Weapons of +3 or greater overcoming some types of DR


Open Comments


I just don’t like the rule (on page 394) that +3 & higher “+” weapons can overcome material and alignment-based DR types. That rule may have been included to address the “golf club bag” complaint of some, but I don’t think the rule is worth including. The game is meant to be challenging. Having different types for DR purposes means that foes remain challenging. If a warrior has a +3 weapon then lycanthropes’ DR becomes meaningless, for example.
I’m not a fan of the align weapon spell, either.

At the very least, the oft-forgotten silversheen (from the DMG) is very cheap, although a good GM will restrict it’s availability at times to increase challenge (or rather, to prevent the reduction of challenges to cakewalks!).Having an admantine or cold iron weapon as the main weapon, and a spare weapon does not then mean a “golf club bag”! :-) Of course, PCs can easily afford to have spare weapons- even if only +1- once they reach mid-high levels, anyway.

(Sorry if this issue's been discussed before, but I've not had much time to keep up with most threads!)

RPG Superstar 2008 Top 32

Eric, I'm not the biggest fan of this rule either, but it isn't in place ot address the gold-bag syndrome, it is there so that actual +X enchantments continue to be worth something. In 3.5, the best course of action was to get a +1 flaming/frost/shocking holy whatever instead of a +5 weapon, and just get the cleric or wizard to lay a Greater Magic Weapon on it.

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