[High-level Playtest] Pre-made characters ready for use


High Level Play


Since it seems that not a lot of people are currently playing a high-level campaign, I've just created some 'ready-to-use' characters for the high-level playtest, in order to try the challenges Jason asked us to test here.

Some considerations:

- all these characters are built with the 15-points method (Standard Fantasy), with starting characteristics (before racial adjustments) of 15, 14, 13, 12, 10, 8
- hp are calculated as: 1st level, maximum HD plus Con modifier; all other levels, average hp for HD plus Con modifier. Which is, basically: 55 hp (d6), 71 hp (d8), 87 hp (d10), 103 hp (d12)
- equipment value of 240,000 gp, maximum value per item 120,000 gp (but the threshold is way lower for each of them)
- Core only (Races, Classes, Feats, Magic Items, Spells)
- Barbarian uses the Alternate Rage System here
- Ranger uses the Alternate Animal Companion here
- Druid uses the Alternate Animal Companion here
- Paladin uses the Paladin Upgrade features here and here
- Most characters use Feats from the New Feats Playtesting here
- Magic Items are given with some ranges, but my style of play (permanent items instead of a lot of consumable items) is obviously visible in these builds
- These characters are created with a - somehow - credible array of skills (Sense Motive, Diplomacy, some Knowledges...); not all characters are 'ready for the rumble', and a 15th-level character would not have skills useful for EVERY situation...

I'm doing my homeworks and all the Core classes will soon be completed (including a 'gish' build)

Here they are.

Barbarian

Spoiler:

Class___Barbarian 15
Race____Half-Orc
Str_____22 (28 Raging)
Dex_____12
Con_____20 (26 Raging)
Int_____6
Wis_____15
Cha_____10
hp______211 (256 Raging)
AC - Touch - FF 29 / 15 / 29 (No FF) (27 / 13 / 27 (No FF) Raging)
Bab/CMB +15/+21 (+24 Raging/ +39 Strength Surge)
Spd_____45
Init____+1
Fort____+18/ +21 Raging
Ref_____+10
Will____+11/+13 Raging/ +17 Raging vs. Enchantments
Favored Class Bonus +15 hp (included above)
Special
Darkvision 60 ft, Orc Blood, Orc Ferocity, Weapon Familiarity, Fast Movement, Rage (35 r), DR 4/-, Trap Sense +5, Uncanny Dodge, Improved Uncanny Dodge, Greater Rage, Indomitable Rage, Animal Fury, Swift Foot, Quick Reflexes, Increased Damage Reduction, Clear Mind, Strength Surge (+15), Unexpected Strike
Skills
Acrobatics (5) +8, Climb (5) +13 (+16 Raging), Perception (15) +20, Survival (5) +10
Feats
Backswing, Cleave, Devastating Blow, Great Cleave, Overhand Chop, Power Attack (+6/+9 Raging), Toughness, Vital Strike
Equipment
Belt of Physical Might +4 (Str/Con) [40000], +3 Flaming Keen Greataxe [50320], +5 Chain Shirt [25250], +2 Mighty (+6) Composite Longbow [5000], Amulet Natural Armor +4 [32000], Ring Protection +4 [32000], Cloak Resistance +4 [16000], Ring Major Energy Resistance (Fire) [28000], Ioun Stone (Dusty Rose Prism) [5000], Potions Cure Serious Wounds (5) [3750], Potion Fly [750], Potion Displacement [750], Potion Haste [750] [TOTAL: 239570 GP]
Full Attack
Longbow +18/+13/+8 (1d8+8, x3)
Greataxe +24/+19/+14 (First attack only, 1d12+21, 19-20x3 plus 1d6 fire) (1d12+12, 19-20x3 plus 1d6 fire)
Devastating Blow Greataxe +19 (3d12+ 45 plus 1d6 fire)
Vital Strike Greataxe +24/+19 (First attack only, 1d12+21, 19-20x3 plus 1d6 fire and 1d12) (1d12+12, 19-20x3 plus 1d6 fire and 1d12)
Great Cleave Greataxe +24 (1d12+21, 19-20x3 plus 1d6 fire)
Power Attack Greataxe +18/+13/+8 (First attack only, 1d12+33, 19-20x3 plus 1d6 fire) (1d12+24, 19-20x3 plus 1d6 fire)
Power Attack Devastating Blow Greataxe +14 (3d12+ 71 plus 1d6 fire)
Power Attack Vital Strike Greataxe +18/+13 (First attack only, 1d12+33, 19-20x3 plus 1d6 fire plus 1d12) (1d12+24, 19-20x3 plus 1d6 fire plus 1d12)
Power Attack Great Cleave Greataxe +18 (1d12+33, 19-20x3 plus 1d6 fire)
Rage Greataxe +27/+22/+17 (First attack only, 1d12+30, 19-20x3 plus 1d6 fire) (1d12+16, 19-20x3 plus 1d6 fire) [plus Bite+27 (1d6+3) ]
Rage Devastating Blow Greataxe +22 (3d12+ 63 plus 1d6 fire)
Rage Vital Strike Greataxe +27/+22 (First attack only, 1d12+30, 19-20x3 plus 1d6 fire plus 1d12) (1d12+16, 19-20x3 plus 1d6fire plus 1d12) [plus Bite +27 (1d6+3) ]
Rage Great Cleave Greataxe +27 (1d12+30, 19-20x3 plus 1d6 fire) [plus Bite +27 (1d6+3) ]
Rage Power Attack Greataxe +18/+13/+8 (First attack only, 1d12+48, 19-20x3 plus 1d6 fire) (1d12+34, 19-20x3 plus 1d6 fire) [plus Bite +18 (1d6+12) ]
Rage Power Attack Devastating Blow Greataxe +13 (3d12+ 117 plus 1d6 fire) [plus Bite +18 (1d6+12) ]
Rage Power Attack Vital Strike Greataxe +18/+13 (First attack only, 1d12+48, 19-20x3 plus 1d6 fire plus 1d12) (1d12+34, 19-20x3 plus 1d6 fire plus 1d12) [plus Bite + 18 (1d6+12) ]
Rage Great Cleave Power Attack Greataxe +18 (1d12+48, 19-20x3 plus 1d6 fire) [plus Bite + 18 (1d6+12) ]

Bard

Spoiler:

Class___Bard 15
Race____Gnome
Str_____8
Dex_____19
Con_____16
Int_____16
Wis_____8
Cha_____22
hp______116
AC - Touch - FF 33 / 19 / 29 (37/ 23/ 29 vs Giants)
Bab/CMB +11/+14
Spd_____20
Init____+4
Fort____+12
Ref_____+17
Will____+14 /+16 vs. Illusions
Favored Class Bonus +15 skill points (included below)
Special
Low-Light Vision, Small Size, Slow Speed, Keen Senses, Obsessive, Illusion Resistant, Gnome Magic, Hatred, Weapon Familiarity, Defensive Training, Bardic Knowledge (Knowledge (Local)), Bardic Performance (15/day), Cantrips, Countersong, Distraction, Fascinate (DC 23), Inspire Courage +3, Well-versed, Inspire Competence, Lore Master (2/day), Suggestion (DC 23), Dirge of Doom, Discordant Performance (DC 23), Inspire Greatness (3 allies), Song of Freedom, Soothing Performance, Frightening Tune (DC 23), Paralyzing Show (DC 23), Inspire Heroics
Skills
Bluff (15) +24, Diplomacy (15) +24, Escape Artist (10) +17, Knowledge (Arcana) (15) +21, Knowledge (History) (15) +21, Knowledge (Local) (15) +21, Perform (Oratory) (15) +24, Perform (Sing) (15) +24, Spellcraft (10) +16, Stealth (5) +16, Use Magic Device (5) +17
Feats
Agile Maneuvers, Arcane Strike, Combat Expertise (+3), Extend Spell, Iron Will, Skill Focus (Use Magic Device), Spell Focus (Enchantment), Weapon Finesse
Equipment
Headband of Mental Prowess +4 (Int/Cha) (Knowledge (Arcana), Knowledge (History) [40000], Belt of Incredible Dexterity +4 [16000], Cloak Resistance +4 [16000], Ring Protection +4 [32000], +5 Chain Shirt [25250], Ring of Evasion [25000], +3 Keen Rapier [32320], +3 Bane (Magical Beasts) Shortbow [32375], +4 Buckler [16165], Wand Cure Moderate Wounds (38 charges) [3420], Potions Invisibility [300], Potion Fly [750], Potion Blur [300] [TOTAL: 239880 GP]
Spells per Day: At will/ 7/ 7/ 6/ 5/ 4
Spells Known:
0) Daze (DC 17)/ Detect Magic/ Ghost Sound (DC 17)/ Light/ Mage Hand/ Prestidigitation/ Read Magic
1) Charm Person (DC 18)/ Comprehend Languages/ Expeditious Retreat/ Grease (DC 17)/ Hideous Laughter (DC 18)/ Lesser Confusion (DC 18)
2) Blur/ Glitterdust (DC 19)/ Invisibility/ Mirror Image/ Sound Burst (DC 18)/ Tongues
3) Charm Monster (DC 20)/ Confusion (DC 20)/ Dispel Magic/ Fear (DC 19)/ Slow (DC 19)
4) Dimension Door/ Dominate Person (DC 21)/ Hold Monster (DC 21)/ Rainbow Pattern (DC 21)
5) Greater Dispel Magic/ Mind Fog (DC 22)/ Mass Suggestion (DC 22)/ Song of Discord (DC 22)
Full Attack
Shortbow +19/+14/+9 (1d4+3, x3)
Arcane Strike Shortbow +19/+14/+9 (1d4+8, x3)
Bane (vs. Magical Beasts) Shortbow +21/+16/+11 (1d4+5, x3 plus 2d6)
Arcane Strike Bane (vs. Magical Beasts) Shortbow +21/+16/+11 (1d4+9, x3 plus 2d6)
Rapier +19/+14/+9 (1d4+2, 15-20x2)
Arcane Strike Rapier +19/+14/+9 (1d4+6, 15-20x2)
Combat Expertise Rapier +16/+11/+6 (1d4+2, 15-20x2) and +3 AC
Arcane Strike Combat Expertise Rapier +16/+11/+6 (1d4+6, 15-20x2) and +3 AC

Cleric

Spoiler:

Class___Cleric 15
Race____Dwarf
Str_____17
Dex_____8
Con_____20
Int_____10
Wis_____24
Cha_____14
hp______146
AC - Touch - FF 33/ 13/ 33 (37/ 17/ 33 vs Giants)
Bab/CMB +11/ +14 (+18 vs Bull Rush and Trip)
Spd_____20 (Run x3)
Init____+3
Fort____+18/ +20 vs poison/ +20 vs spells
Ref_____+10/ +12 vs spells
Will____+20/ +22 vs spells
Favored Class Bonus +15 skill points (included below)
Special
Darkvision 60 ft, Stonecunning, Keen Senses, Slow and Steady, Greed, Hearty, Weapon Familiarity, Hatred, Defensive Training, Stability, Channel Energy (7/day, 10d6, DC 21), Earth Domain, Protection Domain, Orisons
Skills
Heal (5) +15, Knowledge (Religion) (15) +18, Perception (5) +12 (+14 on taste and touch), Sense Motive (5) +15, Spellcraft (15) +18 (+22 to Cast Defensively)
Feats
Combat Casting, Extend Spell, Extra Turning, Improved Initiative, Improved Turning, Lightning Reflexes, Selective Channeling, Spell Penetration
Equipment
Headband of Mental Prowess +4 (Wis/Cha) [40000], Belt of Physical Might +4 (Str/Con) [40000], +4 Full Plate [17650], +4 Tower Shield [16180], Winged Boots [16000], Phylactery of Positive Channeling [11000], +2 Holy Warhammer [32312], Ring Protection +4 [32000], Metamagic Rod (Empower) [32500], Potion Haste [750], Potion Fly [750], Potion Displacement [750] [TOT: 239892 GP]
Spells per Day: At Will/ 6/ 6/ 6/ 5/ 5/ 4/ 3/ 1
Spells Memorized:
0) Detect Magic/ Guidance/ Light/ Stabilize
1) Bless/ Command (DC 18)/ Divine Favor/ Obscuring Mist/ Remove Fear/ Protection Evil
2) Hold Person (DC 19)/ Remove Paralysis/ Resist Energy/ Silence (DC 19)/ Sound Burst (DC 19)/ Spiritual Weapon
3) Bestow Curse (DC 20)/ Continual Flame/ Dispel Magic/ Invisibility Purge/ Prayer/ Wind Wall
4) Death Ward/ Dimensional Anchor/ Divine Power/ Restoration/ Spell Immunity
5) Break Enchantment/ Flame Strike (DC 22)/ Greater Command (DC 22)/ Slay Living (DC 22)/ Spell Resistance
6) EXTENDED Righteous Might/ Harm (DC 23)/ Heal/ Planar Ally
7) Destruction (DC 24)/ EXTENDED Antilife Shell (DC 23)/ Holy Word (DC 24)
8) Greater Planar Ally
Domain Powers:
Acid Dart (1d6+7), Resistant Touch (+4 Resistance ST)
Magic Stone (x7), Sanctuary (x7) (DC 18)
Soften Earth and Stone, Shield Other
Body of Stone (15 rounds/day, DR 5/adamantine), Aura of Protection (15 rounds/day, +2 Resistance ST, +2 Deflection AC)
Wall of Stone, Spell Resistance
Full Attack
Acid Dart +8 ranged touch (1d6+7, x2)
Melee Touch +12 (damage variable)
Warhammer +14/+9/+4 (1d8+5, x3 plus 2d6 vs Evil)

Fighter

Spoiler:

Class___Fighter 15
Race____Dwarf
Str_____22
Dex_____17
Con_____20
Int_____10
Wis_____14
Cha_____6
hp______195
AC - Touch - FF 45/ 17 / 42 (49/ 21/ 40 vs Giants)
Bab/CMB +15/+21 (+25 vs Bull Rush and Trip)
Spd_____20 (Run x3)
Init____+3
Fort____+18/ +20 vs poison/ +20 vs spells
Ref_____+12/ +14 vs spells
Will____+13/ +15 vs spells/ +17 vs fear/ +19 vs fear spells
Favored Class Bonus +15 hp (included above)
Special
Darkvision 60 ft, Stonecunning, Keen Senses, Slow and Steady, Greed, Hearty, Weapon Familiarity, Hatred, Defensive Training, Stability, Bravery (+4), Armor Training (+4), Weapon Training (Axes) (+3), Weapon Training (Bows) (+2), Weapon Training (Light Blades) (+1), DR 2/-
Skills
Knowledge (Dungeoneering) (10) +13, Perception (15) +17 (+19 on taste and touch), Survival (5) +10
Feats
Bleeding Critical, Critical Focus, Greater Shield Focus, Greater Shield Mastery, Greater Weapon Focus (Dwarven Greataxe), Greater Weapon Specialization (Dwarven Greataxe), Iron Will, Lunge, Power Attack (+6), Shield Focus, Shield Mastery, Step Up, Toughness, Vital Strike, Weapon Focus (Dwarven Waraxe), Weapon Specialization (Dwarven Greataxe)
Equipment
Belt of Physical Perfection +4 [64000], +4 Full Plate [17650], +4 Heavy Steel Shield [16170], Cloak Resistance +4 [16000], Amulet Natural Armor +4 [32000], Ring Protection +4 [32000], +2 Mighty (+6) Composite Longbow [5000], +4 Ghost Touch Dwarven Waraxe [50330], Potions Cure Serious Wounds (5) [3750], Potions Fly (2) [1500], Potion Displacement [750], Potion Haste [750] [TOTAL: 239900 GP]
Full Attack
Longbow +22/+17/+12 (1d8+10, x3)
Waraxe +30/+25/+20 (1d10+17, x3 and 2d6 bleed)
Power Attack Waraxe +24/+19/+14 (1d10+23, x3 and 2d6 bleed)
Vital Strike Waraxe +30/+25 (1d10+17, (x3 and 2d6 bleed) plus 1d10)
Power Attack Vital Strike Waraxe +24/+19 (1d10+23, (x3 and 2d6 bleed) plus 1d10)

Monk

Spoiler:

Class___Monk 15
Race____Human
Str_____16
Dex_____22
Con_____18
Int_____10
Wis_____19
Cha_____8
hp______164
AC - Touch - FF 34/ 28 / 28
Bab/CMB +11/ +21 (+23 on Grapple)
Spd_____80
Init____+10
Fort____+17
Ref_____+19
Will____+17/ +19 vs Enchantment
Favored Class Bonus +15 hp (included above)
Special
Bonus Feat, Skilled, Weapon Training, Flurry of Blows, Unarmed Strike, Evasion, Maneuver Training, Still Mind, Ki Pool (11) (Magic, Lawful), Slow Fall 70 ft, High Jump, Purity of Body, Wholeness of Body (15), Improved Evasion, Diamond Body, Abundant Step, Diamond Soul (SR 25), Quivering Palm (DC 21)
Skills
Acrobatics (15) +29, Climb (15) +21, Perception (15) +29, Sense Motive (15) +24, Stealth (15) +24
Feats
Agile Maneuvers, Alertness (Ioun Stone), Combat Reflexes, Gorgon's Fist (DC 21), Greater Grapple, Improved Grapple, Improved Initiative, Medusa's Wrath, Scorpion Style (DC 21), Shall Not Pass, Stunning Fist (15/day, DC 21), Toughness, Vital Strike, Weapon Finesse, Weapon Focus (Unarmed Strike)
Equipment
Headband of Inspired Wisdom +4 [16000], Belt of Physical Perfection +4 [64000], Amulet Mighty Fists +3 [45000], Ring Protection +4 [32000], Cloak Resistance +4 [16000], Bracers of Armor +6 [36000], Eyes of the Eagle [2500], Ioun Stone (Dusty Rose Prism) [5000], Ioun Stone (Dark Blue Rhomboid) [10000], Boots of Elvenkind [2500], +1 Mighty (+3) Composite Longbow [2700], Potions Cure Serious Wounds (5) [3750], Potions Fly (2) [1500], Potions Haste (2) [1500], Potions Displacement (2) [1500] [TOTAL: 239950 GP]
Full Attack
Longbow +18/+13/+8 (1d8+4, x3)
Flurry of Blows +21/+21/+21/+16/+11 (2d6+6, x2)
Vital Strike Flurry of Blows +21/+21/+21/+16 (2d6+6, x2 plus 2d6)
Ki Pool Flurry of Blows Flurry of Blows +21/+21/+21/+21/+16/+11 (2d6+6, x2)
Vital Strike Ki Pool Flurry of Blows +21/+21/+21/+21/+16 (2d6+6, x2 plus 2d6)
Medusa's Wrath Flurry of Blows Flurry of Blows +21/+21/+21/+21/+21/+16/+11 (2d6+6, x2)
Vital Strike Medusa's Wrath Flurry of Blows +21/+21/+21/+21/+21/+16 (2d6+6, x2 plus 2d6)
Ki Pool and Medusa's Wrath Flurry of Blows +21/+21/+21/+21/+21/+21/+16/+11 (2d6+6, x2)
Vital Strike Ki Pool and Medusa's Wrath Flurry of Blows +21/+21/+21/+21/+21/+21/+16 (2d6+6, x2 plus 2d6)

Paladin

Spoiler:

Class___Paladin 15
Race____Human
Str_____18
Dex_____8
Con_____18
Int_____10
Wis_____12
Cha_____23
hp______165
AC - Touch - FF 36/ 13/ 36; without Shield, 29/ 13/ 29
Bab/CMB +15/ +19
Spd_____20 (Run x3)
Init____-1
Fort____+23
Ref_____+14
Will____+20
Favored Class Bonus +15 skill points (included below)
Special
Bonus Feat, Skilled, Weapon Training, Aura of Good, Detect Evil, Smite Evil (5/day), Divine Grace, Lay on Hands (16/day), Aura of Courage, Divine Health, Channel Positive Energy (2 Lay on Hands uses, 8d6, DC 23), Divine Bond (Mount), Remove Disease, Aura of Resolve, Remove Curse, Aura of Justice, Neutralize Poison, Aura of Faith, Break Enchantment
Skills
Diplomacy (5) +14, Handle Animal (5) +14, Heal (5) +9, Knowledge (Religion) (5) +8, Knowledge (Nobility) (5) +8, Ride (15) +17, Sense Motive (15) +19, Spellcraft (5) +8
Feats
Extra Lay On Hands, Mounted Combat, Ride-By Attack, Selective Channeling, Shield Focus, Spirited Charge, Toughness, Trample, Weapon Focus (Lance)
Equipment
Belt of Physical Might +4 (Str/Con) [40000], Headband of Alluring Charisma +4 [16000], +4 Full Plate [17650], +4 Heavy Steel Shield [16170], +1 Mighty (+3) Composite Longbow [2700], +2 Cold Iron Longsword [10330], +4 Keen Lance [50310], Amulet Natural Armor +4 [32000], Ring Protection +4 [32000], Cloak Resistance +3 [9000], Mw Chain Shirt Barding (for Mount) [500], Horseshoes of Zephyr (for Mount) [6000], Potions Cure Serious Wounds (4) [3000], Potion Fly [750], Potion Displacement [750], Potion Haste [750], Dust of Appearance [1800] [TOTAL: 239710 GP]
Spells per Day: 5/ 4/ 3/ 2
Spells Memorized:
1) Bless Weapon/ Detect Poison/ Detect Undead/ Divine Favor/ Protection from Evil
2) Remove Paralysis/ Resist Energy/ Shield Other/ Zone of Truth (DC 18)
3) Discern Lies/ Heal Mount/ Remove Blindnes-Deafness
4) Holy Sword/ Restoration
Full Attack
Longbow +15/+10/+5 (1d8+4, x3)
Smite Evil Longbow +21/+15/+11 (either 1d8+19, x3 OR 1d8+4, x3 plus 7d6) and AC +2
Longsword +21/+15/+11 (1d8+6, 19-20x2)
Smite Evil Longsword +27/+21/+17 (either 1d8+21, 19-20x2 OR 1d8+6, 19-20x2 plus 7d6) and AC +2
Lance (on foot, two-handed) +23/+18/+13 (1d8+10, 19-20x3)
Smite Evil Lance (on foot, two-handed) +29/+24/+19 (either 1d8+25, 19-20x3 OR 1d8+10, 19-20x3 plus 7d6) and AC +2
Lance (mounted, one-handed) +23/+18/+13 (1d8+8, 19-20x3)
Smite Evil Lance (mounted, one-handed) +29/+24/+19 (either 1d8+23, 19-20x3 OR 1d8+8, 19-20x3 plus 7d6) and AC +2
Spirited Charge Longsword +23 (1d8+6, 19-20x2 plus 1d8+6)
Spirited Charge Smite Evil Longsword +29 (either 1d8+21, 19-20x2 plus 1d8+21 OR 1d8+6, 19-20x2 plus 1d8+6 and 7d6) and AC +2
Spirited Charge Lance +25 (1d8+8, 19-20 x3 plus 2d8+16)
Spirited Charge Smite Evil Lance +31 (either 1d8+23, 19-20x3 plus 2d8+46 OR 1d8+8, 19-20x3 plus 2d8+16 and 7d6) and AC +2
Mount___Celestial Heavy Horse
HD/ hp 12 HD, 117 hp
Str_____23
Dex_____18
Con_____18
Int_____6
Wis_____14
Cha_____6
AC - Touch - FF 31/ 13/ 27
Bab/CMB +9/ +16
Spd_____50 (Run x5)
Init____+4
Fort____+12
Ref_____+14
Will____+8/ +12 vs. Enchantment
Special
Low-Light Vision, Scent, War Trained, Link, Share Spells, Evasion, Devotion, Multiattack, Improved Evasion, SR 26 Resistance to Acid 10 (Celestial), Resistance to Cold 10 (Celestial), Resistance to Electricity 10 (Celestial), DR 10/magic (Celestial), Smite Evil 1/day (+12 dmg) (Celestial), Darkvision 60 ft (Celestial)
Skills
Acrobatics (6) +12 (+20 on Jump checks), Perception (6) +11
Feats
Armor Proficiency (Light), Endurance, Iron Will, Lightning Reflexes, Run, Toughness
Equipment
Mw Chain Shirt Barding, Horseshoes of Zephyr
Full Attack
2 Hooves +14 (1d6+6, x2) and Bite +12 (1d4+3, x2)

Ranger

Spoiler:

Class___Ranger 15
Race____Elf
Str_____12
Dex_____23
Con_____16
Int_____10
Wis_____18
Cha_____10
hp______147
AC - Touch - FF 27/ 20/ 21
Bab/CMB +15/ +16
Spd_____30
Init____+10/ +11 Mountain or Plain/ +12 Forest
Fort____+16
Ref_____+19
Will____+15/ +17 vs Enchantments
Favored Class Bonus +15 hp (included above)
Special
Low-Light Vision, Keen Senses, Elven Immunities, Elven Magic, Weapon Familiarity, Favored Enemy (Giant) (+6), Favored Enemy (Magical Beast) (+2), Favored Enemy (Aberration) (+2), Track (+15), Wild Empathy (+15), Hunter's Bond (Animal Companion), Woodland Stride, Swift Tracker, Evasion, Quarry, Camouflage, Favored Terran (Forest) (+6/ +3 Initiative), Favored Terrain (Mountain) (+2/+1 Initiative), Favored Terrain (Plains) (+2/+1 Initiative)
Skills
Handle Animal (15) +22, Knowledge (Geography) (15) +18, Knowledge (Nature) (15) +18, Perception (15) +22 (+24 on sight and sound), Stealth (15) +30, Survival (15) +22
Feats
Deadly Aim (+6), Endurance, Improved Initiative, Iron Will, Manyshot, Pinpoint Targeting, Point Blank Shot, Precise Shot, Rapid Shot, Run, Shot On The Run, Skill Focus (Stealth), Weapon Focus (Longbow)
Equipment
Belt of Physical Might +4 (Dex/Con) [40000], Headband of Inspired Wisdom +4 [16000], +1 Dagger [2302], Cloak Resistance +4 [16000], +5 Improved Shadow Leather Armor [40160], Ring Protection +4 [32000], +4 Shock Longbow [50375], Boots of Speed [12000], Bracers Greater Archery [25000], Wand Cure Moderate Wounds (50 charges) [4500], Potion Fly [750], Potion Displacement [750] [TOTAL: 239837 GP]
Spells per Day: 4/ 3/ 3/ 2
Spells Memorized:
1) Charm Animal (DC 15)/ Entangle (DC 15)/ Resist Energy/ Speak with Animals
2) Barkskin/ Hold Animal (DC 16)/ Spike Growth (DC 16)
3) Greater Magic Fang/ Neutralize Poison/ Repel Vermin (DC 17)
4) Animal Growth/ Freedom of Movement
Full Attack
Dagger +17/+12/+7 (1d4+2, 19-20x2) [plus Favored Enemy bonus]
Longbow +28/+23/+18 (First arrow only, 1d8+5, x3 plus 1d8+5 and 2d6 electrical ) (1d8+5, x3 plus 1d6 electrical ) [plus Favored Enemy bonus]
Point Blank Longbow +29/+24/+19 (First arrow only, 1d8+6, x3 plus 1d8+6 and 2d6 electrical ) (1d8+6, x3 plus 1d6 electrical ) [plus Favored Enemy bonus]
Rapid Shot Longbow +26/+26/+21/+16 (First arrow only, 1d8+5, x3 plus 1d8+5 and 2d6 electrical ) (1d8+5, x3 plus 1d6 electrical ) [plus Favored Enemy bonus]
Point Blank Rapid Shot Longbow +27/+27/+22/+17 (First arrow only, 1d8+6, x3 plus 1d8+6 and 2d6 electrical ) (1d8+6, x3 plus 1d6 electrical ) [plus Favored Enemy bonus]
Deadly Aim Longbow +22/+17/+12 (First arrow only, 1d8+11, x3 plus 1d8+11 and 2d6 electrical ) (1d8+11, x3 plus 1d6 electrical ) [plus Favored Enemy bonus]
Deadly Aim Point Blank Longbow +23/+18/+13 (First arrow only, 1d8+12, x3 plus 1d8+12 and 2d6 electrical ) (1d8+12, x3 plus 1d6 electrical ) [plus Favored Enemy bonus]
Deadly Aim Rapid Shot Longbow +20/+20/+15/+10 (First arrow only, 1d8+11, x3 plus 1d8+11 and 2d6 electrical ) (1d8+11, x3 plus 1d6 electrical ) [plus Favored Enemy bonus]
Deadly Aim Point Blank Rapid Shot Longbow +21/+21/+16/+11 (First arrow only, 1d8+12, x3 plus 1d8+12 and 2d6 electrical ) (1d8+12, x3 plus 1d6 electrical ) [plus Favored Enemy bonus]
Animal Companion Lion
HD/ hp 10 HD, 98 hp
Str_____25
Dex_____19
Con_____18
Int_____2
Wis_____16
Cha_____10
AC - Touch - FF 22/ 13/ 18
Bab/CMB +6/ +14
Spd_____40
Init____+4/ +5 Mountain or Plain/ +6 Forest
Fort____+10
Ref_____+10
Will____+8/ +12 vs Enchantment
Special
Pounce, Improved Grab, Rake (1d6+2), Low-Light Vision, Scent, Link, Share Spells, Evasion, Devotion, Multiattack
Skills
Perception (5) +11 (plus Favored Terrain and Favored Enemy), Stealth (5) +8 (plus Favored Terrain and Favored Enemy)
Feats
Blind-Fight, Improved Natural Attack (claws), Iron Will, Toughness, Weapon Focus (claws)
Full Attack
2 Claws +13 (1d8+7) and Bite +10 (1d8+3) [plus Favored Enemy bonus]
Pounce: 2 Claws +15 (1d8+7) and Bite +12 (1d8+3) and 2 Rakes +14 (1d6+3), AC 20 (T11) [plus Favored Enemy bonus]

Sorcerer

Spoiler:

Class___Sorcerer 15
Race____Gnome
Str_____10
Dex_____14
Con_____15
Int_____10
Wis_____12
Cha_____24
hp______103
AC - Touch - FF 26/ 17/ 24 (30/ 21/ 24 vs Giants)
Bab/CMB +7/+6
Spd_____20
Init____+6
Fort____+13
Ref_____+11
Will____+16/ +18 vs Illusions
Favored Class Bonus +15 skill points (included below)
Special
Low-Light Vision, Small Size, Slow Speed, Keen Senses, Obsessive, Illusion Resistant, Gnome Magic, Hatred, Weapon Familiarity, Defensive Training, Fey Bloodline, Cantrips
Skills
Bluff (5) +15, Knowledge (Arcana) (10) +13, Knowledge (Nature) (5) +8, Spellcraft (15) +18 (+22 to Cast Defensively), Use Magic Device (10) +20
Feats
Combat Casting, Enlarge Spell, Empower Spell, Eschew Materials, Great Fortitude, Improved Initiative, Iron Will, Quicken Spell, Silent Spell, Spell Penetration, Toughness
Equipment
Headband of Mental Prowess +4 (Wis/Cha) [40000], Ring Protection +4 [32000], Cloak Resistance +4 [16000], Bracers of Armor +5 [25000], Amulet Natural Armor +4 [32000], +1 Dagger [2302], Staff of Evocation (DC 17+Spell Level, CL 15) (10 charges) [82000], Ioun Stone (Clear Spindle) [4000], Potions Cure Serious Wounds (6) [4500], Potions Invisibility (2) [600], Potion Fly [750], Potion Displacement [750] [TOTAL: 239902 GP]
Spells per Day: At will/ 8/ 8/ 8/ 7/ 7/ 7/ 5
Spells Known:
0) Acid Splash/ Daze (DC 17)/ Detect Magic/ Flare (DC 17)/ Light/ Mage Hand/ Ray of Frost/ Read Magic/ Touch of Fatigue (DC 17)/
1) Color Spray (DC 19)/ Magic Missile/ Protection Evil/ Ray Enfeeblement/ Shield/ BLOODLINE: Entangle (DC 18)
2) Acid Arrow/ Mirror Image/ Scorching Ray/ See Invisibility/ Web (DC 19)/ BLOODLINE: Hideous Laughter (DC 19)
3) Displacement/ Fireball (DC 20)/ Fly/ Slow (DC 20)/ BLOODLINE: Deep Slumber (DC 20)
4) Black Tentacles/ Confusion (DC 21)/ Dimension Door/ Enervation/ BLOODLINE: Poison (DC 18)
5) Cone of Cold (DC 22)/ Cloudkill (DC 22)/ Hold Monster (DC 22)/ Baleful Polymorph (DC 22)/ BLOODLINE: Tree Stride
6) Acid Fog/ Disintegrate (DC 23)/ Greater Dispel Magic/ BLOODLINE: Mislead
7) Finger of Death (DC 24)/ Forcecage (DC 24)/ BLOODLINE: Phase Door
Bloodline Powers:
Laughing Touch
Woodland Stride
Fleeting Glance (15 rounds/day)
Fey Magic
Full Attack
Ranged Touch +10 (damage variable)
Melee Touch +8 (damage variable)
Dagger +9/+4 (1d3+1, 19-20x2)

Hope this can be useful.

Paizo Employee Director of Games

Quite handy. Thank you. These characters are pretty good averages of what to expect at about 15th level...

Jason Bulmahn
Lead Designer
Paizo Publishing


The look pretty good so far. One small correction though, the cleric isn't proficient in tower shields, so should probably have a heavy shied.

Thank you very much for providing these pre-made characters, that is a lot of work!

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Eric Mason 37 wrote:

The look pretty good so far. One small correction though, the cleric isn't proficient in tower shields, so should probably have a heavy shied.

Thank you very much for providing these pre-made characters, that is a lot of work!

He should actually probably have a light shield, so he can cast spells still with his weapon in hand.


JoelF847 wrote:
Eric Mason 37 wrote:

The look pretty good so far. One small correction though, the cleric isn't proficient in tower shields, so should probably have a heavy shied.

Thank you very much for providing these pre-made characters, that is a lot of work!

He should actually probably have a light shield, so he can cast spells still with his weapon in hand.

You are both right, I will provide immediately.

Another thing, the Barbarian Touch AC didn't include the +1 Insight bonus from the Ioun Stone, I will correct this as well.


Since I cannot edit the old post anymore, I rewirte the two corrected characters (Barbarian and Cleric) here, with two new entries: Wizard and Rogue.

Barbarian (correct)

Spoiler:

Class___Barbarian 15
Race____Half-Orc
Str_____22 (28 Raging)
Dex_____12
Con_____20 (26 Raging)
Int_____6
Wis_____15
Cha_____10
hp______211 (256 Raging)
AC - Touch - FF 29 / 16 / 29 (No FF) (27 / 14 / 27 (No FF) Raging)
Bab/CMB +15/+21 (+24 Raging/ +39 Strength Surge)
Spd_____45
Init____+1
Fort____+18/ +21 Raging
Ref_____+10
Will____+11/+13 Raging/ +17 Raging vs. Enchantments
Favored Class Bonus +15 hp (included above)
Special
Darkvision 60 ft, Orc Blood, Orc Ferocity, Weapon Familiarity, Fast Movement, Rage (35 r), DR 4/-, Trap Sense +5, Uncanny Dodge, Improved Uncanny Dodge, Greater Rage, Indomitable Rage, Animal Fury, Swift Foot, Quick Reflexes, Increased Damage Reduction, Clear Mind, Strength Surge (+15), Unexpected Strike
Skills
Acrobatics (5) +8, Climb (5) +13 (+16 Raging), Perception (15) +20, Survival (5) +10
Feats
Backswing, Cleave, Devastating Blow, Great Cleave, Overhand Chop, Power Attack (+6/+9 Raging), Toughness, Vital Strike
Equipment
Belt of Physical Might +4 (Str/Con) [40000], +3 Flaming Keen Greataxe [50320], +5 Chain Shirt [25250], +2 Mighty (+6) Composite Longbow [5000], Amulet Natural Armor +4 [32000], Ring Protection +4 [32000], Cloak Resistance +4 [16000], Ring Major Energy Resistance (Fire) [28000], Ioun Stone (Dusty Rose Prism) [5000], Potions Cure Serious Wounds (5) [3750], Potion Fly [750], Potion Displacement [750], Potion Haste [750] [TOTAL: 239570 GP]
Full Attack
Longbow +18/+13/+8 (1d8+8, x3)
Greataxe +24/+19/+14 (First attack only, 1d12+21, 19-20x3 plus 1d6 fire) (1d12+12, 19-20x3 plus 1d6 fire)
Devastating Blow Greataxe +19 (3d12+ 45 plus 1d6 fire)
Vital Strike Greataxe +24/+19 (First attack only, 1d12+21, 19-20x3 plus 1d6 fire and 1d12) (1d12+12, 19-20x3 plus 1d6 fire and 1d12)
Great Cleave Greataxe +24 (1d12+21, 19-20x3 plus 1d6 fire)
Power Attack Greataxe +18/+13/+8 (First attack only, 1d12+33, 19-20x3 plus 1d6 fire) (1d12+24, 19-20x3 plus 1d6 fire)
Power Attack Devastating Blow Greataxe +14 (3d12+ 71 plus 1d6 fire)
Power Attack Vital Strike Greataxe +18/+13 (First attack only, 1d12+33, 19-20x3 plus 1d6 fire plus 1d12) (1d12+24, 19-20x3 plus 1d6 fire plus 1d12)
Power Attack Great Cleave Greataxe +18 (1d12+33, 19-20x3 plus 1d6 fire)
Rage Greataxe +27/+22/+17 (First attack only, 1d12+30, 19-20x3 plus 1d6 fire) (1d12+16, 19-20x3 plus 1d6 fire) [plus Bite+27 (1d6+3) ]
Rage Devastating Blow Greataxe +22 (3d12+ 63 plus 1d6 fire)
Rage Vital Strike Greataxe +27/+22 (First attack only, 1d12+30, 19-20x3 plus 1d6 fire plus 1d12) (1d12+16, 19-20x3 plus 1d6fire plus 1d12) [plus Bite +27 (1d6+3) ]
Rage Great Cleave Greataxe +27 (1d12+30, 19-20x3 plus 1d6 fire) [plus Bite +27 (1d6+3) ]
Rage Power Attack Greataxe +18/+13/+8 (First attack only, 1d12+48, 19-20x3 plus 1d6 fire) (1d12+34, 19-20x3 plus 1d6 fire) [plus Bite +18 (1d6+12) ]
Rage Power Attack Devastating Blow Greataxe +13 (3d12+ 117 plus 1d6 fire) [plus Bite +18 (1d6+12) ]
Rage Power Attack Vital Strike Greataxe +18/+13 (First attack only, 1d12+48, 19-20x3 plus 1d6 fire plus 1d12) (1d12+34, 19-20x3 plus 1d6 fire plus 1d12) [plus Bite + 18 (1d6+12) ]
Rage Great Cleave Power Attack Greataxe +18 (1d12+48, 19-20x3 plus 1d6 fire) [plus Bite + 18 (1d6+12) ]

Cleric (correct)

Spoiler:

Class___Cleric 15
Race____Dwarf
Str_____17
Dex_____8
Con_____20
Int_____10
Wis_____24
Cha_____14
hp______146
AC - Touch - FF 30/ 13/ 30 (34/ 17/ 30 vs Giants)
Bab/CMB +11/ +14 (+18 vs Bull Rush and Trip)
Spd_____20 (Run x3)
Init____+3
Fort____+18/ +20 vs poison/ +20 vs spells
Ref_____+10/ +12 vs spells
Will____+20/ +22 vs spells
Favored Class Bonus +15 skill points (included below)
Special
Darkvision 60 ft, Stonecunning, Keen Senses, Slow and Steady, Greed, Hearty, Weapon Familiarity, Hatred, Defensive Training, Stability, Channel Energy (7/day, 10d6, DC 21), Earth Domain, Protection Domain, Orisons
Skills
Heal (5) +15, Knowledge (Religion) (15) +18, Perception (5) +12 (+14 on taste and touch), Sense Motive (5) +15, Spellcraft (15) +18 (+22 to Cast Defensively)
Feats
Combat Casting, Extend Spell, Extra Turning, Improved Initiative, Improved Turning, Lightning Reflexes, Selective Channeling, Spell Penetration
Equipment
Headband of Mental Prowess +4 (Wis/Cha) [40000], Belt of Physical Might +4 (Str/Con) [40000], +4 Full Plate [17650], +4 Light Steel Shield [16159], Winged Boots [16000], Phylactery of Positive Channeling [11000], +2 Holy Warhammer [32312], Ring Protection +4 [32000], Metamagic Rod (Empower) [32500], Potion Haste [750], Potion Fly [750], Potion Displacement [750] [TOT: 239871 GP]
Spells per Day: At Will/ 6/ 6/ 6/ 5/ 5/ 4/ 3/ 1
Spells Memorized:
0) Detect Magic/ Guidance/ Light/ Stabilize
1) Bless/ Command (DC 18)/ Divine Favor/ Obscuring Mist/ Remove Fear/ Protection Evil
2) Hold Person (DC 19)/ Remove Paralysis/ Resist Energy/ Silence (DC 19)/ Sound Burst (DC 19)/ Spiritual Weapon
3) Bestow Curse (DC 20)/ Continual Flame/ Dispel Magic/ Invisibility Purge/ Prayer/ Wind Wall
4) Death Ward/ Dimensional Anchor/ Divine Power/ Restoration/ Spell Immunity
5) Break Enchantment/ Flame Strike (DC 22)/ Greater Command (DC 22)/ Slay Living (DC 22)/ Spell Resistance
6) EXTENDED Righteous Might/ Harm (DC 23)/ Heal/ Planar Ally
7) Destruction (DC 24)/ EXTENDED Antilife Shell (DC 23)/ Holy Word (DC 24)
8) Greater Planar Ally
Domain Powers:
Acid Dart (1d6+7), Resistant Touch (+4 Resistance ST)
Magic Stone (x7), Sanctuary (x7) (DC 18)
Soften Earth and Stone, Shield Other
Body of Stone (15 rounds/day, DR 5/adamantine), Aura of Protection (15 rounds/day, +2 Resistance ST, +2 Deflection AC)
Wall of Stone, Spell Resistance
Full Attack
Acid Dart +10 ranged touch (1d6+7, x2)
Melee Touch +14 (damage variable)
Warhammer +16/+11/+6 (1d8+5, x3 plus 2d6 vs Evil)

NEW ENTRY - Rogue

Spoiler:

Class___Rogue 15
Race____Halfling
Str_____8
Dex_____24
Con_____13
Int_____14
Wis_____12
Cha_____14
hp______114
AC - Touch - FF 31/ 22/ 31 (No FF)
Bab/CMB +11/+9
Spd_____25
Init____+11
Fort____+11
Ref_____+21
Will____+11
Favored Class Bonus +10 hp (included above), +5 skill point (included below)
Special
Small Size, Slow Speed, Keen Senses, Sure-footed, Halfling Luck, Fearless, Weapon Familiarity, Sneak Attack +8d6, Trapfinding, Trapsense +5, Evasion, Uncanny Dodge, Improved Uncanny Dodge, Bleeding Attack, Fast Stealth, Ledge Walker, Finesse Rogue, Crippling Strike, Improved Evasion, Slippery Mind
Skills
Acrobatics (15) +27 (+23 on Jump checks), Bluff (15) +20, Climb (15) +19, Disable Device (15) +25, Disguise (15) +20, Escape Artist (15) +25, Knowledge (Local) (5) +10, Perception (15) +19 (+21 on sound), Sleight of Hand (15) +25, Stealth (15) +29, Use Magic Device (15)+20
Feats
Combat Reflexes, Dodge, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Toughness, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse (Rogue Talent)
Equipment
Belt of Incredible Dexterity +4 [16000], Headband of Inspired Wisdom +4 [16000], +4 Padded Armor [16305], +4 Flaming Dagger [50302], +4 Frost Dagger [50302], Ring Protection +3 [18000], Ring Invisibility [20000], Amulet Natural Armor +3 [18000], Cloak Protection +4 [16000], +2 Sling [8300], Ioun Stone (Dusty Rose Prism) [5000], Potions Cure Serious Wounds (4) [3000], Potion Fly (750), Potion Displacement (750), Potion Haste [750] [TOTAL: 239459 GP]
Full Attack
Sling +21 (1d3+1, x2) [plus 8d6 sneak and 2 Str damage and bleed 1 (not cumulative)]
Single Dagger +23/+18/+13 (1d3+3,19-20x2 plus 1d6 fire OR cold) [plus 8d6 sneak and 2 Str damage and bleed 1 (not cumulative)]
Twin Daggers +21/+16/+11 (1d3+3,19-20x2 plus 1d6 fire ) and +21/+16/+11 (1d3+3,19-20x2 plus 1d6 cold ) [plus 8d6 sneak and 2 Str damage and bleed 1 (not cumulative)]

NEW ENTRY - Wizard

Spoiler:

Class___Wizard 15
Race____Elf
Str_____8
Dex_____16
Con_____15
Int_____24
Wis_____12
Cha_____10
hp______100
AC - Touch - FF 23/ 17/ 20
Bab/CMB +7/ +6
Spd_____30
Init____+7
Fort____+11
Ref_____+12
Will____+14/ +16 vs. Enchantment
Favored Class Bonus +15 hp (included above)
Special
Low-Light Vision, Keen Senses, Elven Immunities, Elven Magic, Weapon Familiarity, Arcane Bond (Item: Ring), Cantrips, Universal School
Skills
Appraise (15) +27, Fly (10) +16, Knowledge (Arcana) (15) +25, Knowledge (History) (15) +25, Knowledge (Local) (6) +16, Knowledge (Nature) (15) +25, Knowledge (Planes) (15) +25, Knowledge (Religion) (15) +25, Spellcraft (15) +25
Feats
Empower Spell, Extend Spell, Greater Spell Focus (Enchantment), Greater Spell Focus (Necromancy), Greater Spell Penetration, Improved Initiative, Quicken Spell, Scribe Scrolls, Silent Spell, Spell Focus (Enchantment), Spell Focus (Necromancy), Spell Penetration
Equipment
Headband of Vast Intelligence +4 (Knowledge (Religion), Knowledge (Nature) [16000], Belt of Mighty Constitution +4 [16000], Bracers of Armor +6 [36000], Cloak Resistance +4 [16000], +1 Adamantine Longsword [5315], Ring Protection +4 (Arcane Bond, self-enchanted) [16000], Boots of the Winterlands [2500], Wand Enervation (50 charges) [21000], Potions Cure Serious Wounds (3) [2250], Potion Fly [750], Potion Displacement [750], Dust of Disappearance [3500],
Scrolls scribed: Protection Evil [125], Obscuring Mist [125], Comprehend Languages [125], Color Spray [125], Cause Fear [125], Expeditious Reteat [125], Protection from Arrows [350], Bear's Endurance [350], Fox's Cunning [350], Cat's Grace [350], Scorching Ray [350], Glitterdust [350], Fog Cloud [350], Rope Trick [350], Web [350], Knock [350], Lightning Bolt [675], Blink [675], Haste [675], Slow [675], Hold Person [675], Tiny Hut [675], Greater Magic Weapon [675], Vampiric Touch [675],Clairaudience-Clairvoyance [675], Protection from Energy [675], Lesser Globe Invulnerability [1100], Stoneskin [1350], Black Tentacles [1100], Dimensional Anchor [1100], Dimension Door [1100], Solid Fog [1100], Scrying [2100], Fire Shield [1100], Fear [1100], Confusion [1100], Dismissal [1625], Dominate Person [1625], Hold Monster [1625], Feeblemind [1625], Cone of Cold [1625], Magic Jar [1725], Overland Flight [1625], Telekinesis [1625], Transmute Rock to Mud [1625], Globe Invulnerability [2250], Acid Fog [2250], Planar Binding [2250], Summon Monster VI [2250], Chain Lightning [2250], Legend Lore [2700], Flesh to Stone [2250], Stone to Flesh [2250], Summon Monster VII [2975], Banishment [2975], Mage's Magnificent Mansion [2990], Plane Shift [2975], Project Image [2975], Finger of Death [2975], Reverse Gravity [2975], Mind Blank [3800], Prismatic Wall [3800], Incendiary Cloud [3800], Power Word Stun [3800], Greater Shout [3800], Discern Location [3800], Clenched Fist [3800] [TOTAL: 239930 GP]
Spells per Day: At Will/ 6/ 6/ 6/ 5/ 5/ 4/ 3/ 1
Spellbook:
0) All Cantrips
1) Cause Fear/ Charm Person/ Color Spray/ Comprehend Languages/ Enlarge Person/ Expeditious Retreat/ Identify/ Mage Armor/ Magic Missile/ Obscuring Mist/ Protection Evil/ Ray Enfeeblement/ Shield/ Sleep
2) Acid Arrow/ Bear's Endurance/ Bull's Strength/ Cat's Grace/ Fog Cloud/ Fox's Cunning/ Glitterdust/ Knock/ Mirror Image/ Protection from Arrows/ Scorching Ray/ See Invisibility/ Rope Trick/ Web
3) Blink/ Clairaudience-Clairvoyance/ Dispel Magic/ Fireball/ Fly/ Greater Magic Weapon/ Haste/ Hold Person/ Lightning Bolt/ Protection from Energy/ Stinking Cloud / Slow/ Tiny Hut/ Vampiric Touch
4) Black Tentacles/ Charm Monster/ Confusion/ Dimension Door/ Dimensional Anchor/ Fear/ Fire Shield/ Greater Invisibility/ Ice Storm/ Lesser Globe Invulnerability/ Scrying/ Solid Fog/ Stoneskin/ Wall of Fire
5) Cloudkill/ Cone of Cold/ Dismissal/ Dominate Person/ Feeblemind/ Hold Monster/ Magic Jar/ Overland Flight/ Passwall/ Telekinesis/ Teleport/ Transmute Rock to Mud/ Wall of Force
6) Acid Fog/ Chain Lightning/ Circle of Death/ Disintegrate/ Flesh to Stone/ Globe Invulnerability/ Greater Dispel Magic/ Legend Lore/ Mislead/ Planar Binding/ Stone to Flesh/ Summon Monster VI
7) Banishment/ Delayed Blast Fireball/ Ethereal Jaunt/ Finger of Death/ Limited Wish/ Mage's Magnificent Mansion/ Plane Shift/ Project Image/ Reverse Gravity/ Spell Turning/ Summon Monster VII
8) Maze/ Horrid Wilting/ Mind Blank/ Prismatic Wall/ Incendiary Cloud/ Power Word Stun/ Greater Shout/ Discern Location/ Clenched Fist
Spells Memorized:
0) Acid Splash/ Detect Magic/ Read Magic/ Light
1) Enlarge Person/ Ray Enfeeblement (DC 20)/ Protection from Evil/ Shield/ Color Spray (DC 18)/ Expeditious Retreat
2) Acid Arrow/ Scorching Ray/ Mirror Image/ Glitterdust (DC 19)/ Web (DC 19)/ Protection from Arrows
3) Fireball (DC 20)/ Dispel Magic/ Fly/ Protection from Energy/ Hold Person (DC 22)/ EMPOWERED EXTENDED Ray of Enfeeblement (DC 20)
4) Dimension Door/ Fear (DC 23)/ Ice Storm/ Solid Fog/ Confusion (DC 23)
5) Cloud Kill (DC 22)/ Dominate Person (DC 24)/ Hold Monster (DC 24)/ EMPOWERED Fireball (DC20)/ EXTENDED Black Tentacles
6) Disintegrate (DC 23)/ Greater Dispel Magic/ Summon Monster VI/ EXTENDED Hold Monster (DC 24)
7) Finger of Death (DC 26)/ Reverse Gravity/ Spell Turning
8) Horrid Wilting (DC 27)
School Powers:
Hand of the Apprentice (+7)
Magic Missile (x7)
See Invisibility
Dispel Magic
Metamagic Mastery (7/day)
Teleport
Mislead
Greater Teleport
Full Attack
Longsword +7/+2 (1d8, 19-20x2)
Hand of Apprentice Longsword +14 (1d8+7, 19-20x2)
Melee Touch +6 (damage variable)
Ranged Touch +10 (damage variable)


These are the last entries of the pre-made characters, a Druid and an Eldritch Knight. Also, the Rogue has been corrected, since his bleeding attack was erroneously indicated as 'bleed 1' instead of 'bleed 8', thanks to his Sneak Attack +8d6 (sorry...).

Rogue (correct)

Spoiler:

Class___Rogue 15
Race____Halfling
Str_____8
Dex_____24
Con_____13
Int_____14
Wis_____12
Cha_____14
hp______114
AC - Touch - FF 31/ 22/ 31 (No FF)
Bab/CMB +11/+9
Spd_____25
Init____+11
Fort____+11
Ref_____+21
Will____+11
Favored Class Bonus +10 hp (included above), +5 skill points (included below)
Special
Small Size, Slow Speed, Keen Senses, Sure-footed, Halfling Luck, Fearless, Weapon Familiarity, Sneak Attack +8d6, Trapfinding, Trapsense +5, Evasion, Uncanny Dodge, Improved Uncanny Dodge, Bleeding Attack, Fast Stealth, Ledge Walker, Finesse Rogue, Crippling Strike, Improved Evasion, Slippery Mind
Skills
Acrobatics (15) +27 (+23 on Jump checks), Bluff (15) +20, Climb (15) +19, Disable Device (15) +25, Disguise (15) +20, Escape Artist (15) +25, Knowledge (Local) (5) +10, Perception (15) +19 (+21 on sound), Sleight of Hand (15) +25, Stealth (15) +29, Use Magic Device (15) +20
Feats
Combat Reflexes, Dodge, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Toughness, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse (Rogue Talent)
Equipment
Belt of Incredible Dexterity +4 [16000], Headband of Inspired Wisdom +4 [16000], +4 Padded Armor [16305], +4 Flaming Dagger [50302], +4 Frost Dagger [50302], Ring Protection +3 [18000], Ring Invisibility [20000], Amulet Natural Armor +3 [18000], Cloak Protection +4 [16000], +2 Sling [8300], Ioun Stone (Dusty Rose Prism) [5000], Potions Cure Serious Wounds (4) [3000], Potion Fly (750), Potion Displacement (750), Potion Haste [750] [TOTAL: 239459 GP]
Full Attack
Sling +21 (1d3+1, x2) [plus 8d6 sneak and 2 Str damage and bleed 8 (not cumulative)]
Single Dagger +23/+18/+13 (1d3+3,19-20x2 plus 1d6 fire OR cold) [plus 8d6 sneak and 2 Str damage and bleed 8 (not cumulative)]
Twin Daggers +21/+16/+11 (1d3+3,19-20x2 plus 1d6 fire ) and +21/+16/+11 (1d3+3,19-20x2 plus 1d6 cold ) [plus 8d6 sneak and 2 Str damage and bleed 8 (not cumulative)]

NEW ENTRY - Druid

Spoiler:

Class___Druid 15
Race____Half-Orc
Str_____16
Dex_____12
Con_____14
Int_____8
Wis_____23
Cha_____8
hp______119
AC - Touch - FF 21/ 15/ 20
Bab/CMB +11/ +14
Spd_____30
Init____+1
Fort____+15
Ref_____+10
Will____+19/ +23 vs. Fey and plant-targetting spells
Favored Class Bonus +15 skill points (included below)
Special
Darkvision 60 ft, Orc Blood, Orc Ferocity, Weapon Familiarity, Nature Bond (Animal Companion), Nature Sense, Wild Empathy, Wood land Stride, Trackless Step, Resist Nature's Lure, Wild Shape (6/day), Venom Immunity, A Thousand Faces, Timeless Body
Skills
Fly (10) +14, Handle Animal (10) +18, Knowledge (Nature) (15) +19, Spellcraft (10) +18 (+22 to Cast Defensively), Survival (15) +24
Feats
Augment Summoning, Combat Casting, Natural Spell, Power Attack (+3), Skill Focus (Handle Animal), Skill Focus (Spellcraft), Spell Focus (Conjuration), Toughness
Equipment
Headband of Inspired Wisdom +4 [16000], +4 Wild Leather Armor [49160], Ring Protection +4 [32000], Cloak Resistance +4 [16000], +2 Amulet of Mighty Fists [20000], +1 Sling [2300], Staff of Woodlands (10 charges) [100400], Wand Cure Light Wounds (50 charges) [750], Potion Fly [750], Potions Invisibility (3) [900], Potions Blur (2) [600], Elixir of Fire Breath [1100] [TOTAL: 239960 GP]
Spells per Day: At Will/ 6/ 6/ 5/ 5/ 5/ 4/ 2/ 1
Spells Memorized:
0) Detect Poison/ Guidance/ Light/ Stabilize
1) Charm Animal (DC 17)/ Entangle (DC 17)/ Produce Flame/ Magic Fang/ Faerie Fire/ Obscuring Mist
2) Barkskin/ Barkskin/ Resist Energy/ Flaming Sphere (DC 18)/ Lesser Restoration/ Hold Animal (DC 18)
3) Call Lightning (DC 19)/ Poison (DC 23)/ Spike Growth (DC 19)/ Meld into Stone/ Neutralize Poison
4) Flame Strike (DC 20)/ Ice Storm/ Spike Stones (DC 20)/ Freedom of Movement/ Rusting Grasp
5) Animal Growth/ Call Lightning Storm (DC 21)/ Wall of Thorns/ Control Winds (DC 21)/ Cure Critical Wounds
6) Greater Dispel Magic/ Find the Path/ Fire Seeds (DC 22 Holly Berry Bombs)/ Wall of Stone
7) Creeping Doom (DC23)/ Sunbeam (DC 23)
8) Whirwind (DC 24)
Full Attack
Sling +13 (1d4+4,x2)
Staff +16/+11/+6 (1d6+6,x2)
Ranged Touch +12 (damage varies)
Melee Touch +14 (damage varies)
Wild Shaped varies (see below)
Tiny Animal: Str 14, Dex 16, Con 14; hp 119; Fort +15, Ref +12; CMB +11; AC 26, T 19, FF 23; Primary attack(s) +17 (base damage +4), Secondary attack(s) +12 (base damage +3) [if natural attack is treated as 2-handed, base damage +5]
Small Animal: Str 16, Dex 14, Con 14; hp 119; Fort +15, Ref +11; CMB +13; AC 24, T 17, FF 22; Primary attack(s) +17 (base damage +5), Secondary attack(s) +12 (base damage +3) [if natural attack is treated as 2-handed, base damage +6]
Medium Animal: Str 18, Dex 12, Con 14; hp 119; Fort +15, Ref +10; CMB +15; AC 23, T 15, FF 22; Primary attack(s) +17 (base damage +6), Secondary attack(s) +12 (base damage +4) [if natural attack is treated as 2-handed, base damage +8]
Large Animal: Str 20, Dex 10, Con 14; hp 119; Fort +15, Ref +9; CMB +17; AC 23, T 13, FF 23; Primary attack(s) +17 (base damage +7), Secondary attack(s) +12 (base damage +4) [if natural attack is treated as 2-handed, base damage +9]
Huge Animal: Str 22, Dex 8, Con 14; hp 119; Fort +15, Ref +8; CMB +19; AC 23, T 11, FF 23; Primary attack(s) +17 (base damage +8), Secondary attack(s) +12 (base damage +5) [if natural attack is treated as 2-handed, base damage +11]
Small Plant: Str 16, Dex 12, Con 16; hp 134; Fort +16, Ref +10; CMB +13; AC 24, T 16, FF 23; Primary attack(s) +17 (base damage +5), Secondary attack(s) +12 (base damage +3) [if natural attack is treated as 2-handed, base damage +6]
Medium Plant: Str 18, Dex 12, Con 16; hp 134; Fort +16, Ref +10; CMB +15; AC 23, T 15, FF 22; Primary attack(s) +17 (base damage +6), Secondary attack(s) +12 (base damage +4) [if natural attack is treated as 2-handed, base damage +8]
Large Plant: Str 20, Dex 12, Con 18; hp 149; Fort +17, Ref +10; CMB +17; AC 24, T 14, FF 23; Primary attack(s) +17 (base damage +7), Secondary attack(s) +12 (base damage +4) [if natural attack is treated as 2-handed, base damage +9]
Huge Plant: Str 24, Dex 10, Con 18; hp 149; Fort +17, Ref +9; CMB +20; AC 24, T 12, FF 24; Primary attack(s) +18 (base damage +9), Secondary attack(s) +13 (base damage +5) [if natural attack is treated as 2-handed, base damage +12]
Small Air Elemental: Str 16, Dex 14, Con 14; hp 119; Fort +15, Ref +11; CMB +13; AC 25, T 17, FF 23; fly 60 ft. (perfect), Whirlwind (1d4, DC 14); Slam +17 (1d4+5)
Small Earth Elemental: Str 18, Dex 12, Con 14; hp 119; Fort +15, Ref +10; CMB +14; AC 26, T 16, FF 25; Push, Earthglide; Slam +18 (1d6+6)
Small Fire Elemental: Str 16, Dex 14, Con 14; hp 119; Fort +15, Ref +11; CMB +13; AC 25, T 17, FF 23; spd 40 ft., Resist Fire 20, Vulnerability to Cold, Burn (DC 13); Slam +17 (1d4+5 plus 1d4 fire)
Small Water Elemental: Str 16, Dex 12, Con 16; hp 134; Fort +16, Ref +10; CMB +13; AC 26, T 16, FF 25; swim 60 ft., Vortex (1d4, DC 14); Slam +17 (1d6+5)
Medium Air Elemental: Str 16, Dex 16, Con 14; hp 119; Fort +15, Ref +12; CMB +14; AC 26, T 17, FF 23; fly 60 ft. (perfect), Whirlwind (1d6, DC 15); Slam +16 (1d6+5)
Medium Earth Elemental: Str 20, Dex 12, Con 14; hp 119; Fort +15, Ref +10; CMB +16; AC 26, T 15, FF 25; Push, Earthglide; Slam +18 (1d8+7)
Medium Fire Elemental: Str 16, Dex 16, Con 14; hp 119; Fort +15, Ref +12; CMB +14; AC 26, T 17, FF 23; spd 40 ft., Resist Fire 20, Vulnerability to Cold, Burn (DC 14); Slam +16 (1d6+5 plus 1d6 fire)
Medium Water Elemental: Str 16, Dex 12, Con 18; hp 149; Fort +17, Ref +10; CMB +14; AC 26, T 15, FF 25; swim 60 ft., Vortex (1d6, DC 15); Slam +16 (1d8+5)
Large Air Elemental: Str 18, Dex 16, Con 14; hp 119; Fort +15, Ref +12; CMB +16; AC 26, T 16, FF 23; fly 60 ft. (perfect), Whirlwind (2d6, DC 18); Immunity to Critical Hits and Sneak Attack; 2 Slams +16 (2d6+6)
Large Earth Elemental: Str 22, Dex 10, Con 16, hp 134; Fort +16, Ref +9; CMB +18; AC 25, T 13, FF 25; Push, Earthglide; Immunity to Critical Hits and Sneak Attack; 2 Slams +18 (2d8+8)
Large Fire Elemental: Str 16, Dex 16, Con 16; hp 134; Fort +16, Ref +12; CMB +15; AC 26, T 16, FF 23; spd 40 ft., Resist Fire 20, Vulnerability to Cold, Burn (DC 17); Immunity to Critical Hits and Sneak Attack; Slam +15 (2d6+5 plus 2d6 fire)
Large Water Elemental: Str 18, Dex 10, Con 20, hp 164; Fort +18, Ref +9; CMB +16; AC 25, T 13, FF 25; swim 60 ft., Vortex (1d8, DC 18); Immunity to Critical Hits and Sneak Attack; 2 Slams +16 (2d8+6)
Huge Air Elemental: Str 20, Dex 18, Con 14; hp 119; Fort +15, Ref +13; CMB +18; AC 26, T 16, FF 22; fly 120 ft. (perfect), Whirlwind (2d8, DC 23); Immunity to Critical Hits and Sneak Attacks; DR 5/- ; 2 Slams +16 (2d8+7)
Huge Earth Elemental: Str 24, Dex 10, Con 18, hp 149; Fort +17, Ref +9; CMB +20; AC 24, T 12, FF 24; Push, Earthglide; Immunity to Critical Hits and Sneak Attack; DR 5/- ; 2 Slams +18 (2d10+9)
Huge Fire Elemental: Str 16, Dex 18, Con 18; hp 149; Fort +17, Ref +13; CMB +16; AC 26, T 16, FF 22; spd 50 ft., Resist Fire 20, Vulnerability to Cold, Burn (DC 22); Immunity to Critical Hits and Sneak Attacks; DR 5/- ; 2 Slams +14 (2d8+5 plus 2d8 fire)
Huge Water Elemental: Str 20, Dex 10, Con 22, hp 179; Fort +19, Ref +9; CMB +18; AC 24, T 12, FF 24; swim 120 ft., Vortex (2d8, DC 23); Immunity to Critical Hits and Sneak Attack; DR 5/- ; 2 Slams +16 (2d10+7)
Animal Companion Wolf
HD/ hp 12 HD, 129 hp
Str_____28
Dex_____18
Con_____20
Int_____2
Wis_____12
Cha_____6
AC - Touch - FF 27/ 13/ 23
Bab/CMB +9/ +19
Spd_____50
Init____+4
Fort____+13
Ref_____+12
Will____+7/ +11 vs. Enchantment
Special
Trip, Low-Light Vision, Scent, Link, Share Spells, Evasion, Devotion, Multiattack (extra Bite), Improved Evasion
Skills
Acrobatics (4) +11 (+19 on Jump checks), Perception (4) +8, Stealth (4) +7
Feats
Dodge, Improved Natural Attack (Bite), Iron Will, Mobility, Toughness, Weapon Focus (Bite)
Full Attack
Bite +18/+13 (2d6+13, x2)

NEW ENTRY - Eldritch Knight

Spoiler:

Class___Fighter 1/ Wizard 5/ Eldritch Knight 9
Race____Half-Elf
Str_____20
Dex_____16
Con_____18
Int_____21
Wis_____10
Cha_____8
hp______155
AC - Touch - FF 27/ 18/ 24
Bab/CMB +12/ +17
Spd_____30
Init____+3
Fort____+16
Ref_____+11
Will____+13/ +15 vs. Enchantment
Favored Class Bonus +5 skill points (included below)
Special
Low-Light Vision, Keen Senses, Elven Immunites, Adaptability, Elf Blood, Arcane Bond (Item: Falchion), Cantrips, Transmutation School, Prohibited Schools (Conjuration, Enchantment), Diverse Training
Skills
Climb (5) +13, Intimidate (15) +17, Knowledge (Arcana) (15) +23, Knowledge (Engineering) (12) +20, Knowledge (History) (15) +23, Knowledge (Planes) (15) +23, Spellcraft (15) +29, Survival (15) +18
Feats
Arcane Strike, Bleeding Critical, Critical Focus, Extend Spell, Greater Spell Penetration, Greater Weapon Focus (Falchion), Improved Critical (Falchion), Iron Will, Quicken Spell, Scribe Scrolls, Skill Focus (Spellcraft), Spell Penetration, Toughness, Weapon Focus (Falchion), Weapon Specialization (Falchion)
Equipment
Headband of Vast Intelligence +4 (Knowledge (History), Knowledge (Planes) [16000], Belt of Physical Perfection +4 [64000], Cloak Resistance +4 [16000], Ring Protection +4 [32000], Bracers Armor +6 [36000], Amulet Natural Armor +3 [18000], +4 Falchion (Arcane Bond, self-enchanted) [16375], Ioun Stone (Dusty Rose Prism) [5000], Wand See Invisibility (50 charges) [4500], Potions Cure Serious Wounds (6) [4500], Potion Fly [750], Potion Displacement [750], Potion Invisibility [300]
Scrolls scribed: Protection from Evil [125], Shocking Grasp [125], Ray of Enfeeblement [125], Feather Fall [125], Floating Disk [125], Bull's Strength [350], Cat's Grace [350], Bear's Endurance [350], Blur [350], Flaming Sphere [350], Resist Energy [350], Scorching Ray [350], Fireball [675], Slow [675], Water Breathing [675], Displacement [675], Vampiric Touch [675], Fire Shield [1100], Greater Invisibility [1100], Resilient Sphere [1100], Fear [1100], Waves of Fatigue [1625], Telekinesis [1625], Interposing Hand [1625], Chain Lightning [2250], Flesh to Stone [2250], True Seeing [2500], Prismatic Spray [2975] [TOTAL: 239875 GP]
Spells per Day: At Will/ 6/5/5/5/4/2/1
Spellbook:
0) All Cantrips
1) Cause Fear/ Color Spray/ Enlarge Person/ Feather Fall/ Floating Disk/ Jump/ Magic Missile/ Protection from Evil/ Ray of Enfeeblement/ Shield/ Shocking Grasp/ True Strike
2) Bear's Endurance/ Blur/ Bull's Strength/ Cat's Grace/ Flaming Sphere/ Levitate/ Mirror Image/ Protection from Arrows/ Resist Energy/ Scorching Ray/ Spider Climb
3) Dispel Magic/ Displacement/ Fireball/ Fly/ Haste/ Lightning Bolt/ Slow/ Vampiric Touch/ Water Breathing
4) Dimension Door/ Fear/ Fire Shield/ Greater Invisibility/ Mass Enlarge Person/ Mass Reduce Person/ Resilient Sphere
5) Baleful Polymorph/ Cone of Cold/ Interposing Hand/ Overland Flight/ Telekinesis/ Wall of Force/ Waves of Fatigue
6) Chain Lightning/ Disintegrate/ Flesh to Stone/ Form of Dragon I/ Greater Dispel Magic/ Mislead/ True Seeing
7) Giant Form I/ Prismatic Spray/ Spell Turning
Spells Memorized:
0) Ray of Frost/ Mage Hand/ Light/ Detect Magic
1) Enlarge Person/ Shield/ Magic Missile/ Magic Missile/ Ray of Enfeeblement (DC 16)/ Protection from Evil
2) Mirror Image/ Resist Energy/ Flaming Sphere (DC 17)/ EXTENDED Shield
3) Dispel Magic/ Fly/ Haste/ Vampiric Touch/ Fireball (DC 18)
4) Dimension Door/ Fire Shield/ Greater Invisibility/ EXTENDED Slow (DC 18)/ EXTENDED Haste
5) Waves of Fatigue (DC 20)/ Cone of Cold (DC 20)/ QUICKENED True Strike/ EXTENDED Greater Invisibility
6) Disintegrate (DC 21)/ Form of Dragon I (DC 21 for Breath Weapon only)
7) Prismatic Spray (DC 22)
School Powers:
Specialist Bonus (+2 Enhancement bonus to one physical score)
Telekinetic Fist (1d4+2)
True Strike (x2)
Levitate
Full Attack
Ranged Touch +15 (damage variable)
Melee Touch +17 (damage variable)
Falchion +23/+18/+13 (2d4+13, 15-20x2)
Arcane Strike Falchion +23/+18/+13 (2d4+16, 15-20x2)
Form of Dragon Bite +17 (1d8+5) and 2 Claws +12 (1d6+2) and 2 Wings +12 (1d4+2)
Arcane Strike Form of Dragon Bite +17 (1d8+8) and 2 Claws +12 (1d6+5) and 2 Wings +12 (1d4+5)

Sovereign Court

These are very helpful as time-savers and base starting points for high-level character building.

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