| Rev Rosey |
The Adventure Begins is extremely useful. It's a collection of 1st level adventures in all kinds of settings - very flexible.
I ran Isle of Fury as a pbp here (as Rev's Rune Stones) just to get the feel of DMing and converted it to 4e pretty much on the fly. None of them are long and they can all be tweaked to suit the party.
Most of the Dungeon Crawl Classics are pretty flexible I'm finding. I'm currently running Legacy of the Savage Kings (as Savage Blight) as a follow up to Isle of Fury. If the party make it through that one alive (not a given), and want to continue, I'll be hunting for another one shot to send them on.
If you're sticking with 3.5, then I'd guess it would be even easier. Treat them like a Delve and change the flavour to suit your campaign/players/rules system.
| Toby Rogers |
I've got most of them and on top of Sharoth's suggestions (which I whole-heartedly endorse), I would add:
You might also consider Saga of the Dragon Cult, which includes 4 modules (DCCs 2, 6, 10 and 17) and a campaign book which ties them together as a single campaign, but I feel that DCCs 2 and 10 need a little work to make them properly playable.
| Mairkurion {tm} |
Well, I don't know enough about the series to have informed favorites, so I will spoilerize.