utter completionist like myself. Magic of Eberron, Faiths of Eberron, and Dragonmarked are all there to provide character options (and DM options) but aren't necessary. Dragonmarked is the least necessary of those three, as it's only completely useful if you're running a campaign with a lot of focus on the Dragonmarked houses. If you're not, then the info that's available in the other books you have should be more than enough.

I'd say from what you currently have, you have more than enough to go with. It's just a matter of picking up the books to fill in where you want to take your game.


I really enjoyed Sharn for a city based campaign. I do not think that is what you are looking for, though.

I have thought about running a Fantasy/Supers type campaign with Sharn. It just screams Gothum City to me.


CourtFool wrote:

I really enjoyed Sharn for a city based campaign. I do not think that is what you are looking for, though.

I have thought about running a Fantasy/Supers type campaign with Sharn. It just screams Gothum City to me.

~WHAPS CourtFool~ Bad Poodle! No Heroes in my D & D!!!

Bad!
Bad!
Bad!

~GRINS~

Spoiler:
Edit - Actually, that sounds like a fun idea! But you will never hear me say that outloud! ~grins~


Sharoth wrote:
No Heroes in my D & D!!!

And nary a class to be seen.

At least Warforged can finally be done right instead of having to come up with some half-arsed template that makes it a construct but not really.


CourtFool wrote:
Sharoth wrote:
No Heroes in my D & D!!!

And nary a class to be seen.

At least Warforged can finally be done right instead of having to come up with some half-arsed template that makes it a construct but not really.

~SCREAMS in horror and runs off crying like a little girl while holding my hands over my ears and mumbling something about "Blaspamy!"~

Spoiler:
Is Heroes made by Palladium, the same people that do Rifts? If so, I almost picked it up today at my FLGS. I might still do that next month.


Nope. Hero System and Palladium's Heroes are different. I would hold off on buying any Hero System stuff until after they release 6th edition.


CourtFool wrote:
Nope. Hero System and Palladium's Heroes are different. I would hold off on buying any Hero System stuff until after they release 6th edition.

Ah! Ok. Oh, btw, have you tried City of Heroes yet? (It is a MMO.) I think you would really like it!

Liberty's Edge

Palladium makes "Heroes Unlimited;" I was kinda "meh" on it...


Heathansson wrote:
Palladium makes "Heroes Unlimited;" I was kinda "meh" on it...

~grins~ Well, Rifts is always fun. Sometimes!


Sharoth wrote:
Oh, btw, have you tried City of Heroes yet? (It is a MMO.) I think you would really like it!

I do not really care for MMOs.

The Exchange

CourtFool wrote:
Nope. Hero System and Palladium's Heroes are different. I would hold off on buying any Hero System stuff until after they release 6th edition.

I wouldn't I really liked 5th edition and the fact that they sold t to another company turns me off quite a bit.


Crimson Jester wrote:
I wouldn't I really liked 5th edition and the fact that they sold t to another company turns me off quite a bit.

Um...where did you read that they sold it to another company?


Where are the warforged when you need 'em to kick all the 'Heroes' outta here? ;)

The Exchange

Jam412 wrote:
Xaaon of Xen'Drik wrote:

Secrets of Xen'drik is a must. There are thousands of Ideas there...

I liked this book, but it felt more like a DM's toolbox to me. I was a little disappointed in the amount of actual setting material here. It was like one of those "100 Adventure Ideas" charts that are in a lot of WotC products, but it took up an entire book.

I'm inclined to agree - I thought it was pretty duff. The best Xendrik book for me is Stormreach by a long way.

The Exchange

CourtFool wrote:
I really enjoyed Sharn for a city based campaign. I do not think that is what you are looking for, though.

How could I forget? Yes, Sharn is a good book, though it takes a couple of looks to get into. But as the curly woof says, it is very much for city adventures. That said, it gave me an adventure idea that sent the PCs to Droaam.

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