Wondrous Items: What spells are too much?


Magic Items

Liberty's Edge

Good Afternoon,

I have been Dungeon Mastering and playing RPGs for a long time & since the advent of 3.0 and forward I have not seen anything tank a game faster then a wondrous item made from scratch by players.

Understanding the reality of "Rule 0"

1) Is Pathfinder doing anything to address this?

2) Are there some spells that should not be made into unlimited use items? (I.E. Mnemonic Enhancer,Disintegrate,Heal...) Etc..

3) Arcana Evolved gave an additional multiplier on certain Spells depending on the power level of the spell.

Any feedback is appreciated.


Etales wrote:

2) Are there some spells that should not be made into unlimited use items? (I.E. Mnemonic Enhancer,Disintegrate,Heal...) Etc..

At least 2: Greater Invisibility and True Strike.


Sorry for the short answer before - I had very little time to put an answer.

Now, for a more exhaustive answer:

Greater Invisibility as an at-will object is simply a deal-breaker (always invisible even after attacking ?), more so in the hands of a Rogue (Sneak attack on all your attacks, always and forever ?). Even if the use is limited in rounds (for example, 7 rounds as per a 4th-level spell, caster level 7), as long as you can cast it again and again is simply broken.
True Strike is another spell that should not be made into a permanent item (IMHO); the ability to bypass any miss concealment AND the +20 to hit all day long is simply screaming EPIC. Sure, you can always say that you have to spend a standard action to activate the power and after one attack it discharges (and you have to activate it again), but let's face it, with a +20 to hit every other round, who wouldn't take such an item ???

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