
Neal Quigley |
I would like feedback on this bloodline. I put it together to meet the needs of a character backstory, and I would like to get balance and "feel" input from folks.
Thanks!
Neal
ExtraPlanar
One of your ancestors travelled the spaces between the planes or reality, or perhaps your mother was teleported or plane-shifted while you were in the womb. Exposure to the energies the separate the walls of reality manifest itself in you, granting you powers and abilities. You find this has given you the desire to wander, and an forceful presence, whether manifest in anger or happiness. It also has made you feel like an outsider, never quite fitting in to your surroundings.
Class Skill: Knowledge (Planes)
Bonus Spells: mount (3rd), locate object
(5th), blink (7th), dimensional anchor (9th), contact other plane
(11th), shadow walk (13th), greater teleport (15th), maze (17th), gate (19th).
Bonus Feats: Augment Summoning, Combat Casting, Enlarge Spell, Improved Counterspell, Improved Initiative, Iron Will, Scribe Scroll, Skill Focus (Knowledge [arcana]), Spell Focus.
Bloodline Powers: You can see the invisible pathways of space, and can bend them to your benefit. With this power comes the nearly overwhelming urge to launch yourself into the universe to sample both it's joys and dangers.
Dimensional Reach (Su): At 1st level, you can summon one unattended object to your hand per round. The object may weigh no more than one pound per level (20 pounds maximum at level 20). Dimensional reach has a maximum range of 30 feet.
Distortion Field (Ex): At 3rd level, you instinctively distort the space around you to hinder attacks. You receive +1 bonus to AC and saving throws. This bonus increases to at +2 at 9th level,+3 at 15th level, and reaches a maximum of +4 at level 20.
Dimensional Steps (Su): At 9th level, you can teleport up to 30 feet per caster level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures
with you, but you must expend an equal amount of distance for each creature brought with you.
Planar Empowerment (Su): At 15th level, your spell are exist in multiple spaces, finding potential paths through magical defenses. You may re-roll any spell penetration check. You must decide to do this before any result is revealed, and you must take the second result even if it is worse.
Rift Heart (Su): At 20th level, your form becomes infused with the energy of the multiverse. At will you may change your position in combat at will, making you hard to target with mundane attacks (treat as a displacement spell). Your caster level for conjuration spells is +2. Once per day, you may cast a Conjuration spell as a swift action, as if the spell was modified with the Quicken Spell metamagic feat

Graynore |

Skill, spells, feats, and dimensional reach look good.
Distortion Field should be a typed bonus. Probably deflection for AC.
Dimensional Steps seems a little overpowered with the no Op attack.
Rift heart is way to powerful: a 50% miss chance that true seeing can't even get around. the caster level thing is ok and the 1/day quicken conjuration. Perhaps you should put something in there like immunity to spells that prohibit interdimensional travel such as dimensional anchor. Keeps the person jumping around.