Which Dungeon Crawl Classics?


3.5/d20/OGL

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There's like 50 of them, I'm wondering which ones are really good?


DDC # 51 - Castle Whiterock. Buy this one! It is worth the $50 ! Buy it now! ~grins~

These two look good too!

DDC # 29 - The Adventure Begins and
DDC # 48 - The Adventure Continues.


The Adventure Begins is extremely useful. It's a collection of 1st level adventures in all kinds of settings - very flexible.

I ran Isle of Fury as a pbp here (as Rev's Rune Stones) just to get the feel of DMing and converted it to 4e pretty much on the fly. None of them are long and they can all be tweaked to suit the party.

Most of the Dungeon Crawl Classics are pretty flexible I'm finding. I'm currently running Legacy of the Savage Kings (as Savage Blight) as a follow up to Isle of Fury. If the party make it through that one alive (not a given), and want to continue, I'll be hunting for another one shot to send them on.

If you're sticking with 3.5, then I'd guess it would be even easier. Treat them like a Delve and change the flavour to suit your campaign/players/rules system.


I've got most of them and on top of Sharoth's suggestions (which I whole-heartedly endorse), I would add:

  • DCC14 - Dungeon Interludes - 6 adventures great for interspersing with an ongoing campaign for a change of pace.
  • DCC17 - Legacy of the Savage Kings - classic swamps and lizard men - I love this one
  • DCC28 - Into the Wilds - a similar basic concept to Conquest of the Bloodsworn Vale.

    You might also consider Saga of the Dragon Cult, which includes 4 modules (DCCs 2, 6, 10 and 17) and a campaign book which ties them together as a single campaign, but I feel that DCCs 2 and 10 need a little work to make them properly playable.


  • #50 Vault of the Iron Overlord by Monte Cook and Soren Keis Thustrup.

    It has a great moving map (I recommend picking up a print copy).


    Into the Wilds is my favorite. Its very old school Keep on the Borderlands style. At a con I played through Legacy of the Savage Kings with its writer as the DM. It was a great run and the mission was very balanced in roleplaying and combat, as well as a lot of puzzle solving.

    Grand Lodge

    I'm surprised #13, "Crypt of the Devil Lich," hasn't been mentioned, yet. I had thought it was quite universally accepted as the best of the lot. Maybe I need to pay more attention to the Thread to see what else is out there.

    I still think it's the best one. For what it's worth.

    -W. E. Ray


    Well, I don't know enough about the series to have informed favorites, so I will spoilerize.

    Spoiler:
    My memory says over the years Goodman gave away one or two of these as promotions, so I might have whatever those were somewhere, if I'm not confused. But the two that I bought were Where Dark Elves Rule and Lost Tomb of the Sphinx Queen. They were pretty much impulse buys, based on the programmed response "Ooo drow!" and "Ooo Ancient Egypt!" I've looked through them, but not run them yet. I'd be happy to hear the opinions of anyone who has.

    Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / Which Dungeon Crawl Classics? All Messageboards

    Want to post a reply? Sign in.
    Recent threads in 3.5/d20/OGL