
Zen79 |

I would like to request the inclusion of some tables into the additional rules section of PFRPG which help the DM with improvisation. Such tables would also be usefull when planning an adventure.
I would like to see a table for:
1. DCs for skill usage.
Assume one of my players has a Level 10 character, which i know to be moderately trained in a certain skill, and I want to challenge him moderately, what would be a fitting DC?
The table should be organized after character level, level of skill training (untrained, moderately trained, maxed out), and challenge level (easy, moderate, hard).
2. DCs for attribute checks.
Same as 1, but adjusted for attribute checks.
3. DCs for saving throws.
Same as 1, but adjusted for saving throws.
4. Damage for various effects.
Assume I want to have an interesting combat encounter, so I design a dungeon room with dangerous terrain features, like shallow lava pools, spiked walls or acid dripping from the ceiling. I want to know what would be a good damage for such features to be neither trivial nor overpowered for a character of a given level?
The table should be organized after character level and danger level (not very dangerous, moderately dangerous, highly dangerous).
I think this would be very helpful, because I personally find it hard to come up with appropriate DCs / damage, without ending up either much too easy or much too hard.
Of course you could assign such values without looking at the level of the characters, but then you will often get values which are either much to easy or much to hard.
What do you think, would such tables be useful?
Would they make the job of the DM easier?
Would they help to avoid over/underwhelming challenges? Should they?

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What do you think, would such tables be useful?
Would they make the job of the DM easier?
Would they help to avoid over/underwhelming challenges? Should they?
I'd say 'Yes' to all of your questions. I'd like to see lots of little things like this in the finished Pathfinder that are aimed at helping new players come into the game.