| quest-master |
There may be some magic weapon and armor properties that players prefer to be added as flat cost increases rather than increases in effective bonus. There may also be some properties that are better balanced as increases in effective bonus rather than flat cost increases.
Is there a property whose cost you would like to see switched? Why?
The blinding property for a shield for example, which is usable twice per day and not a continuous property. Should an effect that has a limited number of charges rather than being usable all the time increase the effective bonus? Would it break game balance or backwards compatibility to have such an ability added as a flat cost increase instead?
Luminiere Solas
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i believe blurstrike should be +1,000 gold pieces to weapon cost. (10 rounds of first attack flat footed a day isn't that great. even for rogues)
it shouldn't be an enhancement.
to simplify it, 100 gold pieces per daily round of flat footed first strike. it could be cheaper in my opinion. but i believe it is a waste of gold pieces at being a +2 bonus. if i wanted a +2 special ability. i would take holy. though that should be a +1 bonus. almost every monster is evil anyway. (save for a few chaotic neutral fey and small amount of good outsiders)