
Hayden |

Hi!
I come with another suggestion. My experience with d20 and pathfinder have persuaded me that trapfinding should be a feat. I like the concept of classic as "generic templates" and I hate stereotypes. Should every rogue be a trapfinder? Even a rogue diplomat? a rogue that lives by pick-pocketing? a rogue assassin?
So, I'd be glad that every characters with ranks in the right skill could be able to find traps, like a character with the track feat and survival skill was able to find difficult tracks in 3.x
Anyway, I also think that trapfinding should be inserted in the rogue powers list/bonus feats.
Thanks.

![]() |

Hi!
I come with another suggestion. My experience with d20 and pathfinder have persuaded me that trapfinding should be a feat. I like the concept of classic as "generic templates" and I hate stereotypes. Should every rogue be a trapfinder? Even a rogue diplomat? a rogue that lives by pick-pocketing? a rogue assassin?
So, I'd be glad that every characters with ranks in the right skill could be able to find traps, like a character with the track feat and survival skill was able to find difficult tracks in 3.x
Anyway, I also think that trapfinding should be inserted in the rogue powers list/bonus feats.
Thanks.
trapfinding should be a feat that allows a free perception check to notice a upcoming trap (so you dont have the rogue spending minutes checking every 5 foot square as they go along) id say within 10 feat

KaeYoss |

No Feat!
Make it a skill! No! Better yet: Make it part of Perception and Disable Device! In other words: If you roll high enough, you can find traps of any DC, and disarm them, too. I could go with something like that you need to be trained to go beyond a certain DC, but other than that skills should be skills. They shouldn't be class features in disguise. If it's a skill, everyone can do it if he just trains!
Rogues would get trapfinding, the class feature that grants an automatic check whenever you're within 5' of a trap or its trigger - just like elves and secret doors.
I dont like the idea of everyone being able to find traps.
Me neither. That's why I require a skill roll. That way, only those with good perception will find those traps reliably (or those with sufficient perception and luck).
But having an epic-level monk with a killion ranks of perception and a wisdom score that looks a lot like my cell-phone number - a monk who can spot a fly on Mars while standing on Venus and tell you its gender - being unable to make a to him laughably easy perception check because he's not a rogue just doesn't work.

Pendagast |

No Feat!
Make it a skill! No! Better yet: Make it part of Perception and Disable Device! In other words: If you roll high enough, you can find traps of any DC, and disarm them, too. I could go with something like that you need to be trained to go beyond a certain DC, but other than that skills should be skills. They shouldn't be class features in disguise. If it's a skill, everyone can do it if he just trains!
Rogues would get trapfinding, the class feature that grants an automatic check whenever you're within 5' of a trap or its trigger - just like elves and secret doors.
Pendagast wrote:I dont like the idea of everyone being able to find traps.Me neither. That's why I require a skill roll. That way, only those with good perception will find those traps reliably (or those with sufficient perception and luck).
But having an epic-level monk with a killion ranks of perception and a wisdom score that looks a lot like my cell-phone number - a monk who can spot a fly on Mars while standing on Venus and tell you its gender - being unable to make a to him laughably easy perception check because he's not a rogue just doesn't work.
Now that I think of it, 1e Monks got ALOT of thief abilites, what ever happened to that?
I dont mind monks and trap finding, it makes sense too,but paladins? Fighters, barabarians, wizards?
No.
Bards maybe too.